How should i proceed with game development? [closed] - android

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I have developed a few android applications. Now, I was thinking about developing some games for android. I have a few doubts, I need to be clear about. I have never created any game before. I know Java at intermediate level.
Should I consider using a game engine to develop my games?
What are benefits of using a game engine? Does it allow me to build specific type of games or any kind that I like? How long will it take to learn how to use a specific game engine?
What does game engine do for me, like does it provide me with built in collision detection? Exactly how it would be useful?
I have also heard that we can also develop games using HTML5 and the games would be cross platform. Why or why not should O consider developing games in HTML5?
Some questions might not make any sense because I have just started.

Consider posting that on the game development instead.
Anyway, it really depends of the game you want to code. For 2-Dimensional games, i don't really see the use of a game engine. Tilemapping, 2D physics / collision, AI implementation and things are quite easy (but very instructive) to implement.
For 3D games it's another thing. Collisions are a pain to implement yourself, just as a decent physic engine (in the case of a racing game for instance). There you should consider using a prebuilt engine.

There is nothing better than using a library that has already solved your problem and is stable and ready to use. Never re-invent the wheel. You need collision detection? Make a list of other things you need. Find a set of library that covers your problems and you are ready to take off.

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Android and iOS - 2D Game Programming [closed]

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Please explain like I'm 5 years old because I don't know about coding.
I want to make 2D games for Android and iOS but I don't know where to start.
Which language is best for making 2D games?
I want to make arcade games like Flappy Bird and want to know best language for it.
For iOS, natively (meaning you do things with Apple's frameworks/libraries), you have frameworks like SpriteKit, SceneKit, (newly added) GameplayKit and ReplayKit, etc. SpriteKit is especially focused on 2D. And if you want to develop games this way, Objective C / Swift will be the developing language. I'm not too sure about native Android approach.
That said, if you want to make 2D games and have them available both on iOS and Android, or even on other platforms (web, console etc) as well, why not try a game engine. Something like Unity would be a good idea to start with as it's free if you just want to play with game development. Unity supports C# and JavaScript as the developing language, but other game engines may use different programming languages, and there are many different engines out there.
For something cross-platform check out Unity 2D. However please refrain from questions that ask opinion in the future. Stack overflow is for questions that can be answered, not those asking opinions. That's why you got the down votes.

Native or framework programming for my app? And if framework, which one? [closed]

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I want to develop application for Android and iOS.
It will be simple application with some data of users and some achievement animations.
It will comunicate with our servers, where will be used REST as backend.
I need the application to be secured. There will be stored very sensitive data.
I think application won't need much performance.
I'm going to be project leader, so I have to find programmer. So if I use framework, then the programming language will have to be in good performance/price ratio.
It's difficult to answer your question due to lack of information, but I have gained some experience regarding this topic from the past year.
The choice of your frameworks depends on time/cost, resources and know-how. I suppose your question is about whether to use a webframe including webprogramming, or native iOS and Android implementation.
The big advantages of using a Webframe are:
Can easily be included on both platforms Only has to be implemented
once (with a view platform specific adaptions e.g. access to camera
etc.)
No additional know-how is required (just JavaScript and HTML)
The implementation is easy and development fast Subsequently the development time is reduced
The disadvantages are:
Webframes are slow
If there are animations like transitions it could be laggy
User triggered events could also be delayed. (just a few milliseconds, but it could be very annoying.
This could conclude in a total useless app, because the userexperience is very bad.
If you want a throughout solid app which offers a flawless userexperience I highly recommend a native implementation. But you have to consider, this affords experienced Android and iOS programmer, and is associated with more development time and subsequenlty more costs.
I recommend to implement a simple prototype which includes the animations and the main features. If the userexperience is good then go for it.

Android library for small 2D game [closed]

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I'm relatively new to Android (about 1 year experience on standard apps), and I have a great idea for a small 2D Game.
My question is : Should I code it in native code only (using shapes, listeners, backgrounds, or some components I don't even know) or is there a library to use that will ease the development and/or improve user experience ?
This game will not be an advanced 2D game, but more "CandyCrush-like" little games.
If you come up with some nice libraries or SDK to use, please note that portability to other platforms is very important.
Thanks!
I'd strongly suggest to use a game engine, even for a simple game such as a CandyCrush-like.
It will save you a lot of effort for basic things which are common to all games and quite long to properly implement (such as game loop management, sprite animations,...). Most of them are based on OpenGL ES which is quite a nightmare to program manually but provides great performance.
Then you should decide which language you're most familiar with (C++, Java, Javascript, Lua, Ruby, whatever...): it will improve your learning curve.
Choosing a cross-platform game engine might also be a good idea (porting a native game is a huge work).
Take a look at those:
cocos2d-x (C++)
corona SDK
Unity
...
Note that this discussion would be more relevant on https://gamedev.stackexchange.com/ (and you might get better answers too).
If your game is really simple, you can try developing with either
Android Canvas or
OpenGL ES
Especially for developers that are not that experienced, who want to develop simple games, the Canvas is a good option in combination with a SurfaceView. Alternatively, I can recommend this engine:
AndEngine
or
Unity Engine with 2D extension could also be a good option.

How to create a game engine for android? [closed]

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I am new to android development and I plan to make a 2d game engine but I don't really know where to start. I read something on the internet but I don't find any good opengl es documentation for android, I don't even know where to start.
If you have no idea where to start, I will point you to the excellent book Beginning Android Games. If you are serious about this, then it is more than worth the investment.
This is a beginner/intermediate text, but in the book the authors (Mario Zechner & Robert Green) create a fairly decent game development framework - not exactly a fully blown engine but it is highly reusable and easily expandable and, unless you've created a game engine before, I would advise you to walk before you try running. Creating a game engine is very complicated so start off with something that you will be able to finish and use, then once you've got that down you will have the confidence you need to build your own.
For me this book was the perfect introduction to android development - I had a great deal of programming experience but mostly in C/C++ with DirectX, some basic OpenGL, and software rendering and had no knowledge of Android, Java, or OpenGL ES. With this text I was up and running in a very short period and got some games done, which is always a great boost to keep going :)
COCOS2d is an open source framework for android and iphone and you will also found good tutorial for this framework. Find here
cocos2d-android

Android open source game engines + tutorials [closed]

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Hey iam pretty new to the android platform and wondering what the best open source game engine is and ples link some tutorials.
i just want to make something like a simple 2d platformer
ThX =)
I'm going to have to plug Andengine - http://www.andengine.org/
It's free, it's open (source included) and it offers extensions for Box2D Physics, Live Wallpapers, Aug. Reality (Camera games) and allsorts of other stuff - LOADS of game in the market using it already (no royalties)
Downside is that the documentation is patchy (it's basically a lot of examples) and the author now works for Zynga and has been awfully quiet since he got a proper job :(
You can do amazing things with it tho - and it's easier than most of it's alternatives.
Unity - lovely idea but Unity-based Android Apps are horribly bloated.
If you already 'speak' Open/GL and/or you like the idea of developing/deploying on PC as well as Android, there's libgdx too - http://code.google.com/p/libgdx/
Andengine sort of sits on-top of that anyway - it's harder-work to learn but obviously being able to test/deploy on PC as well as Android has it's benefits.
Here is a list.
Many people recommend Cocos-2d
I mostly recommend Unity3d as it is simply awesome! It has a great documentation and many resources and tutorials. But for Android development, it is not free. Here is the price details and comparison of features.
i recommend libgdx ! best fps out of all of them!
http://libgdx.badlogicgames.com/features.html

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