I would like my ImageView to scale in a particular fashion:
Scale so that the height of the image always fits the height of the ImageView
Crop any excess width
A picture speaks louder than a 1000 words, so here is a representation of how I want my ImageView to behave. Suppose it has a fixed height of say 100dp and suppose its width is match_parent.
Note that
on the phone layout, the image height is stretched, but the sides are cropped, akin to CROP_CENTER.
on the tablet layout, the image is also stretched to fit the ImageView height, behaving like FIT_CENTER
I suspect I need scaleType:matrix, but after that I'm lost. How can I make sure an image fits Y, but crops X?
In xml, use:
android:scaleType="centerCrop"
android:adjustViewBounds="true"
from & thanks to: https://stackoverflow.com/a/15600295/2162226
With a little help from my friends Carlos Robles and pskink, came up with the following custom ImageView:
public class FitYCropXImageView extends ImageView {
boolean done = false;
#SuppressWarnings("UnusedDeclaration")
public FitYCropXImageView(Context context) {
super(context);
setScaleType(ScaleType.MATRIX);
}
#SuppressWarnings("UnusedDeclaration")
public FitYCropXImageView(Context context, AttributeSet attrs) {
super(context, attrs);
setScaleType(ScaleType.MATRIX);
}
#SuppressWarnings("UnusedDeclaration")
public FitYCropXImageView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
setScaleType(ScaleType.MATRIX);
}
private final RectF drawableRect = new RectF(0, 0, 0,0);
private final RectF viewRect = new RectF(0, 0, 0,0);
private final Matrix m = new Matrix();
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
if (done) {
return;//Already fixed drawable scale
}
final Drawable d = getDrawable();
if (d == null) {
return;//No drawable to correct for
}
int viewHeight = getMeasuredHeight();
int viewWidth = getMeasuredWidth();
int drawableWidth = d.getIntrinsicWidth();
int drawableHeight = d.getIntrinsicHeight();
drawableRect.set(0, 0, drawableWidth, drawableHeight);//Represents the original image
//Compute the left and right bounds for the scaled image
float viewHalfWidth = viewWidth / 2;
float scale = (float) viewHeight / (float) drawableHeight;
float scaledWidth = drawableWidth * scale;
float scaledHalfWidth = scaledWidth / 2;
viewRect.set(viewHalfWidth - scaledHalfWidth, 0, viewHalfWidth + scaledHalfWidth, viewHeight);
m.setRectToRect(drawableRect, viewRect, Matrix.ScaleToFit.CENTER /* This constant doesn't matter? */);
setImageMatrix(m);
done = true;
requestLayout();
}
}
If you use scaleType:matrix you will need to create your own Matrix and asign it to the view by means of setImageMatrix(Matrix) or manually modify the matrix at hen onMEasure method of a customImageView.
public class MyImageView extends ImageView {
boolean done=false;
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
if (done)
return;
final Drawable d = getDrawable();
final int drawableW = d.getIntrinsicWidth();
final int drawableH = d.getIntrinsicHeight();
float ratio = drawableW / drawableH;
//int width = getMeasuredWidth();
int height = getMeasuredHeight();
float scale=height/drawableH;
Matrix m = getImageMatrix();
float[] f = new float[9];
m.getValues(f);
f[Matrix.MSCALE_X]=scale;
f[Matrix.MSCALE_Y]=scale;
m.setValues(f);
done = true;
requestLayout();
}
}
LinearLayout ll = new LinearLayout(this);
ll.setOrientation(LinearLayout.VERTICAL);
LayoutParams params;
final ImageView iv0 = new ImageView(this);
//iv0.setBackgroundColor(0xffff0000);
params = new LayoutParams(LayoutParams.MATCH_PARENT, 100);
ll.addView(iv0, params);
final ImageView iv1 = new ImageView(this);
//iv1.setBackgroundColor(0xff00ff00);
params = new LayoutParams(60, 100);
ll.addView(iv1, params);
setContentView(ll);
Runnable action = new Runnable() {
#Override
public void run() {
Drawable d = getResources().getDrawable(R.drawable.layer0);
int dw = d.getIntrinsicWidth();
int dh = d.getIntrinsicHeight();
RectF src = new RectF(0, 0, dw, dh);
ImageView[] iviews = {iv0, iv1};
for (int i = 0; i < iviews.length; i++) {
ImageView iv = iviews[i];
iv.setImageDrawable(d);
iv.setScaleType(ScaleType.MATRIX);
float h = iv.getHeight();
float w = iv.getWidth();
float cx = w / 2;
float scale = h / dh;
float deltaw = dw * scale / 2;
RectF dst = new RectF(cx - deltaw, 0, cx + deltaw, h);
Matrix m = new Matrix();
m.setRectToRect(src, dst, ScaleToFit.FILL);
iv.setImageMatrix(m);
}
}
};
iv1.post(action);
If you want to display the center of the image, use:
android:scaleType="centerCrop"
android:adjustViewBounds="true"
If you want to show the edge of the image instead of the center, use:
android:scaleType="matrix"
android:adjustViewBounds="true"
Related
I want to Aspect Fill my image. The size of my image is 1242x168. What I want is that if my screen is small my image will be cut and left align but it seems that it keeps on being aspect fit.
Here is my code
DisplayMetrics displaymetrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(displaymetrics);
int device_width = displaymetrics.widthPixels;
float density = getResources().getDisplayMetrics().density;
float dpWidth = displaymetrics.widthPixels / density;
if(dpWidth >= 768) {
int aspectRatio = (int) (0.135 * device_width);
gifImageView.getLayoutParams().height = aspectRatio;
gifImageView.getLayoutParams().width = device_width;
}
Here is my xml
<pl.droidsonroids.gif.GifImageView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:id="#+id/displayImage"
android:layout_gravity="left"
android:scaleType="fitStart"
android:background="#color/red"
android:adjustViewBounds="true"
/>
I tried using android:scaleType="centerCrop" but it is crop in center I wanted to cut the right side that is why I wanted to be left align.
Try Scaling your image based on screen width:
public static float getScreenWidth(Activity activity) {
Display display = activity.getWindowManager().getDefaultDisplay();
DisplayMetrics outMetrics = new DisplayMetrics();
display.getMetrics(outMetrics);
float pxWidth = outMetrics.widthPixels;
return pxWidth;
}
float screenWidth=getScreenWidth(act)
float newHeight = screenWidth;
if (bitmap.getWidth() != 0 && bitmap.getHeight() != 0) {
newHeight = (screenWidth * bitmap.getHeight()) / bitmap.getWidth();
}
Bitmap scaledBitmap=Bitmap.createScaledBitmap(bitmap, (int) screenWidth, (int) newHeight, true);
android:adjustViewBounds=true.
android:scaleType="centerCrop"
Links: Resizing ImageView to fit to aspect ratio,
https://gist.github.com/JakeWharton/2856179
I tried doing this
//Get width of device
DisplayMetrics displaymetrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(displaymetrics);
float density = getResources().getDisplayMetrics().density;
float dpWidth = displaymetrics.widthPixels / density;
if(dpWidth > 768 ) {
int aspectRatio = (int) (0.135 * device_width);
gifImageView.getLayoutParams().height = aspectRatio;
gifImageView.getLayoutParams().width = device_width;
gifImageView.setIsScale(false);
}else{
int aspectRatio = (int) (0.219 * device_width);
gifImageView.getLayoutParams().height = aspectRatio;
gifImageView.getLayoutParams().width = device_width;
gifImageView.setScaleType(ProportionalImageView.ScaleType.MATRIX);
gifImageView.setIsScale(true);
}
And create a cuztomized class that extends to ImageView / GifImageView
public class ProportionalImageView extends GifImageView {
Boolean isScale = false;
public ProportionalImageView(Context context) {
super(context);
if(isScale) {
setup();
}
}
public ProportionalImageView(Context context, AttributeSet attrs)
{
super(context, attrs);
if(isScale) {
setup();
}
}
public ProportionalImageView(Context context, AttributeSet attrs, int defStyle)
{
super(context, attrs, defStyle);
if(isScale) {
setup();
}
}
private void setup() {
setScaleType(ScaleType.MATRIX);
}
#Override
protected boolean setFrame(int l, int t, int r, int b)
{
if(isScale) {
computeMatrix();
}
return super.setFrame(l, t, r, b);
}
#Override
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
super.onLayout(changed, left, top, right, bottom);
if(isScale) {
computeMatrix();
}
}
private void computeMatrix() {
Matrix matrix = getImageMatrix();
float scaleFactor, scaleFactorWidth, scaleFactorHeight;
scaleFactorWidth = (float) getWidth() / (float) getDrawable().getIntrinsicWidth();
scaleFactorHeight = (float) getHeight() / (float) getDrawable().getIntrinsicHeight();
if (scaleFactorHeight > scaleFactorWidth) {
scaleFactor = scaleFactorHeight;
} else {
scaleFactor = scaleFactorWidth;
}
matrix.setScale(scaleFactor, scaleFactor, 0, 0);
setImageMatrix(matrix);
}
public void setIsScale(Boolean isScale){
this.isScale = isScale;
}
public Boolean getIsScale() {
return isScale;
}
}
My question is very simple:
How to get an Android android.hardware.Camera2 with 1:1 ratio and without deformation like Instagram?
I tested with the GoogeSamples project android-Camera2Basic. But when I change the preview with a ratio of 1:1 image is deformed. Does anyone have an idea on this?
Thanks #CommonsWare.
I followed your advice using negative margin (top and bottom) and it works.
To do that, I just update AutoFitTextureView the GoogeSamples project android-Camera2Basic this way:
public class AutoFitTextureView extends TextureView {
//...
private boolean mWithMargin = false;
//...
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, widthMeasureSpec);
int width = MeasureSpec.getSize(widthMeasureSpec);
int height = MeasureSpec.getSize(heightMeasureSpec);
int margin = (height - width) / 2;
if(!mWithMargin) {
mWithMargin = true;
ViewGroup.MarginLayoutParams margins = ViewGroup.MarginLayoutParams.class.cast(getLayoutParams());
margins.topMargin = -margin;
margins.bottomMargin = -margin;
margins.leftMargin = 0;
margins.rightMargin = 0;
setLayoutParams(margins);
}
if (0 == mRatioWidth || 0 == mRatioHeight) {
setMeasuredDimension(width, height);
} else {
if (width < height) {
setMeasuredDimension(width, width * mRatioHeight / mRatioWidth);
} else {
setMeasuredDimension(height * mRatioWidth / mRatioHeight, height);
}
}
}
}
Create custom texture view like this:
public class AutoFitTextureView extends TextureView {
private int mCameraWidth = 0;
private int mCameraHeight = 0;
private boolean mSquarePreview = false;
public AutoFitTextureView(Context context) {
this(context, null);
}
public AutoFitTextureView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public AutoFitTextureView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
public void setAspectRatio(int width, int height, boolean squarePreview) {
if (width < 0 || height < 0) {
throw new IllegalArgumentException("Size cannot be negative.");
}
mCameraWidth = width;
mCameraHeight = height;
mSquarePreview = squarePreview;
requestLayout();
}
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int width = MeasureSpec.getSize(widthMeasureSpec);
int height = MeasureSpec.getSize(heightMeasureSpec);
if (0 == mCameraWidth || 0 == mCameraHeight) {
setMeasuredDimension(width, height);
} else {
/**
* Vertical orientation
*/
if (width < height) {
if (mSquarePreview) {
setTransform(squareTransform(width, height));
setMeasuredDimension(width, width);
} else {
setMeasuredDimension(width, width * mCameraHeight / mCameraWidth);
}
}
/**
* Horizontal orientation
*/
else {
if (mSquarePreview) {
setTransform(squareTransform(width, height));
setMeasuredDimension(height, height);
} else {
setMeasuredDimension(height * mCameraWidth / mCameraHeight, height);
}
}
}
}
private Matrix setupTransform(int sw, int sh, int dw, int dh) {
Matrix matrix = new Matrix();
RectF src = new RectF(0, 0, sw, sh);
RectF dst = new RectF(0, 0, dw, dh);
RectF screen = new RectF(0, 0, dw, dh);
matrix.postRotate(-90, screen.centerX(), screen.centerY());
matrix.mapRect(dst);
matrix.setRectToRect(src, dst, Matrix.ScaleToFit.CENTER);
matrix.mapRect(src);
matrix.setRectToRect(screen, src, Matrix.ScaleToFit.FILL);
matrix.postRotate(-90, screen.centerX(), screen.centerY());
return matrix;
}
private Matrix squareTransform(int viewWidth, int viewHeight) {
Matrix matrix = new Matrix();
if (viewWidth < viewHeight) {
MyLogger.log(AutoFitTextureView.class, "Horizontal");
matrix.setScale(1, (float) mCameraHeight / (float) mCameraWidth, viewWidth / 2, viewHeight / 2);
} else {
MyLogger.log(AutoFitTextureView.class, "Vertical");
matrix.setScale((float) mCameraHeight / (float) mCameraWidth, 1, viewWidth / 2, viewHeight / 2);
}
return matrix;
}
}
And call setAspectRatio for your texture view in activity/fragment.
if (mVideoSize.width > mVideoSize.height) {
mTextureView.setAspectRatio(mVideoSize.height, mVideoSize.width, true);
} else {
mTextureView.setAspectRatio(mVideoSize.width, mVideoSize.height, true);
}
mCamera.setPreviewTexture(mTextureView.getSurfaceTexture());
mCamera.startPreview();
I did it with the Layout, in that way, google code can be keeped as it comes and automatically set a 1:1 preview based on the UI.
<android.support.constraint.ConstraintLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_above="#id/footer"
android:layout_below="#id/header">
<com.example.android.camera2video.AutoFitTextureView
android:id="#+id/texture"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
app:layout_constraintDimensionRatio="w,1:1"
app:layout_constraintTop_toTopOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintBottom_toBottomOf="parent"
/>
</android.support.constraint.ConstraintLayout>
Just put the AutoFitTextureView inside a ConstraintLayout and then
previewSize = chooseOptimalSize(map.getOutputSizes(SurfaceTexture.class),
width, height, videoSize);
does all the magic
For anybody looking for this, I tried the above answer. Adding a margin to hide part of textureview to make it look square looks good in preview. But when saving the image, you should remove the hidden areas from the output image also.
An Easier solution is to show a full textureview and to overlay some other layouts on it to make it look square.You can easily crop the image from output.
you can find the sample code here
I have a fixed size ImageView. I want to achieve this :
Scale the Bitmap always to the width, if the Bitmap is wider or smaller than Imageview width.
Crop the height if taller than ImageView height else scale it to the height.
I want something like this answer, but the other way around (FitXCropY). I have tried changing this answer with no success.
Thank you.
Based on this answer ImageView to scale to fixed height, but crop excess width
public class FitXCropYImageView extends ImageView {
boolean done = false;
#SuppressWarnings("UnusedDeclaration")
public FitXCropYImageView(Context context) {
super(context);
setScaleType(ScaleType.MATRIX);
}
#SuppressWarnings("UnusedDeclaration")
public FitYCropXImageView(Context context, AttributeSet attrs) {
super(context, attrs);
setScaleType(ScaleType.MATRIX);
}
#SuppressWarnings("UnusedDeclaration")
public FitXCropYImageView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
setScaleType(ScaleType.MATRIX);
}
private final RectF drawableRect = new RectF(0, 0, 0,0);
private final RectF viewRect = new RectF(0, 0, 0,0);
private final Matrix m = new Matrix();
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
if (done) {
return;//Already fixed drawable scale
}
final Drawable d = getDrawable();
if (d == null) {
return;//No drawable to correct for
}
int viewHeight = getMeasuredHeight();
int viewWidth = getMeasuredWidth();
int drawableWidth = d.getIntrinsicWidth();
int drawableHeight = d.getIntrinsicHeight();
drawableRect.set(0, 0, drawableWidth, drawableHeight);//Represents the original image
//Compute the left and right bounds for the scaled image
float viewHalfHeight = viewHeight / 2;
float scale = (float) viewWidth / (float) drawableWidth;
float scaledHeight = drawableHeight * scale;
float scaledHalfHeight = scaledHeight / 2;
viewRect.set(0, viewHalfHeight-scaledHalfHeight,viewWidth, viewHalfHeight+scaledHalfHeight);
m.setRectToRect(drawableRect, viewRect, Matrix.ScaleToFit.CENTER /* This constant doesn't matter? */);
setImageMatrix(m);
done = true;
requestLayout();
}
}
Try like this,
Add inside Oncreate
viewImage = (ImageView) findViewById(R.id.pictureImageview123);
viewImage.setScaleType(ScaleType.FIT_XY);
I have a gallery of images with different sizes. Each image is displayed inside an ImageView sequentially (through OnTouchListener). I need to know the position of the frame of the picture I'm showing relatives to the ImageView but with the testing I've done I've only gotten the coordinates of ImageView. Any idea?
I need the values of (x1, y1) and (x2, y2).
Thanks in advance.
This is my class:
public class PuzzleView extends ImageView {
protected Paint currentPaint;
protected boolean drawRect = false;
protected float left;
protected float top;
protected float right;
protected float bottom;
protected float pixelX;
protected float pixelY;
protected int nChunksX = 5;
protected int nChunksY = 5;
protected int currentWidth = 0;
protected int currentHeight = 0;
public PuzzleView(Context context, AttributeSet attrs) {
super(context, attrs);
currentPaint = new Paint();
currentPaint.setDither(true);
currentPaint.setColor(0xFF00CC00);
currentPaint.setStyle(Paint.Style.STROKE);
currentPaint.setStrokeJoin(Paint.Join.ROUND);
currentPaint.setStrokeCap(Paint.Cap.ROUND);
currentPaint.setStrokeWidth(2);
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
float chunkWidth = currentWidth / nChunksX;
float chunkHeight = currentHeight / nChunksY;
float posX = ((int)(pixelX / chunkWidth)) * chunkWidth;
float posY = ((int)(pixelY / chunkHeight)) * chunkHeight;
canvas.drawRect(posX, posY, posX + chunkWidth, posY + chunkHeight, currentPaint);
Rect rect = this.getDrawable().getBounds();
canvas.drawRect(rect, currentPaint);
}
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
// Get image matrix values and place them in an array
float[] f = new float[9];
getImageMatrix().getValues(f);
// Extract the scale values using the constants (if aspect ratio maintained, scaleX == scaleY)
final float scaleX = f[Matrix.MSCALE_X];
final float scaleY = f[Matrix.MSCALE_Y];
// Get the drawable (could also get the bitmap behind the drawable and getWidth/getHeight)
final Drawable d = getDrawable();
final int origW = d.getIntrinsicWidth();
final int origH = d.getIntrinsicHeight();
// Calculate the actual dimensions
final int actW = Math.round(origW * scaleX);
final int actH = Math.round(origH * scaleY);
currentWidth = actW;
currentHeight = actH;
}
public boolean isDrawRect() {
return drawRect;
}
public void setDrawRect(boolean drawRect) {
this.drawRect = drawRect;
}
public float getLeftRect() {
return left;
}
public void setLeftRect(float left) {
this.left = left;
}
public float getTopRect() {
return top;
}
public void setTopRect(float top) {
this.top = top;
}
public float getRightRect() {
return right;
}
public void setRightRect(float right) {
this.right = right;
}
public float getBottomRect() {
return bottom;
}
public void setBottomRect(float bottom) {
this.bottom = bottom;
}
public float getPixelX() {
return pixelX;
}
public void setPixelX(float pixelX) {
this.pixelX = pixelX;
}
public float getPixelY() {
return pixelY;
}
public void setPixelY(float pixelY) {
this.pixelY = pixelY;
}
public int getChunksX() {
return nChunksX;
}
public void setChunksX(int nChunksX) {
this.nChunksX = nChunksX;
}
public int getChunksY() {
return nChunksY;
}
public void setChunksY(int nChunksY) {
this.nChunksY = nChunksY;
}
}
For now, the source image is defined in XML file:
<com.jocajica.shakepic.PuzzleView
android:id="#+id/imageViewSelected"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_centerHorizontal="true"
android:layout_centerVertical="true"
android:contentDescription="#string/image_selected"
android:src="#android:drawable/progress_indeterminate_horizontal" />
I need to draw a grid over the image.
According to Jacob Nordfalk's link, I was able to produce a static method allowing you to get the image position and dimensions from an ImageView.
/**
* Returns the bitmap position inside an imageView.
* #param imageView source ImageView
* #return 0: left, 1: top, 2: width, 3: height
*/
public static int[] getBitmapPositionInsideImageView(ImageView imageView) {
int[] ret = new int[4];
if (imageView == null || imageView.getDrawable() == null)
return ret;
// Get image dimensions
// Get image matrix values and place them in an array
float[] f = new float[9];
imageView.getImageMatrix().getValues(f);
// Extract the scale values using the constants (if aspect ratio maintained, scaleX == scaleY)
final float scaleX = f[Matrix.MSCALE_X];
final float scaleY = f[Matrix.MSCALE_Y];
// Get the drawable (could also get the bitmap behind the drawable and getWidth/getHeight)
final Drawable d = imageView.getDrawable();
final int origW = d.getIntrinsicWidth();
final int origH = d.getIntrinsicHeight();
// Calculate the actual dimensions
final int actW = Math.round(origW * scaleX);
final int actH = Math.round(origH * scaleY);
ret[2] = actW;
ret[3] = actH;
// Get image position
// We assume that the image is centered into ImageView
int imgViewW = imageView.getWidth();
int imgViewH = imageView.getHeight();
int top = (int) (imgViewH - actH)/2;
int left = (int) (imgViewW - actW)/2;
ret[0] = left;
ret[1] = top;
return ret;
}
You should use getImageMatrix():
float[] imageMatrix = new float[9];
getImageMatrix().getValues(imageMatrix);
scale = imageMatrix[Matrix.MSCALE_X];
transX = imageMatrix[Matrix.MTRANS_X];
See also
Trying to get the display size of an image in an ImageView
Thank you Quentis S. and Jacob Nordfalk for the very usefull routine.
I took the liberty of changing the return value from an array to a Rect object.
/**
* Returns the bitmap position inside an imageView.
*
* #param imageView source ImageView
* #return Rect position of the bitmap in the ImageView
*/
public static final Rect getBitmapPositionInsideImageView(ImageView imageView)
{
Rect rect = new Rect();
if (imageView == null || imageView.getDrawable() == null)
{
return rect;
}
// Get image dimensions
// Get image matrix values and place them in an array
float[] f = new float[9];
imageView.getImageMatrix().getValues(f);
// Extract the scale values using the constants (if aspect ratio maintained, scaleX == scaleY)
final float scaleX = f[Matrix.MSCALE_X];
final float scaleY = f[Matrix.MSCALE_Y];
// Get the drawable (could also get the bitmap behind the drawable and getWidth/getHeight)
final Drawable d = imageView.getDrawable();
final int origW = d.getIntrinsicWidth();
final int origH = d.getIntrinsicHeight();
// Calculate the actual dimensions
final int actW = Math.round(origW * scaleX);
final int actH = Math.round(origH * scaleY);
// Get image position
// We assume that the image is centered into ImageView
int imgViewW = imageView.getWidth();
int imgViewH = imageView.getHeight();
rect.top = (int) (imgViewH - actH) / 2;
rect.left = (int) (imgViewW - actW) / 2;
rect.bottom = rect.top + actH;
rect.right = rect.left + actW;
return rect;
}
Override the onLayout method
//inside puzzleView
float[] matrix = new float[9];
#Override
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
super.onLayout(changed, left, top, right, bottom);
matrix = getMatrix();
}
public void getMatrix(){
return matrix;
}
private float[] getMatrix() {
final float[] matrix = new float[9];
getImageMatrix().getValues(matrix);
return matrix;
}
and use this to get values
// Extract the scale and translation values from the matrix.
float scaleX = matrix[Matrix.MSCALE_X];
float scaleY = matrix[Matrix.MSCALE_Y];
float transX = matrix[Matrix.MTRANS_X];
float transY = matrix[Matrix.MTRANS_Y];
I hope that this help u
i wish to have an android gallery that will host images of varying aspect ratios. what i'd like is something like CENTER_CROP for the images in the gallery. however, when i set the image scale type to this, the images overrun the gallery image border.
of course, FIT_XY results in squished / flattened images. CENTER results in horizontal or vertical black space inside the gallery image border.
any ideas how to accomplish this? every example i can find uses FIT_XY with fixed size images. i suppose i could crop the images myself but i'd rather not.
#Override
public View getView(int position, View convertView, ViewGroup parent) {
ImageView iv = (ImageView) convertView;
if (iv == null) {
iv = new ImageView(context);
iv.setScaleType(ImageView.ScaleType.FIT_XY);
iv.setBackgroundResource(galleryItemBackground);
iv.setLayoutParams(new Gallery.LayoutParams(200, 200));
}
InputStream is;
try {
is = getInputStream(position);
} catch (IOException ioe) {
// TODO?
throw new RuntimeException(ioe);
}
Bitmap bm = BitmapFactory.decodeStream(is);
iv.setImageBitmap(bm);
/*
* if (bitmaps[position] != null) { bitmaps[position].recycle();
* bitmaps[position] = null; } bitmaps[position] = bm;
*/
return iv;
}
I had the same problem as you and looking at ScaleType documentation I found it could be done using ScaleType.MATRIX, for example:
int w = 1000;
int h = 1000;
Paint p = new Paint();
p.setShader(new LinearGradient(0, 0, w, h, Color.BLACK, Color.RED, Shader.TileMode.CLAMP));
Bitmap bmp = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
Canvas g = new Canvas(bmp);
g.drawRect(new Rect(0, 0, w, h), p);
ImageView i3 = new ImageView(context);
i3.setImageBitmap(bmp);
i3.setScaleType(ScaleType.MATRIX);
int viewWidth = 300;
int viewHeight = 300;
Matrix matrix = new Matrix();
matrix.postScale(bmp.getWidth() / viewWidth, bmp.getHeight() / viewHeight, bmp.getWidth() / 2, bmp.getHeight() / 2);
i3.setImageMatrix(matrix);
LayoutParams lp2 = new LayoutParams(viewWidth, viewHeight);
lp2.leftMargin = 100;
lp2.topMargin = 400;
lp2.gravity = 0;
this.addView(i3, lp2);
This solution complicates things a little bit too much though. If you want to scroll and zoom the ImageView you need to use matrix scaling as well. So I'd be interested in knowing any possible alternative.
For this kind of tasks I use this simple class. It fits height or width scaling the image properly (it depends on which is the smaller dimension) . After this operation it centers the image in the ImageView bounds.
public class FixedCenterCrop extends ImageView {
public FixedCenterCrop(Context context) {
super(context);
setScaleType(ScaleType.MATRIX);
}
public FixedCenterCrop(Context context, AttributeSet attrs) {
super(context, attrs);
setScaleType(ScaleType.MATRIX);
}
public FixedCenterCrop(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
setScaleType(ScaleType.MATRIX);
}
#Override
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
super.onLayout(changed, left, top, right, bottom);
recomputeImgMatrix();
}
#Override
protected boolean setFrame(int l, int t, int r, int b) {
recomputeImgMatrix();
return super.setFrame(l, t, r, b);
}
private void recomputeImgMatrix() {
final Matrix matrix = getImageMatrix();
float scale;
final int viewWidth = getWidth() - getPaddingLeft() - getPaddingRight();
final int viewHeight = getHeight() - getPaddingTop() - getPaddingBottom();
final int drawableWidth = getDrawable().getIntrinsicWidth();
final int drawableHeight = getDrawable().getIntrinsicHeight();
if (drawableWidth * viewHeight > drawableHeight * viewWidth) {
scale = (float) viewHeight / (float) drawableHeight;
} else {
scale = (float) viewWidth / (float) drawableWidth;
}
matrix.setScale(scale, scale);
matrix.postTranslate((viewWidth - drawableWidth * scale) / 2, (viewHeight - drawableHeight*scale)/2);
setImageMatrix(matrix);
}
}
I ended up just trimming the bitmap to a square myself, as,
Bitmap bm = BitmapFactory.decodeStream(is);
// make it square
int w = bm.getWidth();
int h = bm.getHeight();
if (w > h) {
// trim width
bm = Bitmap.createBitmap(bm, (w - h) / 2, 0, h, h);
} else {
bm = Bitmap.createBitmap(bm, 0, (h - w) / 2, w, w);
}