draw9patch: how to handle non-square images - android

I have been spending quite some time on looking for an answer for this, but weird enough it does not seem to exist. So I guess the answer is simple, or no-one needs nine patch for these shapes.
How does one handle draw 9-patching this? Is the only way to supply different sizes and use the different drawable folders and let it scale?
Or is there a way to add a patch on it?
I want to be able to stretch it vertical, but keeping the tip nice...if I would add a patch in the middle at the left side, I expect the tip will get blunt...

U can set any image with 9 patch just set layout bounds on their edges which is to be expand

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Nine-patch versus Vector graphics

I am learning about Android UI and am unclear why people use nine-patch, when you could use vector graphics, because those are scalable without any pixel degradation. I am a beginner in Android, so I hope I am not missing anything here, but it seems like it would be easier to build vector graphics and use those. You would not need the special editor to build them.
Can anyone explain the advantages to using nine-patch over vector? (Don't just explain advantages of nine-patch, as that is already done on StackO., but rather the advantages that vector does not have). Because it seems like Android recommends nine-patch. Thanks.
In vector graphics all side are scale or stretch when we set it to any background whereas in 9-patch we can define which sides can scale or strech so at runtime only those side scale which we set it to scale in 9-patch tool.
from this
-> The advantage of using 9-patch images is that when using it as a background, for instance, the image won't stretch and loose proportions in different screen sizes. the center 'patch' will remain as is and the 'borders' patches will be stretched to fit the screen/view size.
let say you have this image.
and a button with fill parent width. if you set this image to button background it will scale completely and your image gets blur (mean t will expand to button width)and it will not look good. so what 9 - path tool do that you define that online scale some part of image let say if width is fill parent. dont scale whole image . let say we set that after t (in image). scale whole area, so t will not get blur. so this will make good your button.hope you got my point..:)
after making your image 9 patch and setting to button background. your button look like this.
instead of t(in image). whole area expand and fill the buttons width.
Imagine a button with rounded corners. How do you scale it? If you scale it only horizontally, you will have elliptic corners, which would be ugly.
This is what 9-patch is for.
i hate 9patches. i am quite attentive when doing my artwork. i don't even use photoshop. i go with illustrator.
i do everything right when exporting my artwork, i used to do my 9 patches with insane zoom on, maybe check afther that in photoshop for misplaced pixels...
** sad trumpet ** when put on a view, if i used some subtle round corners like 6px or 10px and a stroke everything looks awful at mdpi.
So I solved my problems by marrying the two. I wrote my own 9patch which uses vectors. :)
Everything looks like it's been touched by baby Jesus. Perfect corners, strokes and, best of all, you can use one asset for all the screen sizes, densities while, of course, no more transparent borders, wicked errors because 9patch won't stretch inward, so on and so forth.
I use vectors for icons too. While there sometimes are issues with various effects, these are minimal and easily avoided if you do some reading on how to avoid them.
Best of luck to all you guys!
This is a very basic example.
You can do whatever strikes your fancy. Because of the performance impact of svg's on an app, when first run [or when the user changes appearance options, i like to save the newly generated bitmaps as pngs, if possible.
You don't get any more "best of both worlds" than this.
You can define content are on a 9-patch image which means (for example) text will always be placed in that specific area, I think you cannot do this in Vector image. Android has built-in support for 9-path but for vectors you have to use a library.
9-patch rendering is easy to implement and efficient. If you have an image that can be scaled by stretching horizontal or vertical lines (e.g. buttons or rectangular icons), then use a 9-patch. If you have some icons that don't scale well, then create multiple versions at different resolutions and use Android's resource management to handle it. Both of these approaches are much easier and more efficient than vector graphics.
If you have large images or scenes to render, and you don't want to take up a ton of space with bitmaps, thats when you start thinking about vector graphics.

9 patch isn't working on device

I'm trying to make a 9 patch image to be a header of my application but it doesn't work.
This is the image:
As you can already imagine, I want only the middle (blank) part to be streched and nothing else. It works normally in eclipse screen preview but it stretches it as if it wasn't 9 patch when i run it on my device.
I've had problems like this before so I'm clearly doing something wrong with 9 patches, I looked up a lot of info and tutorials on 9 patches and I just don't seem to get it. Could someone give me a good explanation where exactly to put the black dots for it to work and why?
When you put those extra lines in an image, they work like this:
Top and Left extra lines define the vertical and horizontal pixels which will be stretchable (the intersection is called stretchable area).
Bottom and Right extra lines are optional and define the padding. In this case, the intersection is the region in which the content will be placed (the rest is the padding).
I recommend you to use the 9 Patch editor included with the Android sdk. It is called draw9patch and can be found at <android-sdk-root>/tools. You will be able to see a preview of your image with 9patch.
Links:
Draw 9-patch
NinePatch
2D Graphics - Nine Patch
I can't believe it, the next thing I tried after asking a question worked. The fact that I had TWO lines in the bottom was the problem. I just put a single line BETWEEN the images in the bottom and it worked.
Like this:
If anyone still gives me a good explanation for each of the four sides of the image (why and where should the dots be put), I will still accept that answer.

Draw a gradient filled polygon to use in a selector

I am trying to create a drawable such as this in Android:
I don't think a nine patch will work because there is nowhere that can safety scale vertically. So next I tried a shape drawable but it does not support triangles.
I want to render this image on the fly so there are no artifacts. Also I want to be able to use it in a selector, so I need to be able to represent this image in xml. Maybe I need to extend some class to manually make the shape. If so how do I embed a tag in the xml to tell it where to render? Does anyone know where to start with this or have an example of something similar?
I have read the first 10 pages of hits on stack overflow and google and am not getting anywhere. Thanks very much for any help.
I think a 9-patch would work. For the vertical stretching on the left boundary, fill in the line from top to bottom.

Using non simmetrical button background images

Id like to have a button shaped like a cloud. A 9 patch might be unusable since every time I create large borders around my cloud image, I get warnings about "bad patches" in the 9 patch tool. Using 1px borders gives weird results too 1. When replacing my resource with the btn_default from api 4 I get expected results, ruling out xml issues.
Without using 9 patches, wrap_content seems to work no more, growing the image to 100% width regardless of content. The 9 patch used is shown below.
I wouldn't mind some distortion, as long as content does not overflow. What would be the best solution?
I am not allowed to post images yet, apparently. Please see
zip containing screenshots and 9patch
Nice question.
I think there is no way to use those images and you might need to change them, but I will leave you some tips or things I would try:
To avoid overflow you will need to define the fill area. You can try just adding a fill area but not a scale area. If this works, you will have the cloud image with the text inside it.
Remember that 9patches scale up and not down.
Here is a link with a very good explanation of how everything works.
If nothing worked so far I would ask the designer to create a new image resource with a stretchable area. For instance, having cloud shape just in the corners.

Creating a 9 Patch with repeatining pattern

iam stuck with the creation of a nine patch for a progressbar background.
It has a repeating pattern like a ruler-scala and that given me headache.
here is a image of what i want(at the bottom) and what i have (top).
can someone give me a hint how to acomplish my goal?
edit: or is it generelly possible to do this with a 9patch?
my other attempt was to make a with android:tileMode="repeat" but there i get problems with the height of my image (repeating in the second line), i need something like repeat-x.
Thanks in advance
edit2: ok i managed to do my repeating 9patch by stretching the whole repeating pattern, but its not ideal :(
You seem to be overestimating the power of 9-patches. The most you could do is have a ruler image with expanding space between the ticks. You can't, however, make a 9-patch that automatically tiles parts of your image.
On the other hand, if you create a BitmapDrawable programatically, you can set the tile mode separately for the X and Y axes.
I used to do this in my webview project using border image which provides both options (repeat, stretch, fill).
As webview has kind of it's own problems in android (mostly fixed element) I decided to be more android for the next project and I found out that it's not possible to have the repeated border using 9Patch. It's so awkward as it's needy but not implemented.
In a word android development area makes me crazy, one option here one option there is a usual thing here.

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