How to disable all input controls in an activity in android? - android

I want to Disable all input controls (eg: TextEdit, Spinners) on click of a button.
Eg: When user enters a value in text field and clicks on Submit button, I would want to disable all input controls and hide keyboard.
An overlay view on top of activity can be added to prevent user from touching screen, but this is not an option since I want to disable all input components and hide input controls.

Iterate the container layout view and treat the views depending what widget they're instances of. For example if you wanted to hide all Button and disable all EditText:
for(int i=0; i < layout.getChildCount(); i++) {
View v = layout.childAt(i);
if (v instanceof Button) {
v.setVisibility(View.GONE); //Or View.INVISIBLE to keep its bounds
}else
if (v instanceof EditText) {
((EditText)v).setEnabled(false);
}
}
Of course if you wan to add other properties such as making it not clickable or whatever you'd just add them in the correspondent if from the previous code.
Then to hide the keyboard:
InputMethodManager imm = (InputMethodManager)getSystemService(Context.INPUT_METHOD_SERVICE);
imm.hideSoftInputFromWindow(myEditText.getWindowToken(), 0);
A cleaner way of doing this (if you know the ids of the views) is to store them in int[] and the loop over that instead of getting al children views from the layout, but as far as the result goes, they're pretty much the same.

Let us take the case of TextView. Then do as follows :
textView.setClickable(false);
textView.setFocusable(false);
textView.setFocusableInTouchMode(false);
This would disable the TextView. Similarly for the others as per requirement.

Try using editText.setEnabled(false);
Just set setEnabled(false); for all controls inside button click.
buttonOK.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View arg0) {
// TODO Auto-generated method stub
editText.setEnabled(false);
spinner.setEnabled(false);
.......
// here you can disable all InputControls.
}
});

Related

Keyboard placement obscures view below EditText would like to keep visible

I have an activity that is basically a long form of entry fields.
On each row, I want to show a TextView to serve as hint text just below each EditText and I want the TextView to remain visible at all times when the user is entering data. Unfortunately, the soft keyboard obscures the hint text and always positions itself immediately below the EditText. Is there any technique that will allow the TextView below the EditText to also be visible when the soft keyboard appears and the contents are adjusted (via windowSoftInputMode=adjustResize|adjustPan), without having the user scroll ?
Vishavjeet got me on the right track in suggesting I scrolldown to reveal the view that may be overlapped by the keyboard. Below is a function similar to what I used to solve the problem. It can be called when the EditText above the TextView receives focus:
// View targetView; // View that may be hidden by keyboard
// ScrollView scrollContainerView; // Scrollview containing hiddenView
//
void assureViewVisible (View targetView, ScrollView, scrollContainerView) {
Window rootWindow = activity.getWindow();
Rect rMyView = new Rect();
View rootview = rootWindow.getDecorView();
rootview.getWindowVisibleDisplayFrame(rMyView); // Area not taken up by keyboard
int subTextPos[] = new int[2];
targetView.getLocationInWindow(subTextPos); // Get position of targetView
int subTextHt = targetView.getHeight(); // Get bottom of target view
if ((subTextPos[1]+subTextHt) > rMyView.bottom) { // Is targetView at all obscured?
int scrollBy = (subTextPos[1]+subTextHt) - rMyView.bottom + 10; // add a small bottom margin
mMeasurementViewScrollView.smoothScrollBy(0, scrollBy); // Scroll to subtext
}
}
EDIT:
By understanding the problem more deeply, I think that you should add scroll programatically when user clicks on the Edittext. Here is the code to do that:
private final void focusOnView()
{
new Handler().post(new Runnable()
{
#Override
public void run()
{
your_scrollview.scrollTo(0, your_EditBox.getBottom());
}});
}
From my personal experience I think there is not such way to do that. The thing you can do is place the hint textview toRightOf the editext. Or Use modern Approach by using a Hint Placeholder on Edittext:
In XML, it's simply android:hint="someText"
Programatically you can use edittext.setHint(int);
pass R.string.somestring in above method.

100 Buttons and only 1 Active

I have one activity and here i have 100 buttons, i want that when i press Button 1 then press another Button the Button 1 should get unpressed.
i know i can make this with
if(Button1.isPressed()) {
Button2.setPressed(false);
Button3.setPressed(false);
Button4.setPressed(false);
Button5.setPressed(false);
Button6.setPressed(false);
Button7.setPressed(false);
Button8.setPressed(false);
......................... }
else { do nothing }
.... BUT!
it's too much code
Coders will kill me or will just laugh on me.
any ideas?
maybe there is a way to unpress the all buttons from the activity?
Not the prettiest solution ever, but you could make an OnClickListener like this:
View.OnClickListener listener = new View.OnClickListener() {
public void onClick(View v) {
ViewGroup parent = (ViewGroup) v.getParent();
for (int i = 0; i < parent.getChildCount(); i++) {
View current = parent.getChildAt(i);
if (current != v && current instanceof Button) {
((Button) current).setPressed(false);
}
}
((Button) v).setPressed(true);
}
}
and attach it to all of your buttons.
Then, whenever a button is clicked, it will iterate over all views that are in the same layout (or actually, view group) as the clicked button, and, for any of those views that are buttons except for the clicked button, it will call setPressed(false).
Note that this only works out of the box if all the buttons are in the same layout. If they are in nested layouts, you will have to adapt it a little.
Off topic: What do you need 100 buttons for? That's a lot of buttons. You may want to redesign your user interface
Ok so instead of looping through all the buttons on over and over again when one button is pressed, you can just store a variable which stores the button number of the button that was last pressed. Now, when the second button is pressed, disable the button that was pressed earlier, you get its index from the saved variable, enable the button that was pressed and store its index in the variable.
Heres an example pseudo code to give you and idea:
int buttonLastPressed = 0;
void onButtonClick(Button buttonPressed){
if(buttonLastPressed != 0){
disableButton(buttonLastPressed);
enableButton(buttonPressed);
buttonLastPressed = buttonPressed.getIndex()
}
}
Saves you from looping through each and every button to disable it.
Define id of button 1 to 100
When press button occurs save it's id in some member variable like previous_pressed
Before updating a previous_pressed value find and unpress previous pressed button like this
Button previous_pressed_button = (Button) findViewById(previous_pressed);
Now you have the previous pressed button, So upress it or whatever.

Android: enable temporary touch/click for all views but one

I have a set of buttons and views displayed on the screen. At some point, I would like to be able to interact only with one of them and block all the others.
And I need to retain all the listeners to restore theirs behaviors later.
Any ideas?
Thanks!
For disabling buttons, when you clicking on a specific button/view, disable other buttons/views in the specific onClickListener like
//button1 onClickListener
button1.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
button2.setClickable(false); //disable button2
view1.setClickable(false); //disable view1
}
});
likewise for all other buttons and views, then you may enable those by calling
button2.setClickable(true);
view1.setClickable(true);

Android remove button dynamically

I have a button and when I press it, i want to remove it (not make it invisible). I read that I can do that using layout.removeView(mybutton) but what is the layout ? and how can I get it in my activity
Button showQuestion;
private void initialize() {
showQuestion = (Button) findViewById(R.id.bAnswerQuestionShowQuestion);
}
public void onClick(View v) {
switch (v.getId()) {
case R.id.bAnswerQuestionShowQuestion:
showQuestion.setVisibility(View.INVISIBLE);
//Here i want to delete the button
question.setVisibility(View.VISIBLE);
theAnswer.setVisibility(View.VISIBLE);
answerQuestion.setVisibility(View.VISIBLE);
showChoices.setVisibility(View.VISIBLE);
showHint.setVisibility(View.VISIBLE);
break;
}
}
see link
ViewGroup layout = (ViewGroup) button.getParent();
if(null!=layout) //for safety only as you are doing onClick
layout.removeView(button);
i have a button and when i press it , i want to remove it (not make it
invisible)
=> You did as below:
showQuestion.setVisibility(View.INVISIBLE);
Try with:
showQuestion.setVisibility(View.GONE);
FYI, INVISIBLE just hide the view but physically present there and GONE hide as well remove the presence physically as well.
You can use
button.setVisibility(View.GONE);
Layout is the parent Layout of your Button, usually a RelativeLayout or LinearLayout.
You can get it as follows:
ViewParent layout = button.getParent();

Popup Keyboard issue in android, when column limits are specified

Im working on an input method for android and one of the tasks is to implement a custom popup keyboard for hard keyboard key presses. Usually input methods let the editor handle that but the thing is I need to add more symbols than android supports.
So I implemented the popup keyboard and even have it displaying well when a hard key (character key) is long pressed.
The steps I've followed are:
Create popup window.
Inflate a linear layout which contains a keyboardview and a close button and save it to a view object
bind the keyboardview and close buttons to the relevant objects
Create a keyboard for the popup characters and set it as the keyboard for the keyboard view. The keyboard has a column limit of 5.
set the linear layout as the content view for the popup window
Display the popup window
THE ISSUE: If there are multiple rows in the popup keyboard I am only able to select key in the last row for the column. Even if I click on the key in the first row of that column, the key in the last row gets selected.
If anyone could explain why this is happening and how do I fix it, Id appreciate it.
THE CODE:
PopupWindow mPopupKeyboard = new PopupWindow(this.getBaseContext());
mPopupKeyboard.setBackgroundDrawable(null);
if(mPopupKeyboard != null)
{
this.dismissPopupKeyboard();
View mMiniKeyboardContainer = null;
KeyboardView mMiniKeyboard = null;
View closeButton = null;
mMiniKeyboardContainer = getLayoutInflater().inflate(R.layout.keyboard_popup_keyboard, null);
mMiniKeyboard = (KeyboardView) mMiniKeyboardContainer.findViewById(R.id.popup_keyboardView);
closeButton = mMiniKeyboardContainer.findViewById(R.id.closeButton);
if (closeButton != null)
{
closeButton.setOnClickListener(new OnClickListener()
{
#Override
public void onClick(View arg0)
{
mPopupKeyboard.dismiss();
});
}
mMiniKeyboard.setOnKeyboardActionListener(this);
String resourcestring = "abcdefghi";
mMiniKeyboard.setKeyboard(new Keyboard(this.getBaseContext(), R.xml.kbd_popup_template, alternates, 3, 0));
mMiniKeyboard.setPopupParent(mCandidateView);
mPopupKeyboard.setContentView(mMiniKeyboardContainer);
mPopupKeyboard.setWidth(LayoutParams.WRAP_CONTENT);
mPopupKeyboard.setHeight(LayoutParams.WRAP_CONTENT);
mPopupKeyboard.showAtLocation(mCandidateView, Gravity.TOP, 0, 0);
}
I had a similar problem with popup keyboards. I found that it was a problem only with Android 2.3. My only workaround was to avoid popup keyboards with more than one row.
The reason this occurs is because KeyboardView sends off the MotionEvent. MotionEvent.getRawX() and getRawY() only return coordinates within the bounds of KeyboardView. If the MotionEvent happens above KeyboardView, it returns the closest absolute coordinates in KeyboardView.
One solution is to create an invisible View above KeyboardView. It will have to detect the MotionEvent and then pass the MotionEvent back to KeyboardView and then your multirow popup keyboard will work
For the starting code look at CandidateViews above the KeyboardView. For example look at this project:
https://github.com/blackcj/AndroidCustomKeyboard
In the
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)
(https://github.com/blackcj/AndroidCustomKeyboard/blob/master/app/src/main/java/com/blackcj/customkeyboard/CandidateView.java)
method add 200 to desiredHeight in this statement:
setMeasuredDimension(measuredWidth, resolveSize(desiredHeight, heightMeasureSpec));
Notice how this will cause the motionEvent.getRawY() to work for an extra 200p in height

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