Android Library that depends on another Android Library - android

All the following are Android Library Projects.
'thirdPartyLibrary'
'module1'
'module2'
With the assumption of 'Android Library thirdPartyLibrary' having a dependency on 'Android Library module1', how do you allow access to submodule functions?
After exporting 'Android Library thirdPartyLibrary' as a .jar for a third party library, public classes of 'Android Library module1' are not available to them. How do you design the jar exported to provide access to members of the submodule?

Providing similar package names across Android Libraries allows for classes to communicate with one another with 'default' or 'protected' status. Even though they are in different projects. I had not known that this would work across Android libraries.
So, in order to obscure what the user should or shouldn't see within the library when exporting a third party SDK, while still keeping separate functional libraries and providing access across them, the package names just need to be the same. This required a little bit of re-factoring but in the end 'module1' can share its protected classes with 'thirdPartyLibrary'.
'module1' is a dependency for 'thirdPartyLibrary' directly as a Library Project in the settings.
'module2' is a dependency for 'thirdPartyLibrary' directly as a Library Project in the settings.
'thirdPartyLibrary' gets exported as a jar library and passed to the end-user.

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How do I include required aar and jar files in a Xamarin Android app? What is the AndroidLibrary build action for?

We use Xamarin Forms and I have been tasked with integrating a 3rd party AAR library from a business partner and I don't have control over the library or its dependencies. This library itself is distributed using Maven, which works great in Android Studio but is a pain in Xamarin, and it has many dependencies on both libraries that are standard in Android as well as other proprietary libraries.
Since I only need to interact with a small portion of the public API of the main library, I've created an Android library (AAR) wrapper project in Android Studio that only exposes the functionality I need and does not use any types that do not already have bindings.
I have created an Android binding project against the AAR wrapper library, and it compiles in Visual Studio without any warnings or errors.
I've created bindings for other libraries in the past and have the Xamarin binding documentation multiple times and searched online, but the part I'm missing is how to include the required/reference JAR/AAR files in the compilation process and the final Android application. Most of the standard libraries that I need already have NuGet packages (Androidx, Google Play Services, etc)., but the binding library compiles without complaint - so how do I include the other required libraries?
Do I really have to create a binding project for each required AAR/JAR and add as a reference? I don't need to interact with the types or resources in these libraries directly from Xamarin since I only interact with the the types/methods exposed in the wrapper AAR (e.g. I don't think I really need a Xamarin binding). Is there a way to simply have Xamarin process the required AARs and JARs without creating a Xamarin binding project for every library that doesn't already have a NuGet package? There are many many dependencies which makes this theoretically possible, but not in practice. There must be an easier way...
I noticed there is an AndroidLibrary build action that the documentation says can be used to directly reference an AAR/JAR file in a Android application, but I can find no examples of how to use this in practice. What does this build action do? How is it supposed to be used? https://learn.microsoft.com/en-us/xamarin/android/deploy-test/building-apps/build-items#androidaarlibrary
Thanks in advance for any help or direction on the best way to do this.

What are benefit to use library module in Android Studio?

I have read some sample codes, I find that many project use library module structure, you can see Image A.
Could you tell me the benefit to use library module in Android Studio ?
What code do I need to place it in library ?
And More, both app and lib module use the same namesapce in the sample code, I don't know if it's suitable, could you tell me ?
Image A
Library module gives you two options to create library Android and Java.
Android library module-> Android library compiles into an Android Archive (AAR) file that you can use as a dependency for an Android app module . It allows you to add android specific components like resources and manifest file, which allows you to bundle in shared resources like layouts and drawables in addition to Java classes and methods.
Java Library -> It builds a JAR file. JAR file is useful for many projects especially when you want to share code with other platforms. But it does not allow you to include Android resources or manifest files, which is very useful for code reuse in Android projects. So when you do not need any android specific resources in library you should create a java library.
Library modules are beneficial for projects :-
When you're building multiple apps that use some of the same components, such as activities, services, or UI layouts.
When you're building an app that exists in multiple APK variations, such as a free and paid version and you need the same core components in both.
Quoted from developer.android.com
Other than that same namespace is not problematic unless you have same package name inside App and libraries . You should use a different namespace for libraries.
PS-> If you are familiar with Clean Architecture, The idea behind most of the software design pattern is Separation of concern . In Clean architecture a project is divided into multiple modules. When you implement clean architecture in android you'll see that some of the module you can create as Java library like domain module. Creating module is really useful to follow re-usability and SOLID principles and Inversion of control.
Firstly, don't look into the package name declared in the java directory. Look into the manifest file. You can see that these modules have different package name. It means that all modules in a project must have different package name.
Regarding to your question, what are the benefit of naming library module as lib?
There's no benefit at all. Some people are comfort with lib name, so they can differentiate the demo and library module easily. However, using lib as library's module name requires you to add additional configuration in the lib/build.gradle, i.e. archiveBaseName. This Gradle attribute will rename the JAR/AAR from lib.aar to work-runtime.aar, so people can use it like this:
implementation "androidx.work:work-runtime:$work_version"
If archiveBaseName is not set, people will use it like this:
implementation "androidx.work:lib:$work_version"
In real case, let's take my open source library as the example, MaterialPreference. I used to use lib name on this project, but now I think lib is not a good module name. Using materialpreference as module name will remove additional configuration archiveBaseName. So I feel it is more simple.

Android Studio - Add 3rd party library to your project

I have to add a 3rd party library to my project.
Let's say the library is called XLib and it is made by vendor A.
I already have in my project a library with same name (XLib) but it is made by vendor B and they are 2 different things, I need them both.
how do I handle this scenario in Android Studio?
Thanks,
how are you importing these libraries? are they library modules or gradle dependencies?
if they are library modules, and you have the source, i would recommend renaming the modules XLib-VendorA and XLib-VendorB. Assuming they don't also have overlapping package structures, that may be all you need.
if they are gradle dependencies, then they should originate from different group names, so you would only be concerned about package collisions at that point.

Android Studio Java Library Module vs. Android Library Module

My desired end result is to have a Project that can output different productflavors of Mobile, Tv, and Wear apps, that share the same code-base. So I would like the codebase to be a dependency for all three app-types, where each app module would only contain activities and interaction with the codebase.
My first idea was to add a "Android Library Module" to my newly created project, but I noticed that this is really just a new app module with its own resources and everything. I would like the codebase to function more like a "Java Library", but it needs access to packages like "android.graphics.Color".
So in short, is the correct way of achieving this result to use a java library that has a reference to an android sdk or am i just going about this the wrong way?
Continuation of this question at:Does an Android Library need a manifest ,app_name,Icon?
There's no in-between. If you want access to Android APIs, then the library needs to be an Android library so that the build system can properly link it in to dependent projects. It's true that Android Libraries have resources and other things you may not need, but you can ignore those bits and treat it essentially as a plain Java library if you wish. Even if you're not using resources, you may find useful the ability to specify AndroidManifest.xml attributes to be merged into the dependent app.
The Android Library project doesn't build a fully-fledged APK as its output; it generates an AAR, which is conceptually similar to a JAR archive, but has resources and meta-information useful to Android projects.
Supplemental answer defining terms
The Android Studio documentation defines a module as follows:
A module is a collection of source files and build settings that allow
you to divide your project into discrete units of functionality. Your
project can have one or many modules and one module may use another
module as a dependency. Each module can be independently built,
tested, and debugged.
So basically a module is a subproject in your bigger project.
Types of modules
Android app module - The app module is usually what you are working with in a normal project. When you compile it you get an APK file that will run on a device. Here are the different types of app modules that exist:
Phone & Tablet Module
Android Wear Module
Android TV Module
Glass Module
Library module - The purpose of a library is to share code. For example, you could have a project with a couple different app modules. The common code that they both use could be located in the library.
Android Library - In addition to Java code, this allows you to also include Android resource files and a manifest. If you are making an Android project and are wondering what kind of library to use, then choose the Android Library. When compiled it creates an AAR (Android Archive) file.
Java Library - This only allows you to include Java code files, no Android resource files. This is useful for cross-platform code sharing. When compiled it creates a JAR (Java Archive) file.
Google Cloud module - This type of module is the Google Cloud backend for communication with your client side app.
One additional point that I've not seen well documented: An android library module can have a dependency on another android library module or java library module, but a java library module cannot have a dependency on an android library module.

Does an Android library project also export its external libraries?

I'm developing a software layer that I would like to reuse several time for building my Android applications. Basically I want that, once installed, the software layer any other apps can use it (like a system library).
I was wondering what is the best solution for doing this, when I found that recently Android supports library projects (http://developer.android.com/guide/developing/projects/projects-eclipse.html#SettingUpLibraryProject).
So I decided to create my software layer as a library project, making the code it contains re-usable by the other applications I want to realize.
My software layer depends on a set of external jar, which are correctly located in the lib folder of the library project.
The problem is that when I create a new project referencing the library project I'm not able to see the classes defined into the external jars of the library project: i.e. it seems that they are not part of the classpath.
So when referring to a library project is possible to re-use only the source code defined there? If my library project have some other libraries I have to import these libraries also in the other ones (I want to avoid this!)?
I'm also interested to know if there are other ways for doing this, but searching around I haven't found other ways for realizing Android libraries/shared code.
Thanks.
Android library projects definitely incorporate any JARs you have in the library project's libs/ directory. However, if you are using Eclipse, you probably have to somehow manually add those to your build path of the host project (the one reusing the library).
Ok I finally figured out that for solving this is sufficient to add the jars to the host project build-path (no need to re-import them, you can just choose the path from the library project). However it is weird that they are not automatically exported in the host project classpath.

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