Otto vs LocalBroadcast: - android

I am a huge fan of open source contributions square has done to the Android community and was looking into their latest contribution Otto (event bus )
http://square.github.io/otto/
Digging deeper I see that Otto uses reflection and there is no ordered broadcast ( a pattern where a unconsumed message is handed down from one receiver to the next receiver listening on the same type of event ) Otto believes in more of a fire and forget model .
Now android has LocalBroadcastManager (LBM ) in its v4 support library which serves the same purpose , though it's more bulkier and has more restrictions on the objects that are passed . But on the brighter side it does support ordered broadcast and its more akin to the normal broadcast.
Both Otto and LBM are within the same process space so in terms of speed I guess both would be same. The only real difference I could see is that Otto allows you to define custom events and you do not have to serialize/Parcel the Objects .
Hence my real question is when would you use Otto if LBM does the same things .
References :
http://nick.perfectedz.com/otto-event-system/
Using Intents or an event bus to communicate within the same app
https://plus.google.com/107049228697365395345/posts/6j4ANWngCUY

But on the brighter side it does support ordered broadcast
Not really. There is no sendOrderedBroadcast() on LocalBroadcastManager, and the priority on the IntentFilter does not appear to be used. If you mean "the broadcasts will be delivered in the order that I registered the receivers", that might be the current behavior, but there is no guarantee that it will stay that way.
Both Otto and LBM are within the same process space so in terms of speed i guess both would be same
They would be similar, though probably not identical.
Hence my real question is when would you use Otto if LBM does the same things
Comparing those two, Otto has a cleaner API, IMHO.
Personally, I'd use greenrobot's EventBus over either of those, because it offers more flexible threading models.

Both Otto and LBM are within the same process space so in terms of speed i guess both would be same .
I've found that registering Otto events are quite expensive, sometimes it takes more than 16 milliseconds to register event subscribers (That means you drop 1 FPS!). That's somewhat expected, as event subscribing in Otto is done by reflection.
While for LBM, it only takes a few hundred µs only for registering, which is almost 32x faster. (Result from traceview, Samsung Galaxy S4)
But of course, using Otto can write less code, there's a trade off.

otto makes code cleaner, smaller
otto makes testing easier

Related

LocalBroadcastManager has been deprecated. What I should use instead in its place?

I'm working on this project in Android in which an aspect requires a CountdownTimer with a foreground service. A few other answers on Stack Overflow mentioned that LocalBroadcastManager would be suitable for my needs.
The documentation in Android Developers, however, mentions that it has been deprecated. Any suggestions on what I should use in its place? The documentation mentioned about using LiveData, but I was wondering if there are any easier alternatives.
LocalBroadcastManager is basically an event bus with a lot of unnecessary ceremony around Intents and intent filters. So one replacement is easy, and functions quite similarly: you can use any event bus library. greenrobot's EventBus is a popular choice (here's a guide for it) and Guava also has one, if you're already using Guava (but Guava is pretty heavy to include just for an event bus).
But event buses suffer from the same problems that LocalBroadcastManager does that led to it being deprecated: it's global, it's not lifecycle-aware, and as your app gets larger, it becomes much more difficult to reason about the effects of a change to an event. For cases of observing data, LiveData solves this quite nicely because it's lifecycle-aware, so you won't get change notifications at the wrong time (like before your View is set up, or after onSaveInstanceState) - but it'll handle delivering the change notifications when you're in the right state again. It's also more tightly scoped - each piece of LiveData is accessed separately rather than having (typically) one event bus/LocalBroadcastManager for the entire app.
For cases where it's more of an event rather than a piece of data being changed, you can sometimes convert it to a piece of data. Consider if you have "login" and "logout" events - you could instead create a LiveData that stores an Account for logged-in users, and becomes null when the user is logged out. Components could then observe that.
There are certainly cases where it really is difficult to convert it to a piece of observable data (though I can't immediately think of any examples that would typically be used with an event bus patten). For those, consider writing your own listener interface, similar to how on-click listeners work.
For your example of a countdown timer, I think LiveData is a pretty straightforward solution, and will be much easier than an event bus or even LocalBroadcastManager would be. You can just have a LiveData of the timer's current value, and subscribe to it from whatever needs to show the value.

Decoupeling Android Application with Event Bus

Can I use the Event Bus to decouple all of the application layers? I m trying to use the clean architecture. Normally the decoupling is made by a boundaries interfaces, I have seen some examples using RX observers for that. The question is can i use Event Bus to decouple the layers? and can the event bus handle such a job?
Event Bus is perfect for cross-cutting activities so you don't need to pass trough a middle layer to deliver an event if you don't need to.
For clean/onion/multi-layer architecture you don't need Event Bus but clear contracts between the layers i.e. boundary interfaces. They may or may not use RX.
You can fully decouple modules using on Event Bus with no interfaces whatsoever and then all components will be extremely decoupled, however it will become a hell to debug, maintain and super difficult to do anything meaningful :) So some kind of contract is always a good idea even when using Event Bus.
Combining Reactive Programming and Event Bus you can create highly decoupled event driven pico services bounded by some contracts around your Event Bus in order to improve clarity of the event/command/data flow.
I am personally using and working on RxHub which was born exactly from the need of passing cross-cutting events and easy data-flow operators chaining.

Event bus versus Local broadcast Manager: which one is best

My app is heavily depended on Local broadcast ,for every activity invocation am invoking the broadcast registration method so is it good to move to any event bus.
Two primary concerns of using Local broadcast Manager.
Every activity require the registration
Registration method execution time(Around 10 actions are registered)
I think the event bus will improve overall execution and performance of my app.
Most event bus libraries provide reflection-based registration which is less efficient than LocalBroadcastManager. The main reason for using the event bus would be coding ease.
afaik, there are some benefits using event-bus instead of LocalBroadcastManager:
Code decoupling.
By decoupling your code, you will minimize your class which formerly using LocalBroadcastManager. Simpler code less error and improve code readability.
Ease of Maintenance.
This somewhat related to no.1, decoupled code make it easy to maintained.
Localizing error.
Avoids complex and error-prone dependencies and life cycle issues.
Avoid further bugs.
EventBus FAQ
How is EventBus different to Android’s BroadcastReceiver/Intent system?
Unlike Android’s BroadcastReceiver/Intent system, EventBus uses
standard Java classes as events and offers a more convenient API.
EventBus is intended for a lot more uses cases where you wouldn’t want
to go through the hassle of setting up Intents, preparing Intent
extras, implementing broadcast receivers, and extracting Intent extras
again. Also, EventBus comes with a much lower overhead.

EventBus vs Callbacks, which to use when?

I have many Activities which raise background tasks; the Activities will pass themselves in as having implemented a listener callback, so that the background tasks can raise an event on the Activities. The Activities in turn can show something on the UI to indicate that a background activity passed or failed.
Alternatively, I could use an EventBus, wherein I get the Activity to register itself as a listener/subscriber. I can have a background tasks raise an event on the EventBus and the Activity listening to it can handle it.
What are the advantages of one over the other? When would you use one over the other? (Code cleanliness? Performance? Caveats?)
Follow up - I did end up using EventBus. The code is definitely a lot cleaner and there aren't callbacks hanging out everywhere. The IDE (IntelliJ) thinks that the onEvent methods are unused, so I created an annotation
#Target({ElementType.METHOD})
public #interface EventBusHook {}
and placed it over my onEvent methods. Then Alt+Clicked on it and asked IntelliJ to not treat it as unused.
#EventBusHook
public void onEvent(MyEventType myEventType){
I disagree with #nnuneoi's answer.
Event bus has just one single advantage: it allows for communication between components which are "unaware" of each other's existence.
And there are several disadvantages:
The components become loosely coupled by dependency on both event bus and specific event type
The coupling described in #1 above is not strong
The coupling described in #1 above is not evident
Event bus introduces performance overhead over simple callbacks
If event bus holds a strong reference to subscribers (as is the case with e.g. GreenRobot's EventBus), then unregistered subscribers will cause memory leaks
Given all these disadvantages, simple callbacks should be the default implementation choice.
Event bus should be used only when direct coupling is not desired or hard to implement. For example:
Sending events from Service to Activity
Exchanging events between independent Fragments
Application wide events (e.g. user login/logout)
If the communicating components are already "aware" of each other's existence, there is no need for them communicating via event bus.
Benefits of using EventBus:
Your code will look much more clean
Your code will become more modular which will allow you to easily create test case for your code
Avoid memory leaks from bad object references which lock the object and does not allow Garbage Collector to clean it up
Could have more than one receiver a time, that it much like broadcasting
Simplify multiple interfaces into a single one, EventBus
In an interface class, you need to override every single method in the class that is inherited. With EventBus, you can listen for just an event that you really want
But bad part is you might be a little bit more headache with the function declaration since IDE couldn't help you with auto-complete.
My suggestion is, if you find that you have to create a custom listener, then please consider EventBus, it might be a better choice for most of (if not all) of your requirements/cases.
Anyway, it is all your choice after all =)
You should check if your event is globally unique on the semantic view. Either an subscriber is interested in the event or not. If not he shouldn't subscribe.
Event-Bus mechanism is right if you really have a publisher-subscriber relationship. The event must be totally independent of the receiver.
So a subscriber that discard the event for any reason of responsibility ("I am not responsible the event even if I am registered") is a strong indicator that using an Event-Bus is wrong. Then you should consider using dedicated listeners.
I would go with the EventBus because of the loose coupling and cleaner code. Also, the fact that using an EventBus such as Greenrobot automatically does all the boilerplate for me and allows me to register & deregister observers right from Activity Lifecycle methods (onStart and onDestroy|onStop) is great. Implementing callbacks and still managing to control Activity lifecycle management for those callbacks is an unnecessary headache and involves a lot of unnecessary boilerplate.
Also, apparently all garbage collectors think weak reference is great-Event bus gives your observers and components exactly that. Its the basis of the Observer pattern.

LocalBroadcastManager vs using callbacks

Android's compatibility pack supports LocalBroadcastManager, which enables sending broadcasts within my process.
http://developer.android.com/reference/android/support/v4/content/LocalBroadcastManager.html
Until now I was using callbacks (Interfaces similar to OnClickListener) to transfer data (asynchronous and synchronous) between different parts of my apps.
I was wondering if one is better then the other.
Any opinions?
LocalBroadcastManager lets you use Intent's and IntentFilter's so its easier to migrate from system-wide broadcasts to local ones. It also has some queuing code and might be more reliable than your own code (or not, depending how sophisticated your implementation is). Other than that, it essentially just keeps lists of receivers in memory and iterates them to find a match.
Another, alternative is to use an event bus such as Square's Otto (based on Guava), which adds type safety and is just as efficient.
As far I've known, LocalBroadcastManager works like a charm. It's hassle free and you can pass any argument within Intent and retrieve it back during Listening. The only reliability is the broadcast manager puts intent into queue.
When should you use LocalBroadCastManager?
When you have single activity (FragmentActivity) and tons of Fragment classes, then it's easier to have a localBroadcastManager within the Single Activity.
If you have a lot of Activities then using this may be helpful, but also keep in mind that you are already using intents to launch new activities, so if there is any pending intent then, this Broadcast will be in Queue and you will need to wait.
So, the best use is Single Activity with numerous Fragments.

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