bluestacks stuck on loading channels - android

Bluestacks stuck up on loading channel with a circle in the middle...
so far I had uninstalled and re-installed bluestacks several times but ended with the same issue.
I am using fastest internet connection in my pc using LAN / Wifi.

i found the solution , it seems that blue stacks trying to connect to some kind of store and he couldn't, i fix it up by running an app called psiphone 3 , its a free vpn app , after u run it u will notice that nothing change and the loading page still appear just wait for 5 minutes and the store list will appear after this try to download any launcher u want , and then ur problem will be solved
sorry bad english.

I've got the same issue and it looked like that the application 'com.bluestacks.gamepophome' is missing or corrupt. You can check the log file 'C:\ProgramData\Bluestacks\GameManager.log'.
The solution I applied is to use a different Launcher. I used ADW Launcher as an replacement. The benefit is that I can use more of the default Android apps as well.

If you are facing constant issues while running Bluestacks i.e Bluestacks Loading Screen problem then there's no need to worry anymore you can easily fix the issue by trying the following steps :
1 - Install Latest Bluestacks App player and install all additional software's required by bluestacks for proper operation
2 - Give Users Account Full Control Access
For more details and step by step guide visit here :
http://www.rushinformation.com/bluestacks-loading-problem-screen-fix/

It was stuck and blinking for me. I resolved it by:
Go to Settings > Apps > All Apps
Select GamePopMain
Force Stop and Clear Data
And voila - it started working again

I had the same issue and what I figured is the GamePopMain is a launcher for BlueStacks. It has some issue in the Mac version for sure and on windows may have them as well. Install any other launcher and you will stop getting crashes and will be able to use it with out problems.

Related

App isn't installed on your device error in very first program

There seem to be too many bugs which have not been properly documented, regarding android studio. I am trying to run a basic Hello world app, and this error is truly making me give up any more efforts.
What I did:
Open Android studio(also tried running as administrator) and tried to run the default Hello world app on an Android 10 device(Xiaomi). At the start it shows Failed to start monitoring 7D8XXCOJGQQCZLJV(device number). At first I ignored it being a beginner and clicked on the run button. The file was successfully built and the RUN section shows 'Install successfully finished'.
Now for clarity here are some screenshots that will display what happened on my android device after the above steps:
The app seemed to be installed correctly, but whenever I click on the app logo the response I get is really frustrating:
As per the this link I tried to go to the device manager and do some changes, by setting and enabling Xiaomi drivers for Portable devices.
But then windows shows:
If anybody knows how to solve this, please do help me in doing so. It is quite discouraging to experience so many errors, right at the beginning. If somebody could give a working solution then that would really help me in continuing my android journey.
There was just a tiny error that led to this entire problem. This was because I had set the value of android:exported="false" in the main activity, which had to be set to true. Hope that this may help anybody in the future!
set the value of android:exported="true" in the AndroidManifest

Android game crashed after displaying unity's splash screen

I found this question on different forums but they didn't helped me to find solution of my issue. I had port unity(5.4) game on my android device (OS 4.4). When i opened the game it crashed after displaying unity's default splash screen. I wonder, it was working fine on unity's editor but didn't worked well on device.
Here is the logcat file link. Please let me know if i can provide any additional information that may help to track the issue. Many thanks.
Regards,
Ali
90% it's native plugins. Try to remove all your native android plugins. You can find them under Plugins/Android folder. You also need to remove all links or scripts that uses those plugins. Don't forget to make a back up. If your app won't crash, replace them with some others or connect with plugin development support.
I found the solution. I followed following steps.
Solution
Go to 'Player Settings' -> 'Other Settings'. Uncheck Auto
Graphic Api. Remove 'OpenGLES2' from list.
Test your game on better android device. In my case i tested on Samsung Glaxy S5.
If solution doesn't work
Remove all objects from scene. Port the project and test, if that
works, it means you need to remove unnecessary objects from scene
that need a lot of render power to load on mobile device.
Make sure your Android SDK is uptodated a long with JDK.
Just make sure Virtual Reality support is unchecked

Emulator keep showing "Android"

I am new to android application.
i have downloaded Android Studio from http://developer.android.com/
I just created one project and click on run button.
but it just keep showing me from past 2 hours
what should i do now ??
is there any step by step instruction that i can follow?
This is usual, there are some tricks to avoid this, see this Why emulator is very slow in Android Studio?, and i use BlueStack for debugging. it's better than anything.

Android Apps wont update

i know that eclipse has a couple of glitches when it comes to updating your app and running it on the emulator, i have tried everything that i have found on the internet. Stopping the adb manually making a new emulator and starting it with "wipe user data" and restarting it even reinstalling all of the programs. What i have noticed is that it updates correctly until i start adding images to the drawable folder. After that it doesn't update at all. Can anybody help me its really frustrating also the pictures show up on the "graphic layout how they are suppose to it just doesn't update.
When you add images/resources to the project Eclipse sometimes (always?) doesn't realize anything changed. So then when you run the project, you are just running the last version.
A simple way around that is to change one character of code, change it back, and then run your project forcing Eclipse to recompile and upload the new project with the new resources to the device/emulator.
Do you use 9-patch images? If yes - they should be valid. Once I added an invalid 9-patch image and as a result my Eclipse failed to build the app while it had not informed me what was wrong, so I spent some long time figuring out what it could be.
Another idea - image file name should only consist of a-zA-Z_ chars. Yes, commonly used '-' (minus) char is not allowed.

Android Apps Not Showing Up In AVD

I recently started messing with Android Apps, but I have had nothing but problems trying to get them into the Virtual Device for testing. For some reason, they never seem to show up in the AVD. It has worked one time, but that's it out of hours spent just trying to test one or two very simple apps.
I've redone the AVD setup many, many times, trying different settings and what not to no avail. I've followed multiple guides and tutorials to the letter to get it working, but they just refuse to show up in the list. :(
Any insight would be appreciated, thank you.
I would start by testing apps that are known to work. Here are sixty or so of them.
In particular, I would start with this one. Do not change anything. Do not import it into Eclipse. Just install Apache Ant (if you haven't already), and run ant install in the project directory with your emulator running.
Either this shows up in your emulator, or it does not.
If it does not, try reinstalling the entire SDK.
If it does, then you know that your base environment is OK, and you can start slowly determining the differences to figure out where things are going wrong.
Helping you is difficult right now because your symptoms are a bit generic. It could be that you are using Eclipse and Eclipse is having a problem. It could be that your adb daemon is having a problem. It could be that you don't have any activities in your manifest, so the application is actually installing but there are no icons in the launcher. And so on.

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