Clickable Image - Avoid touching another area - android

I am trying to make a clickable imageView. For the that I am using invisible buttons on it. But my question is when I click , I want to avoid touching on an empty area or other clickable part since the shape is not linear. How can I do that?

You should not use an invisible button to do that, you are just drawing several times the same pixels for nothing, and this will lead to poor performance.
What you can do is make your ImageView clickable (as #shkschneider told you) and use the ImageView's onClickListener methods to handle the onClick behaviour (the same way you would do with a button).
EDIT :
If I understood well, you're looking for a way to set several clickable areas among one ImageView. In that case, here is a good tutorial about it.

Don't use a Button, use an ImageView made clickable.
<ImageView android:clickable="true"

Related

Create custom Layout with non-rectangle views and set clickListener for overlapping views in android

Is there any way to make following Layout in Android..? If yes please suggest how to make and how to set clickListener's of overlapping areas of Views...? i.e View 2's area overlaps 1's area and View 3's area overlaps 2'sand 4's area and so on others views overlaps..? If there is any android library to make non-rectangle buttons/Views also suggest.. Thanks.
Here is one way that this may work:
Use a rectangular ImageView for each shape. Make sure each shape is clickable.
Shape images will have a transparent portion where they fit together.
Use FrameLayout or some similar layout that will allow overlapping of Views. You will have to work with how each View overlaps.
Make the transparent portions un-clickable. See this Stack Overflow question and its accepted answer regarding one way to do this. (N.B. I have not tested this.) You should be able to work it so that clicks propagate downward to an underlying ImageView when a transparent region is clicked.
An alternate way would be just to have two views (left and right) and implement a View.OnTouchListener to determine where the click occurs by looking at adjoining pixels: their color and placement.
Good luck!

Need recommendations for overlay views or layouts in Android

In an Android app I have a background image and two buttons on it.
This is a partial screenshot:
I ask you for the best approach to click on the sinopsis button to show an overlay text, like this:
and also to click the fotos button to show an image slider, like this:
I don't want you to show me any code. I only need recommendations to know what kind of layouts or overlay views I should use to obtain the shown behaviours.
Thank you.
A simple TextView is enough. A TextView can have a background, translucent as in your case, or gradients, etc., and padding. You can fill it with Spanned Text so you could use hyperlinks, bold, colors, etc.. If you need scrolling, TextView also supports scrolling out of the box, but it'd be better to put it inside a ScrollView because the scroll will be smoother. In any case you don't need additional layouts.
You can just use a container layout (like LinearLayout. RelativeLayout, ScrollView, etc.. depending on what you want) and specify that to have a background image and then specify your drawable. You can then use TextView to display text. Don't forget though that you will have to create custom TextViews to achieve your design.
TextView can have transparent background and so, you can get the overlay effect.

Android: Add image on top of each item in a listview

Does anyone know if it is possible to layer an image over the top of each item in a listview? To indicate that each list item is clickable, I'd like to add a small right-pointing arrow on the extreme right side of every item in the list. I'd like this image to scroll with the list.
I know that I can just create a horizontal linearlayout and put the image there, but this takes up some of the screen. I'd rather have it "floating" over the top of each item. Hopefully I'm making myself clear.
Thanks!
Short answer: don't do this, it directly contradicts Android UX guidelines, http://developer.android.com/design/patterns/pure-android.html
Long answer: post your xml/code for building the cell. It's probably enough to use a RelativeLayout and align an ImageView to its right side.
Again, this is completely unnecessary and an anti-pattern on Android. Don't do it.

Replacing views dynamically without changing activity

I would like to know how to go about doing this small problem that I am encountering while making a video player app.
On clicking the first control(the rectangular icon) in the above image the following view must be displayed instead of it which I am quite unsure as to how to do it. Here is what it is replaced by
Also please note, by any chance the activity should not be changed. I have been able to design the views individually but having problem changing them at runtime when user clicks. Could someone go about explaining as to how it can be done or provide some suitable links to achieve my goal. Thanks.
For something as simple as this you can just change the visibility of the views.
view.setVisibility(View.INVISIBLE)
Or the more effective:
view.setVisibility(View.GONE)
Do that on the views you want gone, I suggest a wrapper class. It's either this or changing the contentView as describded below.
this.setContentView(R.layout.newLayoutToUse);
However, I have a feeling there is a better way to do what you want. It's overkill to load a complete new layout if you just want to change the image of some buttons or imageviews.
This might be a stupid solution, 'cause i'm terribly tired right now, but why not use the bringToFront() method on the View that you want to display in the front? Display them both in front of each other, maybe in a RelativeLayout, and then swap between them as you wish.
They are small objects, so don't consume memory. I don't see why this shouldn't work.
OR
Place them above one another, so they overlap and then make the above view visible/invisible depending on which one you need to display.
OR
just remembered I read somewhere that you can scroll through a ScrollView automatically from code. So display both Views in a ScrollView in succession and when pressing the button or whatever, you scroll down to make the next menu visible. When pres back, you scroll up to make the previous thing available. Should work, and might also make a nice animation between changing of the menus.

How many views are required as I have a view showing drawing required, do I still need surfaceview

I have already created a circle with the use of a View and have not used SurfaceView at all. I want to create buttons which when clicked on show images from the drawables. But I have read on the net that a SurfaceView is required to allow UI elements to be placed on top. Is this true, can someone please help me, as I am confused on this.
Thanks.
It's not very clear what you want to do, but if you want to place UI elements on top of each other without using SurfaceView you can you a RelativeLayout, this layout allows you to have views on top of each other, do you can have an ImageView with a drawable appearing over a button for example.
If you just want to change the background/src images of a button when clicked (for example to create a 3d effect of clicking), you can check out selectors, these allows you to specify different drawables for pressed/normal states.
If you want to create buttons on a SurfaceView, I suggest you render Bitmaps that will represent buttons. You will have to programmatically check if the touch coordinates are in the bounds of that bitmap tough, to register a button click.
I hope this helps.

Categories

Resources