Android: Async Task with Thread - android

I am developing an application in which what I done is:
In onCreate() I first called a Async Task and then write a thread as:
new LoadDataBase().execute();
// New Thread call.
new Thread() {
// Running Thread.
public void run() {
int count=0;
while (count<5){
try{
Thread.sleep(500);
count++;
}catch(Throwable e){
e.printStackTrace();
}
}
Intent intent = new Intent(ActivityOne.this,ActivityTwo.class);
startActivity(intent);
finish();
}
}.start();
My Async Task Code is as follows:
private class LoadDataBase extends AsyncTask<String, Void, String>{
#Override
protected String doInBackground(String... arg0) {
// Create data base from assets folder.
DataBaseHelper dataBaseHelper = new DataBaseHelper(getApplicationContext());
try {
dataBaseHelper.createDataBase();
} catch (IOException e) {
e.printStackTrace();
}
// Closing the Data base.
dataBaseHelper.close();
return "";
}
#Override
protected void onPostExecute(String result) {}
}
But the issue is that my thread is not working properly. Means I want that the Activity one should wait for some time then activity two invoke. But it is not happing.
As I run my app, activity one is visible for fraction on second and activity two is occurs. It happens so fast that the user is not able to find that activity one is there in the app or not. But the other functionality is working fine.
Now what should I do now to hold my activity one. I don't want to implement progress dialog in Async Task because I already implemented it in XML file.
Please guide me

In onPostExecute(String result) Method, Write waiting time code using Handler...

Related

Thread runs After activity life cycle?

I have network operation inside a thread which in oncreate() based on network response I need to process the next step but the thread is running after the activity life cycle.
I called networkRequest() in oncreate() in activity
private void networkRequest() {
final String[] resp = new String[1];
Thread thread = new Thread(new Runnable() {
#Override
public void run() {
try {
resp[0] = AttemptingUploadCheckList.getJsonObj(url);
JSONObject response = new JSONObject(resp[0]);
if (response != null) {
version_code = response.getInt("version_code");
recommended_update = response.getBoolean("recommended_update");
forced_update = response.getBoolean("forced_update");
}
if (recommended_update) {
recomendUpadate();
} else if (forced_update)
onUpdateNeeded(url);
else {
Intent intent = new Intent(SplashActivity.this, LoginActivity.class);
startActivity(intent);
finish();
}
} catch (Exception e) {
e.printStackTrace();
}
}
});
thread.start();
}
Thread is not bound with the activity. It's not running with the main thread.
Android said if you want to perform any long running tasks like api call, data from database then you need to use the AsyncTask or the Service.
In your case, you can use the AsycnTask for the fetching data.
class MyAsync extends AsyncTask<Void, Void, Void>{
final String[] resp = new String[1];
JSONObject response;
#Override
protected void onPreExecute() {
super.onPreExecute();
// Show Progress Dialog
}
#Override
protected void onPostExecute(Void aVoid) {
super.onPostExecute(aVoid);
// Hide Progress Dialog
if (response != null) {
version_code = response.getInt("version_code");
recommended_update = response.getBoolean("recommended_update");
forced_update = response.getBoolean("forced_update");
}
if (recommended_update) {
recomendUpadate();
} else if (forced_update)
onUpdateNeeded(url);
else {
Intent intent = new Intent(SplashActivity.this, LoginActivity.class);
startActivity(intent);
finish();
}
}
#Override
protected Void doInBackground(Void... voids) {
try {
resp[0] = AttemptingUploadCheckList.getJsonObj(url);
response = new JSONObject(resp[0]);
} catch (Exception e) {
e.printStackTrace();
}
return null;
}
}
For executing the above AsynTask
private void networkRequest() {
new MyAsync().execute();
}
Thread does not care about Activity or any other Component's lifecycle Except the Process in which it is Running.
You need to check for state of component yourself.
I can provide some example code but i really do not understand what exactly you are trying to do .
Considering you are making a network request there. Java thread individually is hard to handle in such cases considering the fact that after response we need to move on to Main thread to update the UI. So i highly recommend you should use a Network API Library probably RetroFit .
You can check state of the Component like isFinishing() in Activity .

AsyncTask doInBackground(); executing multiple methods one by one

I'm having trouble with AsyncTask running multiple methods in doInBackground. this is my AsyncTask code:
public class FETCHDATA extends AsyncTask<Void, Void, Void> {
#Override
protected void onPreExecute() {
pdialog = new ProgressDialog(getContext());
pdialog.setTitle("Please Wait");
pdialog.setMessage("Fetching data...");
pdialog.show();
}
#Override
protected Void doInBackground(Void... voids) {
try{
method1();
method2();
method3();
method4();
method5();
method6();
method7();
}catch (Throwable e){
e.printStackTrace();
}
}
#Override
protected void onPostExecute(Void aVoid) {
if (pdialog.isShowing()){
pdialog.dismiss();
}
}
Instead running and waiting the first method is done, the doInBackground proceeds to the next method. and the ProgressDialog dismiss by one second.
Note
Every Method will get data from our API and save it on my SQLiteDatabase .
QUESTION
How can i execute my methods when the first method has finished getting and saving data before moving to the second methods.
Maybe you have to create multiples AsyncTask and whenever the first method finish, communicate it with returning a boolean instead of void instance here ---> extends AsyncTask.
This is weird.
I assume that your methodX() are asynchronous call?
In that case, you can use Thread.join() or CountDownLatch.
You are violating usage of async task. Async task is designed for doing short async operations and update the UI easily before, during and after, It is not for doing 7 network & Sqlite operations at once.
You can read more here, : https://developer.android.com/reference/android/os/AsyncTask
So you need to implement some kind of job for yourself to execute these operations at once or use some popular libraries like Retrofit.
If you insist to use async task, since an async task need to be executed from UI thread, you need to create new async task an execute it from onPostExecute every time when it is done and you of course need to pass a param(a counter or something) to doInBackground to know which method should be called.
You can put a counter with a switch case statment in the doInBackground in wich you choose the methode to execute and then in the onPostExecute call new FETCHDATA().execute() recursively
EDIT : working code ( i forgot break; after case;)
int counter = 1; // global
class Fetchdata extends AsyncTask<Void, Void, Void> {
#Override
protected void onPreExecute() {
}
#Override
protected Void doInBackground(Void... voids) {
try {
switch (counter) {
case 1:
method1();
break;
case 2:
method2();
break;
case 3:
method3();
break;
case 4:
method4();
break;
case 5:
method5();
break;
default:
cancel(true);
counter = 1;
break;
}
} catch (Throwable e) {
e.printStackTrace();
}
return null;
}
#Override
protected void onPostExecute(Void aVoid) {
counter+=1;
Log.d(TAG, "onPostExecute: "+counter);
// cancel(true);
new Fetchdata().execute();
}
}
void method1(){
try {
Thread.sleep(10000);
} catch (InterruptedException e) {
e.printStackTrace();
}
Log.d(TAG, "methode1: coucou");
}
void method2(){
try {
Thread.sleep(10000);
} catch (InterruptedException e) {
e.printStackTrace();
}
Log.d(TAG, "methode2: ");
}
void method3(){
try {
Thread.sleep(10000);
} catch (InterruptedException e) {
e.printStackTrace();
}
Log.d(TAG, "methode3: ");
}
void method4(){
try {
Thread.sleep(10000);
} catch (InterruptedException e) {
e.printStackTrace();
}
Log.d(TAG, "methode4: ");
}
void method5(){
try {
Thread.sleep(10000);
} catch (InterruptedException e) {
e.printStackTrace();
}
Log.d(TAG, "methode5: ");
}
I think the problem is that your all methods or some methods already runs on a separate thread . So whenever you call a method which already runs on separate thread doInBackground() i.e current thread will not wait for it and continue the execution.
Apart from that The way you put try-catch is not a proper way to do it . Also if you want to call several threads one after another you should go with ThreadPoolExecuter.
If you are not using a Network library To make API calls you can use RetroFit.

AsyncTask is not functioning properly when called repetedly from thread

I am making an app which sends update to web server when a songs starts playing...I do the the web server update through asynctask however some times some information gets skipped and some infos are sent repeatedly. In some case asyntask remain in running state making it not executing after that. Main thread works good.
I declared the instance like this in MainActivity
private static AsyncTask<Void, Void, Void> mTask = null;
code for Asynctask is
private class SendingData extends AsyncTask<Void,Void,Void>{
#Override
protected void onPreExecute(){
//some task
}
protected void onPostExecute(Void params){
Log.d("Tesing","After Post");
super.onPostExecute(params);
}
#Override
protected Void doInBackground(Void... arg0) {
sendPost();
return null;
}
}
My call to asynctask when a new song changes in main thread. This is a repetitive call
if(mTask.getStatus() == AsyncTask.Status.FINISHED){
// My AsyncTask is done and onPostExecute was called
Log.d("AsyncTask Status","Finished");
mTask = new SendingData();
mTask.executeOnExecutor(AsyncTask.SERIAL_EXECUTOR);
}else if(mTask.getStatus() == AsyncTask.Status.PENDING){
Log.d("AsyncTask Status","Pending");
try {
Thread.sleep(10000);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
mTask.executeOnExecutor(AsyncTask.THREAD_POOL_EXECUTOR);
}
You declared your AsyncTask as static variable. This means that your references will get mixed up, i.e. when you start a new AsyncTask, you will overwrite the previous reference with a new one.

Using of Toast with thread in android

progressDialog = ProgressDialog.show(GetResponse.this, "", "Loading...");
new Thread()
{
public void run()
{
try
{
// inside i have written code for making connection to the server using SSL connection.
}catch (Exception e)
{
progressDialog.dismiss();
exception(e.getMessage())
}.start();
}
private void exception(String msg)
{
Toast.makeText(this, msg, Toast.LENGTH_LONG).show();
this.finish();
Intent i = new Intent(getBaseContext(), LoginPage.class);
startActivity(i);
}
my LoginPage.java is previous activity.
If the connection is successfull it goes to the next activity ot doesnt give any error,
But if der is any prob with connection then i want progress bar should be stopped and go back to the LoginPage activity and also i want the error msg to be displayed.
From the above im getting some error.. Please help me out on this
Pass in and use the context from LoginPage. Also, use the 101010 button to format your code as code in your posts.
you can go up by using try catch mechanism where in your catch place your toast message and u can do it also by asynchronous task,
here simple code
private class Task_News_ArticleView extends AsyncTask<Void, Void, Void> {
private final ProgressDialog dialog = new ProgressDialog(
Bru_Sports_View.this);
// can use UI thread here
protected void onPreExecute() {
this.dialog.setMessage("Loading...");
this.dialog.setCancelable(false);
this.dialog.show();
}
#Override
protected Void doInBackground(Void... params) {
try {
//here the condition to check login details
}
} catch (Exception e) {
}
return null;
}
protected void onPostExecute(Void result) {
if (this.dialog.isShowing()) {
this.dialog.dismiss();
}
}
}
and u can also use try,catch in catch block you can place your toast message
with finsih() method

Ideal way to cancel an executing AsyncTask

I am running remote audio-file-fetching and audio file playback operations in a background thread using AsyncTask. A Cancellable progress bar is shown for the time the fetch operation runs.
I want to cancel/abort the AsyncTask run when the user cancels (decides against) the operation. What is the ideal way to handle such a case?
Just discovered that AlertDialogs's boolean cancel(...); I've been using everywhere actually does nothing. Great.
So...
public class MyTask extends AsyncTask<Void, Void, Void> {
private volatile boolean running = true;
private final ProgressDialog progressDialog;
public MyTask(Context ctx) {
progressDialog = gimmeOne(ctx);
progressDialog.setCancelable(true);
progressDialog.setOnCancelListener(new OnCancelListener() {
#Override
public void onCancel(DialogInterface dialog) {
// actually could set running = false; right here, but I'll
// stick to contract.
cancel(true);
}
});
}
#Override
protected void onPreExecute() {
progressDialog.show();
}
#Override
protected void onCancelled() {
running = false;
}
#Override
protected Void doInBackground(Void... params) {
while (running) {
// does the hard work
}
return null;
}
// ...
}
If you're doing computations:
You have to check isCancelled() periodically.
If you're doing a HTTP request:
Save the instance of your HttpGet or HttpPost somewhere (eg. a public field).
After calling cancel, call request.abort(). This will cause IOException be thrown inside your doInBackground.
In my case, I had a connector class which I used in various AsyncTasks. To keep it simple, I added a new abortAllRequests method to that class and called this method directly after calling cancel.
The thing is that AsyncTask.cancel() call only calls the onCancel function in your task. This is where you want to handle the cancel request.
Here is a small task I use to trigger an update method
private class UpdateTask extends AsyncTask<Void, Void, Void> {
private boolean running = true;
#Override
protected void onCancelled() {
running = false;
}
#Override
protected void onProgressUpdate(Void... values) {
super.onProgressUpdate(values);
onUpdate();
}
#Override
protected Void doInBackground(Void... params) {
while(running) {
publishProgress();
}
return null;
}
}
Simple: don't use an AsyncTask. AsyncTask is designed for short operations that end quickly (tens of seconds) and therefore do not need to be canceled. "Audio file playback" does not qualify. You don't even need a background thread for ordinary audio file playback.
The only way to do it is by checking the value of the isCancelled() method and stopping playback when it returns true.
This is how I write my AsyncTask
the key point is add Thread.sleep(1);
#Override protected Integer doInBackground(String... params) {
Log.d(TAG, PRE + "url:" + params[0]);
Log.d(TAG, PRE + "file name:" + params[1]);
downloadPath = params[1];
int returnCode = SUCCESS;
FileOutputStream fos = null;
try {
URL url = new URL(params[0]);
File file = new File(params[1]);
fos = new FileOutputStream(file);
long startTime = System.currentTimeMillis();
URLConnection ucon = url.openConnection();
InputStream is = ucon.getInputStream();
BufferedInputStream bis = new BufferedInputStream(is);
byte[] data = new byte[10240];
int nFinishSize = 0;
while( bis.read(data, 0, 10240) != -1){
fos.write(data, 0, 10240);
nFinishSize += 10240;
**Thread.sleep( 1 ); // this make cancel method work**
this.publishProgress(nFinishSize);
}
data = null;
Log.d(TAG, "download ready in"
+ ((System.currentTimeMillis() - startTime) / 1000)
+ " sec");
} catch (IOException e) {
Log.d(TAG, PRE + "Error: " + e);
returnCode = FAIL;
} catch (Exception e){
e.printStackTrace();
} finally{
try {
if(fos != null)
fos.close();
} catch (IOException e) {
Log.d(TAG, PRE + "Error: " + e);
e.printStackTrace();
}
}
return returnCode;
}
Our global AsyncTask class variable
LongOperation LongOperationOdeme = new LongOperation();
And KEYCODE_BACK action which interrupt AsyncTask
#Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
if (keyCode == KeyEvent.KEYCODE_BACK) {
LongOperationOdeme.cancel(true);
}
return super.onKeyDown(keyCode, event);
}
It works for me.
I don't like to force interrupt my async tasks with cancel(true) unnecessarily because they may have resources to be freed, such as closing sockets or file streams, writing data to the local database etc. On the other hand, I have faced situations in which the async task refuses to finish itself part of the time, for example sometimes when the main activity is being closed and I request the async task to finish from inside the activity's onPause() method. So it's not a matter of simply calling running = false. I have to go for a mixed solution: both call running = false, then giving the async task a few milliseconds to finish, and then call either cancel(false) or cancel(true).
if (backgroundTask != null) {
backgroundTask.requestTermination();
try {
Thread.sleep((int)(0.5 * 1000));
} catch (InterruptedException e) {
e.printStackTrace();
}
if (backgroundTask.getStatus() != AsyncTask.Status.FINISHED) {
backgroundTask.cancel(false);
}
backgroundTask = null;
}
As a side result, after doInBackground() finishes, sometimes the onCancelled() method is called, and sometimes onPostExecute(). But at least the async task termination is guaranteed.
With reference to Yanchenko's answer on 29 April '10:
Using a 'while(running)' approach is neat when your code under 'doInBackground' has to be executed multiple times during every execution of the AsyncTask. If your code under 'doInBackground' has to be executed only once per execution of the AsyncTask, wrapping all your code under 'doInBackground' in a 'while(running)' loop will not stop the background code (background thread) from running when the AsyncTask itself is cancelled, because the 'while(running)' condition will only be evaluated once all the code inside the while loop has been executed at least once. You should thus either
(a.) break up your code under 'doInBackground' into multiple 'while(running)' blocks or
(b.) perform numerous 'isCancelled' checks throughout your 'doInBackground' code, as explained under "Cancelling a task" at https://developer.android.com/reference/android/os/AsyncTask.html.
For option (a.) one can thus modify Yanchenko's answer as follows:
public class MyTask extends AsyncTask<Void, Void, Void> {
private volatile boolean running = true;
//...
#Override
protected void onCancelled() {
running = false;
}
#Override
protected Void doInBackground(Void... params) {
// does the hard work
while (running) {
// part 1 of the hard work
}
while (running) {
// part 2 of the hard work
}
// ...
while (running) {
// part x of the hard work
}
return null;
}
// ...
For option (b.) your code in 'doInBackground' will look something like this:
public class MyTask extends AsyncTask<Void, Void, Void> {
//...
#Override
protected Void doInBackground(Void... params) {
// part 1 of the hard work
// ...
if (isCancelled()) {return null;}
// part 2 of the hard work
// ...
if (isCancelled()) {return null;}
// ...
// part x of the hard work
// ...
if (isCancelled()) {return null;}
}
// ...

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