I am attempting to run gcm server using node-xmpp, but xmpp client does not seem to open at all and closes after timeout.
var xmpp = require('node-xmpp-client');
var options = {
type: 'client',
jid: 'fake-project-123#gcm.googleapis.com',
password: 'ApiKeyHere',
port: 5235,
host: 'gcm.googleapis.com',
legacySSL: true,
preferredSaslMechanism : 'PLAIN'
};
console.log("Creating XMPP Application");
var cl = new xmpp.Client(options);
cl.on('online', function()
{
console.log("XMPP Online");
});
Rest of the code was omitted. In the console, I never get to see "XMPP Online".
How do I check if xmpp is even connecting, and where it fails to open?
I got the same problem and found out that the Connection.startStream() was never called, although the socket was opened successfully.
Here's my pull request:
https://github.com/node-xmpp/node-xmpp-client/pull/61
Until it gets merged, you can use my fork, which should work for GCM:
https://github.com/Riplexus/node-xmpp-client
I followed this from gcm google groups and it worked for me.
And for timeouts you can try
xmppClient.connection.socket.setTimeout(0)
xmppClient.connection.socket.setKeepAlive(true, 10000)
Don't forget to whitelist your server ip in google console.
I have given up the hope of using node-xmpp and game smack client a try. Sadly it did not work, but I did get an error saying my project is not whitelisted. When project is whitelisted, it can receive messages from android devices, which is exactly what I need and is the sole reason why I went straight to CCS (XMPP). Without the whitelist, it is not possible to use CCS (XMPP) for sending the messages to android devices. In order to use HTTP method, the project does not need to be whitelisted, but has a limitation to being able to send messages only. I have signed up upstream GCM but have yet to receive response.
https://services.google.com/fb/forms/gcm/
Related
I have a Node.js server using socket.io to connect Android apps and I've been hosting it locally by just running it in my IDE and connecting to my local IPv4 address but I want it to work without me having to keep my PC running constantly so I've tried using Google Cloud and managed to get it mostly working but the client doesn't keep the connection and disconnects consistently.
I followed this tutorial up to step 4 after that I ran gcloud app deploy.
My Node.js server is in one file, it has these declarations at the top.
const express = require("express");
const app = express();
const http = require("http");
const server = http.createServer(app);
const { Server } = require("socket.io");
const io = new Server(server);
I then have this for the initial client connection.
io.on("connection", (socket) => {
console.log("User connected.");
Everything inside of this is just listeners for what gets emitted by the client so I don't think they're the problem.
And then outside of that I have
server.listen(8080, () => {
console.log("Server is listening");
});
I don't know if anything from the package.json file is relevant but I can provide it if need be.
After deploying to Google Cloud using the tutorial there are a few things in the logs that may be the reason behind the problem.
Waiting for network connection open. Subject:"app/invalid" Address:127.0.0.1:8080
Waiting for network connection open. Subject:"app/invalid" Address:127.0.0.1:8081
Wait successful. Subject:"app/invalid" Address:127.0.0.1:8080 Attempts:97 Elapsed:485.916418ms
App is listening on port 8080. We recommend your app listen on the port defined by the PORT environment variable to take advantage of an NGINX layer on port 8080.
These might have simple solutions but I have very little experience with server hosting.
Once my Android client connects to the server, the log outputs "User connected." as it should, then around 10 seconds later it does it again and this repeats. There's no error I can see between the connections just a few socket.io POST/GET requests.
I tried adding session affinity to the app.yaml but hasn't solved it either.
This is my app.yaml if any changes need to be made here
runtime: nodejs16
env: standard
instance_class: F1
automatic_scaling:
min_idle_instances: automatic
max_idle_instances: automatic
min_pending_latency: automatic
max_pending_latency: automatic
network:
session_affinity: true
Thanks for any help, if I need to provide any other files I can do so.
Socket communication requires persistent network connections. So, App Engine Flexible provides an option to keep the network connection alive.
I think you are deploying your app in App Engine Standard , which does not support this option.
So, you can deploy your app in App Engine Flexible and you need to include the following configuration in your app.yaml
network:
session_affinity: true
For refence on session affinity, please refer to this page https://cloud.google.com/appengine/docs/flexible/nodejs/using-websockets-and-session-affinity#session_affinity
So, your updated app.yaml can look like this
runtime: nodejs
env: flex
network:
session_affinity: true
Please refer to this page for supported yaml configuration for flexible environment - https://cloud.google.com/appengine/docs/flexible/nodejs/reference/app-yaml
Messages you have pasted are most likely not indicating a problem. Your application is running in a sandbox environment for which a container instance and a web server must be initialized the first time that your app engine service receives a request. This is also called Loading request and the messages you see indicate the startup of your container instance and your webserver.
You can take a look at Google's own documentation regarding handling requests in node.js or follow a quickstart guide.
If there are no other logs during the disconnection, I would suggest checking the quotas to see if you're not exceeding any.
On the server, I changed the transport to websocket, and used socket.io-client.js as the client, and it worked.
socket.io-client.js
{"GET":{"scheme":"ws","host":"113.14.15.178:3000","filename":"/socket.io/","query":{"EIO":"4","transport":"websocket"},"remote":{"Address":"113.14.15.178:3000"}}}
I'm having a problem, when the version uses socket.io-client.java on my Android application.
The server doesn't respond to requests when I use socket.io-client.java
socket.io-client.java
{"GET":{"scheme":"ws","host":"113.14.15.178:3000","filename":"/socket.io/","query":{"EIO":"3","transport":"websocket"},"remote":{"Address":"113.14.15.178:3000"}}}
whether, the problem is with Engine.IO which is used in socket.IO-client. is there a solution for that
I've solved my own problem. if you are having the same problem. you can try the following:
add Websocket client module in your project
implementation 'blabla:ws:version'
make the same query that comes out of the server header
ws.header({"filename":"/socket.io/"}).query({"EIO":"4","transport":"websocket"});
check outgoing messages and incoming messages, from socket.io and websocket clients, when using webscocket-client.js.
example:
input:40
out:20
input:30
out:20
input:30
out:20
then do the same thing to make the condition true.
ws.open( (40) ? ws.send(20) : ws.reconection(); );
ws.massage( if(30){ ws.send(20); } );
I am trying to create an Android chat client using ejabberd XMPP server (19.02), Smack library (4.2.4) and Android SDK 25 using Android Studio.
I followed the example app found here: https://www.blikoontech.com/tutorials/android-smack-xmpp-introductionbuilding-a-simple-client
All is working well and I can send messages between two different Android devices running that sample app.
In ejabberd, there are options to send messages to the clients directly from the server using a CLI tool called ejabberdctl or ejabberd REST API. When I sent messages that way, the Android client doesn’t receive those messages. I tried with other clients like Conversations and Gajim and they could all receive it. I am pretty sure messages sent using those methods arrived because they were received as offline messages (on ejabberd web admin) when sent to offline clients.
Here is the part of the Android (java) code (roosterconnection.java from that sample app) that is to receive incoming messages. Please suggest me if I am missing anything. Thanks a lot.
ChatManager.getInstanceFor(mConnection).addIncomingListener(new IncomingChatMessageListener() {
#Override
public void newIncomingMessage(EntityBareJid messageFrom, Message message, Chat chat) {
///ADDED
Log.d(TAG,"message.getBody() :"+message.getBody());
Log.d(TAG,"message.getFrom() :"+message.getFrom());
String from = message.getFrom().toString();
String contactJid="";
if ( from.contains("/"))
{
contactJid = from.split("/")[0];
Log.d(TAG,"The real jid is :" +contactJid);
Log.d(TAG,"The message is from :" +from);
}else
{
contactJid=from;
}
//Bundle up the intent and send the broadcast.
Intent intent = new Intent(RoosterConnectionService.NEW_MESSAGE);
intent.setPackage(mApplicationContext.getPackageName());
intent.putExtra(RoosterConnectionService.BUNDLE_FROM_JID,contactJid);
intent.putExtra(RoosterConnectionService.BUNDLE_MESSAGE_BODY,message.getBody());
mApplicationContext.sendBroadcast(intent);
Log.d(TAG,"Received message from :"+contactJid+" broadcast sent.");
///ADDED
}
});
Here is a possible explanation, based in my experiments with a desktop client, Tkabber:
I login to ejabberd using Tkabber client, account user1#localhost, resource tka1, priority -3. The negative priority in this experiment is important.
Then I execute the command to send to full JID, including the correct resource:
ejabberdctl send_stanza aaa#localhost user1#localhost/tka1
"<message>..."
The client receives the stanza correctly.
Now I send to bare JID (without providing resource), and another setting another resource:
ejabberdctl send_stanza aaa#localhost user1#localhost
"<message>..."
ejabberdctl send_stanza aaa#localhost user1#localhost/sdsd
"<message>..."
In those cases, none of them are received by the client, because the resource doesn't match, and because its priority is negative. I can see those messages stored offline in the database.
In your client, maybe you have to add another call to set the presence online, with a positive priority.
I'm trying to implement a XMPP protocol in my GCM using app, but even after searching extensively, I don't understand the concepts behind it.
Also, maybe I don't really need XMPP for what I want to do with my app, but I like to learn things.
Let's take this example of what I could do with HTTP :
my app send "hello word" and the regId to my little personnal server : url.openConnection(""), then OutputStream for sending POST data and InputStream for getting the response
the server, at this url, put the "hello word" message in a database with the regId, and then use the curl library of php to send data to GCM servers as a json string like {"myResponse":"I'm not world I'm Dan"} (using a test destinator id, in an emulator)
GCM server do his business
my app (maybe on another phone) use an IntentService in a WakefulBroadcastReceiver that get the message as intent.getExtras().getString("myResponse")
This works well and I could send messages from one phone to another using my app, and collecting data on my server the way through.
Very little Question
Is this way of handling HTTP ok theorically ? (I saw a lot of posts and tutorials, especially Google ones, but still not sure)
Big real Question
What are the steps to do the same with XMPP ?
I don't want a tutorial or pieces of codes, I want to understand the way the info goes through this protocol I don't know well (I managed to install ejabberd on my server and use pidgin on my PC and Xabber on my phone).
Official definition:
The Google Cloud Messaging (GCM) Cloud Connection Server (CCS) is an
XMPP endpoint that provides a persistent, asynchronous, bidirectional
connection to Google servers.
Establishing a connection with CCS is the first and most important step here. Once you are done with this and maintain a long-lived connection, other parts are not that tricky.
Some differences between the two:
1) Unlike HTTP, with XMPP messages you do not need to include Authentication headers with every payload since server is authenticated at the time of connecting and we are maintaining the same connection.
2) CCS uses XMPP as a Transport Layer and therefore after you have successfully established connection you can exchange stanzas.
3) You could keep using HTTP for downstream though and use XMPP only for upstream if you wish.
4) Instead of registration_ids param use to: in XMPP and we can only send to one RegID through one stanza.
So if I were to explain how your example would work with XMPP:
- Establish a connection with CCS
- Send an upstream message to your server from the client "Hello, World!"
- Acknowledge once your server receives this message by sending ACK to GCM
- For downstream message you have choice of using either of HTTP or XMPP
- But if XMPP: receive, save in database and when sending response ({"myResponse":"I'm not world I'm Dan"}) back to the client (same or different RegID) send a downstream stanza to CCS; CCS will send ACK/NACK to acknowledge that it has received the message
- You will also receive delivery_receipt (if requested) once the client app has received the message.
Other than this, you can understand more in depth by reading the official documentation which I have linked throughout the post.
Hope this helps!
I am attempting to implement a GCM-enabled Android application but I am having trouble authenticating with the CCS server from my 3rd-party-server.
import sleekxmpp as xmpp
SERVER = 'gcm.googleapis.com'
PORT = 5235
USERNAME = 'my-project-number'
PASSWORD = 'my-api-key'
def main():
client = xmpp.ClientXMPP(USERNAME + '#' + SERVER, PASSWORD)
if client.connect(address=(SERVER, PORT), use_ssl=True):
print('Connection established.')
print('Authenticated =', client.authenticated)
else:
print('Connection failed.')
if __name__ == "__main__":
main()
Output:
Connection established.
Authenticated = False
Process finished with exit code 0
Not sure as to why client.authenticated is always false when I know the credentials I have are the same ones on the project page in the Google Developer Console.
Since you haven't really supplied a specific error message from the logs I will post a quick troubleshoot here. I used it myself when I had problems.
Server Ip
Server IP: you have correctly set the IP of your 3rd party server in the console. It's where you configure the API key, so I bet this is ok.
Whitelisting
When you want to try out your project over xmpp you have to get it whitelisted, this is not so clear when reading the developer docs from google. Refer to this question for more explanation: Google CCS (GCM) - project not whitelisted . The link to get in line for whitelisting: https://services.google.com/fb/forms/gcm/
Http
If the above also did not grant results you might want to check out if everything works fine using HTTP json messages, for which your project does not has to be whitelisted. Since this method has been around for some time, there are some working libraries like this one: https://bitbucket.org/sardarnl/gcm-client