Configuring OpenCl over Android Platform - android

How to configure OpenCL environment for android platform either in windows or linux using any IDE? I want to make use of GPU using OpenCL for smartphone.

Android does not have official support for OpenCL and Google is openly hostile towards it, going to far as to remove unofficial drivers http://www.anandtech.com/show/7191/android-43-update-for-nexus-10-and-4-removes-unofficial-opencl-drivers . Even if your hardware still has OpenCL drivers you cannot distribute the app in Google Play, so it's practically useless.
For Android you are better off using Google's Renderscript (the reason why they hate OpenCL, they want their solution to be used) http://developer.android.com/guide/topics/renderscript/compute.html
You can write certain algorithms easily using Renderscript. It's basically like OpenCL but it has no concept of local memory and accessing thread id is not supported. But for things like simple image processing or particle simulation it's perfect.
If you must use OpenCL for some reason and your target hardware supports it just use adb pull to get the libOpenCL.so out of the phone, copy it to the ndk lib directory, and also place OpenCL include headers to the include path and you're good to go.

Basically, to develop OpenCL program/applications for Android, the followings are what you need:
Android SDK, Android NDK
Cygwin (if under windows)
OpenCL header file (could be downloaded from Khronos website)
OpenCL lib file. For different chip vendor, this library is located under different path. See here for details.
Develop OpenCL program in C/C++. compile with ndk-build to a shared library.
Develop your application using Android Studio. Use JNI to call your OpenCL-related functions from the native shared library.

Related

Difference between SDK and NDK in android

Since 2 Years I am working as Android Application Developer. I generally use android SDK for all the Android Apps Development. Now I have a project which is an Android App in which I have to use SDK as well as NDK for App development (As per Client requirement).
But as I don't have any experience with NDK I don't know what is it. In some Blogs I have read that NDK development is based on c++.
Is it true that to work with NDK one must have the complete knowledge of c++ ?
Please Help !!
Use of NDK means you have to write portion of code in C/C++ just to achieve the speed. If it is client requirement then you have no option. But keep in mind that you should use NDK only when you feel you need better performance. And of course you must have some understanding of c/c++ to use NDK.
NDK
NDK is a set of tools to compile C code to shared lib,
which you could use in your app - and that's all.
Enables legacy code re-use between iOS and Android platforms
Good for implementing CPU intensive operations that don't
allocate much memory like signal processing, physics simulations.
SDK
SDK is the main development kit for Android apps - it contains tools for Java and resources (png, xml) compiling, packaging to apk file, installing, running and debugging them on a device, an emulator, documentation, etc.
Java has superior memory management model Superior threading model Better exception handling model Rich set of libraries Superior support for unicode characters.

Difference Between opencv and Android opencv

I have been wondering if it is possible to use all the functions of opencv in android opencv. I am planning to do my PG project in android Open CV. Because i am familiar with android but not opencv. Is it possible to implement all the functions used in opencv (windows) to Android opencv?
Unfortunately, Java API doesn't provide access to all the functions as in the case of C++ API. First, I will discuss what all the toolkits that are needed for doing so and then how can we use the native(C / C++) in Android.
Toolkits Needed
To develop Android apps using OpenCV Library, we need the following tools (all of these are either Open Source or free software, or both) -
Eclipse with ADT Bundle (You can choose any other IDE like Android Studio)
OpenCV4Android (although, you can compile from source code, it is recommended for novice users to download the binaries.)
CygWin (Only for Windows, not needed on Linux or Mac)
Java JDK (JRE would not be sufficient)
Android Native Development Toolkit (NDK) (needed to run native C/C++ code)
You will need to set environment variables on your OS for the tools to correctly configure.
Alternatively, nVidia also provides a suite of developing tools — TADP. The advantage of TADP over the piece-by-piece method is that you don’t need to follow the often perplexing task of setting up the development environment. The default installation will download a lot of superfluous packages that are not needed (The download size can be greater than 2GB and on slow internet connections, it can turn into a prolonged activity.), rather select the packages manually at the time of download (A dialog box will appear, asking you to select either Complete, Custom or Manually.)
Using C/C++ code in Android
You can get access to native C/ C++ functionality in Android by
Here is the official OpenCV tutorial on setting up .
Also, Check out the Mixed Processing Sample in the Samples folder of Android4OpenCV folder. This example shows how you can pass an image and its grayscale equivalent to a native function and detect features on the image using FAST features detection.
Useful books and tutorials
There is not much study material right now, but I guess these 2 source are the best -
Android Application Programming with OpenCV by Packt
Publishing.
Sample programs in the OpenCV4Android folder.
Yes it is definitely possible to use all funtions in OpneCV on Android. But you have to note that OpenCV4Android includes 2 parts: the Java part and the native part.
In fact the Java part provides most of the functions of the OpenCV library. If you would like to have access to more functionalities and faster speed, then just go for native development. The .so library in the OpenCV SDK pack provides all native functions. In fact if you are familiar with native development, you could even directly use the OpenCV c++ library, just like how people use FFMPEG on android.

Can a shared library (.so) file built for linux be included/linked and used in an Android application?

I am working on a project in which I need to include NGSpice simulation library in an Android application and of course be able to use it.
I tried including the NGSpice windows DLL in my android application using SWIG and Android NDK, but it turned out that it is not even possible, so now I started to think about building NGSpice as a shared library for linux.
And now my question is, can I use the linux shared library for NGSpice as it is in my Android application, or does it need to built differently somehow to work on my Android application.
Thanks.
No. Android typically has two key differences from a traditional linux:
1) It uses the Bionic C library and dynamic linker, instead of a more traditional set such as glibc.
2) Android is typically run on an ARM or 32-bit x86 processor (or in rare cases MIPS), while your desktop Linux library might be either 64-bit or 32-bit x86 code.
If you build a .so compatible with the architecture of the machine and with bionic's system library functions and dynamic linker, then it should be workable.
Alternatively, if you have something for a compatible architecture but the wrong libc, it may be possible to write your own loader to get it into memory in working form on a secured device, or on a rooted device it is possible to run a more traditional linux userspace (typically Debian derived) in a chroot. But neither of these would be easy to integrate into an Android application - for the latter you'd almost definitely have to pass work over via interprocess communication, and that might prove easier in the former case as well.
Your only really endorsed solution is to rebuild the library from source, using either the ndk build system, or an ndk-generated "stand alone toolchain" and the library's current build system.

Android-Ndk vs Cross-Compile? Both work, but what was the need of Android NDK then?

I can cross-compile any C/C++ application, statically link it Linux libraries and run it on Android. What was the need of an Android-ndk then? Android-ndk limits us to bionic which has a small subset of gnu libc. Isn't it a better idea to straightaway cross-compile applications and run them through Android shell? Is there any limitation to cross-compiling that I can't see? This URL : Can Linux apps be run in Android? answers my question to some extent but eventually leaves me confused and without clarity.
I think this is enough for Android-NDK
The Android NDK is a companion tool to the Android SDK that lets you build performance-critical portions of your apps in native code. It provides headers and libraries that allow you to build activities, handle user input, use hardware sensors, access application resources, and more, when programming in C or C++. If you write native code, your applications are still packaged into an .apk file and they still run inside of a virtual machine on the device. The fundamental Android application model does not change.
The NDK provides:
A set of tools and build files used to generate native code libraries
from C and C++ sources
A way to embed the corresponding native libraries into an application
package file (.apk) that can be deployed on Android devices
A set of native system headers and libraries that will be supported
in all future versions of the Android platform, starting from Android
1.5. Applications that use native activities must be run on Android 2.3 or later.
This thing you can not find in other cross-compilation with arm toolchain..
As mentioned in the link http://developer.android.com/sdk/ndk/index.html NDK is a companion for App development folk to create performance sensitive native code. NDK exposes some of the native implementation of Android which could not be found in the general Linux environments. Some of them include the Android/Bitmap, Android/nativeWindow etc. Using these Android natives applcation can speed up CPU intensive processes like some compression or decompression of images.
Even though the externally cross-compiled executables may run in the Android there no guarantee that versions of the standard library implementaions are the same. NDK provides a easier and Android compatible toolchain and other resources, using which is much easier to application developers than having to find a compatible cross-compiler for their usecase.

can native only code run on android as standalone application

We want to migrate a huge complex native program to Android system ,running it as a background service accepting command sent from Java Program using JNI along with IPC. However, the Android NDK state following words:
Please note that the NDK does not enable you to develop native-only applications. Android's primary runtime remains the Dalvik virtual machine.
Does that mean we have no way to run an standalone native-only application on Android as a background service? The native code can only exist in the form of library that will be loaded to the virtual machine through JNI?
The NDK itself is only for creating libraries, though if you do some web searching you will find that there are at least two sets of wrapper scripts or instructions for (ab)using its toolchain to make standalone executables linked against android's bionic libc (something you would not get from a non-android arm toolchain).
The google folks do not encourage people to do this. Unfortunately, their vision of android only includes java applications, with optional native libraries in support - it does not include any "stable" means of installing or launching a native executable, in the sense that they warn the methods you might be able to use today may not continue to work in new versions. This is really too bad, as it means giving up a lot of the general-purpose-computer potential of the device.
Well, it can be done. But to be honest i've never tried it using the NDK, but i've managed to create native applications using the toolchains provided with the android source code.
Your phone (incase your talking about phones) should be rooted.

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