How to reuse Android XML layouts with minor differences? - android

Let's say i have the Android XML file home_page.xml.
on this home_page.xml i have some variations that i want to show at different activities, and i'd like to reuse the same main layout home_page.xml.
For example, imagine variations on the page such as:
there's 2 more buttons if the user is in state A
there's 1 more editText field if the user is in state B (same activity as state A)
there's a different arrangement of layout on the Z-axis in a frame layout if the user is in state C (same activity as state A)
i know it's possible to programmatically say hide views and set views as visible. but is there a better way to do this via xml or something?

Android recommends using 2 Tags for re-using the layouts across different screens.
Include
When to Use ?
If you already know the layout that you want to re-use, create a new XML file and define the layout. Use tag to re-use it.
Merge
When to Use ?
To eliminate redundant view groups in your view hierarchy when including one layout within another, we can use tag.
Refer to this link - http://developer.android.com/training/improving-layouts/reusing-layouts.html for code sample and more details.

You can hide views but using the Visibility flag.
View v = findViewById(R.Id.my_view);
v.setVisiblity(View.GONE); //etc.
I've tried stuff like this before. I had mixed results. This is fine if you are doing things, like asking the user for a name, then showing an address input or something. But if you find yourself with like 3 or 4 conditions for one editText and then different ones for a button in the same class you might want to just use different layouts. A lot easier to manage.

Related

Android Studio Single activity acting as many

I have looked everywhere but don't seem to be able to find what I am looking for. I have an activity with multiple buttons, each button opens a new activity with an identical recyclerview layout, but different data. I am wondering if it is possible to use one activity and layout instead of multiple? this way instead of having 10+ activities (one for each button) I only have to manage one when a button is clicked and simply pass the necessary list data to it.
I believe you could set the intents for each button to call the same activity but with an integer such as 1-10, in the activity it takes the value and decides which list should be presented? If anyone thinks of how this could be done or a simpler way I would greatly appreciate it!
Yes, there are various ways to do that.
You could use multiple fragments on the same activity. Then add/remove fragments on each button click.
You can have multiple layouts within your activity. Say you have two buttons, and you have three layouts layout1, layout2, layout3, sequentially one after the another. So if initially, layout1 is visible and the rest are gone using layout.setVisiblity(View.GONE), if you click button1, ypu can do layout1.setVisiblity(View.GONE); layout3.setVisiblity(View.GONE); layout2.setVisiblity(View.VISIBLE) and vice-versa for pressing button2.
Are all the activities opened by the buttons similar? If so, you could only take care of the changes in the elements of the layout & specify conditions.
For instance, if you click a button, instead of changing the whole thing, you only go into the buttons & change their texts with btn.setText("..."). You could define different conditional statements inside the onClickListener of that button.
It could be something like:
if(btn.getText().equals("a certain text that you set to the button")){
doSomething();
else if(btn.getText().equals("another option")){
doSomethingElse();
Following this logic, you could continually update the elements in your layout & your code will decide what to do depending on what's stored in these elements.
The second option that comes to my mind would be creating different xml layout files & simply changing the layout of your MainActivity to the appropriate one depending on what stage of your process you are at.
I hope this helps,

Fragment vs Activity with LinearLayout in Android

I have a dynamic UI that I need to generate and I would like to know what the best approach would be to do this and why? The application that I need to make will either way only have a single activity in which to display various different views which are generated by code, so not in an XML file.
So basically I want to draw one set of views and have a user interact with them (textview, button, radio button, edittexts etc). Then save the data he generated, clear the canvas or screen and within the same activity generate the next set of views for the user to interact with.
I have done extensive research and I know that I can use either a Fragment or an Activity with a LinearLayout to achieve this, but I am not sure which would be better and why?
Thanks,
Wihan

accessing layout.xml through java and assigning values to views in android

I am new to android programming am trying to learn it.
So basically there are two ways of creating whatever is going to be visible on the screen :-
We create views and view group objects inside layout.xml files. And then as the need be we access those views that are already existing
in the layout through our java programs by accessing their ids ( as
r.java….). So basically when we start a particular activity, we
set the content to be displayed corresponding to that activity using
setContentView method, to which we pass the layout.xml file, inside
which we have defined the different views and view groups to be
displayed on the screen.
The second way is we create these views dynamically though our java programs and then set them as the content on the screen using
setContentView again.
Now the above is my basic understanding. Please let me know if the above needs correction.
Now what I want to understand here is :-
Is there a way that using the first method itself, we can do the
vice-versa, as in say instead of fetching the the views through their
ids from the layout.xml files, can we already have a predefined
layout.xml file with different views having ids, and now through our
java programs can we just access those views though their ids and set
their values, something like say (in javascript) :-
document.getElementById(“someTextBoxId”).value= “some calculated
value from java code here”
Thanks.

What is the best way to change between different types in a android quiz?

For a school project a need to build a android quiz application with multiple question types. These question types are: Multiple Choice, Textbox, Radio button and a minigame in which you need to sort images in the right order in a draggable gridview.
I think to use multiple activities for this isn't needed and that i just can switch the overall layout between multiple xml layout files for each of these question types if i first check what the type of the question is. Most other posts on stackoverflow are only related to quizzes with one type of question, without minigames in between the questions so i wanted to know what the best method is to switch between these different question types and layouts. At least i know i need a switch/case to check the different question types (for my prototype located in a array) and switch to right type if you press the "Next question" Button that is located under the answers (under the gridview in case of the minigame).
I already searched on the internet for it and i found the following options but i don't know what's best in my case. I also wanted to make the app compatible with android version 2.3.3. Some examples could also help me very much!!
(Adapter)Viewflipper
An Adapter that changes a inner layout
setContentView() of the main activity
Including a layout in another layout and change it
Make some views/layouts visible and invisible.
Make a new activity for each question (if there is no other option)
You can do it with a ViewFlipper. In the ViewFlipper XML, just list each layout for each question type and just have the user scroll through the flipper to get to the type they want. You can probably do this by setting a OnTouchListener and calling showNext() as they scroll.
Setting the correct data for each view is solely up to you; you would just have to match the correct data based on what view they are in to populate it correctly. That's it :)
It depends on how you want to structure your quizes are the questions supposed to be mixed together? Are they all seperate quizes.
If they are separate the easiest approach would probably to implement a view pager. With the view pager it will create a new fragment for each page. From here you have a two options, you can either create a new fragment for each quiz type. Or you can create one quiz fragment and pass an argument to that fragment to select the correct layout. Either way you'll likely want a new layout for each quiz type. As for your minigame you can just include that as a page in your view pager in between two quiz views.
All of the above will work on 2.3 and above if you use the support library. I would recommend checking out some tutorials on viewPager they are fairly straightforward to use.

Multiple layouts for the Fragment

Can I choose different layout for the Fragment based on the Button that has been clicked on the Activity, or should I create one Fragment class for each Button?
I know that Fragments exist to accommodate different UI but in my case I have many buttons that on click display a FrameLayout and I was thinking if it is possible to save time from copy/paste ?
I'd say that depends on how your layouts/fragments look like. If they are huge and very similar it could be better to have one layout. You could also think about using <merge /> or <include/> in that case.
This way you can maintain equal parts in (sub-)layouts without the need of code repetition.
Have a look at Googles site here.

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