How to use a virtual keyboard for flash game on android? - android

I want to send keys to a flash game on android, as you know, when you touch screen, can control game but if you put some buttons over game, it doesnt work i mean, you cant control game. I think sendkeys doesnt work or I couldnt do that..
Is there any way to control game with external buttons on android?

You can simulate touch event in android. See this link. It has been well discussed in StackFlow community. And good luck with it!

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Android Invisible Remote Views

So I am building a media player app and need some direction from anyone who knows.
Since I am forced to show a notificaiton, just to control lock screen wallpaper back to android 4 I am wonder now, if a remote view has the ability to be Visibility>INVISIBLE OR GONE.
This question is mainly just to get a yes or no answer from someone who make know since I am short on time now and don't wanna chase after something that may not be possible.

How to add multiple pages in AIR for Android

I want to add multiple pages in my Android App, similar to the home screen on my phone, I want to be able to swipe left and right to see multiple pages.
I'm developing my app in Adobe Flash CC 2014 using "AIR 16.0 for Android".
Anyone know how I can do this?
You can go with different approaches for this problem. You could create some SwipeGestures to detect that or you could go the way Flash went since 1999, setup a Movieclip (or many) and listen for onMouseDown (ontouchstart) events and then say mc.startDrag(); (you want to limit the drag-movement to the X axis). Then onMouseUp (ontouchend) you can determine if the current MC is relativly cented and then tween it into the middle of the screen, or if the page is to far left/right and therefore page to the next page. There is also a Touch Drag implementation out of the box with ontouchmove .
Basicly what you are looking for is some kind of coverflow for AS3 ... or something a lot less fancy. Please make yourself comfortable with startDrag and StopDrag and you will see how you get there my doing.

How to record touch movements on Android keyboard?

I apologize if this is a stupid question. I have only taken an introductory Java class and am a beginner to Android.
I want to track the drawing made by a finger using Swype and record each stroke as an image or vector of some sort.
Is there a simple way to record a touch movement in another application, maybe by making an application running in the background?
Thank you and I appreciate any guidance!
Touch events are consumed by the top-most view. Because swype doesn't have any kind of API you can hook into you won't be able to get that information. Input Events | Android Developers
There might be some way to create a skeleton keyboard application that captures the gestures that people make over an image of the swype keyboard that then passes that gesture to the real swype, but I'd personally be worried about copyright unless it was just for personal use.

Android Gestures to Replace Physical Arrow Keys

I'm starting from scratch and I don't even know where to look.. or even what to call this.. so any help would be appreciated.
I am working with the Snake example that Google supplies and I want it to work on Android devices without physical keys. How would I be able to use touch gestures (up/left/right/down) to make the snake turn and whatnot.
Again, I don't even know where to start looking.. I'm still slowly learning my way through programming for Android.
Thanks!
You could implement View.OnTouchListener. I think this page is the one you're looking for.
I would modify it so that touching the top part of the screen sent the snake up, the left side sent it left, etc.

Android Display content through the Video-out

Does Android have the software capabilities to, if a phone has video-out, to open or push content solely to the video out.
So for example if the user is in and clicks on a YouTube link, the app, instead of opening the content on the main screen over the app it would push it to the video out so the YouTube video would display on their connect display and they could continue to browse.
I know Motorola's have the WebTop software and this idea is similar to what I am trying to accomplish but on a much more basic level. It's more similar to Apples AirPlay but much less complex again (without a network/external player - just video out).
Or if even that is to complex an even simpler solution of having the video-out still output even when the phone is locked. Currently the video-out mirroring on both my HTC Incredible and Galaxy Nexus will stop when the phone is locked.
EDIT:
I've noticed while using my phone that playing a video through the Google Videos app that on the phone controls will overlay on the screen i.e. play, pause, seek bar, and, the soft buttons, but the video-out display (Television) plays the video continuously/seamlessly without any of the controls over-layed. Now this is very primitive example of what i'm ultimately alluding too but it does show a real world example of an android device (no 3rd party manufacture software) doing video out that isn't exactly mirroring.
Well... I hate to furnish this as an answer, but it really looks like there's simply nothing in the API for it at all...
http://groups.google.com/group/android-developers/browse_thread/thread/9e3bcd1eea2c379
which just redirects to:
https://groups.google.com/forum/#!topic/android-developers/Jxp_9ZtzL60
I'm definitely going to favorite this question, and hope someone chimes in with something more useful than a "doesn't look like it's possible, though that does appear to be the correct answer, at this time.
Much like Dr.Dredel has mentioned, there is nothing current for multiple displays in terms of display 1 showing 'A' and display 2 showing 'B'
There is support for multiple screen sizes per the following:
http://developer.android.com/guide/practices/screens_support.html#support
This will be the case for a little while longer until someone creates the support for it.

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