load SWF file on android application - android

Is this even possible with version 4.4.2 now? I had tried to use webview to load swf file on android application but it does not work. Can someone verify this?

Using Flash in Webviews on Android has not official been supported for a while. It sometimes works on older (4.0 and older) Androidversion where the flash plugin still is installed but the reach is constantly decreasing and I wouldn't recommend using it.
To deploy flash applications on your mobile device you might be able to use AIR though:
http://get.adobe.com/de/air/

Related

What is the default "Internet/Navigator" of Android?

I have been trying to investigate during these days exactly which browser is the one that comes by default in the android devices, but I am still confused.
If I understood this correctly, there are two possibilities depending on the device and Android version:
"Android Browser" (its version depends only on the Android API? no updatable? based on WebKit?)
"Chrome for Android" based on WebKit
I have done some tests with all the devices that I have been able to obtain and I have seen that approximately from version 5.0 or 5.1 of Android the default browser begins to be Chrome for Android. I think that because on versions smaller than 5.0 I cannot debug the app-browser connecting it to my PC and from the chrome://inspect and on versions higher I can do it, but maybe I'm wrong. I would like to ask if anyone can verify or correct that?
I have also realized that in versions higher than 5.0 there is an application called "Android System WebView" also available in PlayStore, but I would also like to ask: Does this have any relation to the type of browser installed (Android Browser or Chrome For Android)?

Is there a minimum Android version for supporting inappbrowser?

Our Phonegap app using inappbrowser works really well on every device tested except one using Android version 4.3 where the CSS seems unresponsive and the onscreen keyboard doesn't pop up when you tap in text fields. I can't seem to find any documentation on minimum versions of Android for supporting the various Phonegap plugins.
From my experience, I've used phonegap a far as Android 2.1 . The problem you could have on such older versions is the phonegap version.
You should provide further information such as phonegap version.
But I can assure you that Android 4.3 has a very broad support for all Phonegap/Cordova 5+ plugins.
If I were you I wolud try updating phonegap version according to your desire of minimum Android version you want your app to be executed on.
For example, until Android 2.3 on inappbrowser apps it wasn't able to use overflow scroll, so you had to use an external plugin to get that effect, which was really annoying.
Hope this helps.
Without any code it's hard to diagnose, but it might be a browser issue: Android 4.3 does not necessarily ship with Chrome, so it might be still running the old "Android Browser", which does not support all (CSS-)features Chrome supports. Caniuse helps to find out if a browser supports a certain feature.
If it's indeed a browser issue and you have to support older browsers like the Android Browser, you might want to check out Crosswalk. It provides a recent version of Chrome as a WebView and as InAppBrowser with consistent behaviour on all Android 4.x devices. Downside: Your app's size will increase...
If it's not the browser you might need to show us some of your code.

WebGL not working in PhoneGap Android KitKat

I'm trying to render some WebGL in my PhoneGap/Cordova app but I'm having no luck.
var canvas = document.createElement('canvas');
var gl = canvas.getContext("webgl") || canvas.getContext("experimental-webgl");
if (!gl) {
console.log('WebGL not supported');
}
The gl variable is always null.
I've tried with a OnePlus One and a Nexus 5 which are both Android KitKat v4.4.4 Chrome 38.
The same code works fine on iOS8 and on a desktop.
The code works on a normal webpage loaded in chrome on those devices. So does http://get.webgl.org/
I've even tried using CCA which uses crosswalk to bundle Chrome into the app.
I've tried Googling bug I'm flooded with people having problems from when devices didnt support it (iOS < v8 and Android < v4.4).
I'm thinking that it might be something that I have to enable in the build chain.
Thank you in advance.
Glen
I've figured it out with some help.
Even though I have Chrome 38 installed, the WebView is actually not using the installed chrome version but another version that ships with the OS and doesn't auto update.
The WebView is actually Chrome 33 which doesn't support WebGL.
When Android L comes out, it will support WebGL in the WebView which will automatically update too.
In regards to the CCA version, it bundles Chrome 37 which supports WebGL. It works on devices that don't have blacklisted GPUs. If you follow these instructions it tells you that you can make it ignore the blacklist and run on all devices but might have unstable results.
If you want to use WebGL on Android 4.0+ Ludei (http://ludei.com) has a project called WebView+ that allows you to use the latest Chromium project on Android. The drawback is that 15Mb are added to your final APK. You can test it using the CocoonJS Launcher App: https://play.google.com/store/apps/details?id=com.ideateca.cocoonjslauncher&hl=es where you can point to a URL (even use a QRCode so you do not have to type the whole URL on a mobile device) or even upload a whole ZIP file with your project to test it off-line.

Using AS2 in Air Application

I'm working on bringing a game over from Flash to Android using Air 3.2. The SWF I am testing with is an AS2 SWF.
I used this method to get the SWF file to load: http://www.mikechambers.com/blog/2008/08/18/anyone-using-actionscript-2-to-build-air-applications/#comment-13360
However, when I open the app, the SWF loads, but no code works. Here's the APK so you can see it in action.
Is there like a .SWC or something similar I can include to get the code to work?
Thanks,
-Sandor
What you want simply is not possible on mobile.
On iOS, you cannot load AS bytecode in SWFs prior to AIR 3.6. You must package them at compile-time (loading at runtime is against iTunes Store policies and flat out cannot run) and the code in the embedded SWF is cross-compiled to Objective-C with the rest of the APP.
Because there is no AIR Runtime in an app compiled for iOS (everything is cross-compiled to Objective-C), you cannot load in a SWF with bytecode, even if you do not plan to submit to the iTunes Store. There is no runtime available to actually run it.
The workaround in your link will not work either since there is not and never was a flash player for iOS, which that relies on
On Android, the AIR runtime is AS3-only. There is no support whatsoever for loading AS2; that runtime simply does not exist.
Additionally, the little workaround mentioned in the comments of your link will not work either. That workaround relies on the device having Flash Player installed to run the SWF. Adobe dropped Flash Player for Android a few years ago and no device has been able to install it since then. Odds are only a fraction of a percentage of all Android users still have Flash on their phone.
So there is no way to do what you want. You must convert it to AS3 or not support Android and iOS.

Playing webview with flash without installing flash from the market

I am trying to build an application where the webview should handle flash contents.
As most of us are aware of, Adobe has announced it will not support Flash Player browser plugin for Android 4.1 and onward.
Without installing Flash, is it possible to realize it?
I did my part of researches and came along with Captive Runtime where you can have the flash package inside your application, without the need to install flash.
My question is, is it possible to build an android app without using Flash Builder, and have the flash package inside?
Is Adobe Air the only solution in my case?
Thanks in advance!
Adobe AIR is the one and only hope. You don't need FLASH here in this context. Make sure you have the Flash Builder 4.6 to build the application, test it with the inbuilt emulator to see how it all goes.

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