I am trying to write a simple application that gets updated. For this I need a simple function that can download a file and show the current progress in a ProgressDialog. I know how to do the ProgressDialog, but I'm not sure how to display the current progress and how to download the file in the first place.
There are many ways to download files. Following I will post most common ways; it is up to you to decide which method is better for your app.
Use AsyncTask and show the download progress in a dialog
=============================================================
This method will allow you to execute some background processes and update the UI at the same time (in this case, we'll update a progress bar).
Imports:
import android.os.PowerManager;
import java.io.InputStream;
import java.io.OutputStream;
import java.io.FileOutputStream;
import java.net.HttpURLConnection;
This is an example code:
// declare the dialog as a member field of your activity
ProgressDialog mProgressDialog;
// instantiate it within the onCreate method
mProgressDialog = new ProgressDialog(YourActivity.this);
mProgressDialog.setMessage("A message");
mProgressDialog.setIndeterminate(true);
mProgressDialog.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL);
mProgressDialog.setCancelable(true);
// execute this when the downloader must be fired
final DownloadTask downloadTask = new DownloadTask(YourActivity.this);
downloadTask.execute("the url to the file you want to download");
mProgressDialog.setOnCancelListener(new DialogInterface.OnCancelListener() {
#Override
public void onCancel(DialogInterface dialog) {
downloadTask.cancel(true); //cancel the task
}
});
The AsyncTask will look like this:
// usually, subclasses of AsyncTask are declared inside the activity class.
// that way, you can easily modify the UI thread from here
private class DownloadTask extends AsyncTask<String, Integer, String> {
private Context context;
private PowerManager.WakeLock mWakeLock;
public DownloadTask(Context context) {
this.context = context;
}
#Override
protected String doInBackground(String... sUrl) {
InputStream input = null;
OutputStream output = null;
HttpURLConnection connection = null;
try {
URL url = new URL(sUrl[0]);
connection = (HttpURLConnection) url.openConnection();
connection.connect();
// expect HTTP 200 OK, so we don't mistakenly save error report
// instead of the file
if (connection.getResponseCode() != HttpURLConnection.HTTP_OK) {
return "Server returned HTTP " + connection.getResponseCode()
+ " " + connection.getResponseMessage();
}
// this will be useful to display download percentage
// might be -1: server did not report the length
int fileLength = connection.getContentLength();
// download the file
input = connection.getInputStream();
output = new FileOutputStream("/sdcard/file_name.extension");
byte data[] = new byte[4096];
long total = 0;
int count;
while ((count = input.read(data)) != -1) {
// allow canceling with back button
if (isCancelled()) {
input.close();
return null;
}
total += count;
// publishing the progress....
if (fileLength > 0) // only if total length is known
publishProgress((int) (total * 100 / fileLength));
output.write(data, 0, count);
}
} catch (Exception e) {
return e.toString();
} finally {
try {
if (output != null)
output.close();
if (input != null)
input.close();
} catch (IOException ignored) {
}
if (connection != null)
connection.disconnect();
}
return null;
}
The method above (doInBackground) runs always on a background thread. You shouldn't do any UI tasks there. On the other hand, the onProgressUpdate and onPreExecute run on the UI thread, so there you can change the progress bar:
#Override
protected void onPreExecute() {
super.onPreExecute();
// take CPU lock to prevent CPU from going off if the user
// presses the power button during download
PowerManager pm = (PowerManager) context.getSystemService(Context.POWER_SERVICE);
mWakeLock = pm.newWakeLock(PowerManager.PARTIAL_WAKE_LOCK,
getClass().getName());
mWakeLock.acquire();
mProgressDialog.show();
}
#Override
protected void onProgressUpdate(Integer... progress) {
super.onProgressUpdate(progress);
// if we get here, length is known, now set indeterminate to false
mProgressDialog.setIndeterminate(false);
mProgressDialog.setMax(100);
mProgressDialog.setProgress(progress[0]);
}
#Override
protected void onPostExecute(String result) {
mWakeLock.release();
mProgressDialog.dismiss();
if (result != null)
Toast.makeText(context,"Download error: "+result, Toast.LENGTH_LONG).show();
else
Toast.makeText(context,"File downloaded", Toast.LENGTH_SHORT).show();
}
}
For this to run, you need the WAKE_LOCK permission.
<uses-permission android:name="android.permission.WAKE_LOCK" />
Download from Service
========================
The big question here is: how do I update my activity from a service?. In the next example we are going to use two classes you may not be aware of: ResultReceiver and IntentService. ResultReceiver is the one that will allow us to update our thread from a service; IntentService is a subclass of Service which spawns a thread to do background work from there (you should know that a Service runs actually in the same thread of your app; when you extends Service, you must manually spawn new threads to run CPU blocking operations).
Download service can look like this:
public class DownloadService extends IntentService {
public static final int UPDATE_PROGRESS = 8344;
public DownloadService() {
super("DownloadService");
}
#Override
protected void onHandleIntent(Intent intent) {
String urlToDownload = intent.getStringExtra("url");
ResultReceiver receiver = (ResultReceiver) intent.getParcelableExtra("receiver");
try {
//create url and connect
URL url = new URL(urlToDownload);
URLConnection connection = url.openConnection();
connection.connect();
// this will be useful so that you can show a typical 0-100% progress bar
int fileLength = connection.getContentLength();
// download the file
InputStream input = new BufferedInputStream(connection.getInputStream());
String path = "/sdcard/BarcodeScanner-debug.apk" ;
OutputStream output = new FileOutputStream(path);
byte data[] = new byte[1024];
long total = 0;
int count;
while ((count = input.read(data)) != -1) {
total += count;
// publishing the progress....
Bundle resultData = new Bundle();
resultData.putInt("progress" ,(int) (total * 100 / fileLength));
receiver.send(UPDATE_PROGRESS, resultData);
output.write(data, 0, count);
}
// close streams
output.flush();
output.close();
input.close();
} catch (IOException e) {
e.printStackTrace();
}
Bundle resultData = new Bundle();
resultData.putInt("progress" ,100);
receiver.send(UPDATE_PROGRESS, resultData);
}
}
Add the service to your manifest:
<service android:name=".DownloadService"/>
And the activity will look like this:
// initialize the progress dialog like in the first example
// this is how you fire the downloader
mProgressDialog.show();
Intent intent = new Intent(this, DownloadService.class);
intent.putExtra("url", "url of the file to download");
intent.putExtra("receiver", new DownloadReceiver(new Handler()));
startService(intent);
Here is were ResultReceiver comes to play:
private class DownloadReceiver extends ResultReceiver{
public DownloadReceiver(Handler handler) {
super(handler);
}
#Override
protected void onReceiveResult(int resultCode, Bundle resultData) {
super.onReceiveResult(resultCode, resultData);
if (resultCode == DownloadService.UPDATE_PROGRESS) {
int progress = resultData.getInt("progress"); //get the progress
dialog.setProgress(progress);
if (progress == 100) {
dialog.dismiss();
}
}
}
}
2.1 Use Groundy library
Groundy is a library that basically helps you run pieces of code in a background service, and it is based on the ResultReceiver concept shown above. This library is deprecated at the moment. This is how the whole code would look like:
The activity where you are showing the dialog...
public class MainActivity extends Activity {
private ProgressDialog mProgressDialog;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
findViewById(R.id.btn_download).setOnClickListener(new View.OnClickListener() {
public void onClick(View view) {
String url = ((EditText) findViewById(R.id.edit_url)).getText().toString().trim();
Bundle extras = new Bundler().add(DownloadTask.PARAM_URL, url).build();
Groundy.create(DownloadExample.this, DownloadTask.class)
.receiver(mReceiver)
.params(extras)
.queue();
mProgressDialog = new ProgressDialog(MainActivity.this);
mProgressDialog.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL);
mProgressDialog.setCancelable(false);
mProgressDialog.show();
}
});
}
private ResultReceiver mReceiver = new ResultReceiver(new Handler()) {
#Override
protected void onReceiveResult(int resultCode, Bundle resultData) {
super.onReceiveResult(resultCode, resultData);
switch (resultCode) {
case Groundy.STATUS_PROGRESS:
mProgressDialog.setProgress(resultData.getInt(Groundy.KEY_PROGRESS));
break;
case Groundy.STATUS_FINISHED:
Toast.makeText(DownloadExample.this, R.string.file_downloaded, Toast.LENGTH_LONG);
mProgressDialog.dismiss();
break;
case Groundy.STATUS_ERROR:
Toast.makeText(DownloadExample.this, resultData.getString(Groundy.KEY_ERROR), Toast.LENGTH_LONG).show();
mProgressDialog.dismiss();
break;
}
}
};
}
A GroundyTask implementation used by Groundy to download the file and show the progress:
public class DownloadTask extends GroundyTask {
public static final String PARAM_URL = "com.groundy.sample.param.url";
#Override
protected boolean doInBackground() {
try {
String url = getParameters().getString(PARAM_URL);
File dest = new File(getContext().getFilesDir(), new File(url).getName());
DownloadUtils.downloadFile(getContext(), url, dest, DownloadUtils.getDownloadListenerForTask(this));
return true;
} catch (Exception pokemon) {
return false;
}
}
}
And just add this to the manifest:
<service android:name="com.codeslap.groundy.GroundyService"/>
It couldn't be easier I think. Just grab the latest jar from Github and you are ready to go. Keep in mind that Groundy's main purpose is to make calls to external REST apis in a background service and post results to the UI with easily. If you are doing something like that in your app, it could be really useful.
2.2 Use https://github.com/koush/ion
Use DownloadManager class (GingerBread and newer only)
=============================================================
GingerBread brought a new feature, DownloadManager, which allows you to download files easily and delegate the hard work of handling threads, streams, etc. to the system.
First, let's see a utility method:
/**
* #param context used to check the device version and DownloadManager information
* #return true if the download manager is available
*/
public static boolean isDownloadManagerAvailable(Context context) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.GINGERBREAD) {
return true;
}
return false;
}
Method's name explains it all. Once you are sure DownloadManager is available, you can do something like this:
String url = "url you want to download";
DownloadManager.Request request = new DownloadManager.Request(Uri.parse(url));
request.setDescription("Some descrition");
request.setTitle("Some title");
// in order for this if to run, you must use the android 3.2 to compile your app
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB) {
request.allowScanningByMediaScanner();
request.setNotificationVisibility(DownloadManager.Request.VISIBILITY_VISIBLE_NOTIFY_COMPLETED);
}
request.setDestinationInExternalPublicDir(Environment.DIRECTORY_DOWNLOADS, "name-of-the-file.ext");
// get download service and enqueue file
DownloadManager manager = (DownloadManager) getSystemService(Context.DOWNLOAD_SERVICE);
manager.enqueue(request);
Download progress will be showing in the notification bar.
Final thoughts
First and second methods are just the tip of the iceberg. There are lots of things you have to keep in mind if you want your app to be robust. Here is a brief list:
You must check whether user has an internet connection available
Make sure you have the right permissions (INTERNET and WRITE_EXTERNAL_STORAGE); also ACCESS_NETWORK_STATE if you want to check internet availability.
Make sure the directory were you are going to download files exist and has write permissions.
If download is too big you may want to implement a way to resume the download if previous attempts failed.
Users will be grateful if you allow them to interrupt the download.
Unless you need detailed control of the download process, then consider using DownloadManager (3) because it already handles most of the items listed above.
But also consider that your needs may change. For example, DownloadManager does no response caching. It will blindly download the same big file multiple times. There's no easy way to fix it after the fact. Where if you start with a basic HttpURLConnection (1, 2), then all you need is to add an HttpResponseCache. So the initial effort of learning the basic, standard tools can be a good investment.
This class was deprecated in API level 26. ProgressDialog is a modal
dialog, which prevents the user from interacting with the app. Instead
of using this class, you should use a progress indicator like
ProgressBar, which can be embedded in your app's UI. Alternatively,
you can use a notification to inform the user of the task's progress. For more details Link
Don't forget to add permissions to your manifest file if you're gonna be downloading stuff from the internet!
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.helloandroid"
android:versionCode="1"
android:versionName="1.0">
<uses-sdk android:minSdkVersion="10" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"></uses-permission>
<uses-permission android:name="android.permission.INTERNET"></uses-permission>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"></uses-permission>
<uses-permission android:name="android.permission.READ_PHONE_STATE"></uses-permission>
<application
android:icon="#drawable/icon"
android:label="#string/app_name"
android:debuggable="true">
</application>
</manifest>
Yes the code above will work .But if you are updating your progressbar in onProgressUpdate of Asynctask and you press back button or finish your activity AsyncTask looses its track with your UI .And when you go back to your activity, even if download is running in background you will see no update on progressbar. So on OnResume() try to run a thread like runOnUIThread with a timer task that updates ur progressbar with values updating from the AsyncTask running background.
private void updateProgressBar(){
Runnable runnable = new updateProgress();
background = new Thread(runnable);
background.start();
}
public class updateProgress implements Runnable {
public void run() {
while(Thread.currentThread()==background)
//while (!Thread.currentThread().isInterrupted()) {
try {
Thread.sleep(1000);
Message msg = new Message();
progress = getProgressPercentage();
handler.sendMessage(msg);
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
} catch (Exception e) {
}
}
}
private Handler handler = new Handler(){
#Override
public void handleMessage(Message msg) {
progress.setProgress(msg.what);
}
};
Don't forget to Destroy the thread when ur activity is not visible.
private void destroyRunningThreads() {
if (background != null) {
background.interrupt();
background=null;
}
}
I'd recommend you to use my Project Netroid, It's based on Volley. I have added some features to it such as multi-events callback, file download management. This could be of some help.
I have modified AsyncTask class to handle creation of progressDialog at the same context .I think following code will be more reusable.
(it can be called from any activity just pass context,target File,dialog message)
public static class DownloadTask extends AsyncTask<String, Integer, String> {
private ProgressDialog mPDialog;
private Context mContext;
private PowerManager.WakeLock mWakeLock;
private File mTargetFile;
//Constructor parameters :
// #context (current Activity)
// #targetFile (File object to write,it will be overwritten if exist)
// #dialogMessage (message of the ProgresDialog)
public DownloadTask(Context context,File targetFile,String dialogMessage) {
this.mContext = context;
this.mTargetFile = targetFile;
mPDialog = new ProgressDialog(context);
mPDialog.setMessage(dialogMessage);
mPDialog.setIndeterminate(true);
mPDialog.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL);
mPDialog.setCancelable(true);
// reference to instance to use inside listener
final DownloadTask me = this;
mPDialog.setOnCancelListener(new DialogInterface.OnCancelListener() {
#Override
public void onCancel(DialogInterface dialog) {
me.cancel(true);
}
});
Log.i("DownloadTask","Constructor done");
}
#Override
protected String doInBackground(String... sUrl) {
InputStream input = null;
OutputStream output = null;
HttpURLConnection connection = null;
try {
URL url = new URL(sUrl[0]);
connection = (HttpURLConnection) url.openConnection();
connection.connect();
// expect HTTP 200 OK, so we don't mistakenly save error report
// instead of the file
if (connection.getResponseCode() != HttpURLConnection.HTTP_OK) {
return "Server returned HTTP " + connection.getResponseCode()
+ " " + connection.getResponseMessage();
}
Log.i("DownloadTask","Response " + connection.getResponseCode());
// this will be useful to display download percentage
// might be -1: server did not report the length
int fileLength = connection.getContentLength();
// download the file
input = connection.getInputStream();
output = new FileOutputStream(mTargetFile,false);
byte data[] = new byte[4096];
long total = 0;
int count;
while ((count = input.read(data)) != -1) {
// allow canceling with back button
if (isCancelled()) {
Log.i("DownloadTask","Cancelled");
input.close();
return null;
}
total += count;
// publishing the progress....
if (fileLength > 0) // only if total length is known
publishProgress((int) (total * 100 / fileLength));
output.write(data, 0, count);
}
} catch (Exception e) {
return e.toString();
} finally {
try {
if (output != null)
output.close();
if (input != null)
input.close();
} catch (IOException ignored) {
}
if (connection != null)
connection.disconnect();
}
return null;
}
#Override
protected void onPreExecute() {
super.onPreExecute();
// take CPU lock to prevent CPU from going off if the user
// presses the power button during download
PowerManager pm = (PowerManager) mContext.getSystemService(Context.POWER_SERVICE);
mWakeLock = pm.newWakeLock(PowerManager.PARTIAL_WAKE_LOCK,
getClass().getName());
mWakeLock.acquire();
mPDialog.show();
}
#Override
protected void onProgressUpdate(Integer... progress) {
super.onProgressUpdate(progress);
// if we get here, length is known, now set indeterminate to false
mPDialog.setIndeterminate(false);
mPDialog.setMax(100);
mPDialog.setProgress(progress[0]);
}
#Override
protected void onPostExecute(String result) {
Log.i("DownloadTask", "Work Done! PostExecute");
mWakeLock.release();
mPDialog.dismiss();
if (result != null)
Toast.makeText(mContext,"Download error: "+result, Toast.LENGTH_LONG).show();
else
Toast.makeText(mContext,"File Downloaded", Toast.LENGTH_SHORT).show();
}
}
Do not forget to replace "/sdcard..." by new File("/mnt/sdcard/...") otherwise you will get a FileNotFoundException
While I was starting to learn android development, I had learnt that ProgressDialog is the way to go. There is the setProgress method of ProgressDialog which can be invoked to update the progress level as the file gets downloaded.
The best I have seen in many apps is that they customize this progress dialog's attributes to give a better look and feel to the progress dialog than the stock version. Good to keeping the user engaged with some animation of like frog, elephant or cute cats/puppies. Any animation with in the progress dialog attracts users and they don't feel like being kept waiting for long.
We can use the coroutine and work manager for downloading files in kotlin.
Add a dependency in build.gradle
implementation "androidx.work:work-runtime-ktx:2.3.0-beta01"
implementation "org.jetbrains.kotlinx:kotlinx-coroutines-android:1.3.1"
WorkManager class
import android.content.Context
import android.os.Environment
import androidx.work.CoroutineWorker
import androidx.work.WorkerParameters
import androidx.work.workDataOf
import com.sa.chat.utils.Const.BASE_URL_IMAGE
import com.sa.chat.utils.Constants
import kotlinx.coroutines.delay
import java.io.BufferedInputStream
import java.io.File
import java.io.FileOutputStream
import java.net.URL
class DownloadMediaWorkManager(appContext: Context, workerParams: WorkerParameters)
: CoroutineWorker(appContext, workerParams) {
companion object {
const val WORK_TYPE = "WORK_TYPE"
const val WORK_IN_PROGRESS = "WORK_IN_PROGRESS"
const val WORK_PROGRESS_VALUE = "WORK_PROGRESS_VALUE"
}
override suspend fun doWork(): Result {
val imageUrl = inputData.getString(Constants.WORK_DATA_MEDIA_URL)
val imagePath = downloadMediaFromURL(imageUrl)
return if (!imagePath.isNullOrEmpty()) {
Result.success(workDataOf(Constants.WORK_DATA_MEDIA_URL to imagePath))
} else {
Result.failure()
}
}
private suspend fun downloadMediaFromURL(imageUrl: String?): String? {
val file = File(
getRootFile().path,
"IMG_${System.currentTimeMillis()}.jpeg"
)
val url = URL(BASE_URL_IMAGE + imageUrl)
val connection = url.openConnection()
connection.connect()
val lengthOfFile = connection.contentLength
// download the file
val input = BufferedInputStream(url.openStream(), 8192)
// Output stream
val output = FileOutputStream(file)
val data = ByteArray(1024)
var total: Long = 0
var last = 0
while (true) {
val count = input.read(data)
if (count == -1) break
total += count.toLong()
val progress = (total * 100 / lengthOfFile).toInt()
if (progress % 10 == 0) {
if (last != progress) {
setProgress(workDataOf(WORK_TYPE to WORK_IN_PROGRESS,
WORK_PROGRESS_VALUE to progress))
}
last = progress
delay(50)
}
output.write(data, 0, count)
}
output.flush()
output.close()
input.close()
return file.path
}
private fun getRootFile(): File {
val rootDir = File(Environment.getExternalStorageDirectory().absolutePath + "/AppName")
if (!rootDir.exists()) {
rootDir.mkdir()
}
val dir = File("$rootDir/${Constants.IMAGE_FOLDER}/")
if (!dir.exists()) {
dir.mkdir()
}
return File(dir.absolutePath)
}
}
Start downloading through work manager in activity class
private fun downloadImage(imagePath: String?, id: String) {
val data = workDataOf(WORK_DATA_MEDIA_URL to imagePath)
val downloadImageWorkManager = OneTimeWorkRequestBuilder<DownloadMediaWorkManager>()
.setInputData(data)
.addTag(id)
.build()
WorkManager.getInstance(this).enqueue(downloadImageWorkManager)
WorkManager.getInstance(this).getWorkInfoByIdLiveData(downloadImageWorkManager.id)
.observe(this, Observer { workInfo ->
if (workInfo != null) {
when {
workInfo.state == WorkInfo.State.SUCCEEDED -> {
progressBar?.visibility = View.GONE
ivDownload?.visibility = View.GONE
}
workInfo.state == WorkInfo.State.FAILED || workInfo.state == WorkInfo.State.CANCELLED || workInfo.state == WorkInfo.State.BLOCKED -> {
progressBar?.visibility = View.GONE
ivDownload?.visibility = View.VISIBLE
}
else -> {
if(workInfo.progress.getString(WORK_TYPE) == WORK_IN_PROGRESS){
val progress = workInfo.progress.getInt(WORK_PROGRESS_VALUE, 0)
progressBar?.visibility = View.VISIBLE
progressBar?.progress = progress
ivDownload?.visibility = View.GONE
}
}
}
}
})
}
My personal advice is to use Progress Dialog and build up before execution , or initiate at OnPreExecute() , publish progress often if you use horizontal style of progress bar of the progress dialog. The remaining part is to optimize the algorithm of doInBackground.
Use Android Query library, very cool indeed.You can change it to use ProgressDialog as you see in other examples, this one will show progress view from your layout and hide it after completion.
File target = new File(new File(Environment.getExternalStorageDirectory(), "ApplicationName"), "tmp.pdf");
new AQuery(this).progress(R.id.progress_view).download(_competition.qualificationScoreCardsPdf(), target, new AjaxCallback<File>() {
public void callback(String url, File file, AjaxStatus status) {
if (file != null) {
// do something with file
}
}
});
Permissions
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission
android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
Using HttpURLConnection
import java.io.File;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.net.HttpURLConnection;
import java.net.MalformedURLException;
import java.net.URL;
import android.app.Activity;
import android.app.Dialog;
import android.os.Bundle;
import android.os.Environment;
import android.view.View;
import android.view.Window;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.ProgressBar;
import android.widget.TextView;
import android.widget.Toast;
public class DownloadFileUseHttpURLConnection extends Activity {
ProgressBar pb;
Dialog dialog;
int downloadedSize = 0;
int totalSize = 0;
TextView cur_val;
String dwnload_file_path =
"http://coderzheaven.com/sample_folder/sample_file.png";
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
Button b = (Button) findViewById(R.id.b1);
b.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
showProgress(dwnload_file_path);
new Thread(new Runnable() {
public void run() {
downloadFile();
}
}).start();
}
});
}
void downloadFile(){
try {
URL url = new URL(dwnload_file_path);
HttpURLConnection urlConnection = (HttpURLConnection)
url.openConnection();
urlConnection.setRequestMethod("GET");
urlConnection.setDoOutput(true);
//connect
urlConnection.connect();
//set the path where we want to save the file
File SDCardRoot = Environment.getExternalStorageDirectory();
//create a new file, to save the downloaded file
File file = new File(SDCardRoot,"downloaded_file.png");
FileOutputStream fileOutput = new FileOutputStream(file);
//Stream used for reading the data from the internet
InputStream inputStream = urlConnection.getInputStream();
//this is the total size of the file which we are downloading
totalSize = urlConnection.getContentLength();
runOnUiThread(new Runnable() {
public void run() {
pb.setMax(totalSize);
}
});
//create a buffer...
byte[] buffer = new byte[1024];
int bufferLength = 0;
while ( (bufferLength = inputStream.read(buffer)) > 0 ) {
fileOutput.write(buffer, 0, bufferLength);
downloadedSize += bufferLength;
// update the progressbar //
runOnUiThread(new Runnable() {
public void run() {
pb.setProgress(downloadedSize);
float per = ((float)downloadedSize/totalSize) *
100;
cur_val.setText("Downloaded " + downloadedSize +
"KB / " + totalSize + "KB (" + (int)per + "%)" );
}
});
}
//close the output stream when complete //
fileOutput.close();
runOnUiThread(new Runnable() {
public void run() {
// pb.dismiss(); // if you want close it..
}
});
} catch (final MalformedURLException e) {
showError("Error : MalformedURLException " + e);
e.printStackTrace();
} catch (final IOException e) {
showError("Error : IOException " + e);
e.printStackTrace();
}
catch (final Exception e) {
showError("Error : Please check your internet connection " +
e);
}
}
void showError(final String err){
runOnUiThread(new Runnable() {
public void run() {
Toast.makeText(DownloadFileDemo1.this, err,
Toast.LENGTH_LONG).show();
}
});
}
void showProgress(String file_path){
dialog = new Dialog(DownloadFileDemo1.this);
dialog.requestWindowFeature(Window.FEATURE_NO_TITLE);
dialog.setContentView(R.layout.myprogressdialog);
dialog.setTitle("Download Progress");
TextView text = (TextView) dialog.findViewById(R.id.tv1);
text.setText("Downloading file from ... " + file_path);
cur_val = (TextView) dialog.findViewById(R.id.cur_pg_tv);
cur_val.setText("Starting download...");
dialog.show();
pb = (ProgressBar)dialog.findViewById(R.id.progress_bar);
pb.setProgress(0);
pb.setProgressDrawable(
getResources().getDrawable(R.drawable.green_progress));
}
}
I am adding another answer for other solution I am using now because Android Query is so big and unmaintained to stay healthy. So i moved to this https://github.com/amitshekhariitbhu/Fast-Android-Networking.
AndroidNetworking.download(url,dirPath,fileName).build()
.setDownloadProgressListener(new DownloadProgressListener() {
public void onProgress(long bytesDownloaded, long totalBytes) {
bar.setMax((int) totalBytes);
bar.setProgress((int) bytesDownloaded);
}
}).startDownload(new DownloadListener() {
public void onDownloadComplete() {
...
}
public void onError(ANError error) {
...
}
});
You can observer the progress of the download manager using LiveData and coroutines, see the gist below
https://gist.github.com/FhdAlotaibi/678eb1f4fa94475daf74ac491874fc0e
data class DownloadItem(val bytesDownloadedSoFar: Long = -1, val totalSizeBytes: Long = -1, val status: Int)
class DownloadProgressLiveData(private val application: Application, private val requestId: Long) : LiveData<DownloadItem>(), CoroutineScope {
private val downloadManager by lazy {
application.getSystemService(Context.DOWNLOAD_SERVICE) as DownloadManager
}
private val job = Job()
override val coroutineContext: CoroutineContext
get() = Dispatchers.IO + job
override fun onActive() {
super.onActive()
launch {
while (isActive) {
val query = DownloadManager.Query().setFilterById(requestId)
val cursor = downloadManager.query(query)
if (cursor.moveToFirst()) {
val status = cursor.getInt(cursor.getColumnIndex(DownloadManager.COLUMN_STATUS))
Timber.d("Status $status")
when (status) {
DownloadManager.STATUS_SUCCESSFUL,
DownloadManager.STATUS_PENDING,
DownloadManager.STATUS_FAILED,
DownloadManager.STATUS_PAUSED -> postValue(DownloadItem(status = status))
else -> {
val bytesDownloadedSoFar = cursor.getInt(cursor.getColumnIndex(DownloadManager.COLUMN_BYTES_DOWNLOADED_SO_FAR))
val totalSizeBytes = cursor.getInt(cursor.getColumnIndex(DownloadManager.COLUMN_TOTAL_SIZE_BYTES))
postValue(DownloadItem(bytesDownloadedSoFar.toLong(), totalSizeBytes.toLong(), status))
}
}
if (status == DownloadManager.STATUS_SUCCESSFUL || status == DownloadManager.STATUS_FAILED)
cancel()
} else {
postValue(DownloadItem(status = DownloadManager.STATUS_FAILED))
cancel()
}
cursor.close()
delay(300)
}
}
}
override fun onInactive() {
super.onInactive()
job.cancel()
}
}
Important
AsyncTask is deprecated in Android 11.
For more information please checkout following posts
Android AsyncTask API deprecating in Android 11.What are the alternatives?
https://developer.android.com/reference/android/os/AsyncTask
Probably should move to concorency Framework as suggested by google
private class DownloadTask extends AsyncTask<String, Integer, String> {
private PowerManager.WakeLock mWakeLock;
String onlinePathBundle, onlinePathMusic, offlinePathBundle, offlinePathMusic;
CircleProgressBar progressBar;
RelativeLayout rl_progress;
ImageView btn_download;
TextView tv_progress;
public DownloadTask(String onlinePathBundle, String onlinePathMusic, String offlinePathBundle, String offlinePathMusic, CircleProgressBar progressBar, RelativeLayout rl_progress, ImageView btn_download,
TextView tv_progress) {
this.offlinePathBundle = offlinePathBundle;
this.offlinePathMusic = offlinePathMusic;
this.progressBar = progressBar;
this.rl_progress = rl_progress;
this.btn_download = btn_download;
this.tv_progress = tv_progress;
this.onlinePathBundle = onlinePathBundle;
this.onlinePathMusic = onlinePathMusic;
}
#Override
protected void onPreExecute() {
super.onPreExecute();
progressBar.setMax(100);
rl_progress.setVisibility(View.VISIBLE);
btn_download.setVisibility(View.GONE);
PowerManager pm = (PowerManager) getSystemService(Context.POWER_SERVICE);
mWakeLock = pm.newWakeLock(PowerManager.PARTIAL_WAKE_LOCK, getClass().getName());
mWakeLock.acquire();
}
#Override
protected String doInBackground(String... sUrl) {
String firstResult = downTask(onlinePathBundle, 1, offlinePathBundle);
String seondResult = downTask(onlinePathMusic, 2, offlinePathMusic);
if (firstResult != null) {
Toast.makeText(SplashActivity.this, "Download error: " + firstResult, Toast.LENGTH_LONG).show();
return firstResult;
} else {
return seondResult;
}
}
#Override
protected void onProgressUpdate(Integer... progress) {
super.onProgressUpdate(progress);
progressBar.setProgress(progress[0]);
tv_progress.setText(progress[0] + "%");
}
#Override
protected void onPostExecute(String result) {
super.onPostExecute(result);
rl_progress.setVisibility(View.GONE);
btn_download.setVisibility(View.VISIBLE);
if (result != null) {
Toast.makeText(SplashActivity.this, "Download error: " + result, Toast.LENGTH_LONG).show();
} else {
rl_progress.setVisibility(View.GONE);
btn_download.setVisibility(View.GONE);
}
}
public String downTask(String onlineNewPath, int numberOfTask, String offlineNewPath) {
InputStream input = null;
OutputStream output = null;
HttpURLConnection connection = null;
try {
URL url = new URL(onlineNewPath);
connection = (HttpURLConnection) url.openConnection();
connection.connect();
// expect HTTP 200 OK, so we don't mistakenly save error report
// instead of the file
if (connection.getResponseCode() != HttpURLConnection.HTTP_OK) {
return "Server returned HTTP " + connection.getResponseCode()
+ " " + connection.getResponseMessage();
}
// this will be useful to display download percentage
// might be -1: server did not report the length
int fileLength = connection.getContentLength();
// download the file
input = connection.getInputStream();
output = new FileOutputStream(offlineNewPath);
byte data[] = new byte[4096];
long total = 0;
int count;
while ((count = input.read(data)) != -1) {
// allow canceling with back button
if (isCancelled()) {
input.close();
return null;
}
total += count;
// publishing the progress....
if (fileLength > 0) {// only if total length is known
if (numberOfTask == 1) {
publishProgress((int) (total * 50 / fileLength));
} else if (numberOfTask == 2) {
publishProgress(((int) (total * 50 / fileLength)) + 50);
}
}
output.write(data, 0, count);
}
} catch (Exception e) {
return e.toString();
} finally {
try {
if (output != null)
output.close();
if (input != null)
input.close();
} catch (IOException ignored) {
}
if (connection != null)
connection.disconnect();
}
return null;
}
}
I have came across a Simple File Download library
Fetch and importantly it has Storage Access Framework, Content Provider and URI support. If anyone is still searching might found it helpful.
implementation "androidx.tonyodev.fetch2:xfetch2:3.1.6" //AndroidX
implementation "com.tonyodev.fetch2:fetch2:3.0.12" //Support lib
Required permissions in case your are not using app specific directory.
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/>
Internet permission
<uses-permission android:name="android.permission.INTERNET"/>
private Fetch fetch;
FetchConfiguration fetchConfiguration = new FetchConfiguration.Builder(this)
.setDownloadConcurrentLimit(3)//Concurrent Download limit
.build();
fetch = Fetch.Impl.getInstance(fetchConfiguration);
String url = "http:www.example.com/test.txt";//URL of file
String file = "/downloads/test.txt";//Path of file
final Request request = new Request(url, file);
request.setPriority(Priority.HIGH);
request.setNetworkType(NetworkType.ALL);//Preferred network type
request.addHeader("clientKey", "SD78DF93_3947&MVNGHE1WONG");//Auth header if any
fetch.enqueue(request, updatedRequest -> {
//Request was successfully enqueued for download.
}, error -> {
//An error occurred enqueuing the request.
});
}
Listen for update and progress
FetchListener fetchListener = new FetchListener() {
#Override
public void onQueued(#NotNull Download download, boolean waitingOnNetwork) {
if (request.getId() == download.getId()) {
showDownloadInList(download);
}
}
#Override
public void onCompleted(#NotNull Download download) {
}
#Override
public void onError(#NotNull Download download) {
Error error = download.getError();
}
#Override
public void onProgress(#NotNull Download download, long etaInMilliSeconds, long downloadedBytesPerSecond) {
if (request.getId() == download.getId()) {
updateDownload(download, etaInMilliSeconds);
}
int progress = download.getProgress();
}
#Override
public void onPaused(#NotNull Download download) {
}
#Override
public void onResumed(#NotNull Download download) {
}
#Override
public void onCancelled(#NotNull Download download) {
}
#Override
public void onRemoved(#NotNull Download download) {
}
#Override
public void onDeleted(#NotNull Download download) {
}
};
fetch.addListener(fetchListener);
//Remove listener when done.
fetch.removeListener(fetchListener);
This example code is taken from the owner page all credit goes to Tonyo Francis
My app is depends on PDF files which I download it from URL and unzip it, which works fine.
but it re-download the file.zip every time I open it even if the file is downloaded and existed.
the file size is too big so it make much trouble and hard to use.
I hope you can help
thanks alot
public class MainActivity extends Activity {
String Url="www....zip";
String unzipLocation = Environment.getExternalStorageDirectory() + "/unzipFolder/";
String StorezipFileLocation =Environment.getExternalStorageDirectory() + "/DownloadedZip";
String DirectoryName=Environment.getExternalStorageDirectory() + "/unzipFolder/files/";
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
DownloadZipfile mew = new DownloadZipfile();
mew.execute(Url);
class DownloadZipfile extends AsyncTask<String, String, String>
{
String result ="";
#Override
protected void onPreExecute()
{
super.onPreExecute();
mProgressDialog = new ProgressDialog(MainActivity.this);
mProgressDialog.setMessage("Downloading ... ");
mProgressDialog.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL);
mProgressDialog.setCancelable(false);
mProgressDialog.show();
}
#Override
protected String doInBackground(String... aurl)
{
int count;
try
{
URL url = new URL(aurl[0]);
URLConnection conexion = url.openConnection();
conexion.connect();
int lenghtOfFile = conexion.getContentLength();
InputStream input = new BufferedInputStream(url.openStream());
OutputStream output = new FileOutputStream(StorezipFileLocation);
byte data[] = new byte[1024];
long total = 0;
while ((count = input.read(data)) != -1)
{
total += count;
publishProgress(""+(int)((total*100)/lenghtOfFile));
output.write(data, 0, count);
}
output.close();
input.close();
result = "true";
}
catch (Exception e) {
result = "false"; }
return null;
}
protected void onProgressUpdate(String... progress)
{
Log.d("ANDRO_ASYNC",progress[0]);
mProgressDialog.setProgress(Integer.parseInt(progress[0]));
}
#Override
protected void onPostExecute(String unused)
{
mProgressDialog.dismiss();
if(result.equalsIgnoreCase("true"))
{
try
{
unzip();
} catch (IOException e)
{
// TODO Auto-generated catch block
e.printStackTrace();
}
}
else
{
}
}
}
Well, onCreate() is called every time the activity is created, which happens every time you open it. You'll have to set a variable or save in a SharedPreference object whether the app should download or not. For example you could add a field boolean isDownloaded = false and just set that to true once the download has finished from within the AsyncTask.
Alternatively you can check whether the file you want to save already exists, meaning you have already saved it there before (if((new File(path)).exists())) {...}). However, if the download has resulted in a corrupt file, you will always keep this corrupt file if you don't take care of the issue otherwise because doing it like this will not guarantee that the download has completed successfully.
The other option I mentioned would mean to get your default SharedPreferences by calling PreferenceManager.getDefaultSharedPreferences(this) and using this to set and get a boolean field which tells you whether the pdf is downloaded.
The advantage with the second method is that the app will remember whether the file is downloaded even after a reboot or after completely unloading the app from memory.
Check is file exist
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
try
{
File file = new File(StorezipFileLocation);
if ( ! file.exists())
{
DownloadZipfile mew = new DownloadZipfile();
mew.execute(Url);
}
}
catch (FileNotFoundException fnfe1)
{
}
The solution is by checking if the file exists .. File(path)
#Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
File f = new File(Environment.getExternalStorageDirectory()+"/unzipFolder/files/");
if(f.exists() == false)
{
DownloadZipfile mew = new DownloadZipfile();
mew.execute(Url);
}
}
thanks to everyone who helped or try to..
I am developing an app that downloads files and show 2 progress bars, the first one for the current downloading file, and the 2nd one for total progress based on the number of files.
I am using the DoubleProgressBar library in my app:
I succeeded to update the first ProgressBar, but stuck with the 2nd one.
Here is my code for the AsyncTask class:
private DoubleProgressDialog pDialog;
class DownloadFileFromURL extends AsyncTask<String, Integer, String> {
Context mContext;
public DownloadFileFromURL(Context ctx) {
// TODO Auto-generated constructor stub
this.mContext = ctx;
}
#Override
protected void onPreExecute() {
super.onPreExecute();
showDialog(CUSTOM_PROGRESS_DIALOG);
}
/* Downloading file in background thread */
#Override
protected String doInBackground(String... f_url) {
InputStream input = null;
OutputStream output = null;
HttpURLConnection connection = null;
try {
URL url = new URL(f_url[0]);
connection = (HttpURLConnection) url.openConnection();
connection.connect();
// getting file length
int fileLength = connection.getContentLength();
for (int i = 0; i <= ArrayOfFiles.length; i++){
File f = new File(Environment.getExternalStorageDirectory() + "/Folder/", ArrayOfFiles[i]);
// input stream to read file - with 8k buffer
input = new BufferedInputStream(url.openStream(), 8192);
// Output stream to write file
output = new FileOutputStream(f);
byte data[] = new byte[8192];
long total = 0;
int count;
int EntireProgress = 0;
while ((count = input.read(data)) != -1) {
// allow canceling with back button
if (isCancelled()) {
input.close();
return null;
}
total += count;
// publishing the progress....
if (fileLength > 0) // only if total length is known
publishProgress((int)(total * 100 / fileLength));
output.write(data, 0, count);
/*Here is my trouble, the 2nd ProgressBar is updating as the same of the first one, I need the 2nd one to update itself slowly till all files get downloaded*/
int CurrentProgress = pDialog.getProgress();
pDialog.setSecondaryProgress(CurrentProgress );
publishProgress(CurrentProgress );
}
} catch (Exception e) {
return e.toString();
} finally {
try {
if (output != null)
output.close();
if (input != null)
input.close();
}
} catch (IOException ignored) {
}
if (connection != null)
connection.disconnect();
}
return null;
}
#Override
protected void onPostExecute(String result) {
// dismiss the dialog after the file was downloaded
dismissDialog(CUSTOM_PROGRESS_DIALOG);
if (result != null)
Toast.makeText(mContext,"Download error: " + result, Toast.LENGTH_LONG).show();
else
Toast.makeText(mContext,"File downloaded", Toast.LENGTH_SHORT).show();
}
#Override
protected void onProgressUpdate(Integer... progress) {
super.onProgressUpdate(progress);
// if we get here, length is known, now set indeterminate to false
pDialog.setIndeterminate(false);
pDialog.setMax(100);
pDialog.setProgress(progress[0]);
}
}
I also used this method in my activity class:
#Override
protected Dialog onCreateDialog(int id) {
switch (id) {
case CUSTOM_PROGRESS_DIALOG:
pDialog = new DoubleProgressDialog(NetworkActivity.this);
pDialog.setMessage("Downloading file. Please wait...");
pDialog.setMax(100);
pDialog.setIndeterminate(true);
pDialog.setCancelable(false);
pDialog.setButton("Cancel", new DialogInterface.OnClickListener() {
#Override
public void onClick(DialogInterface dialogInterface, int i) {
dialogInterface.cancel();
}
});
pDialog.show();
return pDialog;
default:
return null;
}
}
Any idea?
First part is to move pDialog.setSecondaryProgress to the onProgressUpdate(Integer... progress) method.
You are also resetting the secondary progress in each download task by setting it to CurrentProgress which is set to pDialog.getProgress();. Hence the second progress will always be reset after the download is finished.
Edit:
// publishing the progress....
if (fileLength > 0) // only if total length is known
publishProgress((int)(total * 100 / fileLength), pDialog.getSecondaryProgress());
(...)
int CurrentProgress = pDialog.getProgress();
// do not update secondary progress here
// pDialog.setSecondaryProgress(CurrentProgress );
int secondaryProgress = (CurrentProgress + 100 * i)/ArrayOfFiles.length;
publishProgress(CurrentProgress, secondaryProgress);
And the onProgressUpdate
#Override
protected void onProgressUpdate(Integer... progress) {
super.onProgressUpdate(progress);
(...)
pDialog.setProgress(progress[0]);
pDialog.setSecondaryProgress(progress[1]);
}
If you are not setting your DownloadFileFromUrl outside your main class I would suggest something like this
int CurrentProgress = pDialog.getProgress();
int secondaryProgress = (CurrentProgress + 100 * id_treated_file)/number_of_files;
// id_treated_file - 0, 1, 2, ... , number_of_files - 1
pDialog.setSecondaryProgress(CurrentProgress);
// secondaryProgress will be progress[1] in your onProgressUpdate method
publishProgress(CurrentProgress, secondaryProgress);
your onProgressUpdate method should look like this :
#Override
protected void onProgressUpdate(Integer... progress) {
super.onProgressUpdate(progress);
// if we get here, length is known, now set indeterminate to false
pDialog.setIndeterminate(false);
pDialog.setMax(100);
pDialog.setProgress(progress[0]);
pDialog.setSecondaryProgress(progress[1]);
}
EDIT
or you can try
pDialog.setSecondaryProgress((progress[0] + 100 * id_treated_file)/number_of_files);
I have been trying to download videos from a url, I have implemented my downloading method in the doInBackground() of asynctask, but the doInBackground method is taking a lot of time to get called(5-10 mins), I am using another asyntask to download image in the activity from which I am directed to download video activity and its working fine. My onPreExecute method is being called on time, but after that doInBackground takes almost 5-7 minutes to start. I will be really grateful for any help provided.
Here is mycode
btnDownloadLQ.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View arg0)
{
try
{
new DownloadVideoTask().execute(videoURL);
}
catch(Exception e)
{
Log.e("Vidit_TAG","I got an error",e);
}
}
});
private class DownloadVideoTask extends AsyncTask<String, String, String>
{
#SuppressWarnings("deprecation")
#Override
protected void onPreExecute() {
super.onPreExecute();
showDialog(DIALOG_DOWNLOAD_PROGRESS);
}
protected String doInBackground(String... urls)
{
int i=0;
try
{
URL url = new URL (urls[0]);
InputStream input = url.openStream();
try {
//The sdcard directory e.g. '/sdcard' can be used directly, or
//more safely abstracted with getExternalStorageDirectory()
String root = Environment.getExternalStorageDirectory().toString();
File storagePath = new File(root + "/vidit");
storagePath.mkdirs();
OutputStream output = new FileOutputStream (new File(storagePath,title+".mp4"));
try
{
byte[] buffer = new byte[1024];
int bytesRead = 0;
while ((bytesRead = input.read(buffer, 0, buffer.length)) >= 0)
{
output.write(buffer, 0, bytesRead);
}
}
catch(Exception e)
{
Log.e("Vidit_TAG","I got an error",e);
}
finally
{
output.close();
}
}
catch(Exception e)
{
Log.e("Vidit_TAG","I got an error",e);
}
finally
{
input.close();
//tvTitle.setText("Completed");
}
}
catch(Exception e)
{
Log.e("Vidit_TAG","I got an error",e);
}
return null;
}
#SuppressWarnings("deprecation")
#Override
protected void onPostExecute(String unused)
{
dismissDialog(DIALOG_DOWNLOAD_PROGRESS);
alertbox(title);
}
}
make sure no other asyncTasks are running , by cancelling them if needed.
on most android versions , asyncTask runs on a single background thread , and should only run small tasks .
in case the task might take too long (or there are multiple tasks) , consider cancelling them or use an alternative approach (like using executeOnExecutor as described on the API ) .
Late Answer but surely helps
If you are using min API level >=11 try this
//new YourAsyncTask().execute(); -- replace this with following line
new YourAsyncTask().executeOnExecutor(AsyncTask.THREAD_POOL_EXECUTOR); //use this
I'm facing the same issue in spite of it didnot happen every time.
You could use the tradtional Thread for an alternative and handle the UI changes yourself