Calling an activity from a fragment - activity doesn't run - android

New to Android so bear with me.
I have a fragment (DirectionsFragment) that calls an Activity to get some data from Yelp (YelpActivity).
When I run the YelpActivity itself, without calling it from DirectionsFragment, it runs succesfully (displays the received information, prints out appropriate log messages, etc.).
However, when I create YelpActivity from the fragment, nothing happens - no log messages, no retrieved information.
Here's how I create the YelpActivity
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
YelpActivity ya = new YelpActivity();
}
Thanks

Activity is started by startActivtiy(intent). But you have
YelpActivity ya = new YelpActivity();
Should not create an instance of Activity class.
Use
startActivity(new Intent(getActivtiy(),YealpActivtiy.class);
Make sure you have declared the activity in manifest file

Related

Android - App crashes at re-launch after app being force closed by OS because of permission disabled

Steps to produce the problem.
1) Launch Tasks.class activity
2) Hit home button puting the app in the background
3) Go to Settings->permissions and disable a permission which results in my app being force closed by the OS
4) Open app from launcher ---> app resumes Tasks.class activity instead of opening MainActivity --> CRASH
It crashed at listView.setAdapter(mAdapter); because listView was now null as were all class variables; Here is my activity. It uses the TasksFragment class as data retainer to handle orientation changes. When the TasksFragment is created it starts loading data with an AsyncTask and notifies the Activity when new data are fetched using the callbacks
public class Tasks extends FragmentActivity implements TasksFragment.TaskCallbacks{
TasksFragment f;
FragmentManager fm;
String TASKS_TAG="TASKS";
searchList = new ArrayList<Task>();
TaskAdapter mAdapter;
ListView listView;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_tasks);
.
.
.
fm = getSupportFragmentManager();
f = (TasksFragment) fm.findFragmentByTag(TASKS_TAG);
if (f == null) {
f = new TasksFragment();
fm.beginTransaction().add(f, TASKS_TAG).commit();
}
else{
preLoad();
postLoad();
}
}
#Override //TaskFragmentCallback
public void onPreExecute() {
preLoad();
}
#Override //TaskFragmentCallback
public void onProgressUpdate(Task task) {
searchList.add(task);
mAdapter.notifyDataSetChanged();
}
#Override //TaskFragmentCallback
public void onCancelled() { }
#Override //TaskFragmentCallback
public void onPostExecute() {
postLoad();
}
public void preLoad(){
searchList = new ArrayList<Task>();
mAdapter = new TaskAdapter(this,searchList,true);
listView.setAdapter(mAdapter);
}
public void postLoad(){
searchList.clear();
searchList.addAll(f.taskList);
mAdapter.notifyDataSetChanged();
}
}
I managed to make it not crash replacing the onPreExecute callback with
#Override //TaskFragmentCallback
public void onPreExecute() {
if(listView!=null){
preLoad();
}
}
I used log statements to determine the sequence of events and I saw the following:
First app launch and lauch Tasks.class
ON ACTIVITY CREATE
ON FRAGMENT CREATE
on pre execute callback
preload called by callback
ON ACTIVITY RESUME
On reopen after app termination while Tasks.class was open and app was put to background
ON FRAGMENT CREATE
on pre execute callback //this is where it would crash
ON ACTIVITY CREATE
preload called by activity because fragment!=null
ON ACTIVITY RESUME
I can't understand why the fragment is created before the activity...who called this fragment to be created? Though the if(listView!=null) condition solved my problem I think it's a bandaid and not a real solution. Can someone shed some wisdom on this problem ?
What I believe is happening (somebody correct me if I'm wrong) is that because you're artificially shutting down the application with System.exit(0) which is not a recommended practice (so far as I know) in Android, your Fragment isn't being cleanly detached. This results in the Fragment being resumed when you open the app back up.
The check you're doing if (listView != null) works because your Fragment is sort of a ghost. It still exists, but it's not attached to the activity and so it can't obtain a reference to the ListView you're trying to use. A similar, but more "valid" check might be if (this.getActivity() != null).
From android System documentation
Causes the VM to stop running and the program to exit with the given exit status. If runFinalizersOnExit(boolean) has been previously invoked with a true argument, then all objects will be properly garbage-collected and finalized first.
Not sure it it will make a difference. Generally I never exit() an android program.

Checking condition before starting an activity

I want to check some condtiton before the main activity starts and based on test result i have to either start a new activity or continue the same activity. How to do this?
you can check it in your OnCreate() method. It is called when your activity start.
onCreate(...){
....
if(want this){
//continue;
}else{
// start new activity
}
}
The default Activity to start is set in the manifest, so a better approach to your problem would be to use fragments. Keep in mind that fragments are faster/lighter, so instead of using Application as a "decision" class to start activities (bad practice), use your main activity. In your onCreate() method, check for your condition and attach the needed fragment.
I am using java annotation to handle this case:
Create the Annoation class
Create CustomContext.java with a startActivity method in it
Create the Interceptor.java
Create a class which implement Interceptor like this (named DemoInterceptor.java here)
Declare a static variable of DemoInterceptor in your activity. and the demo Activity should like this then, start the activity via the custom startActivity in step #2
enjoy and let me know if you have any further question.
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
if(startNewActivity) {
// TODO Fire off intent to start new activity
finish(); // Closes the current activity
return;
}
// TODO Code for current activity.
}
startNewActivity is a boolean indicating whether to launch a new activity or not. It should be assigned a value depending on your condition.

When good time to start another activity

I have an Android Best Practice question. I have to following code, which is working nicely, but I think it is not so elegant. So, my question is: at which point of activity life cycle is nice to start another activity ?
public class LoginActivity extends ActionBarActivity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
ParentPreferences parentPreferences = new ParentPreferences(getApplicationContext());
if (parentPreferences.isPassExists()) {
Intent i = new Intent(this, MainActivity.class);
startActivity(i);
} else {
setContentView(R.layout.login);
}
}
}
The task is about: if the parent has already made a password to protect the app, than we don't need to show the LoginActivity. I don't know, is it "healthy" for an Activity to give an intent to launch, when nor the onCreate nor the other lifecycle methods completed.
What are you thoughts guys ?
I think the better way is to create LauncherActivity, and start activitys from them:
For example:
public class LauncherActivity extends AppCompatActivity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
ParentPreferences parentPreferences = new ParentPreferences(getApplicationContext());
Intent intent;
if (parentPreferences.isPassExists()) {
intent = new Intent(this, MainActivity.class);
} else {
intent = new Intent(this, LoginActivity.class);
}
intent.addFlags(Intent.FLAG_ACTIVITY_NO_HISTORY)
startActivity(i);
}
}
Updated:
Refering to Activity | Android Developer
onCreate is a first lifecycle method, сonsequently better to start activity B when A activity just started and does not inflate any layout
I would have the manifest start your MainActivity or whatever you call it. The MainActivity starts by checking if the user has logged in. If not, it starts your LoginActivity, which comes back in onActivityResult() with the result of the login.
It does depend on the requirement for the user to log in every time they start the app, or just once, or once in a while. If the use has to log in every time, than it's ok to start with LoginActivity. Otherwise, starting LoginActivity every time and passing to MainActivity (or whatever) seems just a waste. "Waste" not in the sense of performance, but of clarity of your app.
I think the best solution for you is to add a SplashScreen or like a "fake" screen.
Here you check if he's logged in already and based on it you start the correct activity.
Maybe the absolutely best way would be to do it with fragments, but you have to change a lot of your app.
About when to call it, the onCreate is perfect :)

onResume() not called second time an Activity is launched

During the normal course of development, I noticed that a particular activity appears to have stopped responding the second time it is called.
i.e. menu->(intent)->activity->(back button)->menu->(intent)
There is nothing relevant in logcat.
I don't even know where to start debugging this nor what code to show so here are the onClick and onResume fragments:
if (!dictionary.getClassName().equals("")) {
this.setOnClickListener(new OnClickListener() {
public void onClick(View v) {
Intent i;
i = new Intent(mContext, NVGlobeNavigatorVC.class);
i.putExtra("PAGE_TITLE", title);
i.putExtra("TITLE", _dictionary._title);
mContext.startActivity(i);
});
} else {
findViewById(R.id.greaterthan).setVisibility(View.GONE);
}
and in the Activity being launched:
#Override
protected void onResume() {
super.onResume();
...
Nothing unusual in manifest either:
<activity
android:name=".NVViews.NVGlobeNavigatorVC"
android:theme="#style/WindowTitleBackground"
android:label="GlobeNavigator"/>
For clarity, I put breakpoints on mContext.startActivity(i) and super.onResume(). I click the view with the onClickListener and both breakpoints are hit as expected. I then press the back button which returns me to the menu. onPause() is called as expected.
I touch the view to launch the activity again, and the breakpoint on startActivity is hit but not in onResume() in the target activity. The screen goes black and the only way I can get going again is to restart the app. If I pause the debugger, it pauses in dalvik.system.NativeStart() which implies that the activity is never relaunched.
I don't think it's relevant, but I'm using Intellij IDEA and have deleted all of the output directories, invalidated the caches and done a full rebuild.
Target API is 8. I've tested on 2.3 and 4.0.4.
Any ideas? I'm stumped.
[EDIT]
In onPause, I save some stuff to prefs. The purpose of onResume() is to get them back again:
#Override
protected void onPause() {
super.onPause();
SCPrefs.setGlobeViewViewPoint(globeView.getViewPoint());
SCPrefs.setGlobeViewZoom(globeView.getZoom());
SCPrefs.setGlobeViewScale(globeView.getScale());
}
This code:
i = new Intent(mContext, NVGlobeNavigatorVC.class);
creates a new intent. The intent is of class NVGlobeNavigatorVC.class.
If you call it once, you create a new activity, lets call it "iTheFirst". If you back out of the activity, it executes "on pause". When you run the above code again, you create another new activity of the same class, but a different acitivity. Hence it won't resume your other activity, but make a new one that we could call "iTheSecond". It looks just like iTheFirst but is unique.
If you want to resume the above, after backing out of it, you need to keep a reference to it in your menu. Then in your onClick, look to see if that activity exists, and if not, make a new one and start it, and if it does exist, just resume it.
Here is a sample activity that remembers and restarts an activity:
Intent savedCueCardActivity = null;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState, R.layout.landing);
}
public void goToNextScreen(View v) {
if (savedCueCardActivity == null) {
savedCueCardActivity = new Intent().setClass(this, CueCardActivity.class);
startActivity(savedCueCardActivity);
// lastActivity.finish();
} else {
savedCueCardActivity.setFlags(Intent.FLAG_ACTIVITY_REORDER_TO_FRONT);
startActivity(savedCueCardActivity);
}
overridePendingTransition(R.anim.fade_in, R.anim.fade_out);
}
I found the problem, and it's a bit esoteric.
I have a large static data structure which is loaded in a class static initialiser. There was a bug in that initialiser causing an infinite loop the second time it was called if the data structure was still loaded.
Because that class is referenced in my Activity, the class loader is loading it before onCreate() or onResume() is called.
The loop gave the appearance that the Activity loader had hung.

Why do OnCreate should be called only once on the start of Activity?

I would like to know, why OnCreate() is called only once at the start of an activity?
Can we call OnCreate() more than once in the same activity?
If yes, than how can we call it? can anyone give an example?
Thanks a lot!!!
Why would you want to called it again? unless the activity is reconstructed, which is called by system. You cannot call OnCreate manually , it is the same reason why you won't call setContentView() twice. as docs:
onCreate(Bundle) is where you initialize your activity. Most
importantly, here you will usually call setContentView(int) with a
layout resource defining your UI, and using findViewById(int) to
retrieve the widgets in that UI that you need to interact with
programmatically.
Once you finish init your widgets Why would you?
UPDATE
I take some words back, you CAN do this manually but I still don't understand why would this be called. Have you tried Fragments ?
Samplecode:
public class MainActivity extends Activity implements OnClickListener {
private Button btPost;
private Bundle state;
private int counter = 0;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
state = savedInstanceState;
btPost = (Button) findViewById(R.id.btPost);
btPost.setOnClickListener(this);
Toast.makeText(getBaseContext(), " " + counter, Toast.LENGTH_LONG)
.show();
}
#Override
public void onClick(View v) {
counter++;
this.onCreate(state);
}
}
onCreate() method performs basic application startup logic that should happen only once for the entire life of the activity .
Once the onCreate() finishes execution, the system calls the onStart() and onResume() methods in quick succession.
The initialization process consumes lot of resources and to avoid this the activity once created is never completely destroyed but remains non visible to user in background so that once it is bring back to front , reinitialization doesn't happen .
Where you want to call onCreate manually.
Then just do this.
finish();
Intent intent = new Intent(Main.this, Main.class);
startActivity(intent);
finish() calls the current stuff.
And if you are doing somethong getExtra in this activity then do this,
#Override
protected void onSaveInstanceState(Bundle outState) {
outState.putString("key",your_variable);
super.onSaveInstanceState(outState);
}
And add this to your onCreate()
protected void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super.onCreate(savedInstanceState);
if(savedInstanceState != null)
{
your_variable= savedInstanceState.getString("key");
}
}
Why would you want to call onCreate more than once? You will be re-creating the activity. If this is what you need for whatever reason then finish the activity and use an intent to create a new instance of that activity. Otherwise, you have two instances of the activity at the same time. Hope that helps but if that doesn't make sense then add more information as to what you want so we have context
OnCreate is basically use to create your activity (UI). If you have already created your activity then you need not create it again as you have already created.
It is basically used to initialize your activity and to create user interface of your activity. Activity is a visual part which you can use again and again so.. I think your problem is not to recreate activity but to reinitialize all components of your activity. For that purpose you can create a method initialize_act() and call it from anywhere...
#OnCreate is only for initial creation, and thus should only be called once.
If you have any processing you wish to complete multiple times you should put it elsewhere, perhaps in the #OnResume method.
Recently i realized that onCreate is called on every screen orientation change (landscape/portrait). You should be aware of this while planning your initialization process.
Recreation can be suppressed in AndroidManifest.xml:
<activity
android:configChanges="keyboardHidden|orientation"
android:name=".testActivity"
android:label="#string/app_name"></activity>

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