What is the purpose of SharedPreferences in Android?
Why it is used ?
Where it want to be use?
Shared preferences is used to save any primitive data: booleans, floats, ints, longs, and strings. This data will persist across user sessions (even if your application is killed).
for more visit here
reference earlier answered
You can read the developer android site about SharedPreference to save light data till your application exists into user's device. It will remain saved even after existing your application.
Storage in android with SharedPreference
SharedPreference in android
Hope it will help you..!!!
SharedPreferences is used to permanently store preferences in key:value pair
SharedPreferences is accessible by all the Activity(ies) of an app. Other app cannot directly access the content of shared_prefs
App stores its data/preferences in the SharedPreferences.
E.g. Say in a game u can store ur score, game level, user name, no of kill, etc in the preferences; so that it is accessible all throughout the game; yet by that particular game only.
Game "Gold Miner 2" does it. It is only one example.
Svox tts save ANDROID_ID in preferences file;
You need to keep in mind that if u delete the app, all SharedPreferences will be deleted (/data/data//shared_prefs);
Related
In Android, will the values in shared preference be retained if the application is killed because of low memory in the device?
To Retaining value of SharedPreferences you have to commit or apply the value.
SharedPreferences.Editor editor = preferences.edit();
editor.putString(ID_ONE, “Value_1”);
editor.putString(ID_TWO, “Value_2”);
editor.putString(ID_THREE, “Value_3”);
editor.apply();
“editor.apply();” is recommended .
Yes that is the purpose of using shared preferences . The storage is persistant
From Official documentation
If you don't need to store a lot of data and it doesn't require structure, you should use SharedPreferences. The SharedPreferences APIs allow you to read and write persistent key-value pairs of primitive data types: booleans, floats, ints, longs, and strings.
The key-value pairs are written to XML files that persist across user sessions, even if your app is killed
link
Yes It does.If you don't like to kill the app or would like to exclude from background under recent apps you can add this code under application tag on AndroidManifest.xml
`android:excludeFromRecents="true"
android:alwaysRetainTaskState="true"`
But add shared preference value to retain the app preference so that the screen state would be same the next time you open the app.
In the official site of Android, for getPreference() method, it is said that :
Retrieve a SharedPreferences object for accessing preferences that are
private to this activity.
And here(How do I get the SharedPreferences from a PreferenceActivity in Android?) it is said that :
These preferences can only be used within the particular activity and
can not be used by other components of the application.
However, in url http://skillgun.com/android/basics/interview-questions-and-answers/paper/25 5th question,
it is said that it is not guaranteed to be protected as it will be
stored with the name of Activity.
I am confused whether other components of an application(such as activity,service etc.) can access the shared preference created by getPreference() method. is a shared preference created by calling getPreference() method accessible only for an activity for all circumstances?
Basically if you use shared preferences you will be able to read and write the preference from any part of your app. But other apps will not be able to access this information.
The statement regarding not being protected refers to the fact that rooted users (and apps) can read this files from the phone internal storage. So avoid at any cost saving sensitive user information in Shared Preferences. Ex. Dont store userNames, Passwords, personal details, etc.
Use shared preferences for simple things you wish to store Ex. If developing a contacts app you can store whether the user likes to read his contacts firstName LastName or LastName FirstName.
This kind of data is very short and not compromising.
If you require to store sensitive information always encrypt the data first.
I am new to Android. I am building a test application where I need to store a variable's value say, strength of the user. I want to increase or decrease this strength's value whenever user uses the app. And after user closes the app and reopens it on next day, he should find the same value of strength.
One way I can think of is to store a local db in phone and read/write each time into that, since there are hardly 3 to 4 such variables. So db is not a good option I guess.
Other one I thought was to use android.app.Application class but I am not able to get what I want from that. Can we actually do it using android.app.Application? Or then any other method for 3 to 4 variables.
You can use SharedPreferences to store your variable inside shared preferences. For example, set it like:
SharedPreferences sharedPreferences = context.getSharedPreferences("DATA",Context.MODE_PRIVATE);
sharedPreferences.edit().putString("STRENGTH",yourVar).apply();
Then get it out using:
SharedPreferences sharedPreferences = context.getSharedPreferences("DATA",Context.MODE_PRIVATE);
strength = sharedPreferences.getString("STRENGTH",null);
Use SharedPreferences. SharedPreference provides an easy mechanism to persist a value across the life of an app.
Write an XML file in the application directory that the application can read on startup.
Use application class when our app is open read last state and store your data in shared preference, and you are right db is not good choice.
Like you suggested, you can use an SQLite database to store a table regarding the users. Although, you might only have one variable, strength, associated with each user now but if there's potential for more associated values that you want to store regarding the user, I'll recommend using an SQLite database.
Another option you can use is SharedPreferences, it allows you to store key value pairs. So in your case, each strength value can correspond to a username.
If you haven't learned the different storage options for Android, I'll recommend you taking a look at this.
Hope this helps!
I know this topic has been discussed before on Stack Overflow. But there are still some things that are not clear when I read previous posts about it. So here they are:
I know that we use shared preference for small datasets and sqlite for large data manipulation, so if we just want to save a username and password should we use shared preferences?
Won't shared preferences be lost when user uninstalls the app? For example I download an app called abc and save my username and password. Then I uninstall this app from one phone and try to access it from other phone using the same username and password. Will this be saved using shared preferences or the data be lost?
What are the main reason we use one over the other beside large and small datasets?
You can think of the difference between shared preferences and an SQLite database in terms of data size but that isn't entirely accurate. A better way to think of it is in terms of the structure of the data you want to store.
Shared preferences can only store key-value pairings whilst an SQLite database is much more flexible. So shared preferences are particularly useful for storing user preferences, e.g. should the app display notifications etc. Whilst an SQLite database is useful for just about anything.
Both data sources are local but something you should be aware of is the ability to backup your application data to cloud storage that is linked to the user's Google account. This makes it much easier for your users to change devices and for their applications to easily transfer to the new device. For more info take a look here.
In the situation you described about you will lose the user name and password in both situations. The data is stored on the phone, when you uninstall the application, the data that some with it will also be lost. The user will have to re-enter this information.
You can save the user name and pass in either the shared Preferences or a DB, that is personal preference. Just make sure you lock either down, i.e. don't share the DB or Shared Preferences that you keep this information in.
As for the difference... shared Preferences should hold well... shared Preferences... here is an example:
If I create an option to change the background color, I will store all available options in a DB that can be loaded into a adapter view for the user to choose from. But I will store the color that they have selected in the Shared Preferences. This way when the application load I can get the Shared Preference value of the background color that should be used.
SharedPreferences is used for just that, storing user preferences shared application-wide. You can use it, for example, to store a user's username, or perhaps some options he or she has configured in your app in which you want to remember.
SQLite is a relational database. It's used to store your application's data, not preferences or configuration information.
Both are stored locally on the device.
1.SharedPreferences stores only Boolean, int, float, long, String five kinds of simple data types, such as can not be conditional query. So, whether SharedPreferences data storage operation is how simple it can only be a supplement of storage, but can not completely replace other data such as the SQLite database is stored.
2.SharedPreferences based on the XML file to store key-value key used to store configuration information(mainly user preference for your application).
3.Sharedprefrece just like cookies in web which store some basic information at client side.
both store their data locally, so uninstalling the app will delete both. other than that, SharedPreferences is easier to program, and you're right about the data amounts.
In general, shared preferences should be used if you want to allow your user to directly manipulate certain data fields. Shared preferences are basically user preferences; if you would like the user to reconfigure the app to behave in different ways, you should expose that functionality as a shared preference. On the other hand, the SQLite database should be used if you want to limit the visibility of the data to just the application, if you want a stronger guarantee that the data be persistent, and if you want the application to behave independently of what is stored in the database. Of course, you can use both in one application.
Shared preferences and the database are part of local data that the application stores. If you uninstall the application, both of the data stores will be removed.
I'm creating the specification for a game I'm about to start creating on android, my main concern is how should I keep scores and settings on android? I assume they would be two different things.
The game has players that will have their settings and scores stored and then a settings menu (for the person setting up the game, not necessarily the player).
How would I go about storing these things? What type of data storage means should I be looking into?
Settngs of your game should be stored in SharedPreferences, also you can use default preferences to set some default setting, just use
PreferenceManager.setDefaultValues(context, R.xml.preferences, readAgain);
What about scores I think you sould store it into SQLite database. In future if you plan you can export scores, sync with server etc. If you will use preferences for storing scores it could be more difficult.
By the sounds of it I would be looking into using a SQLite database, that is if you want to save settings for each user along with a score.
If there are very few settings and it is only a simple int score, you could use SharedPreferences like mentioned, but if you want to start storing more data for each user, it will get confusing quickly, as they are really quite a simple data store.
For the general application settings the SharedPreferences should be what you'Re looking for for the scores ... well it depends on what kind of data that is. It is is really just a score (integer) then you can of course save it in the SharedPreferences too.