Android apk "unable to install" on Blackberry 10.2.1 - android

I have signed my Android application by :
Right click on project -> Android Tools -> Export Signed Application package
And tried to install that apk file on my Blackberry 10.2.1 but getting "unable to install" error.
Also tried to export application normally by just right click and Export and directly exported the application with new KeyStore, but same result I got.
Can anyone suggest what wrong am I doing?

Normally this is due to issues in your android manifest! Are you trying to access features not supported by BB10?
Check (or post here) your manifest and try to install it on an Android device to eliminate any other issues.

Maybe there is not enough place on your phone?
usually it's easy as i see here

Here are the steps assuming you have the BlackBerry 10.2 plugin installed and that you want to put this app on BlackBerry App World:
1) Right click and select BlackBerry Tools (just under Android Tools) and make sure to 'Add BlackBerry Nature'
2) To sign just right click, select BlackBerry Tools then Sign for BlackBerry World.
You may need to configure signing keys in Eclipse->Preferences->BlacKberry if you haven't already.

Related

TIZEN STUDIO NATIVE SIGN BUILD ISSUE

I made one application in Tizen studio and created a signed certificate(Author and distributer).
So now I want to create a signed package and send it to someone.
How to do that can anyone guide me?
Thankyou
If you just need to send someone your signed app it's very easy and you only need to right click on your project name and select "Build signed package"
But be aware your signed app can only be use directly into yours linked devices via SDK and no one could install it in other devices (at least, not directly).
The only two ways to use your app in real devices without SDK tools is publishing your app into the seller platform or through USB using the "Demo Packaging Tool" if your are a Samsung partner
You should check more about signing flow and publication process

How can my friends test my Android application?

I am developing an Android application and it is not finished. I would like to test it on multiple devices, locations with various users that are not near me. How can I achieve this? Is there an APK I can send them? Is there a way that is as simple as plugging my phone in and then running the application from Eclipse? Or would I have to make an installer of some sort (I don't know)?
Obviously you can plug your phone(s) into the machine you are developing on and run it from eclipse. This will allow you to test and debug on the devices you have access to.
You can also export an apk from eclipse (see the android pages for instructions). You could put this up on a file sharing site and make it available to your friends. They could then install it, as long as they have authorised "unsigned" apks to be installed in their phone settings.
Assuming you have deployed the app at least once from within Eclipse to debug and test yourself, you will most likely have an APK under the bin directory in your Eclipse project. The file should be .apk. This APK will have been signed automatically by Eclipse with your debug key. This is obviously not the key you use for publishing but for testing among friends I think it's fine.
What I often do is just e-mail that APK file as an attachment to my friends to an e-mail account they have setup on their phone. Then all they need to do on their phone is make sure they have the system setting to allow installation of non-market apps (i.e. not from Google Play), which maybe named something slightly different like "allow 3rd party apps". Then they can simply click on the app attachment in their e-mail, download it and run it and they should automatically be prompted with instructions to install it.
I just used MyAppSharer. (I believe there are other similar apps out there - this is just the one I've used and is very simple/easy:
...you can share by market link or directly share APK (App's full
package)
I just used that, and sent my app via apk file to my coworkers. Can't get much simpler.
Just install the app on your phone via Eclipse, then run this AppSharer, and voila - share it w/ anyone!
You can can easily export your project as an APK in eclipse
File -> Export -> Export Android Project

How to create .apk files for Android?

I tried right clicking on my project (in Eclipse) android tools->Export unsigned application package.
I then moved to .apk file to my Samsung Galaxi S device and tried to install it,
I got a message saying the app was not installed.
Did I do something wrong in creating the .apk (what could be the problem)?
Check this doc.
If you want to install the application with debug key then you need device driver(Kies in your case) installed on your development machine. Then attach your device to your machine through USB port. Close emulator and run your Android application on your device using Eclipse. The signing procedure mentioned in previous answers is mandatory only when you are uploading your application on Android Market.
you should Export signed Apk file:
http://developer.android.com/guide/publishing/app-signing.html

Android and Unity 3D game development

I am starting to explore the game development using unity 3d for android. I have downloaded the trial version of unity 3.3. I went through few tutorials.
I have one question that is not answered. In the normal apps which we develop using eclipse, we can deploy onto mobile by copying the apk file. What about unity 3d? How do I get the game onto my phone. I don't want to publish on market.
It is possible to transfer your assets to Eclipse. When it's integrated you can debug via your android phone. Be sure to read the tutorial on Unity's homepage. There is a step by step start-up guide and some more. Following links are worth looking at:
Getting started with Unity and Android
Official - Integrating Unity with Eclipse
Alternative link - Integrating Unity with Eclipse
It would seem that the official "integration" link is broken so I updated with a forum post that covers the same topic. However I recommend to try with the official link first.
Yes, you can simply copy the apk to your device and install it. Unity builds an apk file (and will optionally sign it using a keystore that you provide or let it generate for you). Once it has built that apk you can deploy it normally. You can even have it include a customized manifest in the apk that it builds if you want to (but it generates a nice one from your settings in the unity project by default).
There are two methods for this, as far i understand,
Using Build Settings--> Build, It builds the apk file that can be installed on your device using adb install <apk file path and name>
Using Build Settigs--> Build and Run. Which automatically installs the apk built apk file on your device if connected
go to file
-build
-select android platform(your pc has to have android development kit)
-save your apk
As it is still unanswered I try to close this question
First of all, current version of Unity 5.2 is much more powerfull than version 3.3. mentioned in original question.
What about unity 3d? How do I get the game onto my phone. I don't want to publish on market.
The same way. Unity allows you to publish build as *.apk on ocal machine and then you can just copy it to your phone and install it.
What is more cool, now you can debug your application running on phone. You have to install Unity Remote to the phone and run. Now you can set breakpoints and debug as normally.
If you change your mind and go to publish on Market - Unity will sign your *.apk
Hope this helps someone, good luck!
The Same way you generate the apk through Eclipse like that in unity you need to build the project. For that android sdk and jdk should be installed in your system and u need to show those path in the unity Preferences then u need a google keystore and need to sign in with that key store in the Publisher settings and then u are able to build the apk which will be store in your local system and you can copy that to your mobile and install the apk file.

why won't apk file update

I'm developing an android app using Eclipse. I export the app using the Export Android App function. I sign and align the resulting apk file. I then copy this apk to a webserver and try to install it on my phone. It goes though the installation steps, and when I test the app it does not contain my latest changes. It seems to install one of my previous builds.
Is the problem in:
- the way I create the apk?
- a cache on the phone that has not been cleared?
How do I get Eclispe to make a current apk, and how do I get my phone to install it?
How can I verify which version of my code is in a particular apk file?
Thanks,
Gerry
It could be that Eclipse isn't building the new .apk properly, though it sounds like you're exporting correctly. Are you giving the new .apk a different name from the old one? If not, then you could be downloading or installing the old one by accident.
You should be able to go into Settings -> Applications -> Manage Applications on your phone, then find your app and open its info page. The version string should be listed near the top, so you can verify that the latest version is installed.
Try running "adb logcat | tee logfile" (or adb logcat > logfile) before you begin the install attempt, then ctrl-C it and go over the file with a fine tooth comb - there's likely some hints of the problem buried within the noise.

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