i want to take tablet (some cheap chinese one) and run specific app on it (actually it is web page, so i need browser).
for example, i need the tablet to run the browser on "http://cnn.com" and thats it.
disable all buttons and disable all the other functions.. (power on the device to the specific page).
how can i perform this? i tried to read about building specific ROM but it looks like it will not be easy, especially with cheap unknown tablets..
any ideas?
Thanks
Thank you NigelK.
i find some tutorials for kiosk app.
the best solution is to run service in parallel that check the app is in the foreground.
please find the following tutorial:
http://www.basic4ppc.com/android/forum/threads/android-kiosk-mode-tutorial.10839/
Related
Preface:
I'm working with small company that make its own devices with custom flavored Android OS (eBooks and one model of smartphone). I have the experience of browser, API and mobile apps (iOS | Android) automation.
Problem:
But today i've heard the idea from my manager. He offered me to find tool or just a way to automate Android OS testing, not just the apps. He said that if i will find a way to do that, i will save pretty much of time for company.
Of course i have a lack of knowlege about custom Android OS architecture (my job was only to make automation), but right now i'm stuck with the answer. The only tools that possibly could be used with more than just 1 app is Appium.
Please tell me if this even possible thing to automate testing of your own Android OS version?
Thanks in advance.
UPDATE:
So how i see it:
We are on the main screen of our smartphone OS.
There is a clock widget on the main screen.
Without physical contact and human involved, the system makes imitation of "long touch" on the clock widget
Small menu with a list of options appears.
So, after more research and comment of CommonsWare (thank you!) i have found the answer.
What i needed is testing system apps and cross app testing. Android Support Library have a tool for that - it's called UIAutomator. This one feels absolutely nice while being on home screen and around - clicking elements, finding them and simulating hardware buttons.
If you face this problem once upon a time - just use this thing.
Please don't tell me what a bad idea this is. I am not using it as an Android tablet. It is the interface for a propitiatory medical system my company is designing. It's only function ever will be to control the system we are building.
That being said, how can I remove everything from the tablet and only run my app until the tablet dies or the standard firmware is reinstalled?
The tablet is being used exclusively as an interface control panel and CPU to my program which controls the medical equipment externally. I don't want anything else on the tablet. I don't want the users to do anything other than run my program on my equipment.
How can I lock the users into only using my program for the life of the tablet?
(I am building a system that happens to use an Android tablet to control it. Basically, I thought it would be easier to use a tablet, rather than design from scratch a system based on one or more microprocessors and which uses a custom designed and built color interface panel. If the doctors want to use an Android tablet for their offices, they are welcome to buy one.)
Thank you in advance.
Thank you all for your advice.
You will have to build your own version of Android if you wish to do this. For several reasons it is not possible to make an application that will do what you want and have it work on consumer devices.
Exactly how you need to go about customizing the OS build is going to depend on your exact hardware. But the simplest modifications will be removing the unneeded apk files from system/app/ and data/app/
AOSP and XDA-Developers are two great resources for learning the ins and outs of building a custom ROM.
If the device has reasonable power to it, you shouldn't need to worry about background processes.
If this is a consumer product, then it probably has the Google Apps suite and other related items, in which case rooting it and not installing those would be the best route. AOSP only runs processes that it needs to run Android out of the box.
Edit: You might just write the apps a Launcher and not allow opening other apps as the best route to accomplishing your goals.
You might need a custom ROM. It really depends on what version of Android your device supports. Check out the last in the list below.
http://www.redmondpie.com/best-most-popular-custom-roms-for-android-and-why-you-should-try-them-out/
I'm facing similar obstacles utilizing my business tablets. I want to restrict all the pre-loaded applications & only allow the tablet to be utilized for certain applications. White listed websites & such. I wonder if a 3rd party service such as ZENPRISE might offer a mobile management system that would take care of this for me?
zenprise
We have an existing web site, and I've been asked to test its compatibility with mobile browsers.
I've installed the Android SDK onto my desktop PC. I'm able to view my localhost site in the emulator, and I have identified a number of glitches in the page layout which occur in the Android browser.
But since none of these issues occur in any desktop browser, I've been struggling with how to debug them. For example, in Firefox, it's very easy to use Firebug to see what stylesheets have been appies and to adjust them on the fly to see how it affects the layout. But I haven't found a way to do anything similar on the Android emulator.
The question is, short of trial+error, how do I go about working out what is causing those layout issues? Does the Android browser (or the Android SDK) have any kind of tools that are useful for debugging CSS? If so, how do I use them?
[EDIT] I haven't found a solution to this, so I'm throwing open the doors to the bounty hunters...
Weinre is probably the closest to what you're looking for:
If what you're looking for is something that allows you to tweak layout in realtime it should make you happy.
https://chrome.google.com/webstore/detail/geelfhphabnejjhdalkjhgipohgpdnoc?hl=en-US
https://chrome.google.com/webstore/detail/cllkoedgiefnomcccogcalmjogjfcpji?hl=en-US
https://chrome.google.com/webstore/detail/cghdkdcepiflkhaddpomjehcmdojgobh?hl=en-US
I found several options that appear as though they should work for you if an emulator/simulator will suffice or at least get you started. The benefit to this is that the Chrome Developer Tools appear to work with the add-ons!
Personally, I would much prefer to do this on actual Android hardware. In usage a touch screen handset is quite different to even the most accurate emulator; things such as gamma, pixel density, performance, touch interaction (are your links big enough?), portrait/landscape orientation and even the fact you hold it in your hand makes it quite different to the desktop experience. If you want to see how well your site works on mobile/Android, get a cheap second hand device to test on!
As for the debugging; I always include my own "log" function which creates a div#console if the firebug/browser console is unavailable. This works reasonably well for debugging on a handset with the caveat that it covers part of the content. You can then print out the current style of an object with something like
log(window.getComputedStyle(document.getElementById("myobj"));
Note: The above will not work in IE.
You may have already seen this, but the SDK Documentation Site has some basic information on developing and debugging web apps on Android:
Web Apps Overview
Debugging Web Apps
Hope that Helps!
I don't know how you detect a mobile device but I detect a client with the user agent. Because of this I can simply send a different user-agent string to test CSS which works fairly well.
For Firefox I use User Agent Switcher. Additionally I use the Web Developer tool not only to view all settings but also the Resize option to simulate the viewport width.
Apple's Safari has a developer extension and within also a User Agent Switcher. You can add your own User Agent string.
Chrome provides tools for doing this now. Just visit:
chrome://inspect/
With your device connected and ADB running - you can then use all of the Chrome web element inspection tools. This works with the browser, but also with any app that renders in a WebView (e.g. Cordova).
I am wondering is it possible to do all these on an Android phone? Example, Samsung Galaxy S phone
To automatically launch a video clip upon phone start up i.e. from off position or phone ‘reboot’/’restart’
To run the video clip while the phone is idling
To launch to a particular wap site when interrupted
To restrict user from going to other portal other than the 3 steps above
To restrict user from running other application on the phone.
1) Yes but it may be hard to completely replace the phone's own screens and animation effects thus giving the smooth experience I think you're looking for. It's also pretty user-hostile.
2) What is 'idling'? If you mean standby, absolutely not. You'd kill the battery in 20 minutes in any case.
3) You can launch a website when the phone comes out of standby but it would be really annoying for the user. As for WAP .. I have no idea if you can view WAP on Android. Probably someone has made a viewer. I wasn't aware WAP was being used by anyone since some time around 2008.
4) Not without making your own custom build of Android and flashing it (very difficult technically). Sounds pretty evil for the user.
5) Again, not without making your own custom build of Android. You're reducing the phone to a brick pretty much with this stuff.
Yes, though it is user-hostile.
I have no idea what you are talking about.
I have no idea what you are talking about.
No, except by making your own firmware. Even by replacing the home screen, the user can boot into the Android equivalent of "safe mode" and bypass a replacement home screen app. You would need to have your home screen be the only one on the device, and your apps be the only one on the device.
See #4.
I will add only to question (1), since all the questions have been already answered. If you talk about replacing the standard boot and shutdown animations, then yes, it is very possible and pretty much any custom ROM for the SGS will let you do that. It's just a matter of assembling the sequence of PNG files you want. There are two image flashes before the animation, one is built-in in the bootloader, the other is hardcoded on the kernel.
Examples: http://forum.xda-developers.com/showthread.php?t=869347
You can do all these things, however you will need to flash a custom image - I assume you want to customise in-house handsets for a specific project, rather than have this as a generic app - I can't imagine normal users installing this kind of lockdown, and it sounds similar to an approach I was looking at for a project needing cheap PDAs with GSM connectivity.
If that's the case, and volumes are low, you might be better off targeting developer handsets, which can be bought through a publisher account on Android Market. I think this limits you to 10 handsets.
Hope this helps,
Phil Lello
I started developing android applications. And am testing with the android emulator. Do I really need android phone before releasing it for public usage?
Short answer No. You can test and build a android application package with the SDK and an emulator. But I would say there are usually many things which it would be wise to test on a device.
Personally I have noticed that the emulator does not give a good indication of response times for UI controls. It is usually necessary to move functionality which has long processing times into background threads to maintain user interactivity without the 'force close' pop-up. Testing the effectiveness of your UI responsiveness must be done on a phone to be meaningful.
Network connectivity is another aspect which can be vastly different on a phone, 3G or wifi.
Device sizes and Android platform versions can be tested effectively on the emulator.
Some phone allow hot-swapping of the SD card (replacing the SDcard without turning off the phone). I am not sure how to replicate this on the emulator.
There may be many more things which may only become apparent when using your application on a real device. I would strongly suggest to always test under real conditions when feasible for any commercial project.
From a technical perspective there's no reason why you can't develop purely on the emulator. You're not going to be able to test on every available device, so there's always going to be possibility of device specific bugs that you've missed.
However, I'd strongly recommend getting an actual phone to test your application on.
For me the biggest difference between an actual device and the emulator is the difference between using the interface with your fingers and using a mouse. Interactions which make sense in the emulator sometimes don't work as well when you start using touch on the screen. So if you develop purely on an emulator you'll won't lots of little improvements to your UI that would obvious when you used your app on a phone.
You can't feel a real app in your hands until you have a real phone. (I'm telling you as an Android developer)
So, developing w/o real phone is possible, but real phone gives you a lot more experience, fun & usefulness.
It depends on what type of application you're developing, for serious ones you need at least one device to test it on. For complex applications you would need a range of devices, for example with or without hardware keyboard, different navigational button etc. For basic, simple applications you'll probably do fine with just the emulator.
I would imagine with games you would definitely need to test on real devices.
Thanks to you all. I am going to get HTC Legend and test it, so that I can hope that my apps can be used by others :)
You guys suggest me HTC Desire or HTC Legend?