I am trying to develop a simple Android application (running on nexus 10) that will connect to a PrimeSense camera. From my research it seems that Openni is the way to go; however, I'm having a hard time figuring out what I need. When I download the Openni software and install it I get a whole bunch of different files but I'm unable to find a simple explanation of how to do a simple 'hello world' type application:
What openni jars do I need and where can I find them?
How do I configure my Eclipse/Android Studio project to include these jars.
Are there any other files that I need besides those jars: drivers..?
I just started Android dev and I've never used PrimeSense nor any other 3D scanning cameras so maybe I'm just missing something obvious?
Could someone point me in the right direction? I haven't been able to find anything on the Openni website that would help.
Thanks in advance.
The following is a simple tutorial on how to proceed. It's straightforward
http://www.hirotakaster.com/weblog/openframeworks-8-1-and-openni-2-2-on-android-tutorial/
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i'm newbie in Android Developing. I need use some video library to decompose my video. I have chose FFMPEG, and faced with a question - how integrate ffmpeg to my application and how to use it? I have Android Studio on Windows.
The main problem is this:
FFMPEG is a binary, and there are no nice, user-friendly libraries that mimick it's behaviour out there...
One attempt is this: https://github.com/RkShaRkz/android-ffmpeg (the avatar gives me away)
Another one is this: https://sourceforge.net/projects/ffmpeg4android/files/20121012/
Alot of "solutions" revolve around either
1) launching the FFMPEG binary (process) and piping commands to it.
2) calling into FFMPEG libraries
But noone has yet made a nice FFMPEG-alike SDK library which lets you use everything it offers programatically in Java nor Android.
This was too long for a comment so thats why i posted it as an answer, i hope this doesn't get downvoted to oblivion for not providing a concrete answer/solution to your question.
i resolved it please follow this...
firstly go in File--->New-->Import module--> than Select FFMPEG Folder from your Computer.
after that it will be added in same hierarchy of your Project,
after again go into the File-->Project Structure-->app--> dependencies--> click on plus icon -->select 3).Module Dependencies Now in your list its been shown your Library select it
this solution is working for me
if not solved than please tell me i can help you if possible
Im using an macbook pro in school and my win stationary at home.
In other programming i have usually just used dropbox as save place,and made sure to sync before opening.
Tried the same with eclipse on android programming but got a real hassle with errors all over. Now i have moved over to Android studio, can anyone suggest how to best handle this?
I mean theres got to be a correct project sharing way?
what do bigger companies do on large projects?
you should use git for that.
create your repository on github or bibucket or your own server and easily share your work.
I have installed qt for android on my windows system,now I want to run a program with osg(openscenegraph) on android device via qt,Please tell me step by step procedure as I have searched almost all links for above problem but there is no support available.
Please if anyone know answer me soon.I really need help regarding this.
Thanks and Regards
Siddharth Agarwal
I have download a set of android source code, which has folders such as "bionic, bootable, build, dalvik, development, frameworks, hadware, packages, prebuilt" and so on. When I browse the whole code, wonder how "import android.preference.PreferenceActivity;" works in Settings.java(D:\android-srce\Google-source\packages\apps\Settings\src\com\android\settings\Settings.java). I guess there is a android.jar file somewhere after compilation. But how does Settings.java import PreferenceActivity correctly?? I'm a beginner in Android, please help me.
Sounds like you have downloaded the source code to the Android OS. If you want to build your own ROMS then you need to study about building the OS for a particular hardware platform. This is not trivial.
If you want to build an Android app that runs on an Android device then you want to download the SDK instead - start at Android SDK and follow your nose, buy a book, read the sample code.
There is not a lot of information how to change parts of Android. However, you can read information that is connected with the aosp tag. The first cite is source.android.com After the installation of android build system you can see video from marakana group. You'll find a lot of valuable information there.
I am having the tesseract-android-tools 1.00, please help me to use the interface TessBaseAPI.
I juss want to pass one .jpg image to an android application which is having some text as a part of image. then through this tesseract engine i want to extract those text into editable format..
please help to create this application in android...
Did you ever search in the internet for a manual? There are a lot of hints. Recently someone wrote a small tutorial.
Even it is for Ubuntu, but I think it gives you a clue how to proceed.
If not, your operating system is needed.
I tried compiling the tesseract-android-tools (tat) with Windows and Cygwin and failed. Some other succeeded. Then after I compiled the tat with the MAC OS and Terminal and succeeded, by using the NDK 5b.
So first have a closer look in the internet and then specify your question, so appropriate help can be posted.
Best wishes,
Volker
I recently used tess-two, which is a fork of tesseract android tools. Step-by-step tutorial on how to setup your development environment, and how to use the library with android, is provided at the readme section here - https://github.com/gorjanz/com-vodi-smetka.android