Reset countdown timer in Android when switching between activities - android

Here I have 3 activities: A, B, and C. From Activity A When I click a button it will goes to Activity B. When Activity B loads the countdown timer will start. Again, when I click a button in Activity B it will go to Activity C. Here I Need a Help.
When Activity C starts I need the countdown timer from Activity B to resume.
Again I switch over from Activity C to Activity B the countdown timer should be resumed from Activity C.
Activity A
public class MainActivity extends Activity {
Button button;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
addListenerOnButton();
}
public void addListenerOnButton() {
final Context context = this;
button = (Button) findViewById(R.id.actone);
button.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View arg0) {
Intent intent = new Intent(context, Act_Two.class);
startActivity(intent);
}
});
}
}
Activity B
public class Act_Two extends Activity{
Button button;
public TextView textView1;
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.act_two);
textView1=(TextView) findViewById(R.id.textView1);
MyCount counter = new MyCount(61000,1000);
counter.start();
addListenerOnButton();
}
public void addListenerOnButton() {
final Context context = this;
button = (Button) findViewById(R.id.acttwo);
button.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View arg0) {
Intent intent = new Intent(context, Act_Three.class);
startActivity(intent);
}
});
}
public class MyCount extends CountDownTimer{
public MyCount(long millisInFuture, long countDownInterval) {
super(millisInFuture, countDownInterval);
}
//iFallApp app1 = new iFallApp();
#Override
public void onFinish() {
// TODO Auto-generated method stub
setContentView(R.layout.activity_main);
//textView1.setText("done");
}
#Override
public void onTick(long millisUntilFinished) {
// TODO Auto-generated method stub
textView1.setText(Long.toString(millisUntilFinished/1000));
}
}
}

While switching between the activities, try to pass the current count down time with the help of Bundle.

You should save a value of your CountDownTimer in Activty B and stop the CountDownTimer (using the cancel() method) in Activty B's onPause and start that CountDownTimer with saved value in onResume of Activty B. something like (assuming this is an Activity B code):
#Override
public void onPause() {
// turning off the timer
isWihesCountUpdateTimerNeeded = false;
if (wihesCountUpdateTimer!=null)
wihesCountUpdateTimer.cancel();
super.onPause();
}
#Override
public void onResume() {
super.onResume();
// resuming the timer
isWihesCountUpdateTimerNeeded = true;
totalWishesCount = SharedPrefsHelper.getTotalWishesCount(getActivity());
startWihesCountUpdateTimer();
}
// the timer increases some wishes count
private boolean isWihesCountUpdateTimerNeeded;
private CountDownTimer wihesCountUpdateTimer;
protected static final int wihesCountUpdateTimerDuration=5000;
protected int totalWishesCount;
private void startWihesCountUpdateTimer() {
wihesCountUpdateTimer = null;
if (!isWihesCountUpdateTimerNeeded)
return;
final int duration = wihesCountUpdateTimerDuration;
//Log.i(this, "startWihesCountUpdateTimer() duration: "+duration);
wihesCountUpdateTimer = new CountDownTimer(duration, 1000) {
#Override
public void onTick(long millisUntilFinished) {}
#Override
public void onFinish() {
totalWishesCount++;
SharedPrefsHelper.saveTotalWishesCount(getActivity(), totalWishesCount);
startWihesCountUpdateTimer();
}
}.start();
}

Related

Reset value to default when using OnclickListener in Android

I'm trying to do some example about countdown timer using Button and set OnclickListener for that Button. My Default value is 10 and it will be decrease each second, how can i reset my value back to 10?
CountDownTimer cannot be restarted, it can only be used once. You either have to create your own count down class that can handle being restarted, or just create a new instance of your CountDownTimer and cancel the old instance.
See the example code below where we have a CountDownTimer that counts down for 10 seconds in 1 second intervals, a Button that resets the timer when clicked (by cancelling the current timer and starting a new one), and a TextView that displays the time left in the current timer.
public class YourActivity extends Activity {
private CountDownTimer countDownTimer;
private TextView timerDisplayTextView;
private static final long TEN_SECONDS = TimeUnit.SECONDS.toMillis(10);
private static final long COUNTDOWN_INTERVAL = TimeUnit.SECONDS.toMillis(1);
#Override
public void onCreate(Bundle icicle) {
super.onCreate(icicle);
Button myButton; // initialized here
// timerDisplayTextView initialized here
myButton.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
countDownTimer.cancel();
countDownTimer = getNewCountDownTimer(TEN_SECONDS);
countDownTimer.start();
showTimeInTextView(TEN_SECONDS);
}
});
countDownTimer = getNewCountDownTimer(TEN_SECONDS);
countDownTimer.start();
}
#Override
protected void onDestroy() {
super.onDestroy();
countDownTimer.cancel();
}
private void showTimeInTextView(long millisecondsLeft) {
timerDisplayTextView.setText(TimeUnit.MILLISECONDS.toSeconds(millisecondsLeft) + " seconds left");
}
private CountDownTimer getNewCountDownTimer(long length) {
return new CountDownTimer(length, COUNTDOWN_INTERVAL) {
#Override
public void onTick(long millisUntilFinished) {
showTimeInTextView(millisUntilFinished);
}
#Override
public void onFinish() {
}
};
}
}

CountDownTimer Is Not Cancelling --- Continues to Run After Cancel()

I've implemented a CountDownTimer in my code as follows: At the top of the class, I create
CountDownTimer myTimer;
Then when a user presses button Start, the following method is called:
private void countme()
{
final int tick = 500;
final int countTime = 10000;
myTimer = new CountDownTimer(countTime, tick) {
#Override
public void onTick(final long millisUntilFinished) { }
#Override
public void onFinish() {
myPicture.setVisibility(View.GONE);
}
};
myTimer.start();
}
I have button Stop all myTimer.cancel(). As you can see, if the timer is not cancelled, myPicture will disappear.
Even if I click the stop button so that myTimer.cancel() is called (I checked this with log statements), the counter still continues to count down and to make the picture disappear when it's done.
Why isn't it stopping? How do I get it to actually cancel?
To clarify, I do know how to implement Runnable timers, but they are not as accurate for my needs as CountDownTimers are, which is why I'm not using them in this case.
After a lot of tries, trick is to declare the timer in onCreate but start and cancel it in some other method. The onFinish() will not call after cancelling the timer.
myTimer = new CountDownTimer(COUNT_DOWN_TIME, TICK) {
#Override
public void onTick(final long millisUntilFinished) {
((TextView) findViewById(R.id.textView3)).setText(""
+ millisUntilFinished);
}
#Override
public void onFinish() {
findViewById(R.id.timer_imageBiew).setVisibility(View.GONE);
}
};
private fun startTimer() {
myTimer .start()
}
private fun stopTimer() {
myTimer .cancel()
}
Here in your method countme() you are initializing myTimer, so outside this method myTimer has no value.
Use this
Declare at the top
CountDownTimer myTimer;
final int tick = 500;
final int countTime = 10000;
In the onCreate method of Activity or Fragment
myTimer = new CountDownTimer(countTime, tick) {
#Override
public void onTick(final long millisUntilFinished) { }
#Override
public void onFinish() {
myPicture.setVisibility(View.GONE);
}
};
Now use myTimer.start() to start and myTimer.cancel() to stop it.
Hope you understood.
Your post is very odd. I just tried doing a sample activity:
public class MainActivity extends AppCompatActivity {
CountDownTimer myTimer;
Button btnStart;
Button btnCancel;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.sample2);
btnStart = (Button) findViewById(R.id.start);
btnStart.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
countme();
Toast.makeText(MainActivity.this, "Count Started!", Toast.LENGTH_SHORT).show();
}
});
btnCancel = (Button) findViewById(R.id.cancel_timer);
btnCancel.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
myTimer.cancel();
Toast.makeText(MainActivity.this, "Clicked Stop Timer!", Toast.LENGTH_SHORT).show();
}
});
}
private void countme() {
final int tick = 500;
final int countTime = 10000;
myTimer = new CountDownTimer(countTime, tick) {
#Override
public void onTick(final long millisUntilFinished) {
Log.d(MainActivity.class.getSimpleName(), "onTick()");
}
#Override
public void onFinish() {
// myPicture.setVisibility(View.GONE);
Toast.makeText(MainActivity.this, "In onFinish()", Toast.LENGTH_SHORT).show();
}
};
myTimer.start();
}
}
It works perfectly fine. It stops the timer. But I went and looked around and found this answer where it mentions that CountDownTimer doesn't seem to work, so he suggested to use a Timer instead. Do check it out. Cheers!
This is working example , I have implemented both handler and timer you can pick one .
import android.app.Activity;
import android.os.Bundle;
import android.os.CountDownTimer;
import android.os.Handler;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.TextView;
public class MainActivity extends Activity {
private CountDownTimer myTimer;
final int TICK = 500;
final int COUNT_DOWN_TIME = 2000;
// Option 2 using handler
private Handler myhandler = new Handler();
private Runnable runnable;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
// Option 1 using timer
myTimer = new CountDownTimer(COUNT_DOWN_TIME, TICK) {
#Override
public void onTick(final long millisUntilFinished) {
((TextView) findViewById(R.id.textView3)).setText(""
+ millisUntilFinished);
}
#Override
public void onFinish() {
findViewById(R.id.timer_imageBiew).setVisibility(View.GONE);
}
};
// Option 2 using handler
runnable = new Runnable() {
#Override
public void run() {
findViewById(R.id.handlerImageView).setVisibility(View.GONE);
}
};
findViewById(R.id.start_timer).setOnClickListener(
new OnClickListener() {
#Override
public void onClick(View v) {
// Option 1 using timer
myTimer.start();
// Option 2 using handler
myhandler.postDelayed(runnable, COUNT_DOWN_TIME);
}
});
findViewById(R.id.stop_timer).setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
// Option 1 stop timer
myTimer.cancel();
// Option 2 stop handler
myhandler.removeCallbacks(runnable);
}
});
}
}

How to use other task while AsyncTask?

I'm practicing on async tasks. I want to use intent while the program is performing some calculation.
I can't use the intent in onClick, probably in onProgressUpdate.
public class MainActivity extends Activity implements OnClickListener {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Button btnStart=(Button) findViewById(R.id.btnStart);
Button btnAsync=(Button) findViewById(R.id.btnAsync);
btnStart.setOnClickListener(this);
btnAsync.setOnClickListener(this);
}
#Override
public void onClick(View v) {
switch (v.getId()) {
case R.id.btnStart:
doLongTaskOnMain(50001);
break;
case R.id.btnAsync:
LongTask task=new LongTask();
task.execute(50000);
break;
}
}
private void doLongTaskOnMain(int number){
TextView textOutput=(TextView) findViewById(R.id.textOutput);
textOutput.setText("Calculating sum of :"+number);
long sum=0;
for(int i=0;i<number; i++){
sum+= i;
textOutput.setText("Progress"+100f*i/number);
}
textOutput.setText("Sum: "+sum);
}
class LongTask extends AsyncTask<Integer, Float, Long>{ //<Params, Progress, Result>
#Override
protected void onPreExecute() {
TextView textOutput=(TextView) findViewById(R.id.textOutput);
textOutput.setText("Start");
}
#Override
protected Long doInBackground(Integer... params) {
int number= params[0];
long sum=0;
for(int i=0;i<number;i++){
sum+=i;
publishProgress(100f*i/number);
}
return sum;
}
#Override
protected void onProgressUpdate(Float... values) {
Float progress=values[0];
TextView textOutput=(TextView) findViewById(R.id.textOutput);
textOutput.setText("progress "+Math.round(progress)+"%");
Button btnNext=(Button) findViewById(R.id.btnNext);
}
#Override
protected void onPostExecute(Long result) {
TextView textOutput=(TextView) findViewById(R.id.textOutput);
textOutput.setText("sum: "+result);
}
}
}
The Second Activity:
public class SecondActivity extends Activity implements OnClickListener {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_second);
Button btnBack= (Button) findViewById(R.id.btnBack);
btnBack.setOnClickListener(this);
}
#Override
public void onClick(View arg0) {
Intent intent=new Intent(this,MainActivity.class);
startActivity(intent);
}
}
How can I move to the second activity without stopping the calculation?
You can make your AsyncTask a standalone class, and have it an Activity member (better a weak reference though). Then, in your first activity's onCreate() you set that member to the first Activity, in a second Activity's onCreate() to the 2nd activity.
This way your onPostExecute will have the correct activity.
You can probably use an event bus instead such as Green Robot

Extended class calling function that should not be inherited

i have following problem:
I've made a simple android app that adds 1 to an integer every 1000 ms using a handler, and then display this integer.
The problem is that when i start another activity the same thing happens, which would be fine, if that was intended. The mentioned function is not called in the new activity and yet it seems to be. Please look over my code and show me where it went wrong..
MainActivity:
public class MainActivity extends ActionBarActivity {
protected TextView text;
protected int position;
private Handler handler = new Handler();
private int i = 0;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
text = (TextView) findViewById(R.id.text);
position=0;
SetButtonCLickListener();
counter();
}
protected void SetButtonCLickListener() {
Button btn = (Button) findViewById(R.id.button);
btn.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
SwitchActivity();
}
});
}
private void counter() {
handler.removeCallbacks(count);
handler.postDelayed(count, 1000);
}
private Runnable count = new Runnable() {
public void run() {
i++;
text.setText("Count: " + i);
handler.postDelayed(count, 1000);
}
};
protected void SwitchActivity() {
if (position == 1) {
finish();
} else {
Intent intent = new Intent(this, MainActivity2.class);
startActivity(intent);
}
}
}
SecondActivity
public class MainActivity2 extends MainActivity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main_activity2);
text = (TextView) findViewById(R.id.text);
SetButtonCLickListener();
position=1;
}
}
MainActivity2 has an onCreate() method. In the onCreate() method, you call super.onCreate(), which triggers the MainActivity implementation of onCreate(). The MainActivity implementation of onCreate() is where you are starting your counter thing, via its call to the counter() method. Hence, when MainActivity2 starts up, its onCreate() calls MainActivity's onCreate(), which calls counter().
My guess is that MainActivity2 should inherit from Activity, not from MainActivity.

How to set a time limit to an android activity

I have a game where if a user touches the wrong button he goes to the highscores page and if he clicks the right one he goes to the next level. What I would like to do is make it so if the user does absolutely nothing for 1.5 seconds (fast-paced game) then it automatically intents him back to the scores.class activity. I am new to programming so anything helps!!! Thanks.
This will give you an idea:
private MainActivity context;
private CountDownTimer countDownTimer;
public boolean timerStopped;
/** Called when the activity is first created. */
#Override protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
context = this;
startTimer();
// method looks at users choice, example
/* if (answer == true){
stopTimer();
// go to next question and start timer again..
}
else{
// do something
}
*/
}
/** Starts the timer **/
public void startTimer() {
setTimerStartListener();
timerStopped = false;
}
/** Stop the timer **/
public void stopTimer() {
countDownTimer.cancel();
timerStopped = true;
}
/** Timer method: CountDownTimer **/
private void setTimerStartListener() {
// will be called at every 1500 milliseconds i.e. every 1.5 second.
countDownTimer = new CountDownTimer(1500, 1500) {
public void onTick(long millisUntilFinished) {
}
public void onFinish() {
// Here do what you like...
Intent intent = new Intent(context, Scores.class);
startActivity(intent);
}
}.start();
}
have you tried with CountDownTimer?
Here is an example:
new CountDownTimer(1500, 1500) {
public void onTick(long millisUntilFinished) {
}
public void onFinish() {
// Here do what you like...
}
}.start();
To fix the error mentioned:
MainActivity context;
#Override protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
context = this;
new CountDownTimer(1500, 1500) {
public void onTick(long millisUntilFinished) {
}
public void onFinish() {
// Here do what you like...
Intent intent = new Intent(context, Score.class);
startActivity(intent);
}
}.start();

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