Weird behavior with asynctask - android

so I am coming across a weird problem I cant find an explaination for. I have an async task in which in its doBackground method does a wait until a certain variable is set then the "wait" is notified
private class TestAsyncTask extends AsyncTask<Void, Object, Boolean> {
#Override
protected void onPreExecute() {
Log.d("Test1");
}
#Override
protected Boolean doInBackground(Void... params) {
Log.d("Test2");
while (nextCardToPlay == null) {
wait();
}
Log.d("Test3");
}
}
Activity A:
protected void onCreate(){
a = new TestAsyncTask().execute();
}
protected void onPause(){
a.cancel()
}
So as you can see when the activity starts, the asyncTask is started. When activity is closed the asyncTask is supposed to be cancelled.
What I noticed is that if I open the activity, close it, and reopen it again then the asynctask is created and in wait mode (never cancelled). No problem. Whats confusing is that when I start the activity (while the stale asyncTask is there), then it seems a new asyncTask is started ( because the logs from OnPreExecute are called) however the doInBackground in the nextAsyncTask is not executed because the Test2 log is not showing.
Any idea why?

This behavior is not at all weird if you look at the documentation, which states the AsyncTasks run on a single background thread, i.e. sequentially. If you really want your tasks to run on parallel worker threads, then use the executeOnExecutor() method instead of a simple execute() and pass it the AsyncTask.THREAD_POOL_EXECUTOR parameter.

Related

Make operation only when activity is running

I have a loading activity which makes few requests to server and converts data.
And layout of this activity is just simple logo image and progressBar.
All my operations were made in onCreate() and according to received request from server I start different activities:
if (request == 1) { start activity A}
else { start activity B}
The problem is loading takes 2-3 sec and operations are made even before onResume(), before activity's view come to UI.
So its just blank activity which does some work.
How can I ensure that those operations are made only after activity complete its creation?
If i clearly understand you you want to start activity 0 in which onCreate function is doing internet requests and after getting feedback from it you decide to call activity A or B. Is that correct? If yes you need to do network request in backgroud so your user interface thread doesnt freez. You can use AsyncTask for example and on it's onPostExecute method decide to fire acitivty A or B
EDIT
private class YourAsyncTask extends AsyncTask<String, Long, String> {
protected Long doInBackground(String... params) {
//here is background thread work calling net API request, hard working etc... but you can't touch UserInterface thread, since we are in background
//here call your API and parse answear
String ret = flag
return flag;
}
protected void onProgressUpdate(Long... progress) {
}
protected void onPostExecute(String result) { //here you are getting your flag from doInBackground as a result parameter
// this is executed after doInBackground, fired automatically and run on User interface thread here you can for example modify layout so you can run activity A OR B
}
}
and if you have your logic in AsyncTask you can run it from onCreate for example it doesn't matter.
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.your_layout);
new YourAsyncTask().execute();
}
So you layot will be displayed and after executed your onPostExecute will be called
You need to move that server call off the main ui thread. Use an IntentService or something similar.
What I understand from this question, you must be using AsyncTask or Service to connect to server. You put the main thread in while loop and AsyncTask or Service is doing the required operation for you. After operation is complete, it will break out of while loop and then use if/else loop and decide which activity to start next.
Something like this:
public void onCreate(Bundle savedInstanceState)
{
boolean isDone = false;
// initialization code here
// start AsyncTask
BackgroundThread.execute(params);
while(!isDone)
{
Thread.sleep(1000); // 1 sec
}
}
doInBackground()
{
// your code
isDone = true;
}
onPostExecute() is executed on main thread, not on background thread.

Android - RxJava vs AsyncTask to prevent getActivity() memory leak

How does using RxJava (or RxAndroid,etc) instead of AsyncTask in Android help prevent a context leak? In AsyncTask, if you execute it and user leaves the app, then the activity context can be null and the app can crash. I have heard that RxJava can help prevent this type of crash when doing threading. I also heard that it can do better error handling then the doInBackground method of AsyncTask (which handles errors badly). Most of the time I just return null (for example) in doInBackground if anything fails, but I've read that RxJava can return the exact error and not leak. Can anyone give an example?
Here is a small demo of a crash in AsyncTask if the user leaves the app while it's trying to report results to UI:
#SuppressWarnings("unused")
private class GetTask extends AsyncTask<Void, Void, Void> {
#Override
protected void onPostExecute(String result) {
pd = new ProgressDialog(getActivity().getApplicationContext());//can crash right here
pd.setTitle("Grabbing Track!");
pd.setMessage("Please wait...");
pd.setCancelable(false);
pd.setIndeterminate(true);
pd.show();
}}
And here is a doInBackground method call that does not send out errors that are useful:
#Override
protected String doInBackground(String... params) {
String myIntAsString = 1/0 + ""; //this should give an error (how do we report it to the caller??
//or if we are parsing json and it fails, how do we report it to the caller cleanly. Can RxJava help?
}
I think the good thing about RxJava is if you have a bunch of tasks you can put them in a sequence such that you know when one finishes and the next is about to start. in a AsyncTask if you have more then one running, you have NO guarantee which task will complete first and then you have to do alot of error checking if you care about order. So RxJava allows you to sequence calls.
In regards to memory leaks we can have a AsyncTask as an inner class of an activity. Now since its tied to the activity when the activity is destroyed that context is still hanging around and wont be garbage collected, thats the memory leak part.
Here is where RxJava can help. if any errors occur at all then we can call the subscribers onError method. The subcriber can look like this:
public Observable<JsonObject> get_A_NetworkCall() {
// Do your network call...but return an observable when done
}
Subscription subscription = get_A_NetworkCall()
.subscribeOn(Schedulers.io())
.observeOn(AndroidSchedulers.mainThread())
.subscribe(new Observer<jsonResponse>() {
#Override
public void onCompleted() {
// Update UI
}
#Override
public void onError() {
// show error on UI
}
#Override
public void onNext(JsonObject response) {
// Handle result of jsonResponse
}
});
or something similar - this is psuedocode . The point is you can report the errors more cleanly and switch threads in one line. Here we are reporting on androids main thread but doing the work on a new thread. After we are done in our activities onDestroy method we can simply unsubscribe to the observable and it kills it and prevents any memory leaks that we encounter with AsyncTask. This to me should be the replacement for any asyncTasks.
I use a combination of two things. First, RxAndroid is really helpful:
https://github.com/ReactiveX/RxAndroid
You can use AppObservable.bindActivity on it to bind an observable such that its output is observed on the main thread, and if the activity is scheduled to be destroyed, messages will not be forwarded. You still have to manage the pause/resume lifecycle though. For that, I use a composite subscription like this (pseudojava coming up):
public class MyActivity extends Activity {
private final CompositeSubscription subscriptions = new CompositeSubscription();
#Override
public void onResume() {
super.onResume();
subscriptions.add(AppObservable.bindActivity(this, myObservable)
.subscribe());
subscriptions.add(AppObservable.bindActivity(this, myOtherObservable)
.subscribe());
}
#Override
public void onPause() {
subscriptions.clear();
super.onPause();
}
}
Obviously you'd want to do more in subscribe if you want to do something with the data, but the important thing is to collect the returned Subscription instances and add them to the CompositeSubscription. When it clears them out, it will unsubscribe them as well.
Using these 'two weird tricks' should keep things from coming back to the Activity when it is an inoperative state.

Executing a thread inside AsyncTask's doInBackground()

I have several AsyncTasks doing network operations. I was recently asked to add, after each of these operations, another network call that invokes a remote service sending some statistics. I'd like this statistics call not to delay 'main' network calls, and so I was thinking of executing them in a thread created and started inside the AsyncTask's doInBackground(). This thread would most probably end after the doInBackground() and possibly the whole AsyncTask has ended. I tried this and it works, but I was wondering if there are side effects, such as memory leaks or similar?
Thanks ;)
Try starting a second AsyncTask in the first AsyncTasks 'onPostExecute' Method.
For me this worked without any issues.
If you want to start thread in doInBackground method, you can start it in onProgressUpdate() method
Example:
protected class MyTask extends AsyncTask<Void,Integer,Void> {
public static final int START_THREAD = -1;
#Override
protected void onProgressUpdate(Integer... values) {
if(values[0] == START_THREAD){
startThread();
}
}
#Override
protected Void doInBackground(Void... params) {
publishProgress(START_THREAD);
return null;
}
}

Android: Implication of using AsyncTask to make repeated Ajax Calls

I need my Android app to periodically fetch data from a server using AJAX calls, and update the UI accordingly (just a bunch of TextViews that need to be updated with setText()). Note that this involves 2 tasks:
Making an AJAX call, and updating the UI once I receive a response - I use a simple AsyncTask for this.
Doing the above repeatedly, at regular intervals.
I haven't figured out an elegant way to achieve Point 2 above. Currently, I am simply executing the task itself from OnPostExecute(). I read on this thread at SO that I need not worry about garbage collection as far as the AsyncTask objects are concerned.
But I'm still unsure as to how I set up a timer that will fire my AsyncTask after it expires. Any pointers will be appreciated. Here is my code:
public class MyActivity extends Activity {
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
new AjaxRequestTask().execute(MY_REST_API_URL);
}
private void updateReadings(String newReadings) {
//Update the UI
}
class AjaxRequestTask extends AsyncTask<String, Integer, String> {
#Override
protected String doInBackground(String... restApiUrl) {
//Do AJAX Request
}
#Override
protected void onPostExecute(String result) {
updateReadings(result);
/*Is there a more elegant way to achieve this than create a new AsyncTask object every 10 seconds? Also, How can I update the UI if I create a timer here? */
new AjaxRequestTask().execute(MY_REST_API_URL);
}
}
}
Thanks in advance
EDIT:
I tried posting an answer but couldn't do it since I don't have the reputation to answer within 8 hours.
Well, so I found a solution. I'm not convinced however.
protected void onPostExecute(String result) {
updateReadings(result);
// super.onPostExecute(result);
new Timer().schedule(
new TimerTask() {
#Override
public void run() {
new AjaxRequestTask().execute(MY_REST_API_URL);
}
},
TIMER_ONE_TIME_EXECUTION_DELAY
);
}
Are there any flip sides that I should be aware of when I use this? In particular, I am seeing lots of GCs happening in the LogCat. Also, I am wondering how an AsyncTask can be candidate for GC unless the onPostExecute() completes?
How can I "stop" the updates? One way I thought of was to make the very first AsyncTask instance as a member variable of the Activity. That way, I can invoke cancel(true) on it and hope that this will "stop" the tasks.
SOLUTION:
In case anyone is looking for something similar - none of the solutions I mentioned here work satisfactorily. They all suffer from OutOfMemory issues. I did not debug into the details of the OOM, but I suspect it could either be because of the recursion, or because of having HTTP-related objects as member variables in the AsyncTask rather than as members of the Activity (basically because of NOT reusing HTTP and other objects).
I discarded this approach for a different one - making my Ajax Calls endlessly in the doInBackground() of my AsyncTask; and updating the UI in onProgressUpdate(). That way I also avoid the overhead of maintaining too many threads or Handlers for updating the UI (remember UI can be updated in onProgressUpdate() ).
This approach also eliminates the need for Timers and TimerTasks, favoring the use of Thread.sleep() instead. This thread on SO has more details and a code snippet too.
Call postDelayed() on any View to schedule a hunk of code to be run on the main application thread after a certain delay. Do this in onPostExecute() of the AsyncTask to create and execute another AsyncTask.
You could use AlarmManager, as others have cited, but I would agree with you that it feels a bit like overkill for timing that occurs purely within an activity.
That being said, if the AJAX calls should be occurring regardless of whether the activity exists, definitely consider switching to AlarmManager and an IntentService.
I think the android way to do this is using AlarmManager. Or you can user a basic java Timer as well. I'd recommend AlarmManager.
Set it up to send some intent with a custom Action, and register a broadcastreceiver for it.
If the ajax calls are only executed in the activity you can just use a timer in the activity which starts the tasks.
Otherwise use a service which uses the AlarmManager and which connects to the gui via a broadcast.
The recommended way to do a repeated task, is via AlarmManager, as alluded to by Scythe. Basically it involves setting up a broadcast listener, and having AlarmManager fire off an intent to that listener at whatever interval you choose. You then would have your broadcast listener call out to the activity to run the AsyncTask. If you need a very tight timer (less than 5s calls I'd say), then you're better off using a Timer within a Service, and using AIDL to call back to the activity.
Instead of talking directly from the broadcast intent, you could also setup an IntentService which you can poke, and use AIDL to update the activity.
This is how I achieved it finally. Note that the AsyncTask cancel(true) method is useless in my scenario because of the recursion. I used what #CommonsWare suggested - used a flag to indicate whether any more tasks should be executed.
public class MyActivity extends Activity {
/*Flag which indicates whether the execution should be halted or not.*/
private boolean mCancelFlag = false;
private AjaxRequestTask mAjaxTask;
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
if(mAjaxTask == null){
mAjaxTask = new AjaxRequestTask();
}
mAjaxTask.execute(MY_REST_API_URL);
}
#Override
protected void onResume() {
super.onResume();
mCancelFlag = false; /*when we resume, we want the tasks to restart. Unset cancel flag*/
/* If the main task is Finished, create a new task and execute it.*/
if(mAjaxTask == null || mAjaxTask.getStatus().equals(AsyncTask.Status.FINISHED)){
new AjaxRequestTask().execute(TLS_REST_API_URL);
}
}
#Override
protected void onPause() {
mCancelFlag = true; /*We want the execution to stop on pause. Set the cancel flag to true*/
super.onPause();
}
#Override
protected void onDestroy() {
mCancelFlag = true;/*We want the execution to stop on destroy. Set the cancel flag to true*/
super.onDestroy();
}
private void updateReadings(String result) {
//Update the UI using the new readings.
}
class AjaxRequestTask extends AsyncTask<String, Integer, String> {
private AjaxRequestTask mChainAjaxRequest;
private Timer mTimer;
private TimerTask mTimerTask;
#Override
protected String doInBackground(String... restApiUrl) {
//Do AJAX call and get the response
return ajaxResponse;
}
#Override
protected void onPostExecute(String result) {
Log.d(TAG, "Updating readings");
updateReadings(result);
// super.onPostExecute(result);
if(mTimer == null){
mTimer = new Timer();
}
if(!mCancelFlag){/*Check if the task has been cancelled prior to creating a new TimerTask*/
if(mTimerTask == null){
mTimerTask = new TimerTask() {
#Override
public void run() {
if(!mCancelFlag){/*One additional level of checking*/
if(mChainAjaxRequest == null){
mChainAjaxRequest = new AjaxRequestTask();
}
mChainAjaxRequest.execute(MY_REST_API_URL);
}
}
};
}
mTimer.schedule(mTimerTask,TIMER_ONE_TIME_EXECUTION_DELAY);
}
}
}
}

Progress Dialog on open activity

I have a problem with progress dialog on opening an activity (called activity 2 in example).
The activity 2 has a lot of code to execute in this OnCreate event.
final ProgressDialog myProgressDialog = ProgressDialog.show(MyApp.this,getString(R.string.lstAppWait), getString(R.string.lstAppLoading), true);
new Thread() {
public void run() {
runOnUiThread(new Runnable() {
#Override
public void run() {
showApps();
}
});
myProgressDialog.dismiss();
}
}.start();
The showApps function launch activity 2.
If I execute this code on my button click event on activity 1, I see the progress, but she doesn't move and afeter I have a black screen during 2 or 3 seconds the time for android to show the activity.
If I execute this code in the OnCreate of Activity2 and if I replace the showApps by the code on OnCreate, Activity1 freeze 2 seconds, I don't see the progress dialog, and freeze again 2 seconds on activity 2 before seeing the result.
I had the same issue and using an AsyncTask is working for me.
There are 3 important methods to override in AsyncTask.
doInBackground : this is where the meat of your background
processing will occur.
onPreExecute : show your ProgressDialog here ( showDialog )
onPostExecute : hide your ProgressDialog here ( removeDialog or dismissDialog
)
If you make your AsyncTask subclass as an inner class of your activity, then you can call the framework methods showDialog, dismissDialog, and removeDialog from within your AsyncActivity.
Here's a sample implementation of AsyncTask:
class LoginProgressTask extends AsyncTask<String, Integer, Boolean> {
#Override
protected Boolean doInBackground(String... params) {
try {
Thread.sleep(4000); // Do your real work here
} catch (InterruptedException e) {
e.printStackTrace();
}
return Boolean.TRUE; // Return your real result here
}
#Override
protected void onPreExecute() {
showDialog(AUTHORIZING_DIALOG);
}
#Override
protected void onPostExecute(Boolean result) {
// result is the value returned from doInBackground
removeDialog(AUTHORIZING_DIALOG);
Intent i = new Intent(HelloAndroid.this, LandingActivity.class);
startActivity(i);
}
}
AFAIK you cannot preload any activity with progress dialog displayed. Are you testing on a real device or in emulator?
I've seen workarounds that opened an activity with a ViewFlipper having a progress animation in the center, and in the next View, it was loaded an activity, but it's not something is recommended and hard to implement to work as you wish.
GeeXor
I would suggest you to avoid performing lots of operations in Activity 2's OnCreate.Writing lots of operations in OnCreate is a reason for the black screen between activities.So perform those operations asynchronously using AsyncTask or in a Thread (or write them in onStart if they are unavoidable).
The other suggestion is to start another progressDialog in activity 2's onCreate which will run until all of your data is loaded & user will know that something is happening in background.
this is what i would do. create a handler on the ui thread, start the background processing thread and then show the progressdialog. when the background thread has finished it's work get it to post a runnable on the ui thread via the handler to dismiss the dialog.

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