Press effect Android Widget - android

I'd like to add a press/touch effect to my widget. I'm trying with something like:
remoteView.setInt(R.id.layout_appwidget_imageButtonPrevious,
"setAlpha", 50);
remoteView.setInt(R.id.layout_appwidget_imageButtonPrevious,
"setAlpha", 255);
When the RemoteView is clicked. The problem is that there is a certain delay for the effect to take place and so only the second one is actually shown in the widget (so there is no visible touch effect). If I drop the second instruction I have a touch effect but it is permanent, which of course is something I don't want to have.
How can I solve this issue?
Thank you very much

With an animation:
iv = (ImageView) findViewById(R.id.imageView);
iv.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View arg0) {
// TODO Auto-generated method stub
Animation animFadein = AnimationUtils.loadAnimation(getApplicationContext(),
R.anim.fade_in);
iv.startAnimation(animFadein);
});
in res/anim/fade_in.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:fillAfter="true" >
<alpha
android:duration="100"
android:fromAlpha="0.0"
android:interpolator="#android:anim/accelerate_interpolator"
android:toAlpha="1.0" />
</set>

Related

Animation not work properly (performs Only once) in Android

I'm showing issues with animation. Animation works fine when i clicked on button to show linear layout when i clicked buttton to close linear layout animation perform as i want but when i click second time to open linear layout animation doesn't work for both to show layout or close layout. I also want to inform you that button click perform properly. layout visibility GONE & VISIBLE works proper but animation didn't work second time.
public class AdminViewComplaintActivity extends AppCompatActivity implements View.OnClickListener {
ImageView btn_search, btn_close_search ;
LinearLayout ll_search;
Animation animationIn, animationOut;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_view_complaint);
btn_search = findViewById(R.id.btn_search);
btn_close_search = findViewById(R.id.btn_close_search);
ll_search = findViewById(R.id.ll_search);
animationIn= AnimationUtils.loadAnimation(getApplicationContext(),R.anim.view_in);
animationOut= AnimationUtils.loadAnimation(getApplicationContext(),R.anim.view_out);
}
#Override
public void onClick(View view) {
if (view==btn_search){
if(ll_search.getVisibility()==View.GONE){
// show linear layout with animation
ll_search.setAnimation(animationIn);
ll_search.setVisibility(View.VISIBLE);
}
}
else if(view==btn_close_search){
// close linear layout with animation
ll_search.setAnimation(animationOut);
ll_search.setVisibility(View.GONE);
}
}
}
xml for animation view_in.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
>
<translate
android:duration="1000"
android:fromXDelta="100%"
android:toXDelta="0%" />
</set>
xml for animation view_out.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
>
<translate
android:duration="1000"
android:fromXDelta="0%"
android:toXDelta="100%" />
</set>
add this code to view
anim.setFillEnabled(true);
anim.setFillAfter(true);
in programmatically use this :
Animation animation = AnimationUtils.loadAnimation(context, android.R.anim.nameYourAnim);
viewToAnimate.startAnimation(animation);
for example anim :
<set xmlns:android="http://schemas.android.com/apk/res/android">
<translate android:fromXDelta="-50%p" android:toXDelta="0"
android:duration="#android:integer/config_mediumAnimTime"/>
<alpha android:fromAlpha="0.0" android:toAlpha="1.0"
android:duration="#android:integer/config_mediumAnimTime" />

Android change background image with fade in/out animation

I wrote code which can change background image random every 5 second.now i want to use fade in/out animation to change background image,but I do not know how I can use this animation.
This is a my source:
void handlechange() {
Handler hand = new Handler();
hand.postDelayed(new Runnable() {
#Override
public void run() {
// TODO Auto-generated method stub
// change image here
change();
}
private void change() {
// TODO Auto-generated method stub
Random rand = new Random();
int index = rand.nextInt(image_rundow.length);
mapimg.setBackgroundResource(image_rundow[index]);
handlechange();
}
}, 4000);
}
At the moment everything is OK. I can change background image random,but I don't know how can I use animation fade in/out.
If anyone knows solution please help me,
thanks.
You need to call these codes.
First, you have to make two xml files for fade in & out animation like this.
fade_in.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<alpha
android:fromAlpha="0.0"
android:toAlpha="1.0"
android:fillAfter="true"
android:duration="2000"
/>
</set>
fade_out.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<alpha
android:fromAlpha="1.0"
android:toAlpha="0.0"
android:fillAfter="true"
android:duration="2000"
/>
</set>
Second, you have to run animation of imageView like below and also you have to set AnimationListener to change fadeout when fadein finish.
Animation fadeOut = AnimationUtils.loadAnimation(YourActivity.this, R.anim.fade_out);
imageView.startAnimation(fadeOut);
fadeOut.setAnimationListener(new Animation.AnimationListener() {
#Override
public void onAnimationStart(Animation animation) {
}
#Override
public void onAnimationEnd(Animation animation) {
Animation fadeIn = AnimationUtils.loadAnimation(YourActivity.this, R.anim.fade_in);
imageView.startAnimation(fadeIn);
}
#Override
public void onAnimationRepeat(Animation animation) {
}
});
For fade in animation , create new folder named 'anim' in your res folder and inside it, create 'fade_in.xml' with following code
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android" >
<alpha
android:duration="#android:integer/config_mediumAnimTime"
android:fromAlpha="0.0"
android:interpolator="#android:anim/decelerate_interpolator"
android:toAlpha="1.0" />
</set>
now to run this animation on your imageview, use following code in your activity
Animation anim = AnimationUtils.loadAnimation(YourActivity.this, R.anim.fade_in);
imageView.setAnimation(anim);
anim.start();
for fadeout animation, just swap values of android:fromAlpha and android:toAlpha
Hope this helps.
You can use relativeLayout, and add one layer of background view which set both height and width match_parent. All other UI element should put on top of this view. In your code. Define fadeOut and fadeIn animation. Find that background view by id, then do this:
xxxBackground.startAnimation(fadeOut);
xxxBackground.setBackgroundResource(R.drawable.your_random_pic);
xxxBackground.startAnimation(fadeIn);
You can use some interpolator to tune the performance.
You need AnimationDrawable with animation.
First step AnimationDrawable
-Create a file /res/anim/anim_android.xml
<?xml version="1.0" encoding="utf-8"?>
<animation-list xmlns:android="http://schemas.android.com/apk/res/android"android:oneshot="false">
<item android:drawable="#drawable/android_1"
android:duration="100"/>
<item android:drawable="#drawable/android_2"
android:duration="100"/>
<item android:drawable="#drawable/android_3"
android:duration="100"/>
<item android:drawable="#drawable/android_4"
android:duration="100"/>
<item android:drawable="#drawable/android_5"
android:duration="100"/>
<item android:drawable="#drawable/android_6"
android:duration="100"/>
<item android:drawable="#drawable/android_7"
android:duration="100"/>
</animation-list>
-Add a ImageView with android:src="#anim/anim_android".
<ImageView
android:id="#+id/myanimation"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="#anim/anim_android" />
Second step
-In your activity create AnimationDrawable and Animation
AnimationDrawable animationDrawable = (AnimationDrawable) imageView.getDrawable();
animationDrawable.setOneShot(true);
animationDrawable.start();
Animation animation = AnimationUtils.loadAnimation(YourActivity.this, android.R.anim.fade_in);
imageView.setAnimation(animation);
animation.start();
animation.setAnimationListener(new Animation.AnimationListener() {
#Override
public void onAnimationStart(Animation animation) {
}
#Override
public void onAnimationEnd(Animation animation) {
Animation fadeOut = AnimationUtils.loadAnimation(YourActivity.this, android.R.anim.fade_out);
imageView.startAnimation(fadeOut);
}
#Override
public void onAnimationRepeat(Animation animation) {
}
});
you don't need Handler.
Answer by kimkevin animates a View (be it an ImageView, TextView etc.) and not a background of a View. Which means if you want to just highlight any View, you'll have to add another View behind it (lets call it backgroundView) and animate that backgroundView.
Use the following code for animating background of a view
val startColor = view.solidColor
val endColor = ContextCompat.getColor(context, R.color.your_color)
val colorAnim = ObjectAnimator.ofInt(view, "backgroundColor", startColor, endColor, startColor)
colorAnim.duration = 2000
colorAnim.setEvaluator(ArgbEvaluator())
colorAnim.start()

FrameLayout: is it possible to put child layout off-screen?

is it possible to have structure like the one below.
And have LinearLayout that is at front to be off screen:
<FrameLayout>
<LinearLayout>
.. Back Layout
</LinearLayout>
<LinearLayout>
.. Front layout
</LinearLayout>
</FrameLayout>
Here is the image.
What I have tried:
I have tried setting android:layout_marginLeft="-300dp" for LinearLayout A (front), but as soon as I test it on my phone the A layout is back inside of visible area.
I have also tried pushing the A layout off the screen with TranslateAnimation, after animation ends A layout is back inside of visible area.
Please help me solve the problem. Thank you.
So in case anyone needs something like this here how I solved it.
Sliding menu on top of content.
Layout structure as described in the question. Here is a simple animation in xml:
show_menu.xml
<?xml version="1.0" encoding="utf-8"?>
<set
xmlns:android="http://schemas.android.com/apk/res/android"
android:shareInterpolator="false">
<translate
android:fromXDelta="-100%"
android:toXDelta="0%"
android:duration="400">
</translate>
</set>
hide_menu.xml:
<?xml version="1.0" encoding="utf-8"?>
<set
xmlns:android="http://schemas.android.com/apk/res/android"
android:shareInterpolator="false">
<translate
android:fromXDelta="0%"
android:toXDelta="-100%"
android:duration="400">
</translate>
</set>
in MyActivity
//loading hide animation and setting listener.
anim = AnimationUtils.loadAnimation(this, R.anim.hide_menu);
anim.setAnimationListener(new Animation.AnimationListener() {
#Override
public void onAnimationStart(Animation animation) {
// TODO Auto-generated method stub
}
#Override
public void onAnimationRepeat(Animation animation) {
// TODO Auto-generated method stub
}
//on animation end setting visibility to gone
#Override
public void onAnimationEnd(Animation animation) {
// TODO Auto-generated method stub
MenuList.setVisibility(View.GONE);
}
});
Same thing is done for animation for show_menu animtaion except it would have onAnimationStart setting visibilty to visible.
MenuList in the code is A layout from the figure in the question.
Update:
*The best way to do a sliding menu today is to use the DrawerLayout.*

Animation in android pause the image after animation is done?

I am creating an animation in android for two buttons.Button1 moves from bottom center to center of the screen vertically upwards direction(say in 2 seconds).Once it reaches there,the image should be there for say 2 seconds.Then the second image moves from center_right side of the screen to the center_left side of the screen while the first button is still present.Can some body please tell me how to make the first image be there for some time on the screen.Following is my code :
R.anim.alpha
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<translate
android:fromYDelta="200%p"
android:toYDelta="-11%p"
android:duration="3000"
android:repeatCount="infinite"
/>
</set>
R.anim.anim_card
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<translate
android:fromXDelta="600%"
android:toXDelta="-100%"
android:repeatCount="infinite"
android:duration="4000"
android:fillAfter="true"
/>
</set>
And in Java code:
Animation a = AnimationUtils.loadAnimation(this, R.anim.alpha);
a.reset();
_image.clearAnimation();
_image.startAnimation(a);
Animation b =AnimationUtils.loadAnimation(this, R.anim.anim_card);
b.reset();
btn_card.clearAnimation();
btn_card.startAnimation(b);
You will have to use AnimationListener for that:
Animation a = AnimationUtils.loadAnimation(this, R.anim.alpha);
a.reset();
_image.clearAnimation();
_image.startAnimation(a);
Animation b =AnimationUtils.loadAnimation(this, R.anim.anim_card);
b.reset();
a.setAnimationListener(new AnimationListener() {
#Override
public void onAnimationStart(Animation animation) {
// TODO Auto-generated method stub
}
#Override
public void onAnimationRepeat(Animation animation) {
// TODO Auto-generated method stub
}
#Override
public void onAnimationEnd(Animation animation) {
// TODO Auto-generated method stub
btn_card.clearAnimation();
btn_card.startAnimation(b);
}
});
Hope it helps.

TextView after animation resets text size

I want to make text size bigger when I click on TextView and I have code like
/res/anim/scale_up.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android" >
<scale
android:duration="500"
android:fromXScale="1.0"
android:fromYScale="1.0"
android:toXScale="1.3"
android:toYScale="1.3" >
</scale>
</set>
and in code like
txt.setOnClickListener(new OnClickListener() {
public void onClick(View v) {
Animation a = AnimationUtils.loadAnimation(SwipeActivity.this, R.anim.scale_up);
a.reset();
v.clearAnimation();
v.startAnimation(a);
}
});
and it scales but when it finishes scaling (500ms) it comes back on old size of font. How to prevent that, I want to stay doubled size ?
First off you could set the textsize to the TextView instad of using an animation. Animating it will make the text blurred.
eks:
textView.setTextSize(20);
The reason why the animation pops back to the original size is because you donĀ“t use setFillAfter.
Animation a = AnimationUtils.loadAnimation(SwipeActivity.this, R.anim.scale_up);
a.setFillAfter(true);
v.startAnimation(a);

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