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I need send information between Android and IOS through WIFI.
Exist any way to do this?
Thanks.
Yes. Just use a simple TCP Socket connection.
On Android, use the Socket class, on iOS use a method like explained here.
If you want, you can use UPnP (Universal Plug and Play) for an easy connection. In UPnP architecture standard, you can create for example, an UPnP Server in the Android, and UPnP client in IOS.
Here you have the Android implementation: UPnP in Android
Here you have the IOS implementation: UPnP in IOS
here: UPnP Android server
you can find a server UPnP android sample. In the cling-distribution-2.0-alpha3 file. In the folder \demo\android\light\src
And you can play with that using the desktop client: cling-mediarenderer-2.0-alpha3-standalone
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This is a fairly broad question. Im looking to create a voice messaging app for android as an after work project. Does anyone know of any specific apis that might help in this endeavor? Ive been looking at the google cloud messaging service but that seems more for update notifications. Ive also taken a look at the volley library but that doesnt support large data transfers. If someone could point me in the right direction that would be awesome. Thanks!
For short messages, I guess you'll be fine sending common http requests. I'd try with ASIHttpRequest, which features asynchronous get/post request, progress bar for large request, ...
Best of lucks.
EDIT
My bad, ASIHttpRequest is iOS exclusive. You can try android-async-http instead.
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I am trying to develop a simple Video Chat app, but I don't know how to Start.
I know there are a couple of ways to do this: WebRTC, Adobe Flex.
But WebRTC is only for p2p and the Adobe Products are expensive.
Do you know better ways to develop a Video Chat? The best would be a small tutorial.
I'm a developer with the easyRTC project. It is WebRTC based (thus no IOS), but it's also easy for most people with a little JavaScript experience to get working.
Opensource Homepage
Live Demo site
Support forum
Video of Windows 7 install
Video of cross-platform install
Currently it's still early-days, so OS and browser support is currently limited. WebRTC is supported by Chrome and Firefox beta on Windows, Linux, Android.
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I have just implemented the SDK samples for GCM client and server side. I implemented it with no problems using NetBeans(Glass Fish) as my server side and Eclipse as my client (Android). I now want to explore the use of Google App Engine as my server side. I downloaded the sample from the SDK but cant get it to compile and run....Is there any tutorial regarding this like the regular server-client GCM?
Thanks in advance!
You might want to take a lot at this Using App Engine for Java which is part of Google's GCM docs. Here is another blog post about a GAE based GCM server: http://www.andro.lt/2012/11/google-cloud-messaging-for-android.html
If you want to use Google Cloud Messaging in your Android application, you can use this free, open-source project:
gcm4public.appspot.com
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I'm developing Sip Client for Android. And I need this library to complete my project. there is an open source code using this library but i can't find it anywhere
A well-known open-source Android SIP client CSipSimple relies on PJSIP which has a dual, GPL + probably commercial, license.
As of Android 2.3 I believe, there is android.net.sip included in the SDK.
jain sip works on android 1.6 but i cannot implement it in android 2.3 and above.
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I am developing a chat application over android and i need an xmpp chat client that works with openfire...
Can anyone suggest me in this?
It's worth taking a look at the asmack library. It's a fork from Ignite Realtime's desktop XMPP client library, Smack, that works on Android (Ignite Realtime developed Openfire). It's generally the most commonly used Android XMPP library as far as I'm aware.
If you're not looking to extend XMPP in any way (it sounds like you just need simple chat) then any Android-compatible library will work with an Openfire server in the same way, that's part of the beauty of XMPP being a protocol.
If you were going to develop desktop clients and/or extend the server in some way, then I would suggest asmack even more strongly as it would cut down on the amount you would have to relearn.
For documentation and more background info, I would suggest having a look at the original Smack website. A lot of the code in asmack is the same as Smack and the Smack javadocs are quite detailed.
here http://florentgarin.developpez.com/tutoriel/android/client-xmpp/
Source
http://florentgarin.ftp-developpez.com/android/ClientJabber.zip