rotate bitmap and size - android

I take a picture with camera through intent. After I receive the image, my app has a rotate button. say the image came back width = 900 and height=1200. After I rotate the image, I still want width = 900 and height=1200 as opposed to width = 1200 and height=900. Does anyone know how I might to that?
Here is the code that hasn't worked.
Bitmap bmp = readBitmap(context.getContentResolver(), imageUri, sampleScale, options);
float widthScale = 0.9f * deviceDimension[1] / bmp.getWidth();
float heightScale = 0.8f * deviceDimension[0] / bmp.getHeight();
Matrix matrix = new Matrix();
matrix.preScale(widthScale, heightScale);
matrix.preRotate(angle);//90x
return Bitmap.createBitmap(bmp, 0, 0, bmp.getWidth(), bmp.getHeight(), matrix, true);
So basically, I want the image to still fit a present dimension on the screen no matter how I orient the image. The present area is, say, 900 by 1200

Use
return Bitmap.createBitmap(bmp, 0, 0, bmp.getHeight(), bmp.getWidth(), matrix, true);
instead of
return Bitmap.createBitmap(bmp, 0, 0, bmp.getWidth(), bmp.getHeight(), matrix, true);

see if this works??
public static Bitmap ScaleBitmap(Bitmap bm, float scalingFactor) {
int scaleHeight = (int) (bm.getHeight() * scalingFactor);
int scaleWidth = (int) (bm.getWidth() * scalingFactor);
return Bitmap.createScaledBitmap(bm, scaleWidth, scaleHeight, true);
}
private float getBitmapScalingFactor(Bitmap bm) {
// Get display width from device
int displayWidth = getWindowManager().getDefaultDisplay().getWidth();
// Get margin to use it for calculating to max width of the ImageView
LinearLayout.LayoutParams layoutParams =
(LinearLayout.LayoutParams)this.imageView.getLayoutParams();
int leftMargin = layoutParams.leftMargin;
int rightMargin = layoutParams.rightMargin;
// Calculate the max width of the imageView
int imageViewWidth = displayWidth - (leftMargin + rightMargin);
// Calculate scaling factor and return it
return ( (float) imageViewWidth / (float) bm.getWidth() );
}

Related

Scale Down a Bitmap

I am trying to scale down a bitmap while keeping the same aspect ratio.
The following code works just ok, but I know its not the best approach.
I definitely do not like creating a holder bitmap and then another to scale it down as well.
Any suggestions on how to improve this are appreciated.
//width and height are passed in as params
Bitmap viewBM = view.getBitMap();
float aspectRatio = (float) width/height;
int newWidth= viewBM.getWidth();
int newHeight = viewBM.getHeight();
if (newHeight > newWidth) {
newHeight= (int)Math.round(newWidth * aspectRatio);
} else {
newWidth= (int)Math.round(newHeight * aspectRatio);
}
Bitmap holderBitmap = Bitmap.createBitmap(viewBM, 0, 0, newWidth, newHeight);
final Bitmap finalBitmap = Bitmap.createScaledBitmap(holderBitmap, width, height, true);

After using bitmap factory image width and height is increasing?

I have one image, image width is 290 and height is 330.when i used bitmap factory for convert into bitmap width and height is increasing.My code is,
mILearnBitmap = BitmapFactory.decodeResource(getResources(),
R.drawable.capital_a_1);
mILearnBitmap = mILearnBitmap.copy(Bitmap.Config.ARGB_8888, true);
mILearnPixelsArry = new int[mILearnBitmap.getWidth() * mILearnBitmap.getHeight()];
mILearnBitmap.getPixels(mILearnPixelsArry, 0, mILearnBitmap.getWidth(), 0, 0,mILearnBitmap.getWidth(), mILearnBitmap.getHeight());
Log.d("mILearnPixelsArry", "---" + mILearnPixelsArry.length);
Log.d("Width", "---" + mILearnBitmap.getWidth());
Log.d("Height", "---" + mILearnBitmap.getHeight());
After using this code width increased to 435 and height increased to 495.Please tell i made mistake some there please help me.
please use this function to resize image
public Bitmap getResizedBitmap(Bitmap bm, int newHeight, int newWidth) {
int width = bm.getWidth();
int height = bm.getHeight();
float scaleWidth = ((float) newWidth) / width;
float scaleHeight = ((float) newHeight) / height;
// create a matrix for the manipulation
Matrix matrix = new Matrix();
// resize the bit map
matrix.postScale(scaleWidth, scaleHeight);
// matrix.postRotate(90);
// recreate the new Bitmap
Bitmap resizedBitmap = Bitmap.createBitmap(bm, 0, 0, width, height,
matrix, false);
return resizedBitmap;
}
You can use this -
Bitmap.createScaledBitmap(bm, int destinationWidth, int destinationHeight, boolean filter);

Android Crop Center of Bitmap

I have bitmaps which are squares or rectangles. I take the shortest side and do something like this:
int value = 0;
if (bitmap.getHeight() <= bitmap.getWidth()) {
value = bitmap.getHeight();
} else {
value = bitmap.getWidth();
}
Bitmap finalBitmap = null;
finalBitmap = Bitmap.createBitmap(bitmap, 0, 0, value, value);
Then I scale it to a 144 x 144 Bitmap using this:
Bitmap lastBitmap = null;
lastBitmap = Bitmap.createScaledBitmap(finalBitmap, 144, 144, true);
Problem is that it crops the top left corner of the original bitmap, Anyone has the code to crop the center of the bitmap?
This can be achieved with: Bitmap.createBitmap(source, x, y, width, height)
if (srcBmp.getWidth() >= srcBmp.getHeight()){
dstBmp = Bitmap.createBitmap(
srcBmp,
srcBmp.getWidth()/2 - srcBmp.getHeight()/2,
0,
srcBmp.getHeight(),
srcBmp.getHeight()
);
}else{
dstBmp = Bitmap.createBitmap(
srcBmp,
0,
srcBmp.getHeight()/2 - srcBmp.getWidth()/2,
srcBmp.getWidth(),
srcBmp.getWidth()
);
}
While most of the above answers provide a way to do this, there is already a built-in way to accomplish this and it's 1 line of code (ThumbnailUtils.extractThumbnail())
int dimension = getSquareCropDimensionForBitmap(bitmap);
bitmap = ThumbnailUtils.extractThumbnail(bitmap, dimension, dimension);
...
//I added this method because people keep asking how
//to calculate the dimensions of the bitmap...see comments below
public int getSquareCropDimensionForBitmap(Bitmap bitmap)
{
//use the smallest dimension of the image to crop to
return Math.min(bitmap.getWidth(), bitmap.getHeight());
}
If you want the bitmap object to be recycled, you can pass options that make it so:
bitmap = ThumbnailUtils.extractThumbnail(bitmap, dimension, dimension, ThumbnailUtils.OPTIONS_RECYCLE_INPUT);
From: ThumbnailUtils Documentation
public static Bitmap extractThumbnail (Bitmap source, int width, int
height)
Added in API level 8 Creates a centered bitmap of the desired size.
Parameters source original bitmap source width targeted width
height targeted height
I was getting out of memory errors sometimes when using the accepted answer, and using ThumbnailUtils resolved those issues for me. Plus, this is much cleaner and more reusable.
Have you considered doing this from the layout.xml ? You could set for your ImageView the ScaleType to android:scaleType="centerCrop" and set the dimensions of the image in the ImageView inside the layout.xml.
You can used following code that can solve your problem.
Matrix matrix = new Matrix();
matrix.postScale(0.5f, 0.5f);
Bitmap croppedBitmap = Bitmap.createBitmap(bitmapOriginal, 100, 100,100, 100, matrix, true);
Above method do postScalling of image before cropping, so you can get best result with cropped image without getting OOM error.
For more detail you can refer this blog
Here a more complete snippet that crops out the center of an [bitmap] of arbitrary dimensions and scales the result to your desired [IMAGE_SIZE]. So you will always get a [croppedBitmap] scaled square of the image center with a fixed size. ideal for thumbnailing and such.
Its a more complete combination of the other solutions.
final int IMAGE_SIZE = 255;
boolean landscape = bitmap.getWidth() > bitmap.getHeight();
float scale_factor;
if (landscape) scale_factor = (float)IMAGE_SIZE / bitmap.getHeight();
else scale_factor = (float)IMAGE_SIZE / bitmap.getWidth();
Matrix matrix = new Matrix();
matrix.postScale(scale_factor, scale_factor);
Bitmap croppedBitmap;
if (landscape){
int start = (tempBitmap.getWidth() - tempBitmap.getHeight()) / 2;
croppedBitmap = Bitmap.createBitmap(tempBitmap, start, 0, tempBitmap.getHeight(), tempBitmap.getHeight(), matrix, true);
} else {
int start = (tempBitmap.getHeight() - tempBitmap.getWidth()) / 2;
croppedBitmap = Bitmap.createBitmap(tempBitmap, 0, start, tempBitmap.getWidth(), tempBitmap.getWidth(), matrix, true);
}
Probably the easiest solution so far:
public static Bitmap cropCenter(Bitmap bmp) {
int dimension = Math.min(bmp.getWidth(), bmp.getHeight());
return ThumbnailUtils.extractThumbnail(bmp, dimension, dimension);
}
imports:
import android.media.ThumbnailUtils;
import java.lang.Math;
import android.graphics.Bitmap;
To correct #willsteel solution:
if (landscape){
int start = (tempBitmap.getWidth() - tempBitmap.getHeight()) / 2;
croppedBitmap = Bitmap.createBitmap(tempBitmap, start, 0, tempBitmap.getHeight(), tempBitmap.getHeight(), matrix, true);
} else {
int start = (tempBitmap.getHeight() - tempBitmap.getWidth()) / 2;
croppedBitmap = Bitmap.createBitmap(tempBitmap, 0, start, tempBitmap.getWidth(), tempBitmap.getWidth(), matrix, true);
}
public Bitmap getResizedBitmap(Bitmap bm) {
int width = bm.getWidth();
int height = bm.getHeight();
int narrowSize = Math.min(width, height);
int differ = (int)Math.abs((bm.getHeight() - bm.getWidth())/2.0f);
width = (width == narrowSize) ? 0 : differ;
height = (width == 0) ? differ : 0;
Bitmap resizedBitmap = Bitmap.createBitmap(bm, width, height, narrowSize, narrowSize);
bm.recycle();
return resizedBitmap;
}
public static Bitmap resizeAndCropCenter(Bitmap bitmap, int size, boolean recycle) {
int w = bitmap.getWidth();
int h = bitmap.getHeight();
if (w == size && h == size) return bitmap;
// scale the image so that the shorter side equals to the target;
// the longer side will be center-cropped.
float scale = (float) size / Math.min(w, h);
Bitmap target = Bitmap.createBitmap(size, size, getConfig(bitmap));
int width = Math.round(scale * bitmap.getWidth());
int height = Math.round(scale * bitmap.getHeight());
Canvas canvas = new Canvas(target);
canvas.translate((size - width) / 2f, (size - height) / 2f);
canvas.scale(scale, scale);
Paint paint = new Paint(Paint.FILTER_BITMAP_FLAG | Paint.DITHER_FLAG);
canvas.drawBitmap(bitmap, 0, 0, paint);
if (recycle) bitmap.recycle();
return target;
}
private static Bitmap.Config getConfig(Bitmap bitmap) {
Bitmap.Config config = bitmap.getConfig();
if (config == null) {
config = Bitmap.Config.ARGB_8888;
}
return config;
}
val sourceWidth = source.width
val sourceHeight = source.height
val xScale = newWidth.toFloat() / sourceWidth
val yScale = newHeight.toFloat() / sourceHeight
val scale = xScale.coerceAtLeast(yScale)
val scaledWidth = scale * sourceWidth
val scaledHeight = scale * sourceHeight
val left = (newWidth - scaledWidth) / 2
val top = (newHeight - scaledHeight) / 2
val targetRect = RectF(
left, top, left + scaledWidth, top
+ scaledHeight
)
val dest = Bitmap.createBitmap(
newWidth, newHeight,
source.config
)
val mutableDest = dest.copy(source.config, true)
val canvas = Canvas(mutableDest)
canvas.drawBitmap(source, null, targetRect, null)
binding.imgView.setImageBitmap(mutableDest)

rotating and scaling an image in android using matrix

I'm trying to rotate and then scale an image using android.graphics.Matrix. The code is as follows:
int width = bmp1.getWidth();
int height = bmp1.getHeight();
int smallerVal = (height > width) ? width : height;
int n = 0;
while (smallerVal > 1)
{
smallerVal = smallerVal >> 1;
n++;
}
int pow2 = (int) Math.pow(2, n);
float scaleWidth = ((float) AppBase.width) / (float)pow2;
float scaleHeight = ((float) AppBase.height) / (float)pow2;
Matrix matrix = new Matrix();
matrix.postRotate(90);
matrix.postScale(scaleWidth, scaleHeight);
Bitmap bmp2 = Bitmap.createBitmap(bmp1, 0, 0, pow2, pow2, matrix, true);
pow2 is to get a square power-of-2 image for the sake of applying a texture. bmp2 turns out to have -1 as height and width, ie an invalid image. Am I missing something?
Thanks,
Rajath
The solution I'm using for my problem is below, in case anyone needs it in future.
int pow2 = getSquareVal(bmp1);
int width = bmp1.getWidth();
int height = bmp1.getHeight();
float scaleWidth = ((float) pow2) / (float)width;
float scaleHeight = ((float) pow2) / (float)height;
Matrix matrix = new Matrix();
matrix.reset();
matrix.postScale(scaleWidth, scaleHeight);
if (width > height)
matrix.postRotate(90);
bmp2 = Bitmap.createBitmap(bmp1, 0, 0, width, height, matrix, true);

Crop-to-fit image in Android

I've been trying this for some time, I would like to create a wallpaper from a Bitmap. Let's say the desired wallpaper size is 320x480, and the source image size is 2048x2048.
I'm not sure whether crop-to-fit is the right term, but what I would like to achieve is to get most part of the picture that has the equal ratio as the desired wallpaper size (320x480).
So in this case, I would like to get 2048x1365 or (1365.333... to be exact) from the source Bitmap, and scale it down to 320x480.
The technique that I have tried is:
1) Crop the Bitmap into 2048x1365 first
bm = Bitmap.createBitmap(bm, xOffset, yOffset, 2048, 1365);
2) Scale it down to 320x480
bm = Bitmap.createScaledBitmap(bm, 320, 480, false);
which produced OutOfMemory error.
Is there any way to achieve this?
Regards,
dezull
Thanks to open source, I found the answer from Android Gallery source code here at line 230 :-D
croppedImage = Bitmap.createBitmap(mOutputX, mOutputY, Bitmap.Config.RGB_565);
Canvas canvas = new Canvas(croppedImage);
Rect srcRect = mCrop.getCropRect();
Rect dstRect = new Rect(0, 0, mOutputX, mOutputY);
int dx = (srcRect.width() - dstRect.width()) / 2;
int dy = (srcRect.height() - dstRect.height()) / 2;
// If the srcRect is too big, use the center part of it.
srcRect.inset(Math.max(0, dx), Math.max(0, dy));
// If the dstRect is too big, use the center part of it.
dstRect.inset(Math.max(0, -dx), Math.max(0, -dy));
// Draw the cropped bitmap in the center
canvas.drawBitmap(mBitmap, srcRect, dstRect, null);
I know this is an incredibly late reply, but something like this maybe:
public static Bitmap scaleCropToFit(Bitmap original, int targetWidth, int targetHeight){
//Need to scale the image, keeping the aspect ration first
int width = original.getWidth();
int height = original.getHeight();
float widthScale = (float) targetWidth / (float) width;
float heightScale = (float) targetHeight / (float) height;
float scaledWidth;
float scaledHeight;
int startY = 0;
int startX = 0;
if (widthScale > heightScale) {
scaledWidth = targetWidth;
scaledHeight = height * widthScale;
//crop height by...
startY = (int) ((scaledHeight - targetHeight) / 2);
} else {
scaledHeight = targetHeight;
scaledWidth = width * heightScale;
//crop width by..
startX = (int) ((scaledWidth - targetWidth) / 2);
}
Bitmap scaledBitmap = Bitmap.createScaledBitmap(original, (int) scaledWidth, (int) scaledHeight, true);
Bitmap resizedBitmap = Bitmap.createBitmap(scaledBitmap, startX, startY, targetWidth, targetHeight);
return resizedBitmap;
}
here is an answer that gets you most of the way there:
How to crop an image in android?

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