I am creating an AR app which uses various markers using vuforia and unity.How can i bundle my markers allowing users to download them? I have no idea how to approach this problem.
The way I think it´s better:
1- Create a .doc file with the markers, upload to dropbox and mark the file as public.
2- Paste the link to the file into de description of your app at Play Store and put the link into the app too.
3- Don´t forget to teach the user about using your app (as you said, download/print/use)
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I have an application published in Google play store, its name is PainterSVG, main purpose is to help SVG designers to create/edit SVG vector images.
It works well when user opens external SVG files, edit, and save back to external storage, using requestLegacyExternalStorage flag in AndroidManifest file.
But now Google is saying writing to external storage is only allowed for File Manager applications. And my app is not File Manager and will be delisted from play store, if I continue to use this flag.
What is the best solution for this case? I can share SVG files out from app with FileProvider, but users are complaining it is very inconvenient, as they have to share to something like email and receive the file in email.
Is there a better solution for this? Thanks a lot!
I feel like 'stream' isn't the right word for it but how do i, let's say on my website i have jpg/mp3 files and i want to get these said files and make them appear in my android app.
Okay so... 1.) I set up a site then upload files there.
2.) then somehow retrieve files from said site to my android app.
3.) Play mp3's hence 'stream' do i put these files(jpg/png/mp3/mp4) on a sql database? then access it from the application? that's only method i could think of but i would like to know if there's another way to do it.
Oh and a the site i mentioned is where i just upload these files, so i plan to put a search bar on my app then if someone searches "soccerball.jpg" for example then it'll grab the file from the site then make it appear on the app.
I want to know what is .mwm file extension, how can create this file type for using in Maps.Me android application?
I want to use Maps. Me API and create map application that will work offline, I saw in storage that application download maps to directory as .mwm file, and this file little, compact file that whole map comes from this file. I want create this file type but dont know the structure of this file. How can I reach this? Thank you for patience. All suggests are acceptable
.mwm file is nothing but the downloaded map file of an particular area from the maps.me also you can get the map using this link http://direct.mapswithme.com/direct/latest/
this is the first time I'm taking a look at the Dropbox API so I'm afraid I kinda don't understand much.
My purpose is to develop an App in which I place some files into a directory so as to be automatically uploaded to the server and synced in another device whose owner I'm sharing them with, so different accounts are being used of course.
In the end, it has to be something similar to Dropbox app itself: you are able to create a file, upload it and share it with some friends.
Any idea if this is possible, what to begin with, is it possible to use for this goal any folder i want or it has to be one particularly chosen by Dropbox...?
If you're asking for a way to programmatically share a folder with another user, the API doesn't currently support that. To do what you're doing, you would need to manually (with the Dropbox app or via dropbox.com) share a folder with the other user. From then on, you could use the Dropbox API to read from and write to that shared folder. (And the same would work from the other account, since the folder would be visible to both of you.)
I have an application that will mail users attachments of text files. Receiving users can upload the file using this application. My question is
1) Is download folder the default location for downloading files?
2) Is it necessary for me to provide a folder exploring options before the files can be uploaded?
Any suggestions?
Jai
1)It depends on your actual call and how you are receiving the data / storing it. From what I've seen it will download to one static location however it's probably not a good idea to lean on that. There is always a possibility for that file to be moved by the user which could result in a crash or strange errors.
2)I would look into that or having the application create a temp folder to store the aforementioned text file in.
Good luck!
!k