Whenever I simply instantiate ScrollView class like this:
ScrollView scrollView;
/** some code... **/
scrollView = new ScrollView(context);
I get these messages in LogCat in blue color:
D/dalvikvm(9245): JIT code cache reset in 0 ms (4096 bytes 2/0)
D/dalvikvm(9245): GC_FOR_ALLOC freed 311K, 12% free 10749K/12112K, paused 53ms, total 53ms
D/dalvikvm(9245): GC_FOR_ALLOC freed 0K, 11% free 11850K/13216K, paused 23ms, total 23ms
And this in green color:
I/dalvikvm-heap(9245): Grow heap (frag case) to 12.593MB for 1127536-byte allocation
I repeat, I just simply instantiate ScrollView class. I don't even do something with the object of this class and I still get these messages. Also I sometimes get this:
I/Choreographer(20731): Skipped X frames! The application may be doing too much work on its main thread.
Where X stands for between 60 and 120...
The last message doesn't make sense at all, because the code doesn't even run in the main thread... It runs in a separate thread which I create inside a class which extends Service class.
Am I doing something wrong with that intantiation? And how to explain the last message???
Related
I have a problem with using the QNetworkAccessManager in Qt 5.5 on android. Downloading a simple, small graphic file via http GET results in a lot of garbage collection calls and a lockup of the UI during that time. Subsequent GETs work flawlessly and without these GC calls. The code is as follows:
void DownloadManager::downloadFile(QUrl fromUrl, QString toFilePath) {
_currentFilePath = toFilePath;
QNetworkRequest request;
request.setUrl(fromUrl);
qDebug() << "before";
_currentReply = _mgr.get(request);
qDebug() << "after";
connect(_currentReply, SIGNAL(error(QNetworkReply::NetworkError)), this, SLOT(downloadError(QNetworkReply::NetworkError)));
connect(_currentReply, SIGNAL(downloadProgress(qint64, qint64)), this, SLOT(downloadProgress(qint64,qint64)));
connect(_currentReply, SIGNAL(finished()), this, SLOT(downloadFinished()));
}
DownloadManager is a custom QObject-derived class without any special features that are relevant to the get request. _mgr is a QNetworkAccessManager Object that's allocated during DownloadManagers cTor.
As you can see, this is just a textbook example of a get request, nothing too fancy about it. And as I said: it works, for the most part. Only the first get request ends up like this:
D/ .../downloadmanager.cpp:61 (void DownloadManager::downloadFile(QUrl, QString)): before
D/dalvikvm(13298): GC_CONCURRENT freed 2290K, 25% free 10911K/14407K, paused 2ms+3ms, total 29ms
D/dalvikvm(13298): GC_CONCURRENT freed 501K, 25% free 10884K/14407K, paused 13ms+2ms, total 35ms
D/dalvikvm(13298): GC_CONCURRENT freed 524K, 25% free 10892K/14407K, paused 12ms+3ms, total 36ms
D/dalvikvm(13298): WAIT_FOR_CONCURRENT_GC blocked 6ms
D/dalvikvm(13298): GC_CONCURRENT freed 537K, 25% free 10887K/14407K, paused 2ms+9ms, total 32ms
D/dalvikvm(13298): WAIT_FOR_CONCURRENT_GC blocked 14ms
D/dalvikvm(13298): GC_CONCURRENT freed 840K, 25% free 10899K/14407K, paused 12ms+3ms, total 38ms
D/dalvikvm(13298): WAIT_FOR_CONCURRENT_GC blocked 11ms
D/dalvikvm(13298): GC_CONCURRENT freed 1294K, 25% free 10901K/14407K, paused 2ms+2ms, total 27ms
D/dalvikvm(13298): WAIT_FOR_CONCURRENT_GC blocked 11ms
D/dalvikvm(13298): GC_CONCURRENT freed 1187K, 22% free 11330K/14407K, paused 2ms+2ms, total 30ms
D/dalvikvm(13298): WAIT_FOR_CONCURRENT_GC blocked 15ms
D/dalvikvm(13298): GC_CONCURRENT freed 1459K, 19% free 11919K/14535K, paused 13ms+4ms, total 64ms
D/dalvikvm(13298): WAIT_FOR_CONCURRENT_GC blocked 18ms
D/ .../downloadmanager.cpp:65 (void DownloadManager::downloadFile(QUrl, QString)): after
I simply don't understand what causes that much GC to happen - it takes about a full to one and a half seconds for everything to work out (for a download that should take a split-second and, moreover, be asynchronus and not locking up the UI).
Additional Information:
It is always only the first download that triggers this. Subsequent downloads, even for the exact same file, work flawlessly
It doesn't matter if there's a file at the exact location with the exact name or not. Downloading the file, deleting it, getting back into the application and redownloading it provides the same results - the first get is slow and has the GC, the second works perfectly fine.
I call all that from a QML File, that causes a singleton c++ object to call DownloadManager::downloadFile.
Other than the QML UI, nothing else is running within the application. No heavy data exchanges, no background loading on other threads, nothing.
I'd be thankful for any pointers towards solving this.
I didn't try on Android, but I had the same issue on Windows. Because those are the same symptoms, I would say this is likely the same reason, which is that the implementation is lazily loading some shared library on the first get() call. This is particularly true when using an encrypted connection; in my case I can see in Visual Studio that 19 DLLs are loaded on the first get() call.
One way to work around that is to pre-connect to the server using connectToHost or connectToHostEncrypted, depending on whether you are using an encrypted connection (e.g. HTTPS) or not. I am calling that at application startup, but anytime the UI is idle should be fine. Then subsequent get() calls will all have the same performance, including the first one, since the libraries have been loaded and the connection is already established. I am assuming that connecting to any server will load the libraries.
See https://forum.qt.io/topic/65201/qnetworkaccessmanager-first-get-very-slow/14 for details on the generic error (not specific to Android).
I'm trying to test my app with simple animations on all the densities, but when testing the high and low density phones on the emulator (Nexus One 4.2.2 for hdpi, and WQVGA 4.2.2 for ldpi) my bitmaps aren't drawn. I have doubled check that I named the bitmap the same for all the folders, as well as scaled them appropriately and that doesn't seem to help anything. If it helps, I am using this example to adjust the sizes individually.
DisplayMetrics metrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(metrics);
switch(metrics.densityDpi){
case DisplayMetrics.DENSITY_LOW:
break;
case DisplayMetrics.DENSITY_MEDIUM:
break;
case DisplayMetrics.DENSITY_HIGH:
break;
}
And here is my logcat:
07-24 03:32:53.424: E/Trace(822): error opening trace file: No such file or directory (2)
07-24 03:32:54.514: D/dalvikvm(822): GC_CONCURRENT freed 33K, 6% free 2774K/2932K, paused 18ms+17ms, total 132ms
07-24 03:32:54.574: D/dalvikvm(822): GC_FOR_ALLOC freed 6K, 6% free 2845K/2996K, paused 27ms, total 28ms
07-24 03:32:54.584: I/dalvikvm-heap(822): Grow heap (frag case) to 3.500MB for 635812-byte allocation
07-24 03:32:54.636: D/dalvikvm(822): GC_FOR_ALLOC freed <1K, 5% free 3466K/3620K, paused 48ms, total 48ms
07-24 03:32:54.684: D/dalvikvm(822): GC_CONCURRENT freed 1K, 5% free 3470K/3620K, paused 18ms+5ms, total 48ms
07-24 03:32:54.684: D/dalvikvm(822): WAIT_FOR_CONCURRENT_GC blocked 19ms
07-24 03:32:54.694: I/dalvikvm-heap(822): Grow heap (frag case) to 4.968MB for 1536016-byte allocation
07-24 03:32:54.744: D/dalvikvm(822): GC_FOR_ALLOC freed <1K, 4% free 4970K/5124K, paused 43ms, total 44ms
07-24 03:32:55.405: I/Choreographer(822): Skipped 43 frames! The application may be doing too much work on its main thread.
07-24 03:32:55.424: D/gralloc_goldfish(822): Emulator without GPU emulation detected.
07-24 03:32:55.815: I/Choreographer(822): Skipped 64 frames! The application may be doing too much work on its main thread.
The Error You are Facing is Because You are Doing Too Much work on your Main Thread. Use ASYNC TASKS to achieve this purpose do all background work in there and then onPostExecute show the Results. Secondly if the bitmap or drawable size is too large it would not render properly and not show resulting in sometimes OutofMemory exception and other. Currently what i am seeing on your log file is that you are doing too much work on the UIThread which is not a good Practise and blocks app operations resulting in ANR i.e. application not responding.
I'm getting way too many GC_FOR_ALLOC from the dalvikvm.
I'm getting XML from a REST service: in one activity I parse about 100 lines programatically(me) and in the other activity I use the SimpleXML to parse about 200 lines.
In the first one I get 50 GC_FOR_ALLOC.
In the second one I get like 300!! (I can't even post it all, the body makes 29579 characters and it's allowed only 30k)
I've searched and almost everyone complains about gc_for_"M"alloc and not gc_for_"A"lloc.
Is the SimpleXML the problem because the instances created?
I'll post the logcat dump by dalvikvm, maybe the values have some information.
Thank you very much for your help.
12-11 06:13:49.564: D/dalvikvm(6759): GC_FOR_ALLOC freed 362K, 13% free 4116K/4688K, paused 181ms, total 182ms
12-11 06:13:50.074: D/dalvikvm(6759): GC_FOR_ALLOC freed 303K, 13% free 4134K/4708K, paused 142ms, total 142ms
.... repeated many times .....
12-11 06:14:06.254: D/dalvikvm(6759): GC_FOR_ALLOC freed 73K, 13% free 4159K/4768K, paused 53ms, total 53ms
12-11 06:14:06.314: D/dalvikvm(6759): GC_FOR_ALLOC freed 103K, 13% free 4159K/4768K, paused 56ms, total 57ms
12-11 06:14:06.374: D/dalvikvm(6759): GC_FOR_ALLOC freed 29K, 12% free 4203K/4768K, paused 54ms, total 54ms
12-11 06:14:06.424: D/dalvikvm(6759): GC_FOR_ALLOC freed 73K, 13% fre
You can see the most-recently-allocated objects using the DDMS Allocation Tracker (memory debugging docs, old blog post, ddms docs). This will show you what's being allocated and give you a stack trace for the place where the allocation is being performed.
Another blog post describes MAT and other relevant tools, though heap-dump analysis is less useful for this sort of problem because it generally shows you the objects that haven't been freed, and you're more interested in the objects that are being freed.
In Android Dalvik VM, GC_FOR_ALLOC is inovked in object alloc step when dlmalloc footprint space is NOT enough for new or heap->bytesAllocated + n > hs->softLimit. You can set dalvik.system.setTargetHeapUtilization lower for more free heap space.
you can use MAT MAT tutorial
to find how many object are creating and garbage collected. so that youcan optimize your code
If you get that multiple GC_FOR_ALLOC while your app is lagging, there is a big possibility that the bug is in a loop. Check where the line of code starts to trigger the GC then start tracing the code from there. In my experience, I mistyped my inner loop iterator which causes the program to make an infinite loop. I created a bug like this:
for(int i=0; i<list.size(); i++) {
for(int j=i+1 j<list.size(); i++) {
// I mistyped the iterator of integer j with i
// making an infinite loop which triggered the GC.
//appears many times
}
}
I encounter the same problem today.
I find a not ended loop in my code such as while(i < xx), but I not implement the i++ statement in the while body.
So the messages like you meet appeared.
Check your code firstly please.
My log:
D/dalvikvm: GC_FOR_ALLOC freed 549K, 9% free 7878K/8596K, paused 30ms, total 34ms
...freed 539K, 9% free 7888K/8596K, paused 30ms, total 30ms
...freed 1856K, 21% free 8083K/10108K, paused 51ms, total 51ms
...freed 582K, 9% free 7845K/8596K, paused 38ms, total 38ms
Explain:
When your app get memory more limit per app. Dalvik/Ant call garbage collector.
What limits memory for your App decide Dalvik/Ant. As you see for my app Dalvik decide 8596K(double case) and 8083K(one case).
And limits change in runtime.
And you can not be sure when this happens. But you can reduce the likelihood. Decreasing the amount of memory that your application consumes.
PS: Decide when call GC teakes Dalvik/Ant. And you can not be sure when this happens. But you can reduce the likelihood. Decreasing the amount of memory that your application consumes.
PS: In "Monitor android" see tab "Monitors", graphics "Memory". And use buttons: "pause(enabled)", Initiate GC, "Dump Java Heap" "Start Alocation Tracking(very useful)". And use official guide for this:
https://developer.android.com/studio/profile/am-memory.html?utm_source=android-studio.
As far as I understand App must not stop/pause working or crashes when VM call GC.
I'm loading an image resource in an Android application using setImageResource(), and for some reason this is using a lot of extra memory.
This is what I see when the image is loaded:
03-29 15:16:56.687: D/dalvikvm(23616): GC_FOR_ALLOC freed 42K, 11% free 16175K/18119K, paused 11ms
I/dalvikvm-heap(23616): Grow heap (frag case) to 23.154MB for 7675216-byte allocation
D/dalvikvm(23616): GC_CONCURRENT freed 3K, 8% free 23667K/25671K, paused 1ms+2ms
D/dalvikvm(23616): GC_FOR_ALLOC freed 0K, 8% free 23667K/25671K, paused 10ms
I/dalvikvm-heap(23616): Grow heap (frag case) to 39.624MB for 17272816-byte allocation
D/dalvikvm(23616): GC_CONCURRENT freed 0K, 5% free 40535K/42567K, paused 1ms+2ms
The jpg is 1599x1200, so I would expect the first allocation - 1599 * 1200 * 4 = 7675200.
What's going on with the 17MB allocation?
It is most likely you put your image into drawable-mdpi or just drawable directory, but run the app on the hdpi device. In this case image's dimensions will be scaled by 1.5.
1599 * 1200 * 4 * 1.5 * 1.5 = 17269200b ~ 17mb
You should probably move the image to drawable-nodpi directory to avoid unwanted scale.
I've got a relatively light weight app that seems to be using large portions of heap memory (in my opinion) and it doesn't shrink after garbage collection.
I haven't been able to identify any memory leaks by using the Eclipse Memory Analyzer. My knowledge of this tool is though very limited.
Snippet from LogCat:
(Note that this is only a small snippet from a log dump. The LogCat seems to output garbage collection messages almost no matter what I do inside my app, continously. The amount of free heap remains relatively stable though, indicating (to me) that there is no actual memory leak?)
01-22 17:04:51.672: D/dalvikvm(16274): GC_CONCURRENT freed 721K, 10% free 8074K/8968K, paused 4ms+7ms, total 33ms
01-22 17:04:53.742: D/dalvikvm(16274): GC_CONCURRENT freed 523K, 12% free 7977K/8968K, paused 4ms+5ms, total 29ms
01-22 17:04:54.012: D/dalvikvm(16274): GC_CONCURRENT freed 457K, 12% free 7941K/8968K, paused 3ms+2ms, total 29ms
01-22 17:04:56.432: D/dalvikvm(16274): GC_CONCURRENT freed 237K, 10% free 8116K/8968K, paused 2ms+2ms, total 22ms
01-22 17:04:58.632: D/dalvikvm(16274): GC_CONCURRENT freed 445K, 10% free 8094K/8968K, paused 3ms+3ms, total 33ms
01-22 17:05:00.332: D/dalvikvm(16274): GC_CONCURRENT freed 499K, 11% free 8013K/8968K, paused 1ms+10ms, total 33ms
01-22 17:05:00.582: D/dalvikvm(16274): GC_CONCURRENT freed 487K, 12% free 7916K/8968K, paused 3ms+6ms, total 38ms
01-22 17:05:02.382: D/dalvikvm(16274): GC_CONCURRENT freed 223K, 10% free 8107K/8968K, paused 3ms+3ms, total 23ms
01-22 17:05:03.882: D/dalvikvm(16274): GC_CONCURRENT freed 436K, 10% free 8107K/8968K, paused 9ms+12ms, total 76ms
01-22 17:05:05.392: D/dalvikvm(16274): GC_CONCURRENT freed 528K, 11% free 8059K/8968K, paused 2ms+3ms, total 35ms
01-22 17:05:06.962: D/dalvikvm(16274): GC_CONCURRENT freed 489K, 11% free 7998K/8968K, paused 4ms+3ms, total 32ms
01-22 17:05:07.212: D/dalvikvm(16274): GC_CONCURRENT freed 487K, 12% free 7928K/8968K, paused 3ms+3ms, total 29ms
01-22 17:05:08.832: D/dalvikvm(16274): GC_CONCURRENT freed 226K, 10% free 8094K/8968K, paused 3ms+3ms, total 22ms
01-22 17:05:12.152: D/dalvikvm(16274): GC_CONCURRENT freed 453K, 10% free 8080K/8968K, paused 4ms+3ms, total 48ms
The above is a result of "heavy use", involving spamming on buttons and changing orientation several times. My concern is the fact that only ~10% of the heap seems to be free/left for further expansions.
For your information, the XML file representing the current fragment's layout (at the time of the above output) is a ScrollView with a TableLayout inside, consisting of about 25 TableRow elements, perhaps this is the cause for such large hogging of heap memory?
Is this something to worry about at all?
Please let me know if you prefer to look at some of my code. Thanks in advance.
Update:
The app is basically just one Activity containing two fragments. One of said fragments get swapped out with other fragments based on user interaction.
Think of it as a typical Menu-Content app (like the default Android Contacts app). MenuFragment (Contacts list) on the left and some ContentFragment (Contacts details) on the right. So far there is not too much functionality
involved except for setting up the UI behavior. There is nothing happening in the background, no saving of states or similar. I've basically focused on making sure that
the correct fragment shows up when I select an item from my MenuFragment, that the correct layouts are drawn when a fragment launches, and that the correct fragment
is displayed when the user presses the back button.
The heap will adjust it's size automatically based upon the needs of your app. Small heaps are faster on the GC so Android will not start you out with a 64 MB heap if you don't need it. While you're app is using a lot of your current heap, the heap is extremely small for an Android 4.x app. A bare bones 4.x app alone will use up 7Mb. From what I see, you're fine.