I have 3 images in my app. The images are numbers. The maximum number displayed on all the 3 images will be 9. At first the image in the unit's place will be 1 and the rest images will be 0. On Clicking on the "next" button, the next number is being displayed i.e. 2. Proceeding in this way till the last number 9,then on the next click the unit's place becomes 0 and the ten's place becomes 1 and so on will proceed till 999. There is a previous button too which will reverse the condition of next button and will decrement the numbers by one digit. I am able to achieve the next button condition by using if else conditions but unable to do the same for previous button. please help.
int image1 = 2;
int image10 = 0;
int image100 = 0;
int max = 10;
final int [] images = {
R.drawable.num00,R.drawable.num_0, R.drawable.num1, R.drawable.num2, R.drawable.num3, R.drawable.num4,
R.drawable.num5, R.drawable.num6, R.drawable.num7, R.drawable.num8, R.drawable.num9
};
ImageButton next = (ImageButton)findViewById(R.id.imageButton1);
next.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
if((image1==max)&&(image10<max)) //for value with 9, 19... to increment
{
image1=1;
if (image10==0)
{
image10=2;
}
else
{
image10++;
}
img1.setImageResource(images[image1]);
img2.setImageResource(images[image10]);
}
else if((image1==max)&&(image10==max)&&(image100>=0)&&(image100<=10)) //for value with 9 in 1st block to increment
{
image1=1;
image10=1;
if (image100==0)
{
image100=2;
}
else
{
image100++;
}
img1.setImageResource(images[image1]);
img2.setImageResource(images[image10]);
img3.setImageResource(images[image100]);
}
else if (image100<=10) //for value below 9 in 1st block to increment
{
image1++;
img1.setImageResource(images[image1]);
}
}
});
Here, image1 is the position of image in the unit's place, image10 in the ten's place and image100 in the hundred's place.
The implementation can be optimized a lot.
Why cant you go for a simple number like below.
int number = 0;
for next button:
if(number <1000){
number++
updateImages()
}
for previous button:
if(number > 0){
number--
updateImages()
}
After doing the above line for those prev/next buttons, simply write a method like below.
updateImages(){
unitsPlace = number%10;
tensPlace = ((number/10)%10);
hundredsPlace = ((number/100)%10);
img1.setImageResource(images[hundredsPlace]);
img2.setImageResource(images[tensPlace]);
img3.setImageResource(images[unitsPlace]);
}
Thats it.
Related
What i'm trying to do is quite simple. I want to generate random numbers(rand1 & rand2) and have the user give the correct answer of the sum. There are 2 buttons and the correct answer could be on either one. I am using the randDecider variable to determine whether or not the correct answer should show up on the first or second button. The randDecider is either a 1 or 2.
The issue I am having is sometimes when I click on the correct answer, The score doesn't increment. And it turns out that sometimes when I press the wrong answer, the score increments. So i'm assuming it's a 50/50 chance the score will increment regardless if the answer is correct or not.
protected void setRandom(View v) {
//Assigning random values to ints
rand1 = r.nextInt(5) + 1;
rand2 = r.nextInt(5) + 1;
randDecider = r.nextInt(2)+1 ;
//The sum of the randoms
sum = rand1 + rand2;
//Setting the texts of the random values
randTV1.setText(rand1 + "");
randTV2.setText(rand2 + "");
/*If the random deciding number is 1, set the correct answer
on the choice1 button*/
if (randDecider == 1){
choice1.setText(sum+"");
choice2.setText(sum+1+"");
//If the correct answer was chosen, increment the score and set the text
if(v.getId()==R.id.choice1){
score++;
scoreTV.setText(score+"");
}
}
/*If the random deciding number is 2, set the correct answer
to the choice2 button*/
if (randDecider == 2){
choice1.setText(sum+1+"");
choice2.setText(sum+"");
//If the correct answer was chosen, increment the score and set the text
if(v.getId()==R.id.choice2){
score++;
scoreTV.setText(score+"");
}
}
I'd suggest splitting the two distinct functions a) creating and presenting the problem to be solved and b) checking the response and then c) introducing a class variable to store the answer until another problem is presented (which would be after responding b) ).
So you could
a) add a line in the class
int correctanswer;
b) Add a method for setting the problem e.g. setProblem (called initially and then within c))
c) Add a method for checking the response e.g. setResponse which calls the setProblem method when the score has been adjusted. The setResponse method being called when either button is clicked.
d) add a call to initially invoke the setProblem.
e) set the 2 onclick listeners to call the setResponse method.
The following could be a resolution (based upon your question) :-
public class MainActivity extends AppCompatActivity {
int score, correctanswer;
TextView scoreTV, randTV1, randTV2;
Button choice1, choice2;
Random r = new Random(System.currentTimeMillis());
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
// get UI components
scoreTV = (TextView) this.findViewById(R.id.score);
randTV1 = (TextView) this.findViewById(R.id.rand1);
randTV2 = (TextView) this.findViewById(R.id.rand2);
choice1 = (Button) this.findViewById(R.id.choice1);
choice2 = (Button) this.findViewById(R.id.choice2);
// Initialise
score = 0;
scoreTV.setText(Integer.toString(score));
setProblem();
// Button Listeners
choice1.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
checkResponse((Button)v);
}
});
choice2.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
checkResponse((Button) v);
}
});
}
// Set the problem
public void setProblem() {
//Assigning random values to ints
int rand1 = r.nextInt(5) + 1;
int rand2 = r.nextInt(5) + 1;
int randDecider = r.nextInt(2)+1 ;
//The sum of the randoms
int sum = rand1 + rand2;
correctanswer = sum;
//Setting the texts of the random values
randTV1.setText(rand1 + "");
randTV2.setText(rand2 + "");
/*If the random deciding number is 1, set the correct answer
on the choice1 button*/
if (randDecider == 1){
choice1.setText(sum+"");
choice2.setText(sum+1+"");
} else {
choice2.setText(sum+"");
choice1.setText(sum+1+"");
}
}
// Check the user's response (called by onClick listeners)
public void checkResponse(Button v) {
if ((new Integer(v.getText().toString()) == correctanswer)) {
score++;
scoreTV.setText(score+"");
}
setProblem();
}
}
At the top of your method, you have several lines which generate the random numbers and the decider. These are correct.
Then, you show the random numbers and place the answers on the correct buttons, which is presumably also correct.
However, at the same time, you check whether the correct button is selected. This means you're checking against the last button the user pressed, not their answer.
One way to fix this is to save the sum and correct answer positions for at least one rotation. Change your setRandom method to generate the numbers and set them to the screen as they are now, but also to save the correct answer to an outside variable.
Then, in the button's onPressed method, check whether the pressed button is correct, increment the score, and call setRandom to put a new question on the screen.
The problem in your code stems from the fact that you check the answer right as you put the question on screen. Happy programming!
edit.
I'm trying to make a game where there is 4 buttons each button has a set value.
buttone is 1 buttontwo is 2 and so on.
and on each click of the button it takes the value from what ever button is pressed and add it to an array, the number of buttons that you have to press is set by the intent from the main activity and the buttons that have to be press is set by the randomNums array.
eg.
if the randomNums give you 1,2,1,1,2.3,3,4.
green button must be pressed 3 times
blue button must be pressed 2 times
yellow button must be pressed once.
buttonOne must be pressed 3 times.
buttonTwo must be pressed 2 times.
buttonThree must be pressed 2 times.
buttonFour must be pressed once times.
I have the randomNums which gives you the up to 12 number from 1-4.
I have the buttons set up so that if the randomNums gives you 1,1,1,2,3,3.
ButtonOne will be green buttonTwo will be yellow and buttonThree will be blue
for 3 seconds then all the buttons turn grey.
but where I'm having trouble is how do u set a button to have a set value.
eg.
if I press buttonOne 3 times it will enter into an array like so 1,1,1.
so the question is how do set a fixed value to a button so that every time it is press it send a fix value to an array.
sry if I was not clear the 1st times around if u have any more question or if you need me to explain it again or want to see the code that I have to set the color of the button play let me know . thanks
hi I'm very new to android studio,
I have 4 buttons and I want each to have a fixed value.
ButtonOne =1;
ButtonTwo =2;
ButtonThree =3;
ButtonFour =4;
and when a button is pressed I want to add that fixed button value to an array.
what I have is sending an ++ number back and not sending a fixed value.
so my question is how do you send a multiple fixed int from four buttons OnClickListener to an array?
public int counterOne = 0;
final Button buttons[] = {
(Button) findViewById(R.id.ButtonOne),
(Button) findViewById(R.id.ButtonTwo),
(Button) findViewById(R.id.ButtonThree),
(Button) findViewById(R.id.ButtonFour)
};
buttons[0].setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
counterOne = counterOne+1;
CheckSET.setText(""+counterOne);
}
});
final int pressed[] =new int [12];
end.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
String stringlevel = ""+CheckSET.getText();
String b = "";
final int intLevel = Integer.parseInt(stringlevel);
for (int i = 0; i < 12;i++){
//b = ""+ b +""+ pressed[i];
//pressed[i] = pressed[i]+1;
//if(intLevel==1){
// pressed[i] = pressed[i]+1;
//}else if (intLevel ==2){
// pressed[i] = pressed[i]+2;
//}
pressed[0] = counterOne;
b = ""+ b +""+ pressed[i];
diff.setText(b);
}
}
});
the end button is to add all the button clicks to the array.
but if there is a better way then doing an end button to run the button array that would be great. could you do a for() and have all the buttons inside the for and each time they are pressed it adds it to the array?
I have a random array set up all ready that picks 12 numbers from 1-4 and does not let any number repeat more then 3 times.
private int[] pickNums() {
Random rand = new Random();
int randomNums[] = new int[12];
int one = 0;
int two = 0;
int three = 0;
int four = 0;
for (int i = 0; i < 12; i++) {
randomNums[i] = rand.nextInt(4)+1;
if (randomNums[i] == 1) {
one = one + 1;
if (one>3){
i=i-1;
}
} else if (randomNums[i] == 2) {
two = two + 1;
if (two>3){
i=i-1;
}
} else if (randomNums[i] == 3) {
three = three + 1;
if (three>3){
i=i-1;
}
} else if (randomNums[i] == 4) {
four = four + 1;
if (four>3){
i=i-1;
}
}
}
return randomNums;
}
my plan is to do a bubble sort on the randomNums and on the buttonPress array to see if the buttons that are pressed all ==.
but I'm having a lot of trouble with the buttonpress array
I am not sure what you asking but may be this will help you
(Instead of Array you should use list)
private List<Integer> pressedNums = new ArrayList<>();
Button button1,button2,button3,button4;
button1.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
pressedNums.add(1)
}
});
similarly for button2,3,4 add 2,3,4
at last you can use loop
int total = 0;
for(Integer i : pressedNums){
total += i;
}
textField.setText(Integer.toString(total));
I'm working on assignment, and have a problem. I need to have 2 clicks on ImageView control,meaning I have 3 photos total. When I set imageview control to show one photo, and on click, it switches to second photo, it all works good. Problem is that I can't switch to 3rd photo. Anyone can help? How can I add one more "click" to switch from 2nd to 3rd photo?
You can use a counter, in each click update the imageView based on the counter value ( if 0 it's first image, else if it's 2 second image and the same for the third image), and increment the counter by 1 on each click and make sure value of counter doesn't exceed 3.
int counter = 0;
button.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
updateImageView(counter);
counter++;
counter %= 3;
}
});
void updateImageView(int counter) {
if(counter == 0)
set first Image
else if(counter == 1)
set second Image
else
set third Image
}
Ok im making app and it have 15 button's and 6 textview's.I want when I press first button to change value of first textview(value is "") to something (number one for example).But problem is when i press second button if first textview is already set to some value to set set second textview to second value.
If you need something else ask in comments (sorry for bad English)
here is what I was doing(this is under onclick)when i press second button
if(textview1.equals("1")){
textview2.setText("2");}
else if (textview1.equals("")){
textview1.setText("2");
}
It sounds like you wish to show last 6 buttons pressed.
Store all pressed buttons in a List (i.e. LinkedList) of size 6. Initially, it will be empty.
Then whenever any button is pressed do two things:
1) add it to the List and delete old elements if size exceeds six.
2) set button values from List.
Second step can be achieved like this:
// all TextViews should be in a list
private List<TextView> textViews;
// declare as field
private List<String> memoryQueue = new ArrayList<String>();
public void update() {
//set fields for the pressed buttons
for (int i=0; i<6 && i<memoryQueue.size(); i++) {
String text = memoryQueue.get(i);
textViews.get(i).setText(text);
}
// set empty fields
for (int i = memoryQueue.size(); i<6; i++) {
textViews.get(i).setText("");
}
}
This code snippet assumes that you store your TextViews in a List.
And Easiest way to keep track of last six button:
public void buttonPressed(Button button) {
//get text based on your button
String text = button.getText();
if (memoryQueue.contains(text)) {
return;
}
memoryQueue.add(text);
if (memoryQueue.size() > 6) {
memoryQueue.remove(0);
}
}
Since you're concerned with the text inside of your text view, you should be using the object's getText method:
if( textview1.getText().equals("1") ){ // Edited
textview2.setText("2");
} else if (textview1.getText().equals("")){ //Edited
textview1.setText("2");
}
At first, you have to get the String text from TextView using getText() method then you can compare that String with another String. Now, change your condition as follows...
if(textview1.getText().toString().equals("1")){
textview2.setText("2");}
else if (textview1.getText().toString().equals("")){
textview1.setText("2");
}
Android multiple button click
I have a button and I want on the button's first click i display a thing, and on it's second i display another etc ..
I have a button and want it to have 11 clicks .. on the first click Num.settext("First");
on second click Num.settext("Second");
etc .. until the tenth click .. then on the 11th click its's Num.settext("0"); and it resets from the begning ..
like ..
1,2,3,4,5,6,7,8,9,10,11(0) 1,2,3,4,5,6,7,8,9,10,11(0)
Wouldn't be easier if you store the click number in a variable?
For instance:
//...
int clickNumber = 0;
//...
public void onClick() {
if(clickNumber > 10) {//reset variable
clickNumber = 0;
}
if(clickNumber == 0) {
Num.setText("First");
clickNumber++;
}
else if(clickNumber == 1) {
Num.setText("Second");
clickNumber++;
}
//...
}
//...
Maintain a field called cycle and an array of texts.
Then on click:
Num.setText(texts[cycle]);
cycle=(cycle + 1)%texts.length;