Inject audio into voice stream in android - android

I have an idea to build an android application for dumb people which can be helped to answer phone calls. I thought to convert the text into voice and then transfer through call stream.Is it still not possible to play audio so that other party can hear during a phone call in android platforms

Sorry, the short answer still seems to be no.
I would love to be shown wrong on this.
It seems however that the issue goes back to the hardware level and even when that's exposed, Android isn't coded to take advantage of it.
There's a good explanation here.
Good luck.

All Xperia phones have a built-in Answering Machine. When a call comes..the phone can pickup automatically and answer with a pre-recorded voice message which you can customize any time.may you try with these phones.

Related

How do some apps overcome phone recording restrictions?

Background
Phone recording is not really supported on Android, yet some devices support it to some extend.
This made various call recording apps gather as much possible information about devices and what should be done to them, and decide upon this what to do.
Some even offer root solutions.
One such example is boldbeast Call Recorder app, which offers a lot of various configurations to change:
"record mode" . Shows 14 modes for non-rooted devices, and up to 34 for rooted. Also shows "Alsa mode" as an option for it, for rooted devices.
Has "Tune Audio Effect ("auto tune a groupd of parameters") .
Has "Tune Audio Route", with the possible values of "Disabled", "Group1", "Group2", "Group3"
For rooted devices:
"change audio controls" ("auto change audio controls")
"change audio driver" (change audio drive settings to enable record mode 21,22,23,24,31,32,33,34")
For rooted devices: "start input stream"
The problem
If I'm in need to create a call recording app, there is no other way than to find the various workarounds for various devices, but as it seems other apps use terms that don't appear in the API.
I can't find any of those of the app I've mentioned, for example.
What I've found
Other than tons of questions of how to record calls on Android, showing that it doesn't work on all devices, I could find some interesting things. Here are my tries and insights so far:
There are some Audio recording sources we can use while preparing the recording (docs here) , but sadly in each device it might be different. For some, VOICE_CALL works, and for some, others. But at least we can try...
On OnePlus 2 with Android 6.0.1, incoming calls can be recorded using VOICE_CALL, but I can't make outgoing calls be recorded there, unless I use MIC as audio source together with speaker turned on. Somehow, the app I've mentioned succeeds recording it without any issues. I'm sure I will see other issues with other Android devices, as I've tried to address this whole topic in the past. Update: I've found this sample project (also here), which for some reason sleeps for 2 seconds on the UI thread between prepare and start calls of the mediaRecorder. It works fine, and when I did something similar (wait using Handler.postDelayed for 1 second), it worked fine too. The comment that was written there is "Sometimes prepare takes some time to complete".
On Galaxy S7 with Android 8, I've failed to get sound of the other side for outgoing calls AND incoming calls (even with MIC and speaker), no matter what I did, yet the app I've mentioned worked fine.
To let you try my POC of call recording, I've published an open source github repository here, having a sample that will record a single call, and let you listen to the most recent one, if all works well.
This "ViktorDegtyarev - CallRecLib" SDK , which doesn't seem to work at all, and crashes on various Android versions
These 2 old sample projects : rvoix , esnyder-callrecorder , both fail to actually record. The second doesn't even seem to work on Android 6.0.1 device, which it's supposed to support.
aykuttasil - CallRecorder sample and axet - android-call-recorder sample - both, just like on my POC, don't have any tweaking except for AudioSource, and because of this they fails to record on some cases, such as OnePlus 2 output-audio of outgoing calls.
Most third party apps only offer the AudioSource tweaking, but some (like "boldbeast") do offer more. One example is "Automatic Call Recorder" which has "configuration" (10 values to choose from, first is "default") and "method" (5 vales to choose from, first is "default"). Those apps probably do not want others to understand what those configurations mean, so they put general names. Or, it's just too complicated for everyone (especially for users), so they generalize the names.
There is an API of "setMode" here, but it doesn't seem to change upon calling it. I was thinking of maybe change the "channel" of where the call is being used, this way, but it doesn't work. It stays on the value of "2" during call, which is MODE_IN_CALL.
There are customized parameters that are available for various devices (each OEM and its own parameters), which can be set here and maybe even via JNI (here and here) , but I don't get where to get this information from (meaning which pairs of key-value are available). I've searched in a lot of places, but couldn't find any website that talks about which possible parameters are available, and for which devices.
I was thinking of using AudioRecord instead of MediaRecorder class for recording, thinking that it's a bit low level, so it could give me more power and access to customized capabilities, but it seems to be very similar to MediaRecorder, and even use the same audio sources (example here).
Another try I had with low level API, was even further, of using JNI (OpenSL ES for Android). For this, I couldn't find much information (except here and here), and only found the 2 samples of Google here (called "audio echo" and "native audio"), which are not about recording sound, or at least I don't see them occur.
Android P might have official way to record calls (read here and here). Testing on my Android P DP3 device (Pixel 2), I could record both sides fine in both incoming and outgoing calls, using "DEFAULT" as audio source, so maybe the API will finally be official and work on all Android versions. I wrote about it here and here.
I was thinking that maybe the Visualizer class could be a workaround of recording, but according to some StackOverflow post (here), the quality it extremely low, so I decided that maybe I shouldn't try it. Plus I couldn't find a sample of how to record from it.
I've found some parameters that might be available on some devices, here (found from here), all start with "AUDIO_PARAMETER_", but testing on Galaxy S7, all returned empty string. I've also found this website, that gave me the idea of using audioManager.setParameters("noise_suppression=off") together with MIC audio source, but this didn't seem to do anything in the case of Galaxy S7.
The questions
As opposed to other similar questions about this topic, I'm not asking how to record calls. I already know it's a very problematic and complex problem. I already know I will have to address various configurations, and that I will probably use a server to store all of them and find there the best match for each one.
What I want to ask is more about the tweaking and workarounds :
Is there a list of configurations for the various devices, Android versions, and what to choose for each?
Besides Audio source, which other configuration is possible to be used?
Which parameters are possible for the various devices and Android versions ? Are there any websites of the OEMs describing them?
What are the various terms in the app I've mentioned? Where can I find information of how to change them?
Which tools are available for rooted devices?
Is it possible to know which device supports call recording and which not, by using the API ?
About the workaround of OnePlus 2, to wait a moment till we start recording, why is it needed? Is it needed on all Android versions? Is it a known issue? Would 1 second be enough?
How come on the Galaxy S7 I've failed to record the other side even when using MIC&speaker?
EDIT: I've found this of accessibility service being able to help with call recording:
https://developer.android.com/guide/topics/media/sharing-audio-input#voice_call_ordinary_app
Not sure how to use it though. It seems "ACR Phone Dialer" uses it. If anyone knows how it can be done, please let me know.
I spent many weeks working on a Voicecall Recording App so I faced all your issues/questions/problems.
Moreover: my project had a low-priority so I didn't spent much time every day on it, so I worked on this App for many months while Android was changing under the hood (minor an major releases).
I was developing always on the same Galaxy Note 5 using its stock ROM (without Root) but I discovered that on the same device the behaviour was changing from one Android release to another without any explanation.
For example from Nougat 7.0 to 7.1.2 I was unable to record a voicecall using the same code as before.
Google has enforced_or_changed restrictions about voicecall recording many times.
At the beginning it was sufficient to use use VOICE_CALL AudioSource. Then manufactures has started to interprete this Value as they wanted, and the result was that one implementation was working well but another was not.
Then Reflection was needed to run undocumented/hidden methods to start voicecall recording.
Then Google has added a Runtime check, so calling them directly was not more possible even using Reflection.
However this method lack of stability because it was not guarantee that a method was using the same name on all devices.
Then I started to reverse-engineer currently working Apps that were working on newer Android version and I discovered that them were using a complete different and more secure approach. This takes me many weeks because all these Apps uses JNI Libraries trying to hide this method between Assembler code.
When I succesfully create a Test App which was recording well I tried the SAME code in many different devices and ROMs/Versions and surprisely it was working well.
This means that all those different methods you can see in these App Settings (I'm 98% sure about it) are just "fake" or just refers to OLD methods not more used.
A small different metion should be done for Rooted devices:
these devices could change AudioRoutes so a different approach can be used in this case.
[1] There isn't any list or website listing all supported devices or best method to do a successfully voicecall record
[6] It's not possibile to know which device supports Voicecall Recording
just using an API call. You have to try and catch Excepions...
[8] Recording by MIC+speaker suffers of many issues: (1) the caller will hear all your ambient sound so the privacy-bug is a big issue (2) the echo is a big problem (3) the recording volume is very low as the quality of recordered voice
According to my tests, one way to improve this is to have an AccessibilityService being active (no need to write there anything at all) while choosing voice-recognition as the audio source. Also it's recommended to have the speaker turned on because this will record the audio from the microphone.
This seems to exist in some call-recording apps.
Weird thing is that Google has written this as a rule on the Play Store:
The Accessibility API is not designed and cannot be requested for
remote call audio recording.
https://support.google.com/googleplay/android-developer/answer/11899428
No idea what the "remote" means here.
Anyway, I've updated the Github repository to include these additions.

Android microphone application

Does anyone have any idea how to create an application on an android as a microphone? Like speaking into the android device and it will amplify the voice out?
Yes , I agree .
However , I have to do this as this is my final year project assigned by my supervisor . So i have to do it by hook or by crook . ):
I have already created the application to amplify the voice out from my android device when i speak to it. But there's echo , very high frequency and sensitive to the background .
Do you guys have any solution to this ?
You really mean a megaphone, as in a self-contained voice amplification device.
Sure, technically it's possible, but there are several reasons to not bother. Most importantly, the amplifiers and speakers on handheld devices cannot match the volume you can already achieve with your voice. Also, you would have to work out the feedback challenges - definitely solvable (phase shifts, minor delays, etc.) but effort nonetheless.
Bottom line: I don't think it's worth doing because even if you make it work, someone standing next to you will be able to shout louder than your handheld device can amplify your voice. Not trying to be negative here, just realistic.

Recorded voice to caller in iphone

I have an voice record in my iPhone if suppose I call to friends number as soon as he take the call he should be able to listen voice I already recorded. Is it possible in iphone and android?
Answer is NO
This is not possible as far as iPhone is concerned. We loose control over our application when any call comes or go and control is over to Calling application.
Being an Java ME, Android Developer I have no idea about the iPhone, but i guess you got the iPhone answer from Jennis's answer.
Coming to the Android, let me give you guide you some points,
Yes, you can achieve this requirement in Android Technology. You need to user Telephony Manager API. There is a state called CALL_STATE_OFFHOOK this will help you to achieve your goal.

How does noise cancellation work in android?

I came across this relatively old post which describes how impressively Nexus One's noise cancellation works and I was wondering where can I find more information about its implementation in the OS software.
In particular:
How much of it is done using software and how much of it is done in
hardware?
Which modules in the Android source code are responsible for noise
cancellation?
Can I control its behavior via Android's API? (if so, which ones)
Does it also work with the microphone in the headset that comes with
Nexus One (4-pin 3.5mm jack) or does it work with the built-in
microphone only?
I only know the answer for the Nexus One, but:
It's done in hardware.
Not sure.
Nope.
Maybe?
For the N1, it works using a second microphone in the back, and comparing the two signals. I don't know exactly how this process is done (hardware or software), but I know there isn't an API for it. Also, it probably doesn't work for the external headset, since there's no second sound source to compare the first one to (unless the headset has two mics too, but I don't think it does).
About the Nexus One:
All hardware only configuration in software.
Sound drivers and sound system but only configuration.
No API possibly some prop configuration but I haven't been able to get that to work.
No, longer reply following.
I haven't found any indication that it uses the other microphone to do noise reduction for the headset. It wouldn’t make much sense either as it would most likely just try to cancel out with the noise from your pocket.
For most other android phones and for headset on the Nexus One I'm pretty sure that there is only some sort of filter to reduce input of sound that is not speech.
I have done some research on this that I tried to get some help with on the android porting and dev lists. There is a little further info:
http://groups.google.com/group/android-porting/browse_thread/thread/fe1b92065b75c6da?pli=1
With the reservation that I haven't looked at the latest and greatest versions of android.

Voice recognition with android

Hey guys, I was wondering if it were possible to translate audio without having to call a recognizer intent (ie a dialog that says you are recording audio). I want to be able to recover the results of the voice recognition every 2 to 3 seconds or so and plan to use this with a bunch of listviews. Is this possible? If so any ideas? Thanks!
Edit: I forgot to mention that I am playing around with android.speech.SpeechRecognizer but so far, in my implementation of the RecognitionListener interface all I have been able to get from ddms is that there is a client side error. Nothing else seems to be called. Also, is it essential that I implement a RecognitionService? I know that the example in the API is just that. If so, how would I create and use this service? Thanks again.
Speech recognition does not work in the Emulator. You need a device.
I just posted some working code skeleton stuff in another thread -
Voice Recognition Commands Android
The speech recognizer can be triggered every few seconds without UI. You might need to write your own code to decide when is good to record and when is not (you get an audio buffer you could peek through) - or your could do something in your own UI.
I think you could re-trigger it over and over again. Not sure it'd work perfectly but worth a try.
It is impossible in Android < 2.1 and probably in 2.2
When I asked a Google support person, he said, "Maybe you can figure out what packets are being sent and then just make a direct web call"
Wow.

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