Please, help me understand activity lyfecycle more deeply. http://developer.android.com/guide/components/activities.html#ImplementingLifecycleCallbacks
They say:
The foreground lifetime of an activity happens between the call to
onResume() and the call to onPause().
Does this mean, that activity becomes resumed in some moment after onResume() is called, or after onResume() completely finished it's work?
Similar question about visible state and onStart.
And if the second is right (method completely finished it's work), then super.method() or overriden by me in activity class?
#Override
protected void onResume() {
super.onResume();
// is it now "resumed" after super.onResume()?
}
"The foreground lifetime of an activity" referes to the time it is directly being shown to the user. It also implies at the moment its process has maximun priority on the Android process priority ladder. You should read this http://developer.android.com/guide/components/processes-and-threads.html
Furthermore, onResume(), onPause()... are just hooks where you should insert code that needs to be executed on that specific moment of the activity lifcycle.
The foreground lifetime of an activity happens between the call to onResume() and the call to onPause().
Does this mean, that activity becomes resumed in some moment after onResume() is called, or after onResume() completely finished it's work?
Technically speaking, the Activity is in a state of being resumed before onResume() is called but the option for you to override the onResume() method allows you to fine-tune what needs to be done before the Activity enters the 'running' state. In other words, from the point of view of the OS, the Activity is resumed, then onResume() is called and, finally, from the point of view of your own individual app, resuming the Activity is complete when onResume() is complete and the Activity is running.
Similar question about visible state and onStart. And if the second is right (method completely finished it's work), then super.method() or overriden by me in activity class?
Again, the same logic applies - the OS goes through what it needs to do to start the Activity then calls onStart() for you to customise the starting stage of your Activity. The OS considers the Activity to have started before it calls onStart() but from your app's perspective, it hasn't completely become started until any code you have in your overridden onStart() method.
I looked on another thread on stack overflow (src: Difference between onCreate() and onStart()?)
That thread described the onStart() method as "Called when the activity is becoming visible to the user". However in that same answer and in many overrides of the oncreate method, i see setContentView called in onCreate. Wont that make the screen visible then? Therefore in that situation(where setContentView is called in onCreate), is onStart() called after the screen becomes visible to the user but before the user can interact with it?
The chances of onStart() can be called multiple times.
onCreate() : Called when the activity is first created.
onStart() : Called when the activity is becoming visible to the user.
Now look into the graph given to Difference between onCreate() and onStart()? post. onStart() can be called multiple times, in case if process is not killed (if activity has been called again.)
So if you set view at onStart(), you will need to initialize view into onStart() or later (i.e. onResume() ). This will be a repetitive process. Is not it a bad practice to initialize view again and again?
Hope I am clear here.
onCreate called when activity is first created.
onStart called when activity is becoming visible to the user.
and also
onResume called when activity will start interacting with the user.
onPause called when activity is not visible to the user.
onStop called when activity is no longer visible to the user.
onRestart called after your activity is stopped, prior to start.
onDestroy called before the activity is destroyed.
For difference between onCreate and onStart see this link
Can anyone give me an example that uses onResume() in Android?
Also, if I want to restart the activity at the end of the execution of another, which method is executed—onCreate() or onResume()?
And if I want to update data, how do I put it in onResume()?
Any Activity that restarts has its onResume() method executed first.
To use this method, do this:
#Override
public void onResume(){
super.onResume();
// put your code here...
}
Restarting the app will call OnCreate().
Continuing the app when it is paused will call OnResume(). From the official docs at https://developer.android.com/reference/android/app/Activity.html#ActivityLifecycle here's a diagram of the activity lifecycle.
The best way to understand would be to have all the LifeCycle methods overridden in your activity and placing a breakpoint(if checking in emulator) or a Log in each one of them. You'll get to know which one gets called when.
Just as an spoiler, onCreate() gets called first, then if you paused the activity by either going to home screen or by launching another activity, onPause() gets called. If the OS destroys the activity in the meantime, onDestroy() gets called. If you resume the app and the app already got destroyed, onCreate() will get called, or else onResume() will get called.
Edit: I forgot about onStop(), it gets called before onDestroy().
Do the exercise I mentioned and you'll be having a better understanding.
When you open the app it will go through below states:
onCreate() –> onStart() –> onResume()
When you press the back button and exit the app
onPaused() — > onStop() –> onDestory()
When you press the home button
onPaused() –> onStop()
After pressing the home button, again when you open the app from a recent task list
onRestart() –> onStart() –> onResume()
After dismissing the dialog or back button from the dialog
onResume()
If a phone is ringing and user is using the app
onPause() –> onResume()
After the call ends
onResume()
When your phone screen is off
onPaused() –> onStop()
When your phone screen is turned back on
onRestart() –> onStart() –> onResume()
Happy Coding...#Ambilpura
Most of the previous answers do a good job explaining how, why, and when to use onResume() but I would like to add something about re-creating your Activity.
I want to know if I want to restart the activity at the end of exectuion of an other what method is executed onCreate() or onResume()
The answer is onCreate() However, when deciding to actually re-create it, you should ask yourself how much of the Activity needs to be re-created. If it is data in an adapter, say for a list, then you can call notifyDataChanged() on the adapter to repopulate the adapter and not have to redraw everything.
Also, if you just need to update certain views but not all then it may be more efficient to call invalidate() on the view(s) that need updated. This will only redraw those views and possibly allow your application to run more smoothly. I hope this can help you.
onResume() is one of the methods called throughout the activity lifecycle. onResume() is the counterpart to onPause() which is called anytime an activity is hidden from view, e.g. if you start a new activity that hides it. onResume() is called when the activity that was hidden comes back to view on the screen.
You're question asks abou what method is used to restart an activity. onCreate() is called when the activity is first created. In practice, most activities persist in the background through a series of onPause() and onResume() calls. An activity is only really "restarted" by onRestart() if it is first fully stopped by calling onStop() and then brought back to life. Thus if you are not actually stopping activities with onStop() it is most likley you will be using onResume().
Read the android doc in the above link to get a better understanding of the relationship between the different lifestyle methods. Regardless of which lifecycle method you end up using the general format is the same. You must override the standard method and include your code, i.e. what you want the activity to do at that point, in the commented section.
#Override
public void onResume(){
//will be executed onResume
}
KOTLIN
Any Activity that restarts has its onResume() method executed first.
To use this method, do this:
override fun onResume() {
super.onResume()
// your code here
}
Re-review the Android Activity Lifecycle reference. There is a nice picture, and the table showing what methods get called. reference Link google
https://developer.android.com/reference/android/app/Activity.html
After an activity started, restarted (onRestart() happens before onStart()), or paused (onPause()), onResume() called. When the activity is in the state of onResume(), the activity is ready to be used by the app user.
I have studied the activity lifecycle a little bit, and here's my understanding of this topic:
If you want to restart the activity (A) at the end of the execution of another, there could be a few different cases.
The other activity (B) has been paused and/or stopped or destroyed, and the activity A possibly had been paused (onPause()), in this case, activity A will call onResume()
The activity B has been paused and/or stopped or destroyed, the activity A possibly had been stopped (onStop()) due to memory thing, in this case, activity A will call onRestart() first, onStart() second, then onResume()
The activity B has been paused and/or stopped or destroyed, the activity A has been destroyed, the programmer can call onStart() manually to start the activity first, then onResume() because when an activity is in the destroyed status the activity has not started, and this happens before the activity being completely removed. If the activity is removed, the activity needs to be created again.
Manually calling onStart() I think it's because if the activity not started and it is created, onStart() will be called after onCreate().
If you want to update data, make a data update function and put the function inside the onResume(). Or put a loadData function inside onResume()
It's better to understand the lifecycle with the help of the Activity lifecycle diagram.
When i unlock my device to see my application, the process in onResume() is launched. How do I cancel the events of unlock, to avoid onResume() from processing?
OnResume is always called when your Activity was in background (e.g. other App, Lockscreen, Homescreen... is shown).
Look at the Activity Life Cycle to check if you can move your code from onResume() maybe to onStart() to fix your issue.
To prevent unlock your device use below flag in your activity.
WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON
Code
getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
Note :
As stated on the Activity lifecycle docs, onCreate and onResume will always both be called the first time an Activity is started. When going back to Activity, at least onResume will be called
Is it possible that onPause() is called, and then immediately after that, onResume() is called? In other words, does the activity always has to go through onStop(), onStart() and then onResume() after its onPause() is called?
The activity lifecycle document says it is possible, but what would be the user actions to trigger that? Can anyone create an activity JUnit test to demonstrate that?
If Activity hasn't been fully obscured by another Activity then onStop won't be called
Yes, it is common for onPause() -> onResume() -> onPause() -> onResume() cycle to occur.
See the Activity lifecycle docs.
If an Activity is totally obscured (by another Activity for example) it will likely be stopped but if it is only partly obscured by another Activity (set with a dialog theme, for example), then it will simply be paused and then resumed when the 'popup' Activity is closed.
image here tell every thing nicely
Activity can go to onResume directly after onPause.