Bundle savedInstanceState is always null - android

I have two different activities, in the first one I enter some info into some EditTexts, I then go to the second activity, but when I return, the text that was on EditTexts in the first activity are gone.
Here is the OnCreate() for the first activity:
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.act_frm_recetas);
txtClient = (EditText) findViewById(R.id.txtNombreCliente);
if(savedInstanceState != null){
String client = savedInstanceState.getString("Client");
txtClient.setText(client);
}
}
I'm using the onSaveInstanceState method to save the info
#Override
public void onSaveInstanceState(Bundle savedInstanceState) {
String x = txtClient.getText().toString();
savedInstanceState.putString("Client", x);
super.onSaveInstanceState(savedInstanceState);
}
When doing a debug, I can see the savedInstanceState Bundle has indeed been filled in the onSaveInstanceState method, but in the OnCreate in shows null.
Maybe I have to add something in the second activity? I currently don't have anything in there other than a button that takes me back to the first activity.

You need to call super.onSaveInstanceState(savedInstanceState); as the first line in onSaveInstanceState method.
Next you need to put
if(savedInstanceState != null) {
String client = savedInstanceState.getString("Client");
txtClient.setText(client);
}
into the onRestoreInstanceState method. onCreate is only called when re-drawing the app.

It shows null because onCreate is called only when that activity is first created, when you return back from the second activity, it resumes your first activity..try showing it on onResume() method

My guess is that the first activity hasn't been destroyed, so onCreate is never called when you navigate back to first activity

I guess onCreate is called when aactivity is going to load into memory, and at that time activity does not contain any thing . thats why it always return null.
to save data you have onsaveinstance method and to restore you have onrestoreinstance method.
onSaveInstanceState() is a method used to store data before pausing the activity.
onRestoreInstanceState() is method used to retrieve that data back.

Related

How can we backstack activities when back button is pressed ? i.e Pop up activities from the stack

Simply , When activity 'B' is stacked after activity 'A'.Want activity 'A' to resume while back button is pressed in activity 'B'. Don't want activity'A' to restart using intent , want to resume activity 'A'.
You can influence this behaviour using various launchmode flags. See the official documentation about this topic:
https://developer.android.com/guide/components/activities/tasks-and-back-stack
You can override onSaveInstanceState(Bundle savedInstanceState) and write the application state values which you want to save as a Bundle parameter like this:
#Override
public void onSaveInstanceState(Bundle savedInstanceState) {
super.onSaveInstanceState(savedInstanceState);
// Save UI state changes to the savedInstanceState.
// This bundle will be passed to onCreate if the process is
// killed and restarted.
savedInstanceState.putBoolean("X", true);
savedInstanceState.putString("Y", "Sultan");
// etc.
}
The Bundle will get passed in to onCreate() and also onRestoreInstanceState() where you'd extract the values like this:
#Override
public void onRestoreInstanceState(Bundle savedInstanceState) {
super.onRestoreInstanceState(savedInstanceState);
// Restore UI state from the savedInstanceState.
// This bundle has also been passed to onCreate.
int x = savedInstanceState.getInt("X");
String y = savedInstanceState.getString("Y");
}

Android: on screen rotation what should Fragment's onCreate() and onCreateView() do

In my activity I have a check for savedInstanceState, making sure I am not creating multiple fragments
But my question is should I have similar checks in Fragment's onCreate() and onCreateView()
Because when I rotate screen Fragment's onCreate() and onCreateView() are called everytime.
Question is, Is it OK for these 2 methods to re-do there job after everyscreen rotation or they should have a savedInstanceState check as well.
Right now my onCreate() makes a service call and onCreateView inflates a view (Recyclerview)
When an activity or Fragment is recreated, the onCreate() method is first fired, followed by the onRestoreInstanceState() method, which enables you to retrieve the state that you savedpreviously in the onSaveInstanceState() method through the Bundle object in its argument:
# Override
public void onRestoreInstanceState(Bundle savedInstanceState) {
super.onRestoreInstanceState(savedInstanceState);
//---retrieve the information persisted earlier---
String ID = savedInstanceState.getString(“ID”);
}

Returning back to last state in previous activity

I have two activities A and B. When the application starts, activity A is loaded and I load data to it from database.
I can go to activity B without any problems, but when I go back to activity A, the old data are viewed for a moment and the activity is reloaded.
Any idea how to fix this?
Clear all fields before loading data start from DB.loading data from take little time and before this clear previous field.
Here You can put all field as blank..
You need to override onSaveInstanceState(Bundle savedInstanceState) and write the application activity state values you want to change to the Bundle parameter like this:
#Override
public void onSaveInstanceState(Bundle savedInstanceState) {
super.onSaveInstanceState(savedInstanceState);
/* Save UI state changes to the savedInstanceState.
* This bundle will be passed to onCreate if the process is
* killed and restarted activity
*/
savedInstanceState.putString("YourString", "");
// etc...
// etc...
}
The Bundle is essentially a way of storing a NVP ("Name-Value Pair") map, and it will get passed in to onCreate() and also onRestoreInstanceState() where you'd extract the values like this:
#Override
public void onRestoreInstanceState(Bundle savedInstanceState) {
super.onRestoreInstanceState(savedInstanceState);
// Restore UI state from the savedInstanceState.
// This bundle has also been passed to onCreate.
String myString = savedInstanceState.getString("YourString");
}
You would usually use this technique to store instance values for your application (selections, unsaved text) etc.

Android Save Instance State

I have created two activities A and B. In the Activity A, using onSaveInstanceState method I am saving bundle value ex(outState.putString("selectSaveDate", this.CalSelectedDate)) and going to the Activity B. When I hit back button to the Activity A , In the oncreate method the bundle value is null. I am unable to get my saved value in the oncreate method.
#Override
protected void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
outState.clear();
Log.i("bundleSave", "tester1" + this.CalSelectedDate);
outState.putString("selectSaveDate", this.CalSelectedDate);
}
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
if(savedInstanceState != null){
Log.i("todolist", "dsa" + savedInstanceState.getString("selectSaveDate"));
}
}
You only store data in a bundle in the OnSaveInstanceState method to persist data when your activity is destroyed and re-created (such as when rotating the screen or when the android os may decide to kill your activity if it is low on resources). When you launch activity B on top of your currently executing activity A, A is put in to a stopped state (therefore, your A activity is not destroyed). Also, when you come back from onStop, the next method that is called is onStart() (technically onRestart() is called be before onStart() but I find that callback is rarely ever implemented.
In conclusion, if your trying to keep persist data between launching an activity on top of your currently executing activity, you can just store that data in instance variables for that activity. If your trying to persist data between app launches then your going to want to look into storing data in Android's built in sqllite database or Android's SharedPreferences.
You should also obtain a real good understanding of the Activity lifecycle (its tricky but needed to code successfully in android):
http://developer.android.com/training/basics/activity-lifecycle/index.html
please try to Override onSaveInstanceState(Bundle savedInstanceState) and write the application state values you want to change to the Bundle parameter like this:
#Override
public void onSaveInstanceState(Bundle savedInstanceState) {
super.onSaveInstanceState(savedInstanceState);
// Save UI state changes to the savedInstanceState.
// This bundle will be passed to onCreate if the process is
// killed and restarted.
savedInstanceState.putDouble("myDouble", 1.9);
savedInstanceState.putInt("MyInt", 1);
savedInstanceState.putString("MyString", "How are you");
// etc.
}
it will get passed in to onCreate and also onRestoreInstanceState where you'd extract the values like this:
#Override
public void onRestoreInstanceState(Bundle savedInstanceState) {
super.onRestoreInstanceState(savedInstanceState);
// Restore UI state from the savedInstanceState.
// This bundle has also been passed to onCreate.
double myDouble = savedInstanceState.getDouble("myDouble");
int myInt = savedInstanceState.getInt("MyInt");
String myString = savedInstanceState.getString("MyString");
}
or follow activity life cycle for better understanding.

How to use onSavedInstanceState example please

I'm confused when it comes down to saving a state. So I know that onSaveInstanceState(Bundle) is called when the activity is about to be destroyed. But how do you store your information in it and bring it back to its original state in onCreate(Bundle savedInstanceState)? I don't understand how this bundle will restore information. It would be helpful if someone can provide an example.
The Dev guide doesn't do a good job of explaining this.
public class Conversation extends Activity {
private ProgressDialog progDialog;
int typeBar;
TextView text1;
EditText edit;
Button respond;
private String name;
private String textAtView;
private String savedName;
public void onCreate(Bundle savedInstanceState){
super.onCreate(savedInstanceState);
setContentView(R.layout.dorothydialog);
text1 = (TextView)findViewById(R.id.dialog);
edit = (EditText)findViewById(R.id.repsond);
respond = (Button)findViewById(R.id.button01);
if(savedInstanceState != null){
savedInstanceState.get(savedName);
text1.setText(savedName);
}
else{
text1.setText("Hello! What is your name?");
respond.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
name = edit.getText().toString();
text1.setText("Nice to meet you "+ name);
}
});
}
}
#Override
public void onSaveInstanceState(Bundle outState){
super.onSaveInstanceState(outState);
outState.putString(savedName, name);
}
}
The Bundle is a container for all the information you want to save. You use the put* functions to insert data into it. Here's a short list (there are more) of put functions you can use to store data in the Bundle.
putString
putBoolean
putByte
putChar
putFloat
putLong
putShort
putParcelable (used for objects but they must implement Parcelable)
In your onCreate function, this Bundle is handed back to the program. The best way to check if the application is being reloaded, or started for the first time is:
if (savedInstanceState != null) {
// Then the application is being reloaded
}
To get the data back out, use the get* functions just like the put* functions. The data is stored as a name-value pair. This is like a hashmap. You provide a key and the value, then when you want the value back, you give the key and the function gets the value. Here's a short example.
#Override
public void onSaveInstanceState(Bundle outState) {
outState.putString("message", "This is my message to be reloaded");
super.onSaveInstanceState(outState);
}
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
if (savedInstanceState != null) {
String message = savedInstanceState.getString("message");
Toast.makeText(this, message, Toast.LENGTH_LONG).show();
}
}
Your saved message will be toasted to the screen.
One major note that all new Android developers should know is that any information in Widgets (TextView, Buttons, etc.) will be persisted automatically by Android as long as you assign an ID to them. So that means most of the UI state is taken care of without issue. Only when you need to store other data does this become an issue.
From Android Docs:
The only work required by you is to
provide a unique ID (with the
android:id attribute) for each widget
you want to save its state. If a
widget does not have an ID, then it
cannot save its state
A good information: you don't need to check whether the Bundle object is null into the onCreate() method. Use the onRestoreInstanceState() method, which the system calls after the onStart() method. The system calls onRestoreInstanceState() only if there is a saved state to restore, so you do not need to check whether the Bundle is null
Store information:
static final String PLAYER_SCORE = "playerScore";
static final String PLAYER_LEVEL = "playerLevel";
#Override
public void onSaveInstanceState(Bundle savedInstanceState) {
// Save the user's current game state
savedInstanceState.putInt(PLAYER_SCORE, mCurrentScore);
savedInstanceState.putInt(PLAYER_LEVEL, mCurrentLevel);
// Always call the superclass so it can save the view hierarchy state
super.onSaveInstanceState(savedInstanceState);
}
If you don't want to restore information in your onCreate-Method:
Here are the examples: Recreating an Activity
Instead of restoring the state during onCreate() you may choose to implement onRestoreInstanceState(), which the system calls after the onStart() method. The system calls onRestoreInstanceState() only if there is a saved state to restore, so you do not need to check whether the Bundle is null
public void onRestoreInstanceState(Bundle savedInstanceState) {
// Always call the superclass so it can restore the view hierarchy
super.onRestoreInstanceState(savedInstanceState);
// Restore state members from saved instance
mCurrentScore = savedInstanceState.getInt(PLAYER_SCORE);
mCurrentLevel = savedInstanceState.getInt(PLAYER_LEVEL);
}
Basically onSaveInstanceState(Bundle outBundle) will give you a bundle.
When you look at the Bundle class, you will see that you can put lots of different stuff inside it. At the next call of onCreate(), you just get that Bundle back as an argument.
Then you can read your values again and restore your activity.
Lets say you have an activity with an EditText. The user wrote some text inside it.
After that the system calls your onSaveInstanceState().
You read the text from the EditText and write it into the Bundle via Bundle.putString("edit_text_value", theValue).
Now onCreate is called. You check if the supplied bundle is not null. If thats the case,
you can restore your value via Bundle.getString("edit_text_value") and put it back into your EditText.
This is for extra information.
Imagine this scenario
ActivityA launch ActivityB.
ActivityB launch a new ActivityAPrime by
Intent intent = new Intent(getApplicationContext(), ActivityA.class);
startActivity(intent);
ActivityAPrime has no relationship with ActivityA.
In this case the Bundle in ActivityAPrime.onCreate() will be null.
If ActivityA and ActivityAPrime should be the same activity instead of different activities,
ActivityB should call finish() than using startActivity().
If Data Is not Loaded From savedInstanceState use following code.
The problem is url call is not to complete fully so, check if data is loaded then to show the instanceState value.
//suppose data is not Loaded to savedInstanceState at 1st swipe
if (savedInstanceState == null && !mAlreadyLoaded){
mAlreadyLoaded = true;
GetStoryData();//Url Call
} else {
if (listArray != null) { //Data Array From JsonArray(ListArray)
System.out.println("LocalData " + listArray);
view.findViewById(R.id.progressBar).setVisibility(View.GONE);
}else{
GetStoryData();//Url Call
}
}

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