I am attempting to write a RemotePlaybackClient sample app, in part because the one published by Google crashes aapt.
I can get RemotePlaybackClient to support play(), and it plays back a video on a Chromecast.
However, when I call stop(), to stop playback of the video, while the Chromecast does stop playback (showing a black screen with a cast icon centered), the SessionActionCallback that I pass into the stop() call does not get called with onResult():
private void stop() {
logToTranscript(getActivity().getString(R.string.stop_requested));
SessionActionCallback stopCB=new SessionActionCallback() {
#Override
public void onResult(Bundle data, String sessionId,
MediaSessionStatus sessionStatus) {
logToTranscript(getActivity().getString(R.string.stopped));
isPlaying=false;
isPaused=false;
getActivity().supportInvalidateOptionsMenu();
endSession();
}
};
client.stop(null, stopCB);
}
The same thing happens if I try pause() -- the SessionActionCallback passed to pause() is not invoked.
The sample code published by Google shows that these callbacks should be invoked, but, again, I can't get that to compile successfully.
Does anyone know under what circumstances the SessionActionCallback would not work, while the ItemActionCallback used with play() would work?
UPDATE
I have filed issue 66996 and issue 67032, the latter of which is specifically the problem I am seeing here, as I run into this same problem with the official sample app.
I beleive all Answer reside on how you make connection.
Because in google code ,code says that client which you had made shold not leave session and should not be null.
if (!mClient.hasSession()) {
// ignore if no session
return;
}
/*********Rest of the code would be unreachable***********/
#Override
public void pause() {
if (!mClient.hasSession()) {
// ignore if no session
return;
}
if (DEBUG) {
Log.d(TAG, "pause");
}
mClient.pause(null, new SessionActionCallback() {
#Override
public void onResult(Bundle data, String sessionId, MediaSessionStatus sessionStatus) {
logStatus("pause: succeeded", sessionId, sessionStatus, null, null);
if (mCallback != null) {
mCallback.onPlaylistChanged();
}
}
#Override
public void onError(String error, int code, Bundle data) {
logError("pause: failed", error, code);
}
});
}
Related
I'm handling branch io on Android now.
It's weird. If I close my app first and click the link, the link leads me to my app and opens the page which is supposed to be shown. But If I open my app and click the home button, and click the link, the link leads me to ap.. but the page is not shown. I just could see the main page without routing by branch io.
here this is my code.
#Override
protected void onStart() {
super.onStart();
branchIO();
}
private void branchIO() {
Branch branch= Branch.getInstance();
branch.initSession(new Branch.BranchReferralInitListener(){
#Override
public void onInitFinished(JSONObject referringParams, BranchError error) {
if (error == null) {
try{
Log.d("log", referringParams.toString());
//...my routing logic...
}catch(Exception e){
Log.e("log", "branch io error",e);
}
} else {
Log.i("log", error.getMessage());
}
}
}, this.getIntent().getData(), this);
BranchIO.branchUniversalObject.generateShortUrl(this, BranchIO.linkProperties, new Branch.BranchLinkCreateListener() {
#Override
public void onLinkCreate(String url, BranchError error) {
if (error == null) {
}
}
});
}
If I close my app first, the log is this
D/log: {"$og_title":"₩230000", "~creation_source":5, "$og_description":"blah blah", "+click_timestamp":1512100123,........"}
but If I open my app first and put it in the background, the log is this
D/log: {"+clicked_branch_link":false,"+is_first_session":false}
I read many StackOverflow and GitHub pages but couldn't find the solution.
Thanks for reading!
EDIT
I forgot to use this.setIntent(intent) in onNewIntent.
so after adding this, It worked well.
#Override
public void onNewIntent(Intent intent) {
this.setIntent(intent);
}
Thanks!
Aaron from Branch.io here.
There might be a few reasons you are seeing this error. Here are a few:
You aren't initializing Branch and handling deep linking in your
Main/Splash activity.
Your Main/Splash activity does not have the
launchMode set to singleTask
You aren't overriding onNewIntent()
in your Main/Splash activity
If you are using a
CustomApplicationClass, make sure you are initializing Branch with
Branch.getAutoInstance(this);
You can find an example Main/Splash activity here.
You can also check out our testbed application which is a complete working example of the Branch Android SDK here
I am using Codenameone and ZXing to read a QRCode. When I call the Scanner, my mobile opens the QRCode reader application and I get to read the QRCode except that when android takes me back to my app it goes through init then start statuses. Which moves me back to the login form of my application instead of continuing filling the form that I was in.
Any help on what to do to stay in the same form? Is there something I'm doing wrong? Thanks in advance.
EverproX.addMessage("Before Scan\n");
CodeScanner.getInstance().scanQRCode(new ScanResult() {
public void scanCompleted(String contents, String formatName, byte[] rawBytes) {
EverproX.addMessage("Scan Completed "+contents);
}
public void scanCanceled() {
EverproX.addMessage("Scan Cancelled");
}
public void scanError(int errorCode, String message) {
EverproX.addMessage("Scan Error "+errorCode+" "+message);
}
});
EverproX can be seen as a log class.
By analyzing our log we can say that as soon as we call the CodeScanner.getInstance().scanQRCode() the application is called for 'Destroy'. Then after the scanning is done it goes again through the init and start. It never goes into the scanComplete scanCanceled or scanError Callbacks.
Is it normal that the App is destroyed upon call of CodeScanner? Many thanks.
Inside your codenameone project, you should find a class named (for example MyApp.java) based on your app's name, modify the code to read something like similar to this:
public class MyApp {
private Form current;
public void init(Object context) {
// Pro users - uncomment this code to get crash reports sent to you automatically
Display.getInstance().addEdtErrorHandler(new ActionListener() {
public void actionPerformed(ActionEvent evt) {
evt.consume();
Log.p("Exception in AppName version " + Display.getInstance().getProperty("AppVersion", "Unknown"));
Log.p("OS " + Display.getInstance().getPlatformName());
Log.p("Error " + evt.getSource());
Log.p("Current Form " + Display.getInstance().getCurrent().getName());
Log.e((Throwable) evt.getSource());
Log.sendLog();
}
});
}
public void start() {
if (current != null) {
current.show();
return;
}
new StateMachine("/theme");
}
public void stop() {
current = Display.getInstance().getCurrent();
}
public void destroy() {
current = null;
}
}
I have been able to successfully cast video to a Chromecast and have the option let the video play when disconnecting and it all works great. However, if I choose to quit the application and let the video continue playing and then try to re-join the currently playing session and try to use the RemoteMediaPlayer to control the video I am getting: "java.lang.IllegalStateException: No current media session".
Just as a background, I am saving the route id and session id on the initial connect into preferences and am able to successfully call "Cast.CastApi.joinApplication" and when in the onResult I am recreating the Media Channel and setting the setMessageReceivedCallbacks like so:
Cast.CastApi.joinApplication(mApiClient,"xxxxxxxx",persistedSessionId).setResultCallback(new ResultCallback<Cast.ApplicationConnectionResult>() {
#Override
public void onResult(Cast.ApplicationConnectionResult applicationConnectionResult) {
Status status = applicationConnectionResult.getStatus();
if (status.isSuccess()) {
mRemoteMediaPlayer = new RemoteMediaPlayer();
mRemoteMediaPlayer.setOnStatusUpdatedListener(
new RemoteMediaPlayer.OnStatusUpdatedListener() {
#Override
public void onStatusUpdated() {
Log.d("----Chromecast----", "in onStatusUpdated");
}
});
mRemoteMediaPlayer.setOnMetadataUpdatedListener(
new RemoteMediaPlayer.OnMetadataUpdatedListener() {
#Override
public void onMetadataUpdated() {
Log.d("----Chromecast----", "in onMetadataUpdated");
}
});
try {
Cast.CastApi.setMessageReceivedCallbacks(mApiClient,mRemoteMediaPlayer.getNamespace(), mRemoteMediaPlayer);
} catch (IOException e) {
Log.e("----Chromecast----", "Exception while creating media channel", e);
}
//-----------RESOLUTION START EDIT------------------
mRemoteMediaPlayer.requestStatus(mApiClient).setResultCallback(new ResultCallback<RemoteMediaPlayer.MediaChannelResult>() {
#Override
public void onResult(RemoteMediaPlayer.MediaChannelResult mediaChannelResult) {
Status stat = mediaChannelResult.getStatus();
if(stat.isSuccess()){
Log.d("----Chromecast----", "mMediaPlayer getMediaStatus success");
// Enable controls
}else{
Log.d("----Chromecast----", "mMediaPlayer getMediaStatus failure");
// Disable controls and handle failure
}
}
});
//-----------RESOLUTION END EDIT------------------
}else{
Log.d("----Chromecast----", "in status failed");
}
}
}
If I declare the RemoteMediaPlayer as static:
private static RemoteMediaPlayer mRemoteMediaPlayer;
I can join the existing session as well as control the media using commands like:
mRemoteMediaPlayer.play(mApiClient);
or
mRemoteMediaPlayer.pause(mApiClient);
But once I quit the application obviously the static object is destroyed and the app produces the aforementioned "No current media session" exception. I am definitely missing something because after I join the session and register the callback perhaps I need to start the session just like it was creating when I initially loaded the media using mRemoteMediaPlayer.load(.
Can someone please help as this is very frustrating?
The media session ID is part of the internal state of the RemoteMediaPlayer object. Whenever the receiver state changes, it sends updated state information to the sender, which then causes the internal state of the RemoteMediaPlayer object to get updated.
If you disconnect from the application, then this state inside the RemoteMediaPlayer will be cleared.
When you re-establish the connection to the (still running) receiver application, you need to call RemoteMediaPlayer.requestStatus() and wait for the OnStatusUpdatedListener.onStatusUpdated() callback. This will fetch the current media status (including the current session ID) from the receiver and update the internal state of the RemoteMediaPlayer object accordingly. Once this is done, if RemoteMediaPlayer.getMediaStatus() returns non-null, then it means that there is an active media session that you can control.
As user3408864 pointed out, requestStatus() after rejoining the session works. Here is how i managed to solve it in my case and it should work in yours.
if(MAIN_ACTIVITY.isConnected()){
if(MAIN_ACTIVITY.mRemoteMediaPlayer == null){
MAIN_ACTIVITY.setRemoteMediaPlayer();
}
MAIN_ACTIVITY.mRemoteMediaPlayer.requestStatus(MAIN_ACTIVITY.mApiClient).setResultCallback( new ResultCallback<RemoteMediaPlayer.MediaChannelResult>() {
#Override
public void onResult(RemoteMediaPlayer.MediaChannelResult mediaChannelResult) {
if(playToggle ==0){
try {
MAIN_ACTIVITY.mRemoteMediaPlayer.pause(MAIN_ACTIVITY.mApiClient);
playToggle =1;
} catch (IOException e) {
e.printStackTrace();
}
}else{
try {
MAIN_ACTIVITY.mRemoteMediaPlayer.play(MAIN_ACTIVITY.mApiClient);
playToggle =0;
} catch (IOException e) {
e.printStackTrace();
}
}
}
});
}
Ignore, MAIN_ACTIVITY, it is just a static reference to my activity since i run this piece of code from a Service. Also, setRemoteMediaPlayer() is a method where i create a new RemoteMediaPlayer() and attach the corresponding Listeners.
Hopefully this helps. Also, sorry if any mistake, it is my first post to StackOverFlow.
As in the title I've been able to connect to Google Game Services, exchange data between two devices and everything is running fine, except one thing: disconnection callbacks.
I tried to intercept both onPeersDisconnected and onP2PDisconnected without any success. The onP2PDisconnected method is being called in the device that get disconnected from Internet but not into device that is still online (so there is no way to tell the player that the other one got disconnected).
After the match is started it seems that the second device is never notified of the accidental disconnection. If the user close the game properly the onPeersLeft method is being called thought.
Is a ping between the two devices really necessary to overcome this "bug"? Am I doing something wrong?
Here is the code I use:
void startQuickGame() {
// quick-start a game with 1 randomly selected opponent
final int MIN_OPPONENTS = 1, MAX_OPPONENTS = 1;
Bundle autoMatchCriteria = RoomConfig.createAutoMatchCriteria(MIN_OPPONENTS,
MAX_OPPONENTS, 0);
RoomConfig.Builder rtmConfigBuilder = RoomConfig.builder(this);
rtmConfigBuilder.setMessageReceivedListener(this);
rtmConfigBuilder.setRoomStatusUpdateListener(this);
rtmConfigBuilder.setAutoMatchCriteria(autoMatchCriteria);
mListener.switchToScreen(R.id.screen_wait);
keepScreenOn();
resetGameVars();
getGamesClient().createRoom(rtmConfigBuilder.build());
}
And here the simple listeners:
#Override
public void onPeersDisconnected(Room room, List<String> peers) {
Log.d(TAG, "onPeersDisconnected");
updateRoom(room);
}
void updateRoom(Room room) {
Log.d(TAG, "UpdateRoom: "+room.getParticipants().size());
mParticipants = room.getParticipants();
}
#Override
public void onP2PDisconnected(String participantId) {
Log.d(TAG, "onP2PDisconnected");
}
public int getPartecipantsInRooom(){
if(mRoom != null)
return mRoom.getParticipants().size();
else
return -123456;
}
Note that calling getPartecipantsInRooom() after one of the two devices disconnects always return 2, and updateRoom never get called.
Just to be sure this might not work for you, for my applications I use this to let me know when another Participant has left the Room, and it is called immediately :
#Override
public void onPeerLeft(Room room, final List<String> participantIds) {
this.mRoomCurrent = room;
this.mRoomId = this.mRoomCurrent.getRoomId();
this.mParticipants = this.mRoomCurrent.getParticipants();
int connected = 0;
for (Participant p : room.getParticipants()) {
if(p.getStatus() == Participant.STATUS_JOINED) {
connected += 1;
}
}
final int fconnected = connected;
for (String s : listIgnoreTheseIDs) {
//checkint to see if we care anymore about this ID.. if out of game already.. nope
if(s.equals(participantIds.get(0))){
return;
}
}
Gdx.app.postRunnable(new Runnable() {
#Override
public void run() {
mGHInterface.onPeerLeft(fconnected, participantIds.size());
}
});
}
No idea why there are two items, but like you, I realized the onPeersDisconnected() isn't that reliable, but onPeerLeft() normally gets back to the other devices in under 1 second.
onPeerDisconnected() handles disconnects. So if somebody is still in the application but the network connection is lost, this is called for him.
onPeerLeft() handles participants who leave a room. This is called when somebody explizit leaves the room in the application or the application is minimized, and the room is left on the androids onStop() or onDestroy() callback.
I'm making two player game. So I use this approach
#Override
public void onPeerLeft(Room room, List<String> peersWhoLeft) {
updateRoom(room);
Toast.makeText(MyLauncherActivity.this, "Other player left the game", Toast.LENGTH_LONG).show();
quitGame();
}
I'm making an app that takes commands from User and write it in real time. What would be the Best option for me to take? Third Party software like sphinx or should I use the built in (android speech recognition)?
Secondly I want it to write in real time, like when I speak it starts writing?
You should use the built in Android Speech recognition. Specifically, you will need to operate the SpeechRecognier API so that there is no popup dialog box.
Also, do not expect SpeechRecognizer to return anything within onPartialResults(). It rarely does.
You could try to use Sphinx, but it seems other developers have difficulty getting it to run on Android. That said, sphinx will be your only option if you want your app to run without an internet connection.
Here is a snipped of code you will need to use SpeechRecognizer:
public void recognizeDirectly(Intent recognizerIntent)
{
// SpeechRecognizer requires EXTRA_CALLING_PACKAGE, so add if it's not
// here
if (!recognizerIntent.hasExtra(RecognizerIntent.EXTRA_CALLING_PACKAGE))
{
recognizerIntent.putExtra(RecognizerIntent.EXTRA_CALLING_PACKAGE,
"com.dummy");
}
SpeechRecognizer recognizer = getSpeechRecognizer();
recognizer.startListening(recognizerIntent);
}
#Override
public void onResults(Bundle results)
{
Log.d(TAG, "full results");
receiveResults(results);
}
#Override
public void onPartialResults(Bundle partialResults)
{
Log.d(TAG, "partial results");
receiveResults(partialResults);
}
/**
* common method to process any results bundle from {#link SpeechRecognizer}
*/
private void receiveResults(Bundle results)
{
if ((results != null)
&& results.containsKey(SpeechRecognizer.RESULTS_RECOGNITION))
{
List<String> heard =
results.getStringArrayList(SpeechRecognizer.RESULTS_RECOGNITION);
float[] scores =
results.getFloatArray(SpeechRecognizer.CONFIDENCE_SCORES);
receiveWhatWasHeard(heard, scores);
}
}
#Override
public void onError(int errorCode)
{
recognitionFailure(errorCode);
}
/**
* stop the speech recognizer
*/
#Override
protected void onPause()
{
if (getSpeechRecognizer() != null)
{
getSpeechRecognizer().stopListening();
getSpeechRecognizer().cancel();
getSpeechRecognizer().destroy();
}
super.onPause();
}
/**
* lazy initialize the speech recognizer
*/
private SpeechRecognizer getSpeechRecognizer()
{
if (recognizer == null)
{
recognizer = SpeechRecognizer.createSpeechRecognizer(this);
recognizer.setRecognitionListener(this);
}
return recognizer;
}
// other unused methods from RecognitionListener...
#Override
public void onReadyForSpeech(Bundle params)
{
Log.d(TAG, "ready for speech " + params);
}
#Override
public void onEndOfSpeech()
{
}
gregm is right but the main "write in real time" part of the question wasn't answered. You need to add an extra to indicate that you are interested in getting parts of the result back:
Adding the extra to the intent works for me
intent.putExtra(RecognizerIntent.EXTRA_PARTIAL_RESULTS, true);
Warning: Partial does not return only new stuff but also the previous one. So you need to implement a check for the differences by yourself...