Android change imageview image on interval - android

I simply want to change the bitmap image of an imageview on a set interval ( 2 seconds)
I have tried this but the app crashes:
private void prefromRadarInterval() {
int delay = 1000; // delay for 0 sec.
int period = 1000; // repeat every 1 seconds.
timer = new Timer();
timer.scheduleAtFixedRate(new SampleTimerTask(), delay, period);
}
public class SampleTimerTask extends TimerTask {
#Override
public void run() {
//MAKE YOUR LOGIC TO SET IMAGE TO IMAGEVIEW
imageview_radarcurrent.setImageBitmap(radar_animation[flag]);
flag++;
if(flag > 9) {
flag = 0;
}
}
}
The log cat prints this:
01-12 04:51:51.688: E/AndroidRuntime(19688): android.view.ViewRootImpl$CalledFromWrongThreadException: Only the original thread that created a view hierarchy can touch its views.
Help and explanation would be appreciated!

Your problem is that the UI can only be modified buy the UI thread, and your TimerTask is running on it's own thread. The easiest way to solve this is probably by posting through a handler to the UI thread.
Take a look at this thread:Android timer updating a textview (UI)

You should call the setImageBitmap() from the UI thread.
For example:
activity.runOnUiThread(new Runnable() {
#Override
public void run() {
// Write your code here
}
});
... or post it with a Runnable:
imageview_radarcurrent.post(new Runnable() {
#Override
public void run() {
}
});

Related

I cant make myHandler run

What I want to do is just a basic implementation of handler example. I have a TextView on the mainActivity, and once the page loads the handler is supposed to run and show the user value coming from SystemClock.uptimeMillis. But ıt doesn't work more than once. How can I make this code run?
public class MainActivity extends Activity {
long uptoMS=0L;
TextView tv;
Handler handler=new Handler();
long swaptime=0L;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
tv=(TextView)findViewById(R.id.textView1);
uptoMS=SystemClock.uptimeMillis();
tv.setText(String.valueOf(uptoMS));
handler.post(runner);
}
private Runnable runner=new Runnable() {
#Override
public void run() {
// TODO Auto-generated method stub
swaptime+=uptoMS;
tv.setTag(String.valueOf(swaptime));
handler.post(this);
}
};
}
See this below example
scheduler(){
TimerTask tasknew = new TimerSchedulePeriod();
Timer timer = new Timer();
// scheduling the task at interval
timer.schedule(tasknew,100, 100);
}
// this method performs the task
public void run() {
System.out.println("timer working");
}
timer = new Timer();
refreshTask = new TimerTask() {
#Override
public void run() {
swaptime+=uptoMS;
tv.setTag(String.valueOf(swaptime));
handler.post(this);
}
};
timer.schedule(refreshTask,
100, 100);
Well, there some problems with your code.
Firstly, you use setTag() instead of setText(), so the value will never update.
tv.setTag(String.valueOf(swaptime));
Secondly, you get uptoMS once in onCreate(), and then you use it in every "handler loop". I don't know what you try to achive but it's unlike that you want this.
Thirdly, you instantly repost your Runnable, so the main thread's message queue will be busy. You should give some break instead of instant reposting. For example you can wait 100 ms between the updates, so the TextView will be updated 10 times in every second.
handler.postDelayed(this, 100);
And finally, however others suggest you using Timer, just ignore them. Handler is the Android way to achieve tasks like this.

setText causes crash after second implementation?

public void displayCurrentLocation(){
mCurrentLocation=mLocationClient.getLastLocation();
TextView coordinates = (TextView)findViewById(R.id.coordinates);
coordinates.setText(mCurrentLocation.getLatitude()+", "+mCurrentLocation.getLongitude());
Timer timer = new Timer();
timer.schedule(new TimerTask() {
#Override
public void run() {
displayCurrentLocation();
}
}, 2000);
}
Just testing the concepts here. I am trying to get an updated current location every 2 seconds and display it in a TextView. I set this up so that it would do it once, but when I added the timer, it will setText once, but the next time it crashes. What is wrong?
I am trying to get an updated current location every 2 seconds and display it in a TextView.
My guess (based on above comment) is you are updating ui from a Timer task. Timer tasks runs on a different thread. You can't update ui from it. You need to update ui from a ui thread.
Use a Handler or runOnUiThread
runOnUiThread(new Runnable() {
public void run() {
// update ui here
}
});
Handler is a better option.
http://developer.android.com/reference/android/os/Handler.html
When you create a new Handler, it is bound to the thread / message queue of the thread that is creating it -- from that point on, it will deliver messages and runnables to that message queue and execute them as they come out of the message queue.
So if you create handler on the ui thread it is bound to it and you can update ui there.
Handler m_handler;
Runnable m_handlerTask ;
int timeleft=100;
m_handler = new Handler();
m_handlerTask = new Runnable()
{
#Override
public void run() {
// do something
m_handler.postDelayed(m_handlerTask, 2000);
}
};
m_handlerTask.run();
To cancel the run
m_handler.removeCallbacks(m_handlerTask); // cancel run
Timer runs in a separate Thread and where as you can not touch the UI views in non UI Thread...
use Handler of a TextView or runOnUiThread()
this may help you...
public void displayCurrentLocation() {
mCurrentLocation = mLocationClient.getLastLocation();
runOnUiThread(new Runnable() {
#Override
public void run() {
TextView coordinates = (TextView) findViewById(R.id.coordinates);
coordinates.setText(mCurrentLocation.getLatitude() + ", "
+ mCurrentLocation.getLongitude());
}
});
Timer timer = new Timer();
timer.schedule(new TimerTask() {
#Override
public void run() {
displayCurrentLocation();
}
}, 2000);

Updating UI on button click after a certain time

I have a TextView. I want to update its text (append a "1") after 1 second of a button click.
public class HaikuDisplay extends Activity {
Method m;
Timer t;
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
t = new Timer();
m = HaikuDisplay.class.getMethod("change");
}
//Event handler of the button
public void onRefresh(View view)
{
//To have the reference of this inside the TimerTask
final HaikuDisplay hd = this;
TimerTask task1 = new TimerTask(){
public void run(){
/*
* I tried to update the text here but since this is not the UI thread, it does not allow to do so.
*/
//Calls change() method
m.invoke(hd, (Object[])null);
}
};
t.schedule(task1, 1000);
}
public void change()
{
//Appends a "1" to the TextView
TextView t = (TextView)findViewById(R.id.textView1);
t.setText(t.getText() + "1");
}
//Event handler of another button which updates the text directly by appending "2".
//This works fine unless I click the first button.
public void onRefresh1(View view)
{
TextView t = (TextView)findViewById(R.id.textView1);
t.setText(t.getText() + "2");
}
}
Consider all Exceptions be handled.
On first click, m.invoke gives InvocationTargetException. But it calls the method change() on successive invokes without any Exceptions(verified by logging). But it does not update the text. Where am I wrong?
Also, I see in the debugger that it creates a new Thread every time I click the button. That is fine. But why isn't it removing the previous Threads though their execution has been completed?
Do something like this
public void onRefresh1(View v) {
// You can have this in a field not to find it every time
final EditText t = (EditText) findViewById(R.id.textView1);
t.postDelayed(new Runnable() {
#Override
public void run() {
t.append("1");
}
}, 1000);
}
new Handler().postDelayed(new Runnable() {
#Override
public void run() {
// Update UI
}
}, 1000);
implement this on button click
UPDATE:
There are some other answers. dtmilano suggested another solution which is almost same to mine except he is calling the postDelayed method of View class and In my answer I used postDelayed method of handler class.
from the api reference of android the postDelayed method of Handler says
The runnable will be run on the thread to which this handler is
attached.
and the postDelayed method of View says
The runnable will be run on the user interface thread.
This is the only difference between these two solution. in my answer instead of creating new Handler every time you can use any other handler instance. Then the runnable will be run on that thread where that specific handler is declared. And if the postDelayed of EditText is used the the runnable method will be run on the user Interface Thread.
Now the performance issue, both has the same performance (If anybody can prove me wrong with reference I will be happy)
That's looking awful convoluted - have you considered using CountDownTimer instead?
new CountDownTimer(1000, 1000) {
public void onTick(long millisUntilFinished) {
// no-op
}
public void onFinish() {
change();
}
}.start();
This should call change (and hence change the text) on the UI thread, avoiding reflection and threading errors.
Hi Use the following code for that. Hope this will help you .
new java.util.Timer().schedule(
new java.util.TimerTask() {
#Override
public void run() {
// your code here
}
},
1000
);
Have a look of this question also.
display data after every 10 seconds in Android
You can try with this also.
private Handler handler = new Handler();
private Runnable runnable = new Runnable() {
public void run() {
doStuff();
/*
* Now register it for running next time
*/
handler.postDelayed(this, 1000);
}
};
**EDIT 3**
Try with this once you are need to enable once (i mean if you put your code in yourmethod()== this will get automatically call 1 seconds once.
private Timer timer;
TimerTask refresher;
// Initialization code in onCreate or similar:
timer = new Timer();
refresher = new TimerTask() {
public void run() {
yourmethod();
};
};
// first event immediately, following after 1 seconds each
timer.scheduleAtFixedRate(refresher, 0,100);

How to run an async task for every x mins in android?

how to run the async task at specific time? (I want to run it every 2 mins)
I tried using post delayed but it's not working?
tvData.postDelayed(new Runnable(){
#Override
public void run() {
readWebpage();
}}, 100);
In the above code readwebpage is function which calls the async task for me..
Right now below is the method which I am using
public void onCreate(Bundle savedInstanceState) {
readwebapage();
}
public void readWebpage() {
DownloadWebPageTask task = new DownloadWebPageTask();
task.execute("http://www.google.com");
}
private class DownloadWebPageTask extends AsyncTask<String, Void, String> {
#Override
protected String doInBackground(String... urls) {
String response1 = "";
response1=read();
//read is my another function which does the real work
response1=read();
super.onPostExecute(response1);
return response1;
}
protected void onPostExecute(String result) {
try {
Thread.sleep(100);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
TextView tvData = (TextView) findViewById(R.id.TextView01);
tvData.setText(result);
DownloadWebPageTask task = new DownloadWebPageTask();
task.execute(new String[] { "http://www.google.com" });
}
}
This is what I my code is and it works perfectly fine but the big problem I drains my battery?
You can use handler if you want to initiate something every X seconds. Handler is good because you don't need extra thread to keep tracking when firing the event. Here is a short snippet:
private final static int INTERVAL = 1000 * 60 * 2; //2 minutes
Handler mHandler = new Handler();
Runnable mHandlerTask = new Runnable()
{
#Override
public void run() {
doSomething();
mHandler.postDelayed(mHandlerTask, INTERVAL);
}
};
void startRepeatingTask()
{
mHandlerTask.run();
}
void stopRepeatingTask()
{
mHandler.removeCallbacks(mHandlerTask);
}
Note that doSomething should not take long (something like update position of audio playback in UI). If it can potentially take some time (like downloading or uploading to the web), then you should use ScheduledExecutorService's scheduleWithFixedDelay function instead.
Use Handler and PostDelayed:
final Handler handler = new Handler();
handler.postDelayed(new Runnable() {
public void run() {
readWebpage();
handler.postDelayed(this, 120000); //now is every 2 minutes
}
}, 120000); //Every 120000 ms (2 minutes)
you can use TimerTask instead of AsyncTask.
ex:
Timer myTimer = new Timer("MyTimer", true);
myTimer.scheduleAtFixedRate(new MyTask(), ASAP, TWO_MINUTES);
private class MyTask extends TimerTask {
public void run(){
readWebPage();
}
}
When phone goes to sleep mode, to save battery, and it is quite possible to happen within 2 mins interval, Handler.postDelayed() may miss scheduled time. For such activities you should use AlarmManager, get a lock with PowerManager to prevent going to sleep back while you're running the AsyncTask.
See my post with code sample here
Also you may want to read Scheduling Repeating Alarms
I suggest to go with Handler#postDelayed(Runnable). Keep in mind that this method will work only when your app is running (may be in background) but if user closes it manually or simply Android runs out of memory it'll stop working and won't be restarted again later - for that you need to use services.
final Handler handler = new Handler();
handler.postDelayed(new Runnable() {
#Override
public void run() {
handler.postDelayed(this, 2 * 60 * 1000); // every 2 minutes
/* your code here */
}
}, 2 * 60 * 1000); // first run after 2 minutes
This code will wait 2 minutes, execute your code, and then keep doing that every 2 minutes. But if you want it to run instantly for the first time - and then start the wait-do loop, instead use:
final Handler handler = new Handler();
/* your code here */
new Runnable() {
#Override
public void run() {
handler.postDelayed(this, 2 * 60 * 1000); // every 2 minutes
/* and also here - your code */
}
}.run();
or, if your code is longer than just one method (readWebsite() in this case), and you don't want that to be duplicated:
final Handler handler = new Handler();
handler.postDelayed(new Runnable() {
#Override
public void run() {
handler.postDelayed(this, 2 * 60 * 1000); // every 2 minutes
/* your longer code here */
}
}, 0); // first run instantly
(^ this one is just like the first example but has a 0ms delay before first run instead of 2 minutes)
(This answer is based on #Devashish Mamgain's one but I added too much details for an edit so I had to add a new one)
Try extending the Thread class, set a sleep time of 2000 millis and place your call into the run method. That should do it.
Execute multiple messages(Runnables) then he should use the Looper class which is responsible for creating a queue in the thread. For example, while writing an application that downloads files from the internet, we can use Looper class to put files to be downloaded in the queue. This will help you to perform async task in android...
HandlerThread hThread = new HandlerThread("HandlerThread");
hThread.start();
Handler handler = new Handler(hThread.getLooper());
final Handler handler1 = new Handler(hThread.getLooper());
final long oneMinuteMs = 60 * 1000;
Runnable eachMinute = new Runnable() {
#Override
public void run() {
Log.d(TAG, "Each minute task executing");
handler1.postDelayed(this, oneMinuteMs);
sendPostRequest();
}
};
// sendPostRequest();
// Schedule the first execution
handler1.postDelayed(eachMinute, oneMinuteMs);
You can use Time with Handler and TimerTask
final Handler handler = new Handler();
Timer timer = new Timer();
TimerTask backtask = new TimerTask() {
#Override
public void run() {
handler.post(new Runnable() {
public void run() {
try {
//To task in this. Can do network operation Also
Log.d("check","Check Run" );
} catch (Exception e) {
// TODO Auto-generated catch block
}
}
});
}
};
timer.schedule(backtask , 0, 20000); //execute in every 20000 ms*/
You can check logcat to verify whether is running or not using 'check' tag name
You could run a loop within the AsyncTask that sleeps for two seconds between doing the tasks. Something like this:
protected Result doInBackground (Params... params) {
while (!interrupted) {
doWork();
Thread.sleep(2000);
}
}

android set visibility of a button on timer

I have an app that shows a disclaimer at the beginning of the program. I want a button to remain invisible for a set amount of time, and then become visible.
I set up a thread that sleeps for 5 seconds, and then tries to make the button visible. However ,I get this error when I execute my code:
08-02 21:34:07.868: ERROR/AndroidRuntime(1401): android.view.ViewRoot$CalledFromWrongThreadException: Only the original thread that created a view hierarchy can touch its views.
How can I count 5 seconds, and then make the button visible?
THanks.
Thread splashTread = new Thread() {
#Override
public void run() {
try {
int waited = 0;
while(_active && (!_ok2)) {
sleep(100);
if(_active) {
waited += 100;
if(waited >= _splashTime)
{
turnButtonOn();
}
}
}
} catch(InterruptedException e) {
// do nothing
} finally {
finish();
startActivity(new Intent("com.lba.mixer.Choose"));
}
};
splashTread.start();
public static void turnButtonOn() {
okButton.setVisibility(View.VISIBLE);
}
The problem is that you're not in the UI thread when you call okButton.setVisibility(View.VISIBLE);, since you create and run your own thread. What you have to do is get your button's handler and set the visibility through the UI thread that you get via the handler.
So instead of
okButton.setVisibility(View.VISIBLE)
you should do
okButton.getHandler().post(new Runnable() {
public void run() {
okButton.setVisibility(View.VISIBLE);
}
});
I found this to be a much simpler solution. Visibility on 7 second delay
continuebutton.setVisibility(View.INVISIBLE);
continuebutton.postDelayed(new Runnable() {
public void run() {
continuebutton.setVisibility(View.VISIBLE);
}
}, 7000);
I found this a Better solution to the problem
(button id = but_resend)
define handler
private Handler handler;
call function in extend class
showButtons();
define after class
private void showButtons() {
handler = new Handler();
handler.postDelayed(new Runnable() {
#Override
public void run() {
((Button) findViewById(R.id.but_resend)).setVisibility(View.VISIBLE);
}
}, 20000); // produce 20 sec delay in button visibility
}
and keep in mind to hide the visibility in the.xml file by
android:visibility="invisible"

Categories

Resources