I want to build an application in which the User is able to add and to remove buttons, that send a certain command onClick. But I have no idea how to do this in the Code. I don't know much about programming in Android. I already programmed in Java, but I'm new in this area of development.
I'd be very thankful for some suggestions on how to manage this.
Look into adding views programmatically with the LayoutInflater.
Related
I'm programming an app in Android.
My client needs a 'dummy' like application, I mean, an app with all layouts but just navigable, without the actual controllers or activities, just navigate through layouts. By clicking buttons, but just pass to the other layouts without executing java or whatever code.
My question is, is this possible in AndroidStudio?
Or should I generate another kind of graphical app in order to accomplish this?
Any ideas?
Thanks in advance!
The short answer to your question (as I understood it) is no. You have to have activities to have an android app that will function. You could create a very rudimentary set of activities to do what you want.
However, if you are simply trying to create a mockup of what the app will look like for your client, I suggest using a tool like FluidUI. This will allow you to layout the general look and feel of your app without any actual code required.
Let me know if this helps!
I've developed different personal apps for android and now i'm interested in google cardboard project
So, would be possible to create an application for android to implement the same system of this project : http://www.vrdesktop.net ( windows only ). In few words mirroring the android screen inside another app that will split everything ..
actually i don't know if there are some usefull api/ways to accomplish the job.
EDIT1: i've prepared a draw to better show the idea: https://docs.google.com/drawings/d/15AYvjesIhZDTe5mfOmm5TzhRkyxmDA6L0jI9MzdKbB4/edit
After long researches i've found an open source project that is doing exactly what i was looking for:
https://github.com/frma71/sbs
P.S. Thank you for useless downvoting
I am trying to create the UI but I'm having a lot of difficulty just placing controls where I want them to appear on the main screen. For example I want to add a few ImageButtons but they just seem to snap to one corner and I can't seem to add more than one.
Do I need to use a layout or something? Can't I just drag and drop and move the controls around where I want?
I suggest you start by reading a few of the developer tools out there. http://developer.android.com/guide/topics/ui/declaring-layout.html This guide will help you get your feet wet with how to properly layout a screen in Android. There are also a bunch of other great guides on there to help with other aspects of the UI. Even though you use C# in Xamarin Studio, the UI portion is native Android so the guides should still be relevant.
try to use relative layout , its kind of easy for visual studio developer and others too.
details here : http://developer.android.com/guide/topics/ui/layout/relative.html
Does anyone know of something similar to GMGridview for MonoDevelop and Android?
I am looking for something that will allow me to place about 12 to 15 icons/buttons on the Android that I can swipe/scroll back and forth. I am using MonoDevelop and am very new to Android Development.
I do not necessarily need the drag and drop functionality, but I cannot even find an example of placing many icons on the screen and allowing me to scroll back and forth.
I am struggling with how the layout should be done so any help is appreciated!!
Thank you for any assistance!!!
GridView... ?
http://developer.android.com/reference/android/widget/GridView.html
And I have no idea how is it connected with MonoDevelop.
I'm creating my first app in iOS and I'm very accustomed to developing in eclipse for Android. My first step is that I need to create a dashboard as the homescreen. I'm a little "confused" as of which layout I should choose in xcode. In android I always select the most basic of settups, and I end up with a blank activity and a blank layout. That's where I would like to start, since that's what I'm used to. I'm wondering if any experienced iOS dev can point me in the right direction into which template to start with.
It seems really easy to just say to use an empty application, but If I'm going to have to do a lot more settup that is not worth my time, then please enlighten me.
You' probably want to go with a single view application. This will give you a template with a view controller and a blank interface file (your choice of xib or storyboard) that you can build from. From there you can add what ever you want.
Using this template you will immediately be able to build your app to the simulator or to your device. However, if you already have an idea of how you would like your app to work, you could choose tab based if your app should have multiple tabs and most of the work will be done for you, or a utility based app will give you two view controllers, one of which will be presented modally. Etc, etc...