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I am trying to make a view in android with rounded edges. The solution I found so far is to define a shape with rounded corners and use it as the background of that view.
Here is what I did, define a drawable as given below:
<padding
android:top="2dp"
android:bottom="2dp"/>
<corners android:bottomRightRadius="20dp"
android:bottomLeftRadius="20dp"
android:topLeftRadius="20dp"
android:topRightRadius="20dp"/>
Now I used this as the background for my layout as below:
<LinearLayout
android:orientation="vertical"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginLeft="10dp"
android:layout_marginRight="10dp"
android:layout_marginBottom="10dp"
android:clipChildren="true"
android:background="#drawable/rounded_corner">
This works perfectly fine, I can see that the view has rounded edges.
But my layout has got many other child views in it, say an ImageView or a MapView. When I place an ImageView inside the above layout, the corners of image are not clipped/cropped, instead it appears full.
I have seen other workarounds to make it work like the one explained here.
But is there a method to set rounded corners for a view and all its
child views are contained within that main view that has rounded
corners?
Another approach is to make a custom layout class like the one below. This layout first draws its contents to an offscreen bitmap, masks the offscreen bitmap with a rounded rect and then draws the offscreen bitmap on the actual canvas.
I tried it and it seems to work (at least for my simple testcase). It will of course affect performance compared to a regular layout.
package com.example;
import android.content.Context;
import android.graphics.*;
import android.util.AttributeSet;
import android.util.DisplayMetrics;
import android.util.TypedValue;
import android.widget.FrameLayout;
public class RoundedCornerLayout extends FrameLayout {
private final static float CORNER_RADIUS = 40.0f;
private Bitmap maskBitmap;
private Paint paint, maskPaint;
private float cornerRadius;
public RoundedCornerLayout(Context context) {
super(context);
init(context, null, 0);
}
public RoundedCornerLayout(Context context, AttributeSet attrs) {
super(context, attrs);
init(context, attrs, 0);
}
public RoundedCornerLayout(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init(context, attrs, defStyle);
}
private void init(Context context, AttributeSet attrs, int defStyle) {
DisplayMetrics metrics = context.getResources().getDisplayMetrics();
cornerRadius = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, CORNER_RADIUS, metrics);
paint = new Paint(Paint.ANTI_ALIAS_FLAG);
maskPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG);
maskPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
setWillNotDraw(false);
}
#Override
public void draw(Canvas canvas) {
Bitmap offscreenBitmap = Bitmap.createBitmap(canvas.getWidth(), canvas.getHeight(), Bitmap.Config.ARGB_8888);
Canvas offscreenCanvas = new Canvas(offscreenBitmap);
super.draw(offscreenCanvas);
if (maskBitmap == null) {
maskBitmap = createMask(canvas.getWidth(), canvas.getHeight());
}
offscreenCanvas.drawBitmap(maskBitmap, 0f, 0f, maskPaint);
canvas.drawBitmap(offscreenBitmap, 0f, 0f, paint);
}
private Bitmap createMask(int width, int height) {
Bitmap mask = Bitmap.createBitmap(width, height, Bitmap.Config.ALPHA_8);
Canvas canvas = new Canvas(mask);
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setColor(Color.WHITE);
canvas.drawRect(0, 0, width, height, paint);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
canvas.drawRoundRect(new RectF(0, 0, width, height), cornerRadius, cornerRadius, paint);
return mask;
}
}
Use this like a normal layout:
<com.example.RoundedCornerLayout
android:layout_width="200dp"
android:layout_height="200dp">
<ImageView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:src="#drawable/test"/>
<View
android:layout_width="match_parent"
android:layout_height="100dp"
android:background="#ff0000"
/>
</com.example.RoundedCornerLayout>
Or you can use a android.support.v7.widget.CardView like so:
<android.support.v7.widget.CardView
xmlns:card_view="http://schemas.android.com/apk/res-auto"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
card_view:cardBackgroundColor="#color/white"
card_view:cardCornerRadius="4dp">
<!--YOUR CONTENT-->
</android.support.v7.widget.CardView>
shape.xml
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle">
<solid android:color="#f6eef1" />
<stroke
android:width="2dp"
android:color="#000000" />
<padding
android:bottom="5dp"
android:left="5dp"
android:right="5dp"
android:top="5dp" />
<corners android:radius="5dp" />
</shape>
and inside you layout
<LinearLayout
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginLeft="10dp"
android:layout_marginRight="10dp"
android:layout_marginBottom="10dp"
android:clipChildren="true"
android:background="#drawable/shape">
<ImageView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:src="#drawable/your image"
android:background="#drawable/shape">
</LinearLayout>
Jaap van Hengstum's answer works great however I think it is expensive and if we apply this method on a Button for example, the touch effect is lost since the view is rendered as a bitmap.
For me the best method and the simplest one consists in applying a mask on the view, like that:
#Override
protected void onSizeChanged(int width, int height, int oldWidth, int oldHeight) {
super.onSizeChanged(width, height, oldWidth, oldHeight);
float cornerRadius = <whatever_you_want>;
this.path = new Path();
this.path.addRoundRect(new RectF(0, 0, width, height), cornerRadius, cornerRadius, Path.Direction.CW);
}
#Override
protected void dispatchDraw(Canvas canvas) {
if (this.path != null) {
canvas.clipPath(this.path);
}
super.dispatchDraw(canvas);
}
Create a xml file called round.xml in the drawable folder and paste this content:
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="rectangle">
<solid android:color="#FFFFFF" />
<stroke android:width=".05dp" android:color="#d2d2d2" />
<corners android:topLeftRadius="5dp" android:topRightRadius="5dp" android:bottomRightRadius="5dp" android:bottomLeftRadius="5dp"/>
</shape>
then use the round.xml as background to any item. Then it will give you rounded corners.
If you are having problem while adding touch listeners to the layout. Use this layout as parent layout.
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.RectF;
import android.graphics.Region;
import android.util.AttributeSet;
import android.util.DisplayMetrics;
import android.util.TypedValue;
import android.view.View;
import android.widget.FrameLayout;
public class RoundedCornerLayout extends FrameLayout {
private final static float CORNER_RADIUS = 6.0f;
private float cornerRadius;
public RoundedCornerLayout(Context context) {
super(context);
init(context, null, 0);
}
public RoundedCornerLayout(Context context, AttributeSet attrs) {
super(context, attrs);
init(context, attrs, 0);
}
public RoundedCornerLayout(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init(context, attrs, defStyle);
}
private void init(Context context, AttributeSet attrs, int defStyle) {
DisplayMetrics metrics = context.getResources().getDisplayMetrics();
cornerRadius = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, CORNER_RADIUS, metrics);
setLayerType(View.LAYER_TYPE_SOFTWARE, null);
}
#Override
protected void dispatchDraw(Canvas canvas) {
int count = canvas.save();
final Path path = new Path();
path.addRoundRect(new RectF(0, 0, canvas.getWidth(), canvas.getHeight()), cornerRadius, cornerRadius, Path.Direction.CW);
canvas.clipPath(path, Region.Op.REPLACE);
canvas.clipPath(path);
super.dispatchDraw(canvas);
canvas.restoreToCount(count);
}
}
as
<?xml version="1.0" encoding="utf-8"?>
<com.example.view.RoundedCornerLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent">
<RelativeLayout
android:id="#+id/patentItem"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingRight="20dp">
... your child goes here
</RelativeLayout>
</com.example.view.RoundedCornerLayout>
In case you want to round some specific corner.
fun setCorners() {
val mOutlineProvider = object : ViewOutlineProvider() {
override fun getOutline(view: View, outline: Outline) {
val left = 0
val top = 0;
val right = view.width
val bottom = view.height
val cornerRadiusDP = 16f
val cornerRadius = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, cornerRadiusDP, resources.displayMetrics).toInt()
// all corners
outline.setRoundRect(left, top, right, bottom, cornerRadius.toFloat())
/* top corners
outline.setRoundRect(left, top, right, bottom+cornerRadius, cornerRadius.toFloat())*/
/* bottom corners
outline.setRoundRect(left, top - cornerRadius, right, bottom, cornerRadius.toFloat())*/
/* left corners
outline.setRoundRect(left, top, right + cornerRadius, bottom, cornerRadius.toFloat())*/
/* right corners
outline.setRoundRect(left - cornerRadius, top, right, bottom, cornerRadius.toFloat())*/
/* top left corner
outline.setRoundRect(left , top, right+ cornerRadius, bottom + cornerRadius, cornerRadius.toFloat())*/
/* top right corner
outline.setRoundRect(left - cornerRadius , top, right, bottom + cornerRadius, cornerRadius.toFloat())*/
/* bottom left corner
outline.setRoundRect(left, top - cornerRadius, right + cornerRadius, bottom, cornerRadius.toFloat())*/
/* bottom right corner
outline.setRoundRect(left - cornerRadius, top - cornerRadius, right, bottom, cornerRadius.toFloat())*/
}
}
myView.apply {
outlineProvider = mOutlineProvider
clipToOutline = true
}
}
Can be used on a LinearLayout with children that looks like this:
to this:
With the Material Components Library the best way to make a View with rounded corners is to use the MaterialShapeDrawable.
Create a ShapeAppearanceModel with custom rounded corners:
ShapeAppearanceModel shapeAppearanceModelLL1 = new ShapeAppearanceModel()
.toBuilder()
.setAllCorners(CornerFamily.ROUNDED,radius16)
.build();
Create a MaterialShapeDrawable:
MaterialShapeDrawable shapeDrawableLL1 = new MaterialShapeDrawable(shapeAppearanceModeLL1);
If you want to apply also an elevationOverlay for the dark theme use this:
MaterialShapeDrawable shapeDrawableLL1 = MaterialShapeDrawable.createWithElevationOverlay(this, 4.0f);
shapeDrawableLL1.setShapeAppearanceModel(shapeAppearanceModelLL1);
Optional: apply to the shapeDrawable a background color and a stroke
shapeDrawableLL1.setFillColor(
ContextCompat.getColorStateList(this,R.color...));
shapeDrawableLL1.setStrokeWidth(2.0f);
shapeDrawableLL1.setStrokeColor(
ContextCompat.getColorStateList(this,R.color...));
Finally apply the shapeDrawable as background in your LinearLayout (or other view):
LinearLayout linearLayout1= findViewById(R.id.ll_1);
ViewCompat.setBackground(linearLayout1,shapeDrawableLL1);
In Android L you will be able to just use View.setClipToOutline to get that effect. In previous versions there is no way to just clip the contents of a random ViewGroup in a certain shape.
You will have to think of something that would give you a similar effect:
If you only need rounded corners in the ImageView, you can use a shader to 'paint' the image over the shape you are using as background. Take a look at this library for an example.
If you really need every children to be clipped, maybe you can another view over your layout? One with a background of whatever color you are using, and a round 'hole' in the middle? You could actually create a custom ViewGroup that draws that shape over every children overriding the onDraw method.
Create a xml file under your drawable folder with following code. (The name of the file I created is rounded_corner.xml)
rounded_corner.xml
<?xml version="1.0" encoding="utf-8"?>
<shape
xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle">
<!-- view background color -->
<solid
android:color="#a9c5ac" >
</solid>
<!-- view border color and width -->
<stroke
android:width="3dp"
android:color="#1c1b20" >
</stroke>
<!-- If you want to add some padding -->
<padding
android:left="4dp"
android:top="4dp"
android:right="4dp"
android:bottom="4dp" >
</padding>
<!-- Here is the corner radius -->
<corners
android:radius="10dp" >
</corners>
</shape>
And keep this drawable as background for the view to which you want to keep rounded corner border. Let’s keep it for a LinearLayout
<LinearLayout android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:background="#drawable/rounded_corner"
android:layout_centerInParent="true">
<TextView android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="Hi, This layout has rounded corner borders ..."
android:gravity="center"
android:padding="5dp"/>
</LinearLayout>
The CardView worked for me in API 27 in Android Studio 3.0.1. The colorPrimary was referenced in the res/values/colors.xml file and is just an example. For the layout_width of 0dp it will stretch to the width of the parent. You'll have to configure the constraints and width/height to your needs.
<android.support.v7.widget.CardView
android:id="#+id/cardView"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
app:cardCornerRadius="4dp"
app:cardBackgroundColor="#color/colorPrimary">
<!-- put your content here -->
</android.support.v7.widget.CardView>
You can use an androidx.cardview.widget.CardView like so:
<androidx.cardview.widget.CardView
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="wrap_content"
app:cardCornerRadius="#dimen/dimen_4"
app:cardElevation="#dimen/dimen_4"
app:contentPadding="#dimen/dimen_10">
...
</androidx.cardview.widget.CardView>
OR
shape.xml
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle">
<solid android:color="#f6eef1" />
<stroke
android:width="2dp"
android:color="#000000" />
<padding
android:bottom="5dp"
android:left="5dp"
android:right="5dp"
android:top="5dp" />
<corners android:radius="5dp" />
</shape>
and inside you layout
<LinearLayout
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="#drawable/shape">
...
</LinearLayout>
To create round corner image using com.google.android.material:material:1.2.0-beta01
float radius = context.getResources().getDimension(R.dimen.border_radius_hug);
shapeAppearanceModel = new ShapeAppearanceModel()
.toBuilder()
.setAllCorners(CornerFamily.ROUNDED,radius)
.build();
imageView.setShapeAppearanceModel(shapeAppearanceModel)
or if you want to use it in xml file:
<com.google.android.material.imageview.ShapeableImageView
android:id="#+id/thumb"
android:layout_width="80dp"
android:layout_height="60dp"
app:shapeAppearanceOverlay="#style/circleImageView"
/>
in style.xml add this:
<style name="circleImageView" parent="">
<item name="cornerFamily">rounded</item>
<item name="cornerSize">10%</item>
</style>
follow this tutorial and all the discussion beneath it -
http://www.curious-creature.org/2012/12/11/android-recipe-1-image-with-rounded-corners/
according to this post written by Guy Romain, one of the leading developers of the entire Android UI toolkit, it is possible to make a container (and all his child views) with rounded corners, but he explained that it too expensive (from performances of rendering issues).
I'll recommend you to go according to his post, and if you want rounded corners, then implement rounded corners ImageView according to this post. then, you could place it inside a container with any background, and you'll get the affect you wish.
that's what I did also also eventually.
public class RoundedCornerLayout extends FrameLayout {
private double mCornerRadius;
public RoundedCornerLayout(Context context) {
this(context, null, 0);
}
public RoundedCornerLayout(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public RoundedCornerLayout(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init(context, attrs, defStyle);
}
private void init(Context context, AttributeSet attrs, int defStyle) {
DisplayMetrics metrics = context.getResources().getDisplayMetrics();
setLayerType(View.LAYER_TYPE_SOFTWARE, null);
}
public double getCornerRadius() {
return mCornerRadius;
}
public void setCornerRadius(double cornerRadius) {
mCornerRadius = cornerRadius;
}
#Override
public void draw(Canvas canvas) {
int count = canvas.save();
final Path path = new Path();
path.addRoundRect(new RectF(0, 0, canvas.getWidth(), canvas.getHeight()), (float) mCornerRadius, (float) mCornerRadius, Path.Direction.CW);
canvas.clipPath(path, Region.Op.REPLACE);
canvas.clipPath(path);
super.draw(canvas);
canvas.restoreToCount(count);
}
}
Difference from Jaap van Hengstum's answer:
Use BitmapShader instead of mask bitmap.
Create bitmap only once.
public class RoundedFrameLayout extends FrameLayout {
private Bitmap mOffscreenBitmap;
private Canvas mOffscreenCanvas;
private BitmapShader mBitmapShader;
private Paint mPaint;
private RectF mRectF;
public RoundedFrameLayout(Context context) {
super(context);
init();
}
public RoundedFrameLayout(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public RoundedFrameLayout(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
private void init() {
setWillNotDraw(false);
}
#Override
public void draw(Canvas canvas) {
if (mOffscreenBitmap == null) {
mOffscreenBitmap = Bitmap.createBitmap(canvas.getWidth(), canvas.getHeight(), Bitmap.Config.ARGB_8888);
mOffscreenCanvas = new Canvas(mOffscreenBitmap);
mBitmapShader = new BitmapShader(mOffscreenBitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mPaint.setShader(mBitmapShader);
mRectF = new RectF(0f, 0f, canvas.getWidth(), canvas.getHeight());
}
super.draw(mOffscreenCanvas);
canvas.drawRoundRect(mRectF, 8, 8, mPaint);
}
}
The tutorial link you provided seems to suggest that you need to set the layout_width and layout_height properties, of your child elements to match_parent.
<ImageView
android:layout_width="match_parent"
android:layout_height="match_parent">
try this property with your linear layout it will help
tools:context=".youractivity"
public static Bitmap getRoundedCornerBitmap(Bitmap bitmap, int pixels) {
Bitmap roundedBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap
.getHeight(), Config.ARGB_8888);
Canvas canvas = new Canvas(roundedBitmap);
final int color = 0xff424242;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());
final RectF rectF = new RectF(rect);
final float roundPx = pixels;
paint.setAntiAlias(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(color);
canvas.drawRoundRect(rectF, roundPx, roundPx, paint);
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
canvas.drawBitmap(bitmap, rect, rect, paint);
return roundedBitmap;
}
I have seen many solutions, but most of them are useless with Image
View unless you change Image View to other design components, and I do
not recommend them because they may not be compatible with some
**
solution using:
**
Width and color of stroke in drawable
And Margin for the picture
versions. Here is the quick solution.
The first step:
<RelativeLayout
android:layout_width="90dp"
android:layout_height="90dp">
<ImageView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_margin="5dp"
android:scaleType="centerCrop"
android:src="#drawable/a" />
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#drawable/card_helh" />
</RelativeLayout>
design shape
The second step:
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle">
<corners android:radius="#dimen/_10dp"/>
<stroke android:color="#color/white" android:width="5dp"/>
</shape>
**
A note
** about setting the night mode, set the color stroke color to the color of the container's night so that it appears more homogeneous This
solution works 100%
This solution is mine and I am currently using it
Use shape in xml with rectangle.set the property of bottom or upper radius as want.then apply that xml as background to ur view....or...use gradients to do it from code.
I am trying to achieve an animation similar to google forms as shown in the gif below:
The bottom line of EditText should change color with fill animation starting from the center.
It might be easy but I am new to android and I didn't find any online resource for this problem. Can anybody just give me a slight hint or provide a link to some tutorial on how can i do that?
I think google does it with ViewAnimationUtils.createCircularReveal.
Here is how I achieved this effect (note it is for api 21 and above)
Also note that I use touch point for better UX
so we need following:
selector_line_bellow.xml
<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item android:state_enabled="true"
android:state_focused="true">
<layer-list>
<item android:bottom="-25dp">
<shape android:shape="line">
<solid android:color="#android:color/transparent"/>
<stroke
android:width="3dp"
android:color="#017ba7"/>
</shape>
</item>
</layer-list>
</item>
<!-- default-->
<item >
<layer-list>
<item android:bottom="-25dp">
<shape android:shape="line">
<solid android:color="#android:color/transparent"/>
<stroke
android:width="3dp"
android:color="#11017ba7"/>
</shape>
</item>
</layer-list>
</item>
</selector>
our EditText will look like this
<EditText
android:id="#+id/editText"
android:layout_width="match_parent"
android:background="#drawable/selector_line_bellow"
android:layout_margin="#dimen/margin_big"
android:paddingTop="10dp"
android:paddingBottom="10dp"
android:paddingLeft="3dp"
android:paddingRight="3dp"
android:layout_height="wrap_content"/>
and last touch is in your activity class or wherever this EditText will be used add this piece of code
editText.setOnTouchListener(new View.OnTouchListener() {
#Override
public boolean onTouch(View v, MotionEvent event) {
if(event.getAction()==MotionEvent.ACTION_DOWN) {
ViewAnimationUtils.createCircularReveal(editText,
(int) event.getX(),
(int) event.getY(),
0,
editText.getHeight() * 2).start();
}
return false;
}
});
Please refer to this blog. The blog implements a workaround for exactly the same animation you want to achieve. You can achieve this by setting the background of your EditText to #00000000 and using two Views in FrameLayout (One on top of another, the top one being invisible at first) as bottom line of EditText. When EditText gains focus then you can make the View (one on the top) visible and add scale animation to the View to achieve similar effect.
I did something that looks like, I would put it under your TextView:
package com.example.trist_000.teststack;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.view.View;
import android.view.animation.Animation;
import android.view.animation.Transformation;
public class customm extends View {
private class myanim extends Animation{
public myanim(){
this.setRepeatMode(INFINITE);
this.setRepeatCount(INFINITE);
this.setDuration(2000);
}
#Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
super.applyTransformation(interpolatedTime, t);
time =(getWidth()/2)*interpolatedTime;
postInvalidate();
}
}
public customm(Context context) {
super(context);
}
public customm(Context context, AttributeSet attrs) {
super(context, attrs);
myanim anim = new myanim();
this.startAnimation(anim);
}
Paint paint = new Paint();
float time = 0;
#Override
public void onDraw(Canvas canvas){
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeWidth(4);
paint.setAntiAlias(true);
paint.setColor(Color.BLACK);
paint.setStrokeWidth(1);
canvas.drawLine(0, getHeight()/2, getWidth(), getHeight()/2, paint);
paint.setStrokeWidth(2);
paint.setColor(Color.RED);
canvas.drawLine(getWidth() / 2, getHeight()/2, (getWidth()/2)-time, getHeight()/2, paint);
canvas.drawLine(getWidth() / 2,getHeight()/2, (getWidth()/2) +time, getHeight()/2, paint);
super.onDraw(canvas);
}
}
In your xml file:
<com.example.trist_000.teststack.customm
android:layout_width="300dp"
android:layout_height="5dp" />
You have to improve it a little bit ;).
I tried to draw a custom linear layout, But the problem I faced is I am not getting the round corner for the linear layout
public class RoundLinearLayout extends LinearLayout {
private float radius;
private Path path = new Path();
private RectF rect = new RectF();
public RoundLinearLayout(Context context)
{
super(context);
radius = 20;
// setWillNotDraw(false);
}
public RoundLinearLayout(Context context, AttributeSet attrs) {
super(context, attrs);
// init(context);
}
public RoundLinearLayout(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
// init(context);
}
#Override
protected void onDraw(Canvas canvas) {
path.reset();
rect.set(0, 0, canvas.getWidth(), canvas.getHeight());
path.addRoundRect(rect, radius, radius, Path.Direction.CCW);
// Add 1px border RED here ?
path.close();
canvas.clipPath(path);
}
}
I really donno what went wrong.. Some please help me to sort this out.
I will suggest you to use simple CardView
use compile dependency
compile 'com.android.support:cardview-v7:21.0.+'
Example
<android.support.v7.widget.CardView
xmlns:card_view="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="wrap_content">
<LinearLayout
.....
your other child layout goes here
</LinearLayout>
</android.support.v7.widget.CardView>
Use below xml in Drawables.
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle">
<solid android:color="#FFFFFF" />
<stroke
android:width="2dp"
android:color="#000" />
<padding
android:bottom="1dp"
android:left="1dp"
android:right="1dp"
android:top="1dp" />
<corners
android:bottomLeftRadius="8dp"
android:bottomRightRadius="8dp"
android:radius="8dp"
android:topLeftRadius="8dp"
android:topRightRadius="8dp" />
</shape>
and set it as a Background of your LinearLayout.
You can choose your color and set background to your linear layout.
<?xml version="1.0" encoding="UTF-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle">
<corners android:radius="4dp" />
<solid android:color="#80000000" />
</shape>
I am trying to make a view in android with rounded edges. The solution I found so far is to define a shape with rounded corners and use it as the background of that view.
Here is what I did, define a drawable as given below:
<padding
android:top="2dp"
android:bottom="2dp"/>
<corners android:bottomRightRadius="20dp"
android:bottomLeftRadius="20dp"
android:topLeftRadius="20dp"
android:topRightRadius="20dp"/>
Now I used this as the background for my layout as below:
<LinearLayout
android:orientation="vertical"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginLeft="10dp"
android:layout_marginRight="10dp"
android:layout_marginBottom="10dp"
android:clipChildren="true"
android:background="#drawable/rounded_corner">
This works perfectly fine, I can see that the view has rounded edges.
But my layout has got many other child views in it, say an ImageView or a MapView. When I place an ImageView inside the above layout, the corners of image are not clipped/cropped, instead it appears full.
I have seen other workarounds to make it work like the one explained here.
But is there a method to set rounded corners for a view and all its
child views are contained within that main view that has rounded
corners?
Another approach is to make a custom layout class like the one below. This layout first draws its contents to an offscreen bitmap, masks the offscreen bitmap with a rounded rect and then draws the offscreen bitmap on the actual canvas.
I tried it and it seems to work (at least for my simple testcase). It will of course affect performance compared to a regular layout.
package com.example;
import android.content.Context;
import android.graphics.*;
import android.util.AttributeSet;
import android.util.DisplayMetrics;
import android.util.TypedValue;
import android.widget.FrameLayout;
public class RoundedCornerLayout extends FrameLayout {
private final static float CORNER_RADIUS = 40.0f;
private Bitmap maskBitmap;
private Paint paint, maskPaint;
private float cornerRadius;
public RoundedCornerLayout(Context context) {
super(context);
init(context, null, 0);
}
public RoundedCornerLayout(Context context, AttributeSet attrs) {
super(context, attrs);
init(context, attrs, 0);
}
public RoundedCornerLayout(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init(context, attrs, defStyle);
}
private void init(Context context, AttributeSet attrs, int defStyle) {
DisplayMetrics metrics = context.getResources().getDisplayMetrics();
cornerRadius = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, CORNER_RADIUS, metrics);
paint = new Paint(Paint.ANTI_ALIAS_FLAG);
maskPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG);
maskPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
setWillNotDraw(false);
}
#Override
public void draw(Canvas canvas) {
Bitmap offscreenBitmap = Bitmap.createBitmap(canvas.getWidth(), canvas.getHeight(), Bitmap.Config.ARGB_8888);
Canvas offscreenCanvas = new Canvas(offscreenBitmap);
super.draw(offscreenCanvas);
if (maskBitmap == null) {
maskBitmap = createMask(canvas.getWidth(), canvas.getHeight());
}
offscreenCanvas.drawBitmap(maskBitmap, 0f, 0f, maskPaint);
canvas.drawBitmap(offscreenBitmap, 0f, 0f, paint);
}
private Bitmap createMask(int width, int height) {
Bitmap mask = Bitmap.createBitmap(width, height, Bitmap.Config.ALPHA_8);
Canvas canvas = new Canvas(mask);
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setColor(Color.WHITE);
canvas.drawRect(0, 0, width, height, paint);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
canvas.drawRoundRect(new RectF(0, 0, width, height), cornerRadius, cornerRadius, paint);
return mask;
}
}
Use this like a normal layout:
<com.example.RoundedCornerLayout
android:layout_width="200dp"
android:layout_height="200dp">
<ImageView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:src="#drawable/test"/>
<View
android:layout_width="match_parent"
android:layout_height="100dp"
android:background="#ff0000"
/>
</com.example.RoundedCornerLayout>
Or you can use a android.support.v7.widget.CardView like so:
<android.support.v7.widget.CardView
xmlns:card_view="http://schemas.android.com/apk/res-auto"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
card_view:cardBackgroundColor="#color/white"
card_view:cardCornerRadius="4dp">
<!--YOUR CONTENT-->
</android.support.v7.widget.CardView>
shape.xml
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle">
<solid android:color="#f6eef1" />
<stroke
android:width="2dp"
android:color="#000000" />
<padding
android:bottom="5dp"
android:left="5dp"
android:right="5dp"
android:top="5dp" />
<corners android:radius="5dp" />
</shape>
and inside you layout
<LinearLayout
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginLeft="10dp"
android:layout_marginRight="10dp"
android:layout_marginBottom="10dp"
android:clipChildren="true"
android:background="#drawable/shape">
<ImageView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:src="#drawable/your image"
android:background="#drawable/shape">
</LinearLayout>
Jaap van Hengstum's answer works great however I think it is expensive and if we apply this method on a Button for example, the touch effect is lost since the view is rendered as a bitmap.
For me the best method and the simplest one consists in applying a mask on the view, like that:
#Override
protected void onSizeChanged(int width, int height, int oldWidth, int oldHeight) {
super.onSizeChanged(width, height, oldWidth, oldHeight);
float cornerRadius = <whatever_you_want>;
this.path = new Path();
this.path.addRoundRect(new RectF(0, 0, width, height), cornerRadius, cornerRadius, Path.Direction.CW);
}
#Override
protected void dispatchDraw(Canvas canvas) {
if (this.path != null) {
canvas.clipPath(this.path);
}
super.dispatchDraw(canvas);
}
Create a xml file called round.xml in the drawable folder and paste this content:
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="rectangle">
<solid android:color="#FFFFFF" />
<stroke android:width=".05dp" android:color="#d2d2d2" />
<corners android:topLeftRadius="5dp" android:topRightRadius="5dp" android:bottomRightRadius="5dp" android:bottomLeftRadius="5dp"/>
</shape>
then use the round.xml as background to any item. Then it will give you rounded corners.
If you are having problem while adding touch listeners to the layout. Use this layout as parent layout.
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.RectF;
import android.graphics.Region;
import android.util.AttributeSet;
import android.util.DisplayMetrics;
import android.util.TypedValue;
import android.view.View;
import android.widget.FrameLayout;
public class RoundedCornerLayout extends FrameLayout {
private final static float CORNER_RADIUS = 6.0f;
private float cornerRadius;
public RoundedCornerLayout(Context context) {
super(context);
init(context, null, 0);
}
public RoundedCornerLayout(Context context, AttributeSet attrs) {
super(context, attrs);
init(context, attrs, 0);
}
public RoundedCornerLayout(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init(context, attrs, defStyle);
}
private void init(Context context, AttributeSet attrs, int defStyle) {
DisplayMetrics metrics = context.getResources().getDisplayMetrics();
cornerRadius = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, CORNER_RADIUS, metrics);
setLayerType(View.LAYER_TYPE_SOFTWARE, null);
}
#Override
protected void dispatchDraw(Canvas canvas) {
int count = canvas.save();
final Path path = new Path();
path.addRoundRect(new RectF(0, 0, canvas.getWidth(), canvas.getHeight()), cornerRadius, cornerRadius, Path.Direction.CW);
canvas.clipPath(path, Region.Op.REPLACE);
canvas.clipPath(path);
super.dispatchDraw(canvas);
canvas.restoreToCount(count);
}
}
as
<?xml version="1.0" encoding="utf-8"?>
<com.example.view.RoundedCornerLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent">
<RelativeLayout
android:id="#+id/patentItem"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingRight="20dp">
... your child goes here
</RelativeLayout>
</com.example.view.RoundedCornerLayout>
In case you want to round some specific corner.
fun setCorners() {
val mOutlineProvider = object : ViewOutlineProvider() {
override fun getOutline(view: View, outline: Outline) {
val left = 0
val top = 0;
val right = view.width
val bottom = view.height
val cornerRadiusDP = 16f
val cornerRadius = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, cornerRadiusDP, resources.displayMetrics).toInt()
// all corners
outline.setRoundRect(left, top, right, bottom, cornerRadius.toFloat())
/* top corners
outline.setRoundRect(left, top, right, bottom+cornerRadius, cornerRadius.toFloat())*/
/* bottom corners
outline.setRoundRect(left, top - cornerRadius, right, bottom, cornerRadius.toFloat())*/
/* left corners
outline.setRoundRect(left, top, right + cornerRadius, bottom, cornerRadius.toFloat())*/
/* right corners
outline.setRoundRect(left - cornerRadius, top, right, bottom, cornerRadius.toFloat())*/
/* top left corner
outline.setRoundRect(left , top, right+ cornerRadius, bottom + cornerRadius, cornerRadius.toFloat())*/
/* top right corner
outline.setRoundRect(left - cornerRadius , top, right, bottom + cornerRadius, cornerRadius.toFloat())*/
/* bottom left corner
outline.setRoundRect(left, top - cornerRadius, right + cornerRadius, bottom, cornerRadius.toFloat())*/
/* bottom right corner
outline.setRoundRect(left - cornerRadius, top - cornerRadius, right, bottom, cornerRadius.toFloat())*/
}
}
myView.apply {
outlineProvider = mOutlineProvider
clipToOutline = true
}
}
Can be used on a LinearLayout with children that looks like this:
to this:
With the Material Components Library the best way to make a View with rounded corners is to use the MaterialShapeDrawable.
Create a ShapeAppearanceModel with custom rounded corners:
ShapeAppearanceModel shapeAppearanceModelLL1 = new ShapeAppearanceModel()
.toBuilder()
.setAllCorners(CornerFamily.ROUNDED,radius16)
.build();
Create a MaterialShapeDrawable:
MaterialShapeDrawable shapeDrawableLL1 = new MaterialShapeDrawable(shapeAppearanceModeLL1);
If you want to apply also an elevationOverlay for the dark theme use this:
MaterialShapeDrawable shapeDrawableLL1 = MaterialShapeDrawable.createWithElevationOverlay(this, 4.0f);
shapeDrawableLL1.setShapeAppearanceModel(shapeAppearanceModelLL1);
Optional: apply to the shapeDrawable a background color and a stroke
shapeDrawableLL1.setFillColor(
ContextCompat.getColorStateList(this,R.color...));
shapeDrawableLL1.setStrokeWidth(2.0f);
shapeDrawableLL1.setStrokeColor(
ContextCompat.getColorStateList(this,R.color...));
Finally apply the shapeDrawable as background in your LinearLayout (or other view):
LinearLayout linearLayout1= findViewById(R.id.ll_1);
ViewCompat.setBackground(linearLayout1,shapeDrawableLL1);
In Android L you will be able to just use View.setClipToOutline to get that effect. In previous versions there is no way to just clip the contents of a random ViewGroup in a certain shape.
You will have to think of something that would give you a similar effect:
If you only need rounded corners in the ImageView, you can use a shader to 'paint' the image over the shape you are using as background. Take a look at this library for an example.
If you really need every children to be clipped, maybe you can another view over your layout? One with a background of whatever color you are using, and a round 'hole' in the middle? You could actually create a custom ViewGroup that draws that shape over every children overriding the onDraw method.
Create a xml file under your drawable folder with following code. (The name of the file I created is rounded_corner.xml)
rounded_corner.xml
<?xml version="1.0" encoding="utf-8"?>
<shape
xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle">
<!-- view background color -->
<solid
android:color="#a9c5ac" >
</solid>
<!-- view border color and width -->
<stroke
android:width="3dp"
android:color="#1c1b20" >
</stroke>
<!-- If you want to add some padding -->
<padding
android:left="4dp"
android:top="4dp"
android:right="4dp"
android:bottom="4dp" >
</padding>
<!-- Here is the corner radius -->
<corners
android:radius="10dp" >
</corners>
</shape>
And keep this drawable as background for the view to which you want to keep rounded corner border. Let’s keep it for a LinearLayout
<LinearLayout android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:background="#drawable/rounded_corner"
android:layout_centerInParent="true">
<TextView android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="Hi, This layout has rounded corner borders ..."
android:gravity="center"
android:padding="5dp"/>
</LinearLayout>
The CardView worked for me in API 27 in Android Studio 3.0.1. The colorPrimary was referenced in the res/values/colors.xml file and is just an example. For the layout_width of 0dp it will stretch to the width of the parent. You'll have to configure the constraints and width/height to your needs.
<android.support.v7.widget.CardView
android:id="#+id/cardView"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
app:cardCornerRadius="4dp"
app:cardBackgroundColor="#color/colorPrimary">
<!-- put your content here -->
</android.support.v7.widget.CardView>
You can use an androidx.cardview.widget.CardView like so:
<androidx.cardview.widget.CardView
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="wrap_content"
app:cardCornerRadius="#dimen/dimen_4"
app:cardElevation="#dimen/dimen_4"
app:contentPadding="#dimen/dimen_10">
...
</androidx.cardview.widget.CardView>
OR
shape.xml
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle">
<solid android:color="#f6eef1" />
<stroke
android:width="2dp"
android:color="#000000" />
<padding
android:bottom="5dp"
android:left="5dp"
android:right="5dp"
android:top="5dp" />
<corners android:radius="5dp" />
</shape>
and inside you layout
<LinearLayout
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="#drawable/shape">
...
</LinearLayout>
To create round corner image using com.google.android.material:material:1.2.0-beta01
float radius = context.getResources().getDimension(R.dimen.border_radius_hug);
shapeAppearanceModel = new ShapeAppearanceModel()
.toBuilder()
.setAllCorners(CornerFamily.ROUNDED,radius)
.build();
imageView.setShapeAppearanceModel(shapeAppearanceModel)
or if you want to use it in xml file:
<com.google.android.material.imageview.ShapeableImageView
android:id="#+id/thumb"
android:layout_width="80dp"
android:layout_height="60dp"
app:shapeAppearanceOverlay="#style/circleImageView"
/>
in style.xml add this:
<style name="circleImageView" parent="">
<item name="cornerFamily">rounded</item>
<item name="cornerSize">10%</item>
</style>
follow this tutorial and all the discussion beneath it -
http://www.curious-creature.org/2012/12/11/android-recipe-1-image-with-rounded-corners/
according to this post written by Guy Romain, one of the leading developers of the entire Android UI toolkit, it is possible to make a container (and all his child views) with rounded corners, but he explained that it too expensive (from performances of rendering issues).
I'll recommend you to go according to his post, and if you want rounded corners, then implement rounded corners ImageView according to this post. then, you could place it inside a container with any background, and you'll get the affect you wish.
that's what I did also also eventually.
public class RoundedCornerLayout extends FrameLayout {
private double mCornerRadius;
public RoundedCornerLayout(Context context) {
this(context, null, 0);
}
public RoundedCornerLayout(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public RoundedCornerLayout(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init(context, attrs, defStyle);
}
private void init(Context context, AttributeSet attrs, int defStyle) {
DisplayMetrics metrics = context.getResources().getDisplayMetrics();
setLayerType(View.LAYER_TYPE_SOFTWARE, null);
}
public double getCornerRadius() {
return mCornerRadius;
}
public void setCornerRadius(double cornerRadius) {
mCornerRadius = cornerRadius;
}
#Override
public void draw(Canvas canvas) {
int count = canvas.save();
final Path path = new Path();
path.addRoundRect(new RectF(0, 0, canvas.getWidth(), canvas.getHeight()), (float) mCornerRadius, (float) mCornerRadius, Path.Direction.CW);
canvas.clipPath(path, Region.Op.REPLACE);
canvas.clipPath(path);
super.draw(canvas);
canvas.restoreToCount(count);
}
}
Difference from Jaap van Hengstum's answer:
Use BitmapShader instead of mask bitmap.
Create bitmap only once.
public class RoundedFrameLayout extends FrameLayout {
private Bitmap mOffscreenBitmap;
private Canvas mOffscreenCanvas;
private BitmapShader mBitmapShader;
private Paint mPaint;
private RectF mRectF;
public RoundedFrameLayout(Context context) {
super(context);
init();
}
public RoundedFrameLayout(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public RoundedFrameLayout(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
private void init() {
setWillNotDraw(false);
}
#Override
public void draw(Canvas canvas) {
if (mOffscreenBitmap == null) {
mOffscreenBitmap = Bitmap.createBitmap(canvas.getWidth(), canvas.getHeight(), Bitmap.Config.ARGB_8888);
mOffscreenCanvas = new Canvas(mOffscreenBitmap);
mBitmapShader = new BitmapShader(mOffscreenBitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mPaint.setShader(mBitmapShader);
mRectF = new RectF(0f, 0f, canvas.getWidth(), canvas.getHeight());
}
super.draw(mOffscreenCanvas);
canvas.drawRoundRect(mRectF, 8, 8, mPaint);
}
}
The tutorial link you provided seems to suggest that you need to set the layout_width and layout_height properties, of your child elements to match_parent.
<ImageView
android:layout_width="match_parent"
android:layout_height="match_parent">
try this property with your linear layout it will help
tools:context=".youractivity"
public static Bitmap getRoundedCornerBitmap(Bitmap bitmap, int pixels) {
Bitmap roundedBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap
.getHeight(), Config.ARGB_8888);
Canvas canvas = new Canvas(roundedBitmap);
final int color = 0xff424242;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());
final RectF rectF = new RectF(rect);
final float roundPx = pixels;
paint.setAntiAlias(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(color);
canvas.drawRoundRect(rectF, roundPx, roundPx, paint);
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
canvas.drawBitmap(bitmap, rect, rect, paint);
return roundedBitmap;
}
I have seen many solutions, but most of them are useless with Image
View unless you change Image View to other design components, and I do
not recommend them because they may not be compatible with some
**
solution using:
**
Width and color of stroke in drawable
And Margin for the picture
versions. Here is the quick solution.
The first step:
<RelativeLayout
android:layout_width="90dp"
android:layout_height="90dp">
<ImageView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_margin="5dp"
android:scaleType="centerCrop"
android:src="#drawable/a" />
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#drawable/card_helh" />
</RelativeLayout>
design shape
The second step:
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle">
<corners android:radius="#dimen/_10dp"/>
<stroke android:color="#color/white" android:width="5dp"/>
</shape>
**
A note
** about setting the night mode, set the color stroke color to the color of the container's night so that it appears more homogeneous This
solution works 100%
This solution is mine and I am currently using it
Use shape in xml with rectangle.set the property of bottom or upper radius as want.then apply that xml as background to ur view....or...use gradients to do it from code.
I have a problem with programmatically setting the progress drawable of a SeekBar.
When I set it in the .xml file everything is working fine.
<SeekBar
android:id="#+id/sb"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
.....
android:progressDrawable="#drawable/seek_bar"/>
But, I have a problem when I try to set it from code like this:
seekBar.setProgressDrawable(getResources().getDrawable(R.drawable.seek_bar));
Background drawable then takes the whole seek bar, and I'm not able to modify the progress at all later on - the thumb moves but the progress drawable still fills whole seekbar. Also, seekbar looses its rounded corners. It seems that progress drawable is on top of the seekbar.
I tried the solution provided on android progressBar does not update progress view/drawable, but it doesn't work for me.
I solved the problem by using .xml shape as background for my SeekBar.
The complete SeekBar solution that can be used via setProgressDrawable() method should be like this:
//seek_bar.xml
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android" >
<item
android:id="#android:id/background"
android:drawable="#drawable/seek_bar_background"/>
<item android:id="#android:id/progress"
android:drawable="#drawable/seek_bar_progress" />
</layer-list>
//seek_bar_background.xml
<?xml version="1.0" encoding="UTF-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android" >
<gradient
android:angle="270"
android:startColor="#8a8c8f"
android:endColor="#58595b" />
<corners android:radius="5dip" />
</shape>
//seek_bar_progress.xml
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android" >
<item
android:id="#android:id/background"
android:drawable="#drawable/seek_bar_background"/>
<item android:id="#android:id/progress">
<clip android:drawable="#drawable/seek_bar_progress_fill" />
</item>
</layer-list>
//seek_bar_progress_fill.xml
<?xml version="1.0" encoding="UTF-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android" >
<gradient
android:startColor="#b3d27e"
android:endColor="#93c044"
android:angle="270"
/>
<corners android:radius="5dip" />
</shape>
In the code, you can use it like this:
progressBar.setProgressDrawable(getResources().getDrawable(R.drawable.seek_bar));
The answer given above is for using xml, but just in case someone wanted to do this programmatically I have it below.
public class SeekBarBackgroundDrawable extends Drawable {
private Paint mPaint = new Paint();
private float dy;
public SeekBarBackgroundDrawable(Context ctx) {
mPaint.setColor(Color.WHITE);
dy = ctx.getResources().getDimension(R.dimen.one_dp);
}
#Override
public void draw(Canvas canvas) {
canvas.drawRect(getBounds().left,getBounds().centerY()-dy/2,getBounds().right,getBounds().centerY()+dy/2,mPaint);
}
#Override
public void setAlpha(int i) {
mPaint.setAlpha(i);
}
#Override
public void setColorFilter(ColorFilter colorFilter) {
}
#Override
public int getOpacity() {
return PixelFormat.TRANSLUCENT;
}
}
Above class is for the background of the seekbar (the part that always exists under the progress drawable)
public class SeekBarProgressDrawable extends ClipDrawable {
private Paint mPaint = new Paint();
private float dy;
private Rect mRect;
public SeekBarProgressDrawable(Drawable drawable, int gravity, int orientation, Context ctx) {
super(drawable, gravity, orientation);
mPaint.setColor(Color.WHITE);
dy = ctx.getResources().getDimension(R.dimen.two_dp);
}
#Override
public void draw(Canvas canvas) {
if (mRect==null) {
mRect = new Rect(getBounds().left, (int)(getBounds().centerY() - dy / 2), getBounds().right, (int)(getBounds().centerY() + dy / 2));
setBounds(mRect);
}
super.draw(canvas);
}
#Override
public void setAlpha(int i) {
mPaint.setAlpha(i);
}
#Override
public void setColorFilter(ColorFilter colorFilter) {
}
#Override
public int getOpacity() {
return PixelFormat.TRANSLUCENT;
}
}
Above is the progress drawable. Notice it's a clip drawable. The cool part here is I am setting the bounds to be whatever I want, along with color. This allows for fine tuned customization of your drawable.
//Custom background drawable allows you to draw how you want it to look if needed
SeekBarBackgroundDrawable backgroundDrawable = new SeekBarBackgroundDrawable(mContext);
ColorDrawable progressDrawable = new ColorDrawable(Color.BLUE);
//Custom seek bar progress drawable. Also allows you to modify appearance.
SeekBarProgressDrawable clipProgressDrawable = new SeekBarProgressDrawable(progressDrawable,Gravity.LEFT,ClipDrawable.HORIZONTAL,mContext);
Drawable[] drawables = new Drawable[]{backgroundDrawable,clipProgressDrawable};
//Create layer drawables with android pre-defined ids
LayerDrawable layerDrawable = new LayerDrawable(drawables);
layerDrawable.setId(0,android.R.id.background);
layerDrawable.setId(1,android.R.id.progress);
//Set to seek bar
seekBar.setProgressDrawable(layerDrawable);
Above code uses custom drawables to edit seek bar. My main reason for doing this is I will be editing the look of the background drawable, so it has "notches" (although not implemented yet). You can't do that with a xml defined drawable (at-least not easily).
Another thing I noticed is that this process prevents the SeekBar's from getting as wide as the thumb drawable. It sets the bounds of the drawables so they never get to tall.
I've had issues changing seek and progress bars from code before. Once I actually had to load the drawable twice before it took effect properly. I think it was related to padding after changing the image.
I'm just guessing here, but try setting the padding afterwards with
getResources().getDrawable(R.drawable.seek_bar) // once
seekBar.setProgressDrawable(getResources().getDrawable(R.drawable.seek_bar)); //twice
seekBar.setPadding(int,int,int,int)
and also couldn't hurt to invalidate it.
seekBar.postInvalidate()
Very hacky and I dont like it, but it solved something similar for me before
you can use android: maxHeight in you XML, to limit background height
<SeekBar
android:id="#+id/original_volume"
android:layout_width="120dp"
android:layout_height="wrap_content"
android:maxHeight="2dp"/>
and it will not clip the thumb