why screenshots have low quality? - android

I'm taking screenshot of my Layout with this code:
View u = findViewById(R.id.mainL);
u.setDrawingCacheEnabled(true);
LinearLayout z = (LinearLayout) findViewById(R.id.mainL);
int totalHeight = z.getHeight();
int totalWidth = z.getWidth();
u.layout(0, 0, totalWidth, totalHeight);
u.buildDrawingCache(true);
Bitmap b = Bitmap.createBitmap(u.getDrawingCache());
u.setDrawingCacheEnabled(false);
obviously I'm not doing anything on quality but the result bitmap (that is a jpeg image) has a very bad quality.
what am I doing wrong?
I thing I should change it to a PNG Image somehow for better quality but I don't know how.
thanks.
Edit:
for those who ask where am I saving the bitmap I have to say that I'm not saving it at all. I just share it with this code:
String pathofBmp = MediaStore.Images.Media.insertImage(getContentResolver(), b , "title", null);
Uri bmpUri = Uri.parse(pathofBmp);
Intent shareIntent = new Intent(Intent.ACTION_SEND);
shareIntent.setType("image/jpeg");
shareIntent.putExtra(Intent.EXTRA_STREAM, bmpUri);
shareIntent.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
startActivity(Intent.createChooser(shareIntent, "Share"));

I have to say that I'm not saving it at all
Yes, you are. Otherwise, you would not have pathofBmp. Now, in your case, you are delegating everything about saving the bitmap to the MediaStore. I have never used insertImage() and I have no idea what it does in terms of file formats, quality percentage, etc.
If you want more control over saving the image, use compress() on Bitmap to write it to a file yourself.

please try this:
View v = view.getRootView();
v.setDrawingCacheEnabled(true);
Bitmap b = v.getDrawingCache();
String extr = Environment.getExternalStorageDirectory().toString();
File myPath = new File(extr, getString(R.string.free_tiket)+".jpg");
FileOutputStream fos = null;
try {
fos = new FileOutputStream(myPath);
b.compress(Bitmap.CompressFormat.JPEG, 100, fos);
fos.flush();
fos.close();
MediaStore.Images.Media.insertImage(getContentResolver(), b, "Screen", "screen");
} catch (FileNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (Exception e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
I think problem is compress 100 is fix your problem.
reference

Related

Problems saving and retrieving images

Ok i'm completely editing this post... I have made it so that I can save the file path to my data base. this works and is saved as /storage/emulated/0/1508blah blah.jpg . Now i cannot get my code to read this item back into a picture.
imagePhoto = (ImageView)findViewById(R.id.detail_recipe_image);
Toast.makeText(this, recipe.image, Toast.LENGTH_SHORT).show();
Bitmap bmp = BitmapFactory.decodeFile(String.valueOf(recipe.image));
imagePhoto.setImageBitmap(bmp);
am I missing something here? cause the Toast Is reading the recipe.image just fine and is displaying the path. why Is the rest not displaying the image?
Storage Code
private void onCaptureImageResult(Intent data) {
Bitmap thumbnail = (Bitmap) data.getExtras().get("data");
ByteArrayOutputStream bytes = new ByteArrayOutputStream();
thumbnail.compress(Bitmap.CompressFormat.JPEG, 90, bytes);
File destination = new File(Environment.getExternalStorageDirectory(),
System.currentTimeMillis() + ".jpg");
String picturePath = destination.toString();
FileOutputStream fo;
try {
destination.createNewFile();
fo = new FileOutputStream(destination);
fo.write(bytes.toByteArray());
fo.close();
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
textImagePath.setText(picturePath.toString());
ImageView img = (ImageView)findViewById(R.id.addphotoview);
img.setImageBitmap(thumbnail);
}
Adding in the files paths seem to be the best solution to the problem i am having so that you #ModularSynth for your help with this. Always making sure all the info is your code to make the file paths work helps.

How can I save my bitmap correctly for second time?

I want to save my bitmap to cache directory.
I use this code:
try {
File file_d = new File(dir+"screenshot.jpg");
#SuppressWarnings("unused")
boolean deleted = file_d.delete();
} catch (Exception e) {
// TODO: handle exception
}
imagePath = new File(dir+"screenshot.jpg");
FileOutputStream fos;
try {
fos = new FileOutputStream(imagePath);
bitmap.compress(CompressFormat.JPEG, 100, fos);
fos.flush();
fos.close();
} catch (FileNotFoundException e) {
Log.e("GREC", e.getMessage(), e);
} catch (IOException e) {
Log.e("GREC", e.getMessage(), e);
}
}
it s working fine. But if I want to save different img to same path, something goes wrong. I mean it is saved to same path but I see it old image, but when I click the image I can see the correct image which I saved second time.
Maybe its come from cache but I do not want to see old image because when I want to share that image with whatsapp old image seen , if i send the image it seems correct.
I want to share saved image on whatsapp like this code:
Intent shareIntent = new Intent();
shareIntent.setAction(Intent.ACTION_SEND);
shareIntent.putExtra(Intent.EXTRA_STREAM, Uri.fromFile(imagePath));
shareIntent.setType("image/jpeg");
startActivityForResult(Intent.createChooser(shareIntent, getResources().getText(R.string.title_share)),whtsapp_result);
How can I fix it?
thanks in advance.
Finally I solved my problem like this:
Intent shareIntent = new Intent();
shareIntent.setAction(Intent.ACTION_SEND);
shareIntent.putExtra(Intent.EXTRA_STREAM, getImageUri(context,bitmap_));
shareIntent.setType("image/jpeg");
startActivityForResult(Intent.createChooser(shareIntent, getResources().getText(R.string.title_share)),whtsapp_result);
v
public Uri getImageUri(Context inContext, Bitmap inImage) {
ByteArrayOutputStream bytes = new ByteArrayOutputStream();
inImage.compress(Bitmap.CompressFormat.JPEG, 100, bytes);
String path = Images.Media.insertImage(inContext.getContentResolver(), inImage, "TitleC1", null);
return Uri.parse(path);
}
This is just a guess, but since you save a new image (with the old name, or another, that’s not relevant) you should fire a media scan to that path so that the media provider is updated with new content.
See here:
MediaScannerConnection.scanFile(context, new String[]{imagePath}, null, null);
Or even better, wait for the scan to be completed:
MediaScannerConnection.scanFile(context, new String[]{imagePath}, null, new OnScanCompletedListener() {
#Override
void onScanCompleted(String path, Uri uri) {
// Send your intent now.
}
});
In any case this should be called after the new file is saved. As I said, I have not tested and this is just a random guess.

take screenshot from layout and share via android

I use below code to take screen shot from my layout and share it via android intent but the captured screen shot in the selected app is not showing any thing.
#Override
public void onClick(View view) {
shareBitmap(this,takeScreenshot());
}
public Bitmap takeScreenshot() {
try{
View rootView = getWindow().getDecorView().findViewById(R.id.lyt_main_report_activity);
rootView.setDrawingCacheEnabled(true);
return rootView.getDrawingCache();
}catch (Exception ex){
ex.printStackTrace();
}
return null;
}
public static void shareBitmap(Context context, Bitmap bitmap){
//save to sd card
try {
File cachePath = new File(context.getCacheDir(), "images");
cachePath.mkdirs(); // don't forget to make the directory
FileOutputStream stream = new FileOutputStream(cachePath + "/image.png"); // overwrites this image every time
bitmap.compress(Bitmap.CompressFormat.PNG, 100, stream);
stream.close();
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
try{
//start share activity
File imagePath = new File(context.getCacheDir(), "images");
File newFile = new File(imagePath, "image.png");
Uri contentUri = Uri.fromFile(newFile); //FileProvider.getUriForFile(context, "com.persianswitch.apmb.app.fileprovider", newFile);
if (contentUri != null) {
Intent shareIntent = new Intent();
shareIntent.setAction(Intent.ACTION_SEND);
//shareIntent.addFlags(Intent.FLAG_GRANT_READ_URI_PERMISSION); // temp permission for receiving app to read this file
// shareIntent.setDataAndType(contentUri, context. getContentResolver().getType(contentUri));
shareIntent.putExtra(Intent.EXTRA_STREAM, contentUri);
shareIntent.setType("image/*");
context.startActivity(Intent.createChooser(shareIntent, context.getResources().getString(R.string.share_using)));
}
}catch (Exception ex){
ex.printStackTrace();
}
}
Please use this code this is tested code :
public static void takeScreenshot(Context context, View view) {
String path = Environment.getExternalStorageDirectory().toString() +
"/" + "test.png";
View v = view.findViewById(android.R.id.content).getRootView();
v.setDrawingCacheEnabled(true);
v.setDrawingCacheEnabled(true);
Bitmap bitmap = Bitmap.createBitmap(v.getDrawingCache());
v.setDrawingCacheEnabled(false);
OutputStream out = null;
File imageFile = new File(path);
try {
out = new FileOutputStream(imageFile);
// choose JPEG format
bitmap.compress(Bitmap.CompressFormat.JPEG, 90, out);
out.flush();
} catch (FileNotFoundException e) {
// manage exception
} catch (IOException e) {
// manage exception
} finally {
try {
if (out != null) {
out.close();
}
} catch (Exception exc) {}
}
// onPauseVideo();
Intent share = new Intent(Intent.ACTION_SEND);
share.putExtra(Intent.EXTRA_STREAM, Uri.fromFile(imageFile));
share.setType("image/png");
((Activity) context).startActivityForResult(
Intent.createChooser(share, "Share Drawing"), 111);
}
Since DrawingCache() deprecated above 28 so using Canvas will sort the issues for many. below answer can be used for share Screenshot including text without requesting for permissions.
To take the Screenshot
private Bitmap takeScreenShot(View view) {
Bitmap bitmap = Bitmap.createBitmap(view.getWidth(), view.getHeight(), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
view.draw(canvas);
return bitmap;
}
To share the Screenshot
private void shareContent(Bitmap bitmap) {
String bitmapPath = MediaStore.Images.Media.insertImage(
binding.getRoot().getContext().getContentResolver(), bitmap, "title", "");
Uri uri = Uri.parse(bitmapPath);
Intent shareIntent = new Intent(Intent.ACTION_SEND);
shareIntent.setType("image/*");
shareIntent.putExtra(Intent.EXTRA_SUBJECT, "App");
shareIntent.putExtra(Intent.EXTRA_TEXT, "Currently a new version of KiKi app is available.");
shareIntent.putExtra(Intent.EXTRA_STREAM, uri);
binding.getRoot().getContext().startActivity(Intent.createChooser(shareIntent, "Share"));
}
if nothing happens it means your Bitmap is null kindly check that. or you could also fall on View.buildDrawingCache(); which will draw the View to Bitmap and then call your View.getDrawingCache();
also When hardware acceleration is turned on, enabling the drawing cache has no effect on rendering because the system uses a different mechanism for acceleration which ignores the flag. If you want to use a Bitmap for the view, even when hardware acceleration is enabled, see setLayerType(int, android.graphics.Paint) for information on how to enable software and hardware layers.
the quote was taken from the documented page
hope it helps
Tipp:The checked answer works when your device has external storage. On the Samsung 6 for example, it doesnt. Therefore you need to work with fileprovider.
Just incase somebody fell into this trap like me. The problem is that you are putting the name of the image twice.
FileOutputStream stream = new FileOutputStream(cachePath + "/image.png");
and than again.
File newFile = new File(imagePath, "image.png");
Change The seconed one to
File newFile = new File(imagePath);
Otherwise the contentUri give you the bitmap of your screenshot. I hope this helps someone. Took me 3 hours to figure it out :)

How to properly dispose of image bitmap after emailing a screenshot?

New to android. I'm taking a screen shot of my activity, and emailing it out. Here's my process:
public void emailScreenShot() {
//get bitmap of activity
View v = DeSlip.this.getWindow().getDecorView();
Bitmap bitmap = Bitmap.createBitmap(v.getWidth(),
v.getHeight(), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
v.draw(canvas);
//save bitmap externally
String path = Environment.getExternalStorageDirectory().toString();
File file = new File(path, AName + "vs" + BName+ ".JPEG");
Uri pngUri = Uri.fromFile(file);
FileOutputStream fos;
//compress
try {
fos = new FileOutputStream(file);
bitmap.compress(Bitmap.CompressFormat.JPEG, 100, fos);
fos.flush();
fos.close();
} catch (FileNotFoundException e) {
Log.e("BoutSlip", e.getMessage(), e);
} catch (IOException e) {
Log.e("BoutSlip", e.getMessage(), e);
}
//email intent
Intent emailIntent = new Intent(android.content.Intent.ACTION_SEND);
emailIntent.setType("image/png");
emailIntent.putExtra(android.content.Intent.EXTRA_STREAM, pngUri);
startActivity(Intent.createChooser(emailIntent, "Send image using:"));
}
This works well, and gets my stuff out into the internet. My question is regarding using the external storage (I have permission in manifest). Is there some process I should be doing in order to remove or delete this bitmap after I have finished using it before I close? Or will the android memory management automatically take care of that with other stack items?
My gut says no, however you do want the bitmap around long enough to email (but I wasn't seeing it on the gallery app, so I know it's not available there).

Resaving combined Bitmaps

I am trying to open a bitmap that has already been stored in SdCard as follows:
String imageFilePath= "/sdcard/SoftCopy/"+mybitmap.png;
BitmapFactory.Options bmpFactoryOptions = new BitmapFactory.Options();
Bitmap loadedWork= BitmapFactory.decodeFile(imageFilePath, bmpFactoryOptions);
I have a second Bitmap named currentWork. This bitmap is actually the current drawing that has been done. I have combined two bitmaps as follows:
Canvas c = new Canvas(loadedWork);
c.drawBitmap(currentWork, 0, 0, null); //so that currentWork get drawn on loadedWork
Now i am saving the combined bitmap (now in loadedWork) to file as follows:
try {
final FileOutputStream out = new FileOutputStream(new File("/sdcard/SoftCopy" + "/mybitmap.png"));
loadedWork.compress(Bitmap.CompressFormat.PNG, 90, out);
out.flush();
out.close();
return true;
}
catch (FileNotFoundException e)
{
e.printStackTrace();
}
catch (IOException e)
{
e.printStackTrace();
}
THE problem is that the combined bitmap(loadedWork) gets saved as png file for 1st time and i am able to load it, however WHEN I AGAIN TRY TO SAVE AFTER MAKING SOME MODIFICATIOns, then the application crashes. Can someone tell me how can I be able to resave the combined bitmap.

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