Android compile with different resources (white label) - android

We have an Android project where we maintain a single code base for different customers, what will be the fastest/most efficient way to compile for different customers every time? Few options I found and my questions:
writing scripts: to replace resources folder and edit app name, version, etc.
Using Android Library Projects It is gonna be quite impractical to separate current project as Library projects, I am thinking whether it is possible to save some settings and resources files as a Library project and just import different library projects for different compilation?
Storing settings and resources on a remote server Is it possible to store resource files and some app settings (xml, constants, etc) on a remote server, and download them and replace to the app when the user first launch the apk? Where will these files be stored?
Any other options you would suggest?

Android Studio provides a feature called "flavors" that allow you to quickly define different configurations from a single code base. I have just learned about this in the last couple of days, so I don't know a lot more than this.

The best way I've found is a post build script step. Use a default set of resources/assets for your main build. This is your default apk, use it for default testing. Save the unsigned apk this builds. Then for the customer specific APKs, open up the unsigned apk (its just a zip file), overwrite any overwritten files, then sign the new version.
This works fine so long as you don't need to change code for different customers. It also doesn't put any unneeded assets/resources in any build, so you don't leak info to one customer about your other customers by including their files.
If you do need to change code, the best way is to do a runtime check on a variable from a settings file. And overwrite the settings file the same way you do everything else.
As an added bonus, if you need to you can write a very fancy system that would allow the customer to upload his own files to override your defaults (including allowing them to override some of your settings), so you don't need to deal with a dozen change requests. That requires a lot more work though.

Related

how to build an APK and separate libraries that the app loads dynamically

The short summary is: How do I build an APK and separate libraries (by which I mean sets of classes (and ideally, resources too) in some form, such as JAR, AAR or DEX files), but not include those libraries in the APK; instead, the app loads them at run time?
Detail
So my main question is how to build such an app (e.g. Gradle configuration). How do I specify which classes go into which JAR or DEX files? Do I create an Android Studio module for each DEX file I want to end up with?
A closely related question is how the Java code should then load the external libraries and access their classes at run time. For the latter, I'm hopeful that the approach shown at accessing to classes of app from dex file by classloader would work.
I've tried the instructions at https://developer.android.com/studio/projects/android-library.html, but that builds an APK that does include the dependency library.
I've also tried Multidex (https://developer.android.com/studio/build/multidex.html), but that doesn't seem to leave the developer any control over which classes go in which DEX file, and furthermore, packages them all into a single APK. AFAICT there is no way to control the loading of these DEX files at run time.
Background
There's a possibility of the "X-Y problem" here, so I'd better explain the background.
I'm building an app for a client. It's not going to be distributed through an app store, so it won't have access to the normal mechanism for updates. Instead, the client wants the app to be able to update itself by downloading new components of itself to replace the old components, without a need to manually sideload a new APK. The primary motive here is that the updates have to be easy for non-technical users. If the app can control the update process, it can make it smooth and guide the user.
Moreover, the app will be used in areas where internet access is scarce and expensive, so the client wants to be able to issue app updates in smaller chunks (e.g. 2MB) rather than forcing the user to re-download the whole app to receive a small update.
One aspect of the requirements I should mention, in case it matters, is that the libraries to be loaded at run time are supposed to live on a microSD card. This can also help with distribution of updates without internet access.
The current status of the app is that it's about 50% written: That is, a couple of earlier versions have been released, but the app now needs to be modified (restructured) to meet the above requirements, as well as others.
This tutorial is a good start for external loading of DEX files.
Only three small files of source (MainActivity.java, LibraryInterface.java, LibraryProvider.java) and it copies secondary_dex.jar from the assets folder, into internal application storage [outdex/dex] (the internet is also stated as possible in the tutorial).
You have to build it with ant, because it uses custom build steps.
I tried it, it works fine. Worth a look.
custom class loading in Dalvik and ART
UPDATE
this code has been ported to Android Studio gradle (no need for ant).
https://github.com/timrae/custom-class-loader
Tested ok. Copies com.example.toastlib.jar from the SDcard into internal application storage [outdex/dex],(not assets folder).
( you must read the README.md file in the project to build it).
Q: How do I add an Activity, I cannot add it to the manifest ? A: Use
Fragments, they don't need entries in the manifest.
Q: A Jar with resources that is meant to be added to an existing
project needs to be able to merge its resources with the project's
own resources (R.). A: Hacks are available, Data file...Packaging Android resource files within a distributable Jar file
Q: The external file has wrong permissions. A: Import it.
Q: I need to add uses-permission. A: Use API23 you can programmatically add uses-permissions (but they still need to be declared in the Manifest, so the new permissions model is probably not much use to us).
This section is for more general users (#LarsH has more specific requirements about updates), The example above is 17kb apk and 1 kb jar. You could put the bulk of you code in the one-off jar, and updates would involve just loading an new Apk (and then importing the bulk code jar, to minimise the data transfer).
When the Apk gets too big, start again with a small Apk and everything migrated to another jar (import 2 jar's). You need to balance coding effort, user experience, maintainability, supportability, bandwidth, android rules, play store rules (if these words even exist ;O)).
NOTE Dalvik is discontinued
The successor of Dalvik is Android Runtime (ART), which uses the same bytecode and .dex files (but not .odex files), with the succession aiming at performance improvements transparent to the end users. The new runtime environment was included for the first time in Android 4.4 "KitKat" as a technology preview, and replaced Dalvik entirely in later versions; Android 5.0 "Lollipop" is the first version in which ART is the only included runtime.
You could try to build multiple apk's with the same sharedUserId and the same process.
This is the plugin mechanism used by Threema
Edit: More about Theema
Threema has one main app and two plugins:
main app: https://play.google.com/store/apps/details?id=ch.threema.app
QR-Code Plugin: https://play.google.com/store/apps/details?id=ch.threema.qrscannerplugin
Voicemessage Plugin: https://play.google.com/store/apps/details?id=ch.threema.voicemessageplugin
Doing so the main app does not need the permissions for accessing the camera or microphone

Saving project on Google Drive when using Android Studio

Is there a way to save projects on Google Drive when using Android Studio?
I want to access the project from two different locations, but the path to my account under "users" is different, as I use two different usernames on each of the machines.
Since Google Drive folder is under my user folder, the config is wrong if the project is opened from the other machine.
Any advise how I can use the cloud to work on my project?
Thanks!
Trying to use a networked folder to access from two different machines is problematic -- At a minimum, you'll be trying to share local.properties files between the instances, which it's specifically intended to not do. The .idea and .iml files, if you're using Gradle-based projects, aren't intended to be shared among computers. I've seen reports that these can contain absolute paths, which will make sharing them tricky. That's perhaps a bug that could be fixed, but we treat those files as local in Gradle-based projects and not intended to be checked into source control, for example.
I think that's your answer -- set up your project in source control and use that to use it from multiple places. You'll lose the ability to be able to access the project in the exact same in-progress state from multiple places and will need to commit your changes first, but that can sometimes be an advantage, too. The saving of commit history may also be a big benefit -- it's one of those things that sometimes comes in really, really handy when you get your project in a bad state and just want to hit the reset button. Granted, Android Studio has local file history (which is a great feature, but is machine-local), but source control is more resilient.

How to distribute file collections as separated apk packages in android?

I have a small Android application that uses different sets of files (a couple of images, a small SQLite DB and a couple of XML files) depending on the specific task at hand.
I know I can include my files into the main application APK using resources or assets but I would be happy to distribute them in a separated APK.
How can I create a data-only APK file?
How can I distribute it? In particular, do I have to do anything special for a data-only package (for example for associating it to the main application package in some way)?
(I'm intentioned to give the user a link to the data package and ask him to install it. No automatic installation required.)
How can I install my files into the internal or into the external storage area of my application? Is it possible at all to install files into the internal storage area created by the main application installer? Do I have to set any particular permission for this?
My approach to this would be to create a wrapper app that's nothing but a content-provider and serves up the files per request by your main app. This would allow you to supply different data packages for the user -- you could even have your main app select between those relatively easily.
It looks like that the commonly accepted way to have the same application with different contents (or styles, or configurations) is to use an Android Library Project for the common code (that is: the whole application, the "engine", the "app framework") and a standard Android Application Project for the contents (that is: an application that actually contains just data). A little bit confusing, just because the "library" here is actually the whole "app", but this seems to be the way to go.
More in detail:
Create an Android Library Application and put into it as much code as you can (all of the non-changing stuff). Please note that this library cannot be launched and cannot be distributed alone. It must be included in a hosting application.
Create a standard Android Application. Include your library into this project. Put in /res and in /asset all of your data (files, XML, etc.).
Compile everything and distribute.
Repeat this cycle every time you need a different version. Different because of data, style, configuration or anything else. Publish the resulting app with a new name.
For what regards me, I'm not completely satisfied by this approach.
A possible alternative is preprocessing the source code with Ruby, Python, Perl, GIT, bash, Ant, Maven, Rake or any other tool that is able to read a file from here, make some change here and there, and write the file there.
The general outline is something like this:
Make a "template" application. Leave your /res and /assset empty.
Run a custom-made script. The script reads a configuration file, copy the /res and /asset files from your repository into the project /res and /asset directories, changes some Java source file and creates/changes some XML file.
Compile and distribute (with a new name, of course).
Using GIT or other SCMs, you just make a new branch for every new version and compile it. Not very elegant (because it can strongly interfere with the normal use of the SCM) but...
There are a few example of these approaches on the web. I'm not completely satisfied by them, either.
Frankly, what the Android ecosystem should offer to solve this problem is some kind of "in-app package manager". Something like the Eclipse Update Manager. This would allow us to use the same application framework to handle different scenarios.
As an alternative, a solid, officially-supported, template-based code-generation mechanism would be nice. Something in the spirit of "Software Production Line": https://en.wikipedia.org/wiki/Software_production_line . Have a look at fw4spl, for example: http://code.google.com/p/fw4spl/ .

Customizing parts of Android Manifest

I am developing Android application for which I want to ship several different apks for different languages in the market (every language includes a huge bundle of files and I want to avoid creating one huge apk with all language bundles).
So what I need is to customize a bit the Manifest file for each language: e.g. the package of the application and possibly the application version etc. I know how I can template the manifest so that I can manually insert my values in certain points in the file (see this post). The problem is that I use ant for preparing my production apks, but otherwise I develop using Eclipse and so I need my project working in the IDE too. Eclipse requires complete Manifest file and will not understand of the templating I will use for the ant builds as far as I know (please somebody prove me wrong).
My problem is that I want to avoid maintaining two manifest files that are identical in large part (one templated and one complete for Eclipse). Currently I can think of two possible approaches, but I do not know how to accomplish them:
Use some kind of definition injection in the manifest file: if I am able to inject certain xml file in the body of AndroidManifest file, I can keep the identical part in one xml part and customize only the points of difference
If it is possible to configure Eclipse to use some sequence of ant tasks to build Android projects instead of the prebuild routines I might be able to integrate the way I build my production apks in the IDE.
Please if there is anyone who knows how to accomplish any of the above two, or has any other idea how can I solve my issue: help!
Take a look on ant replace task:
<replace file="${build.out}/src/config.prop" token="###" value="${build.version}-${build.type}"/>
But again you should be careful with values that they are unique.
You could also replace your eclipse manifest with generated manifest by echoxml task.
Or you could reuse this nice task about xml manipulation.
At the company I work for, we pretty much use the approach given by Eugen to automate the build process of apps that e.g. should simply be branded differently by exchanging certain assets, styles, strings and configurations. We tend to set up the project and build process as follows:
Create the Android project and set it up such that it works for a specific branding. This will make sure that you can still build and run from Eclipse. Assuming that the codebase does not change between differently branded releases, that should be fine.
Create an ant build configuration that:
copies any files that are going to be changed to a backup directory
modifies the project files according to a configuration file (see below)
compiles the project sources and signs it with a release key (if making a release build)
copies back the files from step 1, overwriting any changes and returning the project to its original state
Create configuration files for every 'branding', or language specific release in your scenario.
Basically these steps will allow you to create branded/partner/language specific builds by simply providing the appropriate configuration with the ant build command. In our case it looks somewhat like this:
ant partner-release -Dpartner=stackoverflow
where 'stackoverflow' will point to a configuration with the same name. In our case these configuration files are small xml files that contain all the parameters that are to be replaced for that specific build. It could contain strings, but might as well point to other files (e.g. logo images) that should be copied into the assets/resources. For example:
<config>
<version_name>1.00</version_name>
<version_code>1</version_code>
...
</config>
Some more pointers:
We use xmltask to modify any xml files in the project; e.g. the manifest and resources.
Since the aforementioned task is really easy to use, our build configuration files are also set up as xml files, as illustrated above. It's quite human readable and easy and straightforward to change.
You can also use replace and ReplaceRegExp tasks to change configuration-dependent variables in almost any file. The latter can be especially convenient to make build-time changes to source code.

Brandable Android Application

We service multiple clients. One feature we want to offer is an android application which allows the client to custom brand the application (icons, logos, names, etc).
Here are a few stipulations.
Customers of clients will use this app.
You could be a customer of more than one client, but we cannot show the user any kind of list of clients.
Clients cannot share a single app.
The app must be able to look different per client, even though the functionality is the same
Yes, I know it's a PITA to build it this way, but our clients don't want customers of other clients to know they are also our client.
So, what is the best way to build an easily brandable application with as little strain on the developer's sanity as possible?
Keep a separate res/ folder for each version of the app. Give every icon, logo and String the same name but tailor the content for each client, and build a different .apk for each by simply dropping that res folder into the build. I don't think you can make custom qualifiers work for this and just make a single .apk - and this would in any case bundle every client's custom pictures and Strings in to everyone's application.
I would start by developing a script for a global re-name, since you'll need that anyway (can be done fairly simply with find, xargs and sed)
You'll need tools for making the customizations to resources, that could be the SDK & Eclipse plug-in
Perhaps you could create some kind of wizard extending the Eclipse plug-in.
Or with a lot of work but easier usage, you could do something stand alone that drives the necessary command line tools to build the generated package.
You can do what #Jems said or (presuming that the app comunicates with a server) put the "logic" on the server side.
The first time you run the application the server will send you the resources corresponding to your client that you store locally.
Problems with this approach: The first time you may have to download a load of stuff...
Advantages: You just have to change a properties string saying which is the server, or the login to the server to know what it has to send changing the layout without having to deploy another app with different resources.
It really depends if you want to support layout changes on server side.
Build time solution using gradle could be achieved with productFlavors feature, described in http://blog.robustastudio.com/mobile-development/android/building-multiple-editions-of-android-app-gradle/
Flavors (aka customer brands) could be defined in build.gradle file in the following way (different package names are here to deploy each branded apk as separate application):
productFlavors {
vanilla {
applicationId "com.example.multiflavorapp"
}
strawberry {
applicationId "com.example.multiflavorapp.strawberry"
}
}
Specific android resources for brand could be then placed (instead of src/main/res directory) into src/vanilla/res or src/strawberry/res directories (in this case vanilla and strawberry are the brands). Please be aware that using productFlavors feature, gradle does no merging of assets, only simple replacing files without any knowledge about specific res subdirectories.
During building proces gradle creates build variants as combination of build type (debug,release) and productFlavor, more at http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Type-Product-Flavor-Build-Variant.

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