How to animate map padding in android - android

I want to animate top map padding of a view programmatically but I have no idea how to do this.
private GoogleMap map;
map.setPadding(left, top, right, bottom);
Anyone have an idea how to animate top padding value from say 0 to 100 ?

The map padding is not a view property nor a object property. You can test it by giving a padding to the map view:
<com.google.android.gms.maps.MapView
android:id="#+id/mapView"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingBottom="10dp"/>
The result is that the map itself is padded which is different from
map.setPadding(left, top, right, bottom);
setPadding is a method that offsets the UI controls inside the map. There is no property to animate. Luckily android offers the ValueAnimator. Your problem can be solved this way:
ValueAnimator animation = ValueAnimator.ofInt(0, paddingBottom);
animation.setDuration(150);
animation.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
#Override
public void onAnimationUpdate(ValueAnimator valueAnimator) {
getMap().setPadding(0, 0, 0, Integer.parseInt(valueAnimator.getAnimatedValue().toString()));
}
});
animation.start();
This basically animates an integer from 0 to paddingBottom without any context. You create the context in the onAnimationUpdate listener where you assign the animated padding value to the map padding.

You would use Property Animation for that.

final int newTopMargin = <value>;
Animation anim = new Animation() {
#Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
LayoutParams params = yourView.getLayoutParams();
params.topMargin = (int)(newTopMargin * interpolatedTime);
yourView.setLayoutParams(params);
}
};
yourView.startAnimation(anim);
You can achieve the animation as described above, it won't be for padding though but it will set the margin with the animation effect you want.

It's actually very simple to animate the padding changes without having to animate manually.
Right after setting the paddings, call
gooleMap.animateChanges(CameraUpdateFactory.newLatLngBounds(Bounds, padding));
or any of the CameraUpdateFactory helper methods.
It is easier and also much smoother than using a ValueAnimator, especially if you animate multiple padding sides.

Related

RecyclerView ItemAnimator cannot animate width change

I want to change the size of the itemView of RecyclerView in the 'animateMoveImpl()' method for my ItemAnimator, but it did not work.
I have tried the scale animation, it works fine, but not enough.
What I want to achieve is to change the 'width' property, so the image shown in the itemView will adapt to the change. The scale animation just make the image stretched.
Is it possible to animate the width change of itemView in ItemAnimator?
Thanks~
Update:
The code is like follows.
ValueAnimator anim = ValueAnimator.ofFloat(1f, 0.5f);
anim.setDuration(1000);
anim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
#Override
public void onAnimationUpdate(ValueAnimator animation) {
float tmp = DEFAULT_WIDTH * (float)animation.getAnimatedValue();
animButton.setWidth((int)tmp);
animButton.requestLayout();
}
});
anim.start();
Note that it works for normal view. But it does not work int the 'animateMoveImpl()' for ItemAnimator.

How to smoothen Linear layout height animation, having heavy content

Animation animation = new Animation() {
#Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
ViewGroup.LayoutParams params = slidingPane.getLayoutParams();
int calculatedHeight = expandedHeight - ((int) (expandedHeight * interpolatedTime));
if (calculatedHeight <= collapsedHeight) {
calculatedHeight = collapsedHeight;
}
params.height = calculatedHeight;
slidingPane.setLayoutParams(params);
slidingPane.requestLayout();
}
#Override
public boolean willChangeBounds() {
return true;
}
};
animation.setDuration(ANIMATION_DURATION);
animation.setAnimationListener(animationListener);
slidingPane.startAnimation(animation);
SlidingPane is a LinearLayout and it has a ListView as a child. ListView contains images in every row.
Now this code is working absolutely fine, but animation is not smooth. If I remove images from listview then it works fine.
I have already tried following things based on the answers on SO on similar questions -
1. Hide the content of sliding pane before animation and then again make them visible on animation end. It helps but behavior looks very odd
2. Set android:animateLayoutChanges="true" in xml, but its not animating anything
Is there anyway to solve this problem?
Instead of manually changing the height on each animation step, you should try to use the more systematic animation, like ValueAnimator, or ObjectAnimator:
slidingPane.animate().scaleY(0f).setInterpolator(new AccelerateDecelerateInterpolator()).setDuration(ANIMATION_DURATION);
You can use pivotY/pivotY on the view to control the anchor point of the scale animation.
Related docs:
https://developer.android.com/reference/android/animation/ValueAnimator.html
https://developer.android.com/reference/android/animation/ObjectAnimator.html
https://developer.android.com/guide/topics/graphics/prop-animation.html

Create Android animation softly

I have a LinearLayout (called layout) with height as fill_parent and an initial top margin of 200dp inside a RelativeLayout.
When I clicked a button, I want the topMargin to become 0, expanding the LinearLayout.
I am using the next code:
final RelativeLayout.LayoutParams layoutParams = new RelativeLayout.LayoutParams(
RelativeLayout.LayoutParams.FILL_PARENT,
RelativeLayout.LayoutParams.FILL_PARENT);
Animation animation = new Animation() {
#Override
protected void applyTransformation(float interpolatedTime,
Transformation t) {
int topMargin = (int)((1-interpolatedTime)*200);
layoutParams.setMargins(0, topMargin, 0, 0);
layout.setLayoutParams(layoutParams);
LogThis.debug("topMargin: "+topMargin);
}
};
animation.setDuration(1000);
layout.startAnimation(animation);
The problem is that although it makes an animation, it is not soft. It does the transformation in 4 steps, so it does not look good.
Do you have any idea how to make this kind of transformation softly?
Thank you in advance.
EDIT
I have this in the first moment:
And after the animation I want this:
With the TranslationAnimation I get this:
the choppy animation is happening because that's not how the Animation are supposed to be used. Those are to be use Transformation object passed onto the method.
But because you're using a simple translation you can easily achieve that using a TranslateAnimation like on this answer:
translate animation

Android Layout Animation won't work

I have a LinearLayout (LayoutContentView) which can contain one or two view (SubView1 and SubView2) (they are eitherTextView or ImageView).
This layout is in another LinearLayout (MyScreenLayout).
I want to make an animation on LayoutContentView so it can move and show just a part of it in MyScreenLayout.
Both of these layouts have setClipChildren(false); so it can let it's children draw outside it-self.
Depending on different parameters, I can change the size of the content, and the size of the content I will show.
Basically, I expend from top to bottom to show the two subviews and unexpend for bottom to top to show only the second subview. Before I expend, I increase the size of the LayoutContentView, so it can show the two subviews, and after I unexpend, I decrease the size of the LayoutContentView, so it can only show the second subview, and it let space on the screen for other elements.
Here is my method for expending and un-expending LayoutContentView :
mLayoutContentView.clearAnimation();
float yFrom = 0.0F;
float yTo = 0.0F;
float xFrom = 0.0F;
float xTo = 0.0F;
if (expend) { // if we expend
// I change the height of my LayoutContentView so it we can show it's two subviews
final android.view.ViewGroup.LayoutParams lp = mLayoutContentView.getLayoutParams();
lp.height = subView1H + subView2H;
setLayoutParams(lp);
invalidate();
// we start the animation so it shows only the second subview
yFrom = -subView1H;
// and we animate from top to bottom until it shows the two subviews
yTo = 0;
} else { // if we un-expend
// we animate from bottom to top starting by showing the two subviews
yFrom = 0;
// and progressively hiding the first subview and showing only the second subview
yTo = -subView1H;
}
Animation anim = new TranslateAnimation(xFrom, xTo, yFrom, yTo);
anim.setDuration(1000);
anim.setFillAfter(true);
anim.setFillEnabled(true);
anim.setAnimationListener(new AnimationListener() {
#Override
public void onAnimationStart(Animation animation) {
}
#Override
public void onAnimationRepeat(Animation animation) {
}
#Override
public void onAnimationEnd(Animation animation) {
if (!expend) {
// if we un expend at the end of the animation we can set the size of LayoutContentView to the size of the second subview again
final android.view.ViewGroup.LayoutParams lp = mLayoutContentView.getLayoutParams();
lp.height = subView2H;
mLayoutContentView.setLayoutParams(lp);
invalidate();
}
}
});
mLayoutContentView.startAnimation(anim);
The way I made my animation I need it to apply on LayoutContentView, the layout which contain two subview, and with startAnimation() it doesn't do the animation.
I tried to use a LayoutAnimationController, but instead of doing the animation on the LayoutContentView, it does it on each of its children...
I also tried to do the animation on each children myself, but I don't know why, the second subview isn't shown.
Each time I've tried to use HierarchyViewer, but it's does see the change made by the animation.
Does anyone know a solution or have faced the same problem and found a good solution ?
EDIT :
Well it seems that if you set a background color to your TextView and move them with animation, the background move but even if you have set the fill after parameter to your animation, the background moves back to it's original position or something like that, and therefore as I set a background color to both of my SubViews, somewhat one of the SubView's background hide the background of the other...
And there also a problem if after the animation, one of the SubView is still outside the its layout, there is also a problem during the animation, so I add a limitation to what I intended to here too.

Rotating a view in Android

I have a button that I want to put on a 45 degree angle. For some reason I can't get this to work.
Can someone please provide the code to accomplish this?
API 11 added a setRotation() method to all views.
You could create an animation and apply it to your button view. For example:
// Locate view
ImageView diskView = (ImageView) findViewById(R.id.imageView3);
// Create an animation instance
Animation an = new RotateAnimation(0.0f, 360.0f, pivotX, pivotY);
// Set the animation's parameters
an.setDuration(10000); // duration in ms
an.setRepeatCount(0); // -1 = infinite repeated
an.setRepeatMode(Animation.REVERSE); // reverses each repeat
an.setFillAfter(true); // keep rotation after animation
// Aply animation to image view
diskView.setAnimation(an);
Extend the TextView class and override the onDraw() method. Make sure the parent view is large enough to handle the rotated button without clipping it.
#Override
protected void onDraw(Canvas canvas) {
canvas.save();
canvas.rotate(45,<appropriate x pivot value>,<appropriate y pivot value>);
super.onDraw(canvas);
canvas.restore();
}
I just used the simple line in my code and it works :
myCusstomView.setRotation(45);
Hope it works for you.
One line in XML
<View
android:rotation="45"
... />
Applying a rotation animation (without duration, thus no animation effect) is a simpler solution than either calling View.setRotation() or override View.onDraw method.
// substitude deltaDegrees for whatever you want
RotateAnimation rotate = new RotateAnimation(0f, deltaDegrees,
Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 0.5f);
// prevents View from restoring to original direction.
rotate.setFillAfter(true);
someButton.startAnimation(rotate);
Rotating view with rotate() will not affect your view's measured size. As result, rotated view be clipped or not fit into the parent layout. This library fixes it though:
https://github.com/rongi/rotate-layout
Joininig #Rudi's and #Pete's answers. I have created an RotateAnimation that keeps buttons functionality also after rotation.
setRotation() method preserves buttons functionality.
Code Sample:
Animation an = new RotateAnimation(0.0f, 180.0f, mainLayout.getWidth()/2, mainLayout.getHeight()/2);
an.setDuration(1000);
an.setRepeatCount(0);
an.setFillAfter(false); // DO NOT keep rotation after animation
an.setFillEnabled(true); // Make smooth ending of Animation
an.setAnimationListener(new AnimationListener() {
#Override
public void onAnimationStart(Animation animation) {}
#Override
public void onAnimationRepeat(Animation animation) {}
#Override
public void onAnimationEnd(Animation animation) {
mainLayout.setRotation(180.0f); // Make instant rotation when Animation is finished
}
});
mainLayout.startAnimation(an);
mainLayout is a (LinearLayout) field
As mentioned before, the easiest way it to use rotation available since API 11:
android:rotation="90" // in XML layout
view.rotation = 90f // programatically
You can also change pivot of rotation, which is by default set to center of the view. This needs to be changed programatically:
// top left
view.pivotX = 0f
view.pivotY = 0f
// bottom right
view.pivotX = width.toFloat()
view.pivotY = height.toFloat()
...
In Activity's onCreate() or Fragment's onCreateView(...) width and height are equal to 0, because the view wasn't measured yet. You can access it simply by using doOnPreDraw extension from Android KTX, i.e.:
view.apply {
doOnPreDraw {
pivotX = width.toFloat()
pivotY = height.toFloat()
}
}
if you wish to make it dynamically with an animation:
view.animate()
.rotation(180)
.start();
THATS IT
#Ichorus's answer is correct for views, but if you want to draw rotated rectangles or text, you can do the following in your onDraw (or onDispatchDraw) callback for your view:
(note that theta is the angle from the x axis of the desired rotation, pivot is the Point that represents the point around which we want the rectangle to rotate, and horizontalRect is the rect's position "before" it was rotated)
canvas.save();
canvas.rotate(theta, pivot.x, pivot.y);
canvas.drawRect(horizontalRect, paint);
canvas.restore();
fun rotateArrow(view: View): Boolean {
return if (view.rotation == 0F) {
view.animate().setDuration(200).rotation(180F)
true
} else {
view.animate().setDuration(200).rotation(0F)
false
}
}
That's simple,
in Java
your_component.setRotation(15);
or
your_component.setRotation(295.18f);
in XML
<Button android:rotation="15" />

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