I am using Unity in my Android project. There are input fields in my app. As soon as I click on the field the keyboard pops up. I want the keyboard to only show up when there is a double-tap on the field. But I am not able to get it to work and I have tried several ways.
Requirement 1: Single tap shouldn't open keyboard
Requirement 2: Double tap should open keyboard
I tried OnPointerClick method of IPointerClickHandler but this doesn't seem to work. I used this code in one of the scripts attached to input field with IPointerClickHandler.
public void OnPointerClick(PointerEventData eventData)
{
if (eventData.clickCount == 2)
{
Debug.Log("UNITY - Double click");
}
else if (eventData.clickCount == 1)
{
Debug.Log("UNITY - Single click");
}
}
Then there is also the question of how to hide the keyboard or prevent it from opening on single tap. This also I am not able to solve. I started with clicking the Hide Soft Keyboard in control setting of InputField in Unity editor. But surprisingly this starts opening a keyboard which has mobile input.
Can someone help? I have been stuck on this for some time I can't seem to be getting anywhere.
I have an hybrid app developed with ionic 1.x. When the app loads I am forcing the webview to take the focus from native side with the hope that after some initialization request a survey dialog appear and take the focus it self(When dialog appear I am forcing it to take focus). I am trying to make it work with talkback
The problem is that when you load the app from scratch the dialog is not focused so it is not read, after navigate through the app and come back to the original page then in works as expected, looks like as the user is in fact inside the page things works ok.
Is there any workaround or strategy to solve this particular situation?
Thanks in advance
I don't know if it helps you,
but we use it to focus on specific elements in the web view.
it works in android and ios,
but in android, before every element it read webview.
(if you found a solution for it please let me know)
function putFocus(elementForFocus) {
var $element = $(elementForFocus);
var focusInterval = 10; // ms, time between function calls
var focusTotalRepetitions = 10; // number of repetitions
$element.attr('tabindex', '0');
$element.blur();
var focusRepetitions = 0;
var interval = window.setTimeout(function () {
$element.focus();
}, focusInterval);
};
I have some content/input fields that are covered when the android keyboard is shown in my cordova app. I have
android:windowSoftInputMode="adjustPan" and <preference name="fullscreen" value="false" />
I tried android:windowSoftInputMode="adjustResize but it kept shrinking my content because it was resizing the window (My content is sized based on viewport width and viewport height). Thank you for any suggestions!
So I had a work around myself that may or may not work for everyone, but I figured I could post this to hopefully help someone who comes across this!
I found a lot of answers but none really helped me. So in my AndroidManinfest.xml file I set android:windowSoftInputMode="adjustPan|stateHidden". Yes, this will still cover the content below the keyboard when it's opened.
To avoid that, I gave all of my scroll views that would be affected by the keyboard being shown a class of inputScrollContainer. Name them whatever you would like.
Since every container (for me) was the same height as was the top bar for each page, I did the following: (you will have to install the device plugin and the keyboard plugin from cordova
Got window.innerHeight at the beginning of my js (if you do this inside of your native.keyboardshow function, iOS will give you the resized view based on the keyboard's height)
Then, inside my native.keyboardShow function, I did the following:
- Then got the height of the top bar (I chose one as they were all the same)
- Added the added the keyboard height and top bar height together
- Then I subtracted those from the window height
Doing this now gave me the height "leftover" for the scroll view to have. After that I:
Got all elements by class name inputScrollContainer
Looped through them and assigned the new height to each (you can assign it to the only scroll view currently in view, but I only had three affected views so I wasn't worried about it)
Now the scroll view was resized to whatever was left between the top bar and the keyboard. Then on my native.keyboardhide function, I just restored the height to what the original height for all of the scroll views was before.
I'm sure there are other ways to do this, but doing it this way gave me flexibility and consistency across iOS and Android. I hope this helps someone!
To move the layout up when the keyboard is visible/shown add the following activity.
<activity android:windowSoftInputMode="adjustPan|adjustResize"> </activity>
adjustResize : The activity's main window is always resized to make room for the soft keyboard on screen.
adjustPan : The activity's main window is not resized to make room for the soft keyboard. Rather, the contents of the window are automatically panned so that the current focus is never obscured by the keyboard and users can always see what they are typing. This is generally less desirable than resizing, because the user may need to close the soft keyboard to get at and interact with obscured parts of the window.
In your scenario you can make use of adjust pan
However it works based on the android versions. It may not work in particular versions. please be find and use.
Please have look at this answer you will come to know a lot.
Viewport height is the problem here.
There is some way to correct the problem with mediaqueries, or with javascript (modifying all of your dom element with the correct height).
But in my case, I had lots of dom elements, and really didn't want to change all of this with javascript.
My trick is :
- Change all of your vh with rem and divide your value by 4
- use this little javascript in all of your page :
$("html").css({"font-size": ($(window).height()/25)+"px"});
Here we go, in this example, font-size is 4% of window height (cause font-size has a minimum value on mobile app), so :
1rem=4% of widow height=4vh
0.25rem = 1vh etc...
In my case, I use a SASS function to divide with 4 all of my vh, so it was easier to change all css. (1h = rem(1) = 0.25rem)
Hope this will help someday.
This JS option delivers a UX similar to iOS:
let events = {
android: {
keyboard: {
threshold: 300, //px
transition: 300, //ms
visible: false,
last_el: null
}
}
}
onAndroidKeyboard() {
if(is_android) {
let threshold = events.android.keyboard.threshold;
let transition = events.android.keyboard.transition;
function onIn(e) {
let target = e.target;
if(target.nodeName.toLowerCase() !== 'input') {
return false
}
let visible = events.android.keyboard.visible;
let h = window.innerHeight;
try {
let bottom = target.getBoundingClientRect().bottom;
if(bottom) {
let diff = h - bottom;
if(diff < threshold) {
if(!visible) {
let animate_amount = threshold - diff;
events.android.keyboard.visible = true;
document.body.style.transform = 'translateY(0)';
document.body.style.webkitTransition = `all ${transition}ms`;
document.body.style.transition = `all ${transition}ms`;
events.android.keyboard.visible = true;
events.android.keyboard.last_el = target;
requestAnimationFrame(function () {
document.body.style.transform = `translateY(-${animate_amount}px)`;
});
}
}
}
} catch (e) {
console.error(e);
}
}
function onOut(e) {
let visible = events.android.keyboard.visible;
if(visible) {
document.body.style.transform = 'translateY(0)';
setTimeout(function () {
requestAnimationFrame(function () {
document.body.style.removeProperty('transform');
document.body.style.removeProperty('transition');
document.body.style.removeProperty('webkitTransition');
events.android.keyboard.visible = false;
events.android.keyboard.last_el = null;
});
}, transition)
}
}
document.addEventListener('focusin', onIn, false);
document.addEventListener('focusout', onOut, false);
}
}
I've spent most of the day searching and trying various solutions and while I've come most of the way, I'm cursed by the "close" (maybe it has more appropriate name, idk) button on the nav bar when the keyboard is displayed (as in the attached image.)
I have a few editTexts which allow the user to adjust some parameters before a graph is recomputed and redrawn. I need to know when their input is complete. I've managed to sort out the "Done" button but for the life of me I can't figure out how to handle hitting that close button. I've also adapted some code which determines if the keyboard was opened and then closed (which is the case with these editTexts) but it only works when using the Done button (so is somewhat redundant).
So.. is there some way of picking up when the user has closed the keyboard using the nav bar?
TIA
Well, I think I have something here, perhaps it will be useful to others. Who knows how long it will work properly.
So prelude: I needed to be able to tell when a user had completed changing an edit text so that I could then redo a computation and update a graph. I really have no room for an "update" button and felt from a UI standpoint it would have quickly become annoying.
Codewise:
I have a "display" method with an inner "watcher" class with a watch() method. The watcher class has many things, including the various editTexts which watch()..watches. I ddapted some code I found here, which determines if the keyboard is open or closed. currentView is the root view of the graphing activity.
currentView.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
#Override
public void onGlobalLayout() {
// TODO Auto-generated method stub
Rect r = new Rect();
getWindow().getDecorView().getWindowVisibleDisplayFrame(r);
int screenHeight = getWindow().getDecorView().getRootView().getHeight();
int heightDifference = screenHeight - (r.bottom - r.top);
if (MainActivity.debug) Log.d("Keyboard Size", "Size: " + heightDifference+" screenHeight: "+screenHeight);
boolean keyboardVisible = heightDifference > (screenHeight / 3);
if (keyboardToggle) { // someone has updated one of the editTexts
if(!keyboardVisible) { // and they have closed the soft keyboard so are done
// do something
if(MainActivity.debug) {
if(rIDchangedET == firstET.getId()) Log.i(TAG,"update the first thing");
if(rIDchangedET == secondET.getId()) Log.i(TAG,"update the second thing");
if(rIDchangedET == thirdET.getId()) Log.i(TAG,"update the third thing");
}
// reset the keyboard toggle
keyboardToggle = false;
}
}
}
});
This helps but in a somewhat backward way. Knowing open/closed by itself is not useful within any of the text watchers as those are not triggered by the act of closing the keyboard (so you can't actually test for it within the listener)
However, thinking about it a bit I added a boolean keyboard toggle which is set to true in the afterTextChanged of the addTextChangedListener. In addition, I put the rID of that editText in another class variable.
The code which checks the keyboard status then calls the appropriate updating procedure if the a) keyboard is closed b) some text has actually been changed (keyboard toggle) and c) uses the rID to determine what procedure to then call.
I know its a bit convoluted, but it does seem to work.
I've tried many different solutions and nothing is quite what I want. What I want is for the keyboard to show on top of the content (keeping the content the same size) while being able to scroll to input elements that are covered by the keyboard.
Every solution I've tried will either give me one or the other, but not both.
Solutions I've tried:
Solution here. Adding android:windowSoftInputMode="adjustPan" and android:configChanges="orientation|keyboardHidden" to the main activity in my AndroidManifest.xml.
The above solution using "adjustResize" instead of "adjustPan".
Solution here. Adding to my confix.xml.
Using adjustPan keeps my elements the same size, but disables scrolling. Using adjustResize resizes the entire page, making everything miniature. Keeping default settings, only the wrapper containing the input elements is resized, but scrolling is enabled.
I managed to find the exact same problem (unanswered) here. They were able to "fix" it by resizing their app to 150% and scroll to the covered input element, but like they said it's not ideal.
Any help is appreciated.
For most of the cases in config.xml change the full screen preference to false. that'll do the trick.
<preference name="fullscreen" value="false" />
I have the most efficient solution to scroll into input automatically and make it visible.
First you need to add the ionic keyboard plugin (works on any cordova project) because the eventlistener 'showkeyboard' does not work now.
cordova plugin add ionic-plugin-keyboard --save
Then on your event handler of 'keyboardshow' event add the following code:
window.addEventListener('native.keyboardshow', function(e){
setTimeout(function() {
document.activeElement.scrollIntoViewIfNeeded();
}, 100);
});
P.S: This is supported only on Android (Chrome) and Safari. :D
I had the same problem for android project output and in my situation the input elements were not moving upwards the keyboard . And after a-night-taking search (including those config changes and others) I found that in my angularjs cordova project
StatusBar.overlaysWebView(true);
StatusBar.hide();
lines which are in my controller causing that annoying problem . And I was using those lines for ios statusbar issues now I took those in an if condition and the problem is fixed.
if( device.platform=="iOS")
{
StatusBar.overlaysWebView(true);
StatusBar.hide();
}
You can detect focused textarea or input, then wait a while until keyboard is shown and finally scroll the page to reach focused input.
$("#textarea").focus(function(e) {
var container = $('#container'),
scrollTo = $('#textarea');
setTimeout((function() {
container.animate({
scrollTop: scrollTo.offset().top - container.offset().top + container.scrollTop()
});
}), 500);
});
When keyboard is hidden the textarea keeps focused, so if it's clicked again the keyboard will show and the container needs to scroll again to show the input
$("#textarea").click(function(e) {
e.stopPropagation();
var container = $('#container'), //container element to be scrolled, contains input
scrollTo = $('#textarea');
setTimeout((function() {
container.animate({
scrollTop: scrollTo.offset().top - container.offset().top + container.scrollTop()
});
}), 500);
});
Hope this helps, cheers!
I added an event listener for the keyboard event and scrolled to the input only if it was off screen.
For my case I only wanted to scroll when the keyboard was being shown for the first time, and only if the input item was offscreen.
document.addEventListener('showkeyboard', onKeyboardShow, false);
function onKeyboardShow(e) {
setTimeout(function() {
e.target.activeElement.scrollIntoViewIfNeeded()
}, 500) //needed timeout to wait for viewport to resize
}
To get the showkeyboard event to fire I needed to have the following in my AndroidManifest.xml
android:windowSoftInputMode="adjustResize"
I was also facing the same issue as it is a framework related issue. I have found work around-
constructor(
private platform: Platform,
private keyboard: Keyboard
) {
if(this.platform.is('android')){
this.keyboard.onKeyboardShow().subscribe((e) => {
var keyboardHeight = e.keyboardHeight;
keyboardHeight = keyboardHeight ? keyboardHeight : '337';
$('body').css('height', 'calc(100vh - ' + keyboardHeight + 'px)');
});
this.keyboard.onKeyboardHide().subscribe(e => {
$("body").css("height", "100vh");
});
}
}
I have used 337 which is keyboard height for default, mainly for that condition if keyboard height in not available.
library needed:
npm install jquery
npm install #types/jquery
ionic cordova plugin add cordova-plugin-ionic-keyboard
npm install #ionic-native/keyboard
imports
import { Platform } from '#ionic/angular';
import * as $ from "jquery";
import { Keyboard } from '#ionic-native/keyboard/ngx';
I came up with this solution. I have a full screen Vuejs application which the container has the height of the screen height and then absolute positioned to the bottom, left and right to fix the same sort of issue on IOS.
I then had the same issue on Android so came up with the following;
window.cordovaPluginIonicKeyboardShift = function()
{
/** This is my container (Vuejs instance) **/
const inst = document.querySelector('#app');
/** Get the height of the document **/
const height = Math.max(document.documentElement.clientHeight, window.innerHeight || 0);
/** Where we will store the active input **/
let input;
/** The keyboard displaying is around 200 milliseconds **/
inst.style.transition = 'transform 0.2s';
/** Makes me feel better having this on to increase performance **/
inst.style.transform = 'translateZ(0)';
/**
* Set Input
* #param e
*/
let setInput = function(e) {
input = e.target;
};
/**
* On Keyboard Show
* #param event
*/
let onKeyboardShow = function(event) {
let offset = input.getBoundingClientRect();
if(offset.top + input.clientHeight > height - event.keyboardHeight) {
inst.style.transform = `translateZ(0) translateY(-${event.keyboardHeight}px)`;
}
};
/**
* OnKeyboard Hide
*/
let onKeyboardHide = function() {
inst.style.transform = `translateZ(0) translateY(0px)`;
};
/**
* Hide Keyboard
* #param e
*/
let hideKeyboard = function(e) {
if(e.target.tagName.toLowerCase() !== 'input' && e.target.tagName.toLowerCase() !== 'textarea') {
if(typeof input !== 'undefined') input.blur();
if(Keyboard.isVisible) Keyboard.hide();
}
};
/**
* Go through all inputs and textarea's on document and attach touchstart
* event. Using touchstart to define the input before focus which is what will trigger
* the keyboard.
*/
inst.querySelectorAll('input, textarea').forEach(function(elm) {
elm.removeEventListener('touchstart', setInput, false);
elm.addEventListener('touchstart', setInput, false);
});
/**
* Need to get the height to shift the document up by x amount
*/
window.removeEventListener('keyboardWillShow', onKeyboardShow, false);
window.addEventListener('keyboardWillShow', onKeyboardShow, false);
/**
* Shift it back down on keyboard hiding
*/
window.removeEventListener('keyboardWillHide', onKeyboardHide, false);
window.addEventListener('keyboardWillHide', onKeyboardHide, false);
/**
* Some browsers/phone models act odd when touching off the input
* so this is in to cover all bases
*/
document.removeEventListener('touchstart', hideKeyboard, false);
document.addEventListener('touchstart', hideKeyboard, false);
};
It also turns out even installing the plugin has affected the normal use of the keyboard which is why the hide method is called as the keyboard doesn't go away without it.
Then on my Vuejs instances I have the following updated method;
updated: function () {
this.$nextTick(function () {
cordovaPluginIonicKeyboardShift();
})
},
You'll also need to add this plugin;
phonegap cordova plugin add cordova-plugin-ionic-keyboard
Doing the above I have a successfully working fullscreen app with a working keyboard.
If you find yourself testing on Xcode Simulator and the keyboard is not showing, go to Simulator -> Device -> Erase all content and settings and re-install the app. No idea why this occurs but this will save you a lot of head aches.
Hope this helps someone
I figured out the problem. I have a media query in my CSS where the size of certain elements change for smaller screen sizes. Editing that query fixed my problem.
I am using the Cordova plugin 'ionic-plugin-keyboard' and listen to the 'native.keyboardshow' and 'native.keyboardhide' events to resize the HTML container element of my form:
window.addEventListener('native.keyboardshow', function (e) {
container.style.bottom = e.keyboardHeight + "px";
});
window.addEventListener('native.keyboardhide', function () {
container.style.bottom = null;
});
This results in the proper input fields to scroll into view (also when tabbing back and forward between the fields.
If you have made correctly the project as Cordova documentation says, It won't happen.
May be are you using a scroll library like iScroll?