I used the code below to get the path to download, but once formatted and installed the mac version 3.3.0rc1 of the cordova, the code does not work as it should.
function onSuccess(fileSystem) {
console.log(fileSystem.root.fullPath);
}
// request the persistent file system
window.requestFileSystem(LocalFileSystem.PERSISTENT, 0, onSuccess, null);
Before, the code returning something like:
/Users/myuser/Library/Application Support/iPhone Simulator/5.0/Applications/CF2A9018-49B9-4DE6-91FC-EA76CB435FC8/Document
Now, the code returns only:
"/"
And I can not download that way
Any change in the cordova? What code should I use to download?
I've tried several but did not succeed.
Thanks to all.
Related
So, I'm currently trying to read an Audio file I just saved on the App's directory (Android) through the cordova file-plugin, but I keep getting the same error code 5, which stands for "ENCODING_ERR".
This is how I create the file and start recording
start() {
this.filename = this.file.externalDataDirectory.replace(/file:\/\//g, '');
this.mediaobject = this.media.create(this.filename + 'audioprofile' + '.3gp');
this.mediaobject.startRecord();
}
This is how I stop recording and save the file
stop() {
this.mediaobject.stopRecord();
this.mediaobject.release();
...
And this is where I'm stuck: right after saving it, I need to have it as a String, so I'm try to read it ( alert(content) should show me that string)
stop() {
this.mediaobject.stopRecord();
this.mediaobject.release();
this.storage.get("uid").then((id) => {
try{
this.file.readAsDataURL(this.filename,'audioprofile'+'.3gp').then((filecontent)=>{
alert(filecontent);
},(err)=>{
alert(err.code);
})
} `
After some research I found out it PROBABLY means I'm not giving the right path for it, but I've tried everything, any combinations of 'filename' and 'filepath' were made, even adding the prefix removed on start().
I want to know if someone managed to read a file with this cordova plugin and if you did, please help me out.
Thanks in advance, this is my first post here \o/ (although I've always used the website, love u guys).
i had the same problem. I solved it giving this path:
this.media.create(this.file.externalDataDirectory + this.nameFile);
I dont know why but this.file.readAsDataURL cant read the file if u save it deleting /file:
Remember change the path in all your methods.
Well i managed to do this with the File-Path Plugin, it resolves the Path for your file in a way the File Plugin understands and is able to reach the file, then you just have to manipulate it the way you want.
Using Titanium on Android 4+ I want to access a jpeg file which has been taken with the camera. I need to achieve 2 objectives, namely, return the EXIF data and transfer the bytes to an API endpoint. My problem is I'm unable to access the file...
I'm using a 3rd party module to handle the file selection (Multi Image Picker) which returns a list of file locations, using the File Manager app on the emulator (GenyMotion) I can confirm the location on disk is correct. However, the following always returns false...
var file = Ti.Filesystem.getFile('/mnt/sdcard/DCIM/Camera/IMG_20140901_083735.jpg');
Ti.API.info('Do we have a file? ' (file.exists()? 'YES' : 'NO'));
The output for the above would be... Do we have a file? NO
Further reading shows Titanium has 5 predefined folder locations which can be passed into the getFile() method and one possible reason for the above code not working would be it is defaulting to the 'Resouces' folder location? That said all but one folder location is app specific, the exception being externalStorageLocation. Now my understanding of an Android device is that any image taken with the camera will be stored on the internal storage system unless an SD card is present. This is true in my case as the following lists 0 files...
var extDir = Ti.Filesystem.getExternalStorageDirectory();
var dir = Ti.Filesystem.getFile(extDir);
var dir_files = dir.getDirectoryListing();
Ti.API.info('External files... ' + dir_files.length);
The output for the above would be... External files... 0
So am I right in thinking Appcelerator have simply not included the ability to access local storage (outside of any app specific folders) within their API? Or am I missing something and there is in fact another way?
Thanks to #Bharal I was able to find a solution...
By using the Ti.Media.openPhotoGallery() method I was able to identify the correct native path for the image by inspecting the event object returned from the success callback.
The path was missing 'file://' at the beginning, I couldn't be 100% sure but I suspect this forces the getFile() method to use an absolute path and not a relative path from within the Resources folder.
To confirm, the following will return a file object...
var file = Ti.Filesystem.getFile('file://[path]');
Where [path] is the folder location as reported within the File Manager app on the device, for example '/mnt/sdcard/DCIM/Camera/IMG_20140901_083735.jpg'
Yah mon, i dunno.
Here is wat i used when i was doin pictures on my Ti app, but then i got rid of that section because i realised i didn't need to be doin pictures. Pictures mon, dey ain' what you want sometimes, yo?
Ti.Media.openPhotoGallery({ //dissall jus' open up a piccha selectin' ting. ez.
success:function(event){
var image = event.media;
if (event.mediaType==Ti.Media.MEDIA_TYPE_PHOTO){
//so image.nativePath is the path to the image.
// profileImg be jus' some Ti.UI.createImageView ting yo be puttin in yo' page.
//meyybe yo be wantin' alert(image.nativePath); here too, dat be helpin?
profileImg.image = image.nativePath;
}
},
cancel:function(){
//we cancelled out, why we doin' that?
}
});
Now that isn't going to really be helpin' you, but yo can use that to see wat the native path yo piccha be usin' be, and then be seein' if maybe what yo be puttin' in yo code be sam ting.
Jus' wrap the above as an addEventListener("click", function(){ ... } ); on sam ting in yo page, and jus' add sam element to put th' piccha in if yo be wantin' to see the piccha but i be tellin' you picchas mon, sometimes dey ain' worth time.
But meyybe yo wantin' use not an emulator for dis ting, dey can be actin' weird yo should be usin some small phone maybe? Dat way you can be findin' if yo got dem memory leeks and meyybe some memory sprouts, an memory onions too.
I am able to download an image if I specify the path directly with
file:///storage/sdcard0/
How can I save an image to my one of the folders in my app ? I tried this approach to set app path but it doesn't work for me.
This is what I am using so far and it works if you want to save and image to sdcard:
var fileName = "myImage.png";
var fileTransfer = new FileTransfer();
var uri = encodeURI("http://my.url.to.image/myImage.png");
var filePath = "file:///storage/sdcard0/uploads/myImage.png";
fileTransfer.download(
uri,
filePath,
function(entry) {
alert("download complete: " + entry.fullPath);
console.log("download complete: " + entry.fullPath);
},
function(error) {
alert("download error source/target/code:\n" + error.source +" \n||| "+error.target+" \n||| "+error.code);
console.log("download error source/target/code " + error.source+" / "+error.target+" / "+error.code);
}
);
If I use this function:
function getPhoneGapPath() {
'use strict';
var path = window.location.pathname;
var phoneGapPath = path.substring(0, path.lastIndexOf('/') + 1);
return phoneGapPath;
}
I get /android_asset/www/. How would I get the correct path to my app?
The app is using AngularJS and is not bootstrapped in onDeviceReady (developer before me made it that way and now changing it to something like this is beyond me (tried but didn't work)).
Another question I can refer to was asked here.
I also tried this, this, this and this but none worked for me. I get "" for fullPath and recently I managed to get path printed with .toURL() and it was "cdvfile://localhost/persistent". The above download code now also works if I use
filePath = "cdvfile://localhost/persistent/MyAppID/uploads/myImage.png";
but this creates folder /MyAppID/uploads in /storage/sdcard0 which is bad again. My app needs to get to images with
<img src="uploads/myImage.png" alt="myimg"/>
Another useful link is here but it offers no help as to how to write to pre-created folder of your own app.
EDIT: As far as I've learned you cannot write within your own app(read only). That's why I tried to reference images from sdcard with
<img src="file:///storage/sdcard0/Android/data/com.app.my/cache/myImage.png" alt="myimg"/>
and this works! :) Unfortunately this is hardcoded and not good since other phones might have a different persistent location.
If I try
<img src="cdvfile://localhost/persistent/Android/data/com.app.my/cache/myImage.png" alt="myimg"/>
this does not reference the picture :/ (it does download it on storage/sdcard0/Android/data/com.app.my/cache/ though)
I would use the folder alias as defined in the plugin docs here (https://github.com/apache/cordova-plugin-file/blob/master/doc/index.md). Specifically cordova.file.dataDirectory. Note that this is not, afaik, under the www of your original project, but it seems to be the preferred place to store downloads. Once saved there you can resolve that to a URL that you could use to load via AJAX, or in an img tag if you are downloading graphics.
As far as I learned you cannot write to your own app (change items inside your app - /www folder on Android).
My solution was to save images to PERSISTENT storage (sdcard usually).
You can get the path of your app's persistent storage with these steps:
function onDeviceReady() {
console.log('Device Platform: ' + device.platform); // returns 'Android' or 'iOS' for instance
window.requestFileSystem(LocalFileSystem.PERSISTENT, 0, gotFS, fail);
cacheFolderSubPath = "Android/data/com.id.myApp/cache/"; // this is app's cache folder that is removed when you delete your app! (I don't know what this path should be for iOS devices)
}
Then inside gotFS success callback
function gotFS(fileSystem) {
var nturl = fileSystem.root.toNativeURL(); // cdvfile://localhost/persistent/
window.resolveLocalFileSystemURL(nturl+cacheFolderSubPath, onResolveSuccess, onResolveFail);
}
and in onResolveSuccess
function onResolveSuccess(fileEntry){
appCachePath = fileEntry.toNativeURL()+"/"; // file:///storage/sdcard0/Android/data/com.id.myApp/cache/ in my case but some other Androids have storage/emulated/0 or something like that ...
continueCustomExecution();
}
and now in continueCustomExecution() you can run your program and do whatever it is you do ... and in this case download images into appCachePath that we got earlier. You can now successfully reference images in src tags with our appCachePath+yourImageName.
Unfortunately I still don't know how to download an image successfully on iOS. I get an error code 1 with FileTransfer plugin ... (saving to file:///var/mobile/Applications/my.app.id/Documents/). Probably should save somewhere else but this is the path I get when requesting PERSISTENT FileSystem.
Cheers
am building an app that gets new data from a server - xml and images, and saves that to the sdcard. I then use either the xml from within the app or the one on the sdcard, downloaded from the server. This works fine... the trouble is the xml references images - and ones that were installed with the app work fine.
I need to be able to use the new images, that were downloaded though.
Right now I have the images like so in the xml:
<listImage>images/breakfast/thumb_zucchiniBread.jpg</listImage>
That for images installed with the app. When I get the new xml, and want to use images on the sdcard how can I do this? I've tried using the path the images are downloaded to like so:
<detailImage>data/data/com.gmr.humana/gallery_oats.jpg</detailImage>
But it doesn't work. Have tried Android/data etc...
This needs to work on iOS also, but hoping to just get Android working first.
Get file/image from system local file storage
function getFileSystem{
window.requestFileSystem = window.requestFileSystem || window.webkitRequestFileSystem;
window.requestFileSystem(LocalFileSystem.PERSISTENT, 0, gotFS, fail);
}
function fail() {
console.log("failed to get filesystem");
}
function gotFS(fileSystem) {
console.log("got filesystem");
console.log(fileSystem.root.fullPath);
window.rootFS = fileSystem.root;
}
I have successfully downloaded a file using the phonegap download method. I am downloading the file to local storage in the Download folder on my android phone. I would like to have some kind of notification from the Download Manager that a file has been downloaded and then click on the download to view. This is what the phonegap download method lacks.
Does phonegap have access to the Android DownloadManager class?
You definitely need a plugin to access native code of android from phonegap.
Have a look at this site: https://github.com/phonegap/phonegap-plugins/tree/master/Android
It is full with plugins. One of them is called "downloader". Maybe that is what you are looking for.
The android downloader plugin works great. However if you are running on cordova 2.0 you will need to modify the code for adding a constructor. The current code is:
...
PhoneGap.addConstructor(function() {
PhoneGap.addPlugin("downloader", new Downloader());
PluginManager.addService("Downloader", "com.phonegap.plugins.downloader.Downloader");
});
Since addPlugin no longer works on cordova 2.0 you will need to remove the addConstructor method and replace it with:
window.downloader = new Downloader();
And on the exec method should look like this:
cordova.exec(win, fail, "Downloader", "downloadFile", [fileUrl, params]);
Instead of using the Phonegap object. After I did all this, the plugin worked. The entire js should look like this:
function Downloader() {}
Downloader.prototype.downloadFile = function(fileUrl, params, win, fail) {
//Make params hash optional.
if (!fail) win = params;
cordova.exec(win, fail, "Downloader", "downloadFile", [fileUrl, params]);
};
window.downloader = new Downloader();
use this plugin to access android DownloadManager
https://github.com/sgrebnov/cordova-plugin-background-download
i use it in my cordova app and it work fine.
maybe need some customization in java code to work perfect.