Creating threads from inside a worker thread in Android - android

In my app, I need to make a number of TCP socket calls.
To be able to do this, I have to do the following steps:
1. convert my data/command into a byte stream
2. create socket and send command and receive response
3. parse response and store for UI to use.
Now I have created a background thread to be able to do all three steps.
But in my socket client also I want to create a new thread for each new command (Step# 2)
So that would mean that I have a number of worker threads inside the common worker thread for all the three above steps.
So, would it be ok to use Async task for step #2 which is already taking place in a worker thread. Or do I use normal thread in this case.
One might wonder why am i not achieving all three steps in one worker thread.
The point is that even if I create just one worker thread for all the socket commands, there is a possibility that the initial request for step 1 might itself come from a worker thread.
Hence, I cannot just assume that the call is from Main UI thread.
Also, I wanted to ask whether it is not recommended to create your own worker threads in android and why?
Thanks,
Sunny

Form your first 2 paragraphs i understand you want to establish some communication via sockets. i dont believe it would be a good approach to create a thread per command as thread itself and opening/closing sockets are expensive operations.
i would suggest creating only one thread for opening and monitoring/writing/reading data to/from socket. if these commands are frequent than maintaining one socket alive is more appropriate than frequently opening/closing sockets. optionally i would create an extra thread for doing the extra work of serializing/deserializing commands (if they r time-consuming).
One might wonder why am i not achieving all three steps in one worker thread. The point is that even if I create just one worker thread for all the socket commands, there is a possibility that the initial request for step 1 might itself come from a worker thread.
I dont think it would make a big difference in your design approach where the requests come from.
Hence, I cannot just assume that the call is from Main UI thread. Also, I wanted to ask whether it is not recommended to create your own worker threads in android and why?
Android provides some very good generic classes such as AsyncTask and HandlerThread for general purpose usages but anyone is free to create a worker thread if the above ones do not fit the design requirements. Personally i create my own worker threads if i deal with socket programming.
I would suggest taking a look at Java NIO library specifically Selectors, and SocketChannel classes

You cannot use AsyncTask for that.
AsyncTasks can only be instantiated and executed on the UI thread.
You can, however, use standard threads.
class MyThread {
#override
public void run() {
......
// when needed - span a new working thread fro within old one
new MyOtherThread(...).start();
}
}
No problems here.
if you feel the number of threads you are spawning may go out of control, it is a smart idea to use a thread pool. The java.util.concurrent package has several, e.g.
ThreadPoolExecutor.
Finally, and I have give this recommendation several times before, if your task
is to transmit a large amount of small object using a multi threaded architecture,
using Volley is probably the most effective way to go.
Good luck.

Related

Do I ALWAYS need to use AsyncTask when using MySQL?

Hi guys I have a question about Asyntask which is used in android studio :
As far as I know AynTask is used for user interface via one thread, the so called UI Thread. If you perform a long running operation directly on the UI Thread, for example downloading a file from the internet, the user interface of your application will “freeze” until the corresponding task is finished.
But let's say that I want to register an account so that I can login, that shouldnt take time at all so why should I use Asyntask for this?
Let's say I want to send 100 strings to the Database, that can be done in milisecs I think, so again, why to use and how to decide when to use Asyntask?
I hope you guys can help me out, I have been searching for a long time !
If you don't know how much time operation will take, you should perform it in a separate thread and then pass the results to UI thread. I think the database should be accessed in a separate thread as well as HTTP requests. In the case of time-consuming query, it may be a long operation. AsyncTask is one way to do it. You can also use other techniques. The popular technique used nowadays is applying RxJava library, which gives you the high-level functional reactive interface for writing multi-threaded applications with a few additional features. You can perform an operation in e.g. Sechdulers.io() (I/O) thread and then pass the result to AndroidSchedulers.mainThread(), which is UI thread.
There are also other techniques like using Looper & Handler from Android SDK or using Thread class from Java, but such techniques require more knowledge, more work, writing more boilerplate code & you have more problems to deal with.

Executing a Thread in Asynctask and its complications

I was wondering is it ok to execute a Thread inside the doInBackground method of Asynctask. Should I avoid using this kind of structure on my codes? And if yes, why should I avoid it? Would this cause any ineffectiveness in my apps?
In principle, there's no problem with starting a thread in the doInBackground() of an AsyncTask, but sometimes you see this done not because it's the right thing to do, but because of a misunderstanding about how AsyncTask works.
The point is that doInBackground() will automatically get executed on a background (non-GUI) thread, without you needing to create a thread for it yourself. That, in fact, is the whole point of an AsyncTask. So if you have a simple, linear task that you want executed in the background, you do it with an AsyncTask, and you don't need to do any manual thread creation.
Where you might want to start a new thread in an AsyncTask is if you want your background task to use multiple threads to complete. Suppose that you were writing an app to check the online status of various servers, and display something about their status on the screen. You'd use an AsyncTask to do the network access in the background; but if you did it in a naive way, you'd end up with the servers being pinged one by one, which would be rather slow (especially if one was down, and you needed to wait for a timeout). The better option would be to make sure that each server was dealt with on its own background thread. You'd then have a few options, each of which would be defensible:
Have a separate AsyncTask for each server.
Create a thread for each server inside the doInBackground() of your single AsyncTask, and then make sure that doInBackground() doesn't complete until all the individual threads have completed (use Thread.join()).
Use a ThreadPool / some kind of ExecutorService / a fork/join structure inside your single AsyncTask, to manage the threads for you.
I would say that with modern libraries there is rarely a need for manual thread creation. Library functions will manage all of this for you, and take some of the tedium out of it, and make it less error-prone. The third option above is functionally equivalent to the second, but just uses more of the high-level machinery that you've been given, rather than going DIY with your thread creation.
I'm not saying that threads should never be created manually, but whenever you're tempted to create one, it's well worth asking whether there's a high-level option that will do it for you more easily and more safely.
is it ok to execute a Thread inside the doInBackground method of
Asynctask.
yes it is but it really depends on your application and your usage. for example in a multithread server-client app you must create for each incoming clients one thread and also you must listen on another thread. so creating thread inside another is ok. and you can use asynctask for listening to your clients.
Should I avoid using this kind of structure on my codes? And if yes,
why should I avoid it?
If you design it carefully you do not need to avoid, for example make sure that on rotation you do not create another asynctask because for example if your user rotates 5 times you create 5 asynctasks and in each of them you create a thread that means you will get 10 threads, soon you will get memory leak.
Would this cause any ineffectiveness in my apps? Can you explain
these questions please.
I answered it above, I think better idea is using Thread Pool to minimize number of creating your threads or wraping your asynctask in a UI less fragment so you are sure you have one asynctask regardless of whats going to happen.
In any higher programming language, there is concept of multi-tasking. Basically the user needs to run some portion of code without user interaction. A thread is generally developed for that. But in Android, multi-tasking can be done by any of the three methods Thread and AsyncTask.
Thread
A thread is a concurrent unit of execution. It has its own call stack. There are two methods to implement threads in applications.
One is providing a new class that extends Thread and overriding its run() method.
The other is providing a new Thread instance with a Runnable object during its creation.
A thread can be executed by calling its "start" method. You can set the "Priority" of a thread by calling its "setPriority(int)" method.
A thread can be used if you have no affect in the UI part. For example, you are calling some web service or download some data, and after download, you are displaying it to your screen. Then you need to use a Handler with a Thread and this will make your application complicated to handle all the responses from Threads.
A Handler allows you to send and process Message and Runnable objects associated with a thread's MessageQueue. Each thread has each message queue. (Like a To do List), and the thread will take each message and process it until the message queue is empty. So, when the Handler communicates, it just gives a message to the caller thread and it will wait to process.
If you use Java threads then you need to handle the following requirements in your own code:
Synchronization with the main thread if you post back results to the user interface
No default for canceling the thread
No default thread pooling
No default for handling configuration changes in Android
AsyncTask
AsyncTask enables proper and easy use of the UI thread. This class allows performing background operations and publishing results on the UI thread without having to manipulate threads and/or handlers. An asynchronous task is defined by a computation that runs on a background thread and whose result is published on the UI thread.
AsyncTask will go through the following 4 stages:
1. onPreExecute()
Invoked on the UI thread before the task is executed
2. doInbackground(Params..)
Invoked on the background thread immediately after onPreExecute() finishes executing.
3. onProgressUpdate(Progress..)
Invoked on the UI thread after a call to publishProgress(Progress...).
4. onPostExecute(Result)
Invoked on the UI thread after the background computation finishes.
And there are lot of good resources over internet which may help you:
http://www.vogella.com/articles/AndroidBackgroundProcessing/article.html http://www.mergeconflict.net/2012/05/java-threads-vs-android-asynctask-which.html
I would say there is no problem in doing that if you need something to run concurrently beside the AsyncTask.
One issue could be one of readability (using 2 different ways for concurrency), but I really can't see the harm in that - especially if one of the tasks needs to show it's result in the UI and the other one doesn't.

asynctask doInBackgound() not running if there's a asynctask already running

When the user logs in into my app. I am starting an asynctask to maintain the user session. And that async task is running indefinitely till the user logs out. My problem is that when I try to start other asynctasks, their doInBackground() method is never executed.
I read somewhere that if an async task is already running, we cannot start new async task. I can confirm this because when i removed the user session async task, it worked properly. Is there a workaround?
P.S.: I have already used executeOnExecutor() method. but it didn't help.
For potentially long running operations I suggest you to use Service rather than asynctask.
Start the service when the user logs in
Intent i= new Intent(context, YourService.class);
i.putExtra("KEY1", "Value to be used by the service");
context.startService(i);
And stop the service when the user logs out
stopService(new Intent(this,YourService.class));
To get to know more about Service you can refer this
Service : Android developers
Service : Vogella
To know more about asynctask vs service you can refer this
Android: AsyncTask vs Service
When to use a Service or AsyncTask or Handler?
I read somewhere that if an async task is already running, we cannot start new async task.
Yes,That is fact that you can't run more then 5 (five) AsyncTaskat same time below the API 11 but for more yes you can using executeOnExecutor.
AsyncTask uses a thread pool pattern for running the stuff from doInBackground(). The issue is initially (in early Android OS versions) the pool size was just 1, meaning no parallel computations for a bunch of AsyncTasks. But later they fixed that and now the size is 5, so at most 5 AsyncTasks can run simultaneously.
I have figure out Some Threading rules and i found one major rule is below ,
The task can be executed only once (an exception will be thrown if a second execution is attempted.)
What is definition of AsyncTask?
AsyncTask enables proper and easy use of the UI thread. This class allows to perform background operations and publish results on the UI thread without having to manipulate threads and/or handlers.
How & Where use it?
AsyncTask is designed to be a helper class around Thread and Handler and does not constitute a generic threading framework. AsyncTasks should ideally be used for short operations (a few seconds at the most.) If you need to keep threads running for long periods of time, it is highly recommended to use it.
Why you can't use multiple AsyncTask at same time ?
There are a few threading rules that must be followed for this class to work properly:
The AsyncTask class must be loaded on the UI thread. This is done automatically as of JELLY_BEAN.
The task instance must be created on the UI thread.
execute(Params...) must be invoked on the UI thread.
Do not call onPreExecute(), onPostExecute(Result), doInBackground(Params...), onProgressUpdate(Progress...) manually.
The task can be executed only once (an exception will be thrown if a second execution is attempted.)
Running multiple AsyncTasks at the same time — not possible?
Test sample of parallel excution of AsyncTasks
Try Executor
You should go with Executor that will mange your multiple thread parallel.
Executor executor = anExecutor;
executor.execute(new RunnableTask1());
executor.execute(new RunnableTask2());
...
Sample Example 1
Sample Example 2
Just like a few others here, I object to the premise of the question.
Your core problem is that you are using an AsyncTask to perform a task beyond its scope. Others have noted this too. Those who offer solutions that can mitigate your problem through low-level threads (even java.util.Concurrent is low-level which is why Scala uses Akka actors as an abstraction), Service, etc. are quite clever, but they are treating the symptom rather than curing the disease.
As for what you should be doing, you are not the first to want to maintain a user session in an Android application. This is a solved problem. The common thread (no pun intended) in these solutions is the use of SharedPreferences. Here is a straightforward example of doing this. This Stack Overflow user combines SharedPreferences with OAuth to do something more sophisticated.
It is common in software development to solve problems by preventing them from happening in the first place. I think you can solve the problem of running simultaneous AsyncTasks by not running simultaneous AsyncTasks. User session management is simply not what an AsyncTask is for.
If you are developing for API 11 or higher, you can use AsyncTask.executeOnExecutor() allowing for multiple AsyncTasks to be run at once.
http://developer.android.com/reference/android/os/AsyncTask.html#executeOnExecutor(java.util.concurrent.Executor, Params...)
I'll share with you, what we do on our App.
To keep user Session (We use OAuth with access/refresh tokens), we create a Singleton in our Application extended class. Why we declare this Singleton inside the MainApplication class? (Thats the name of our class), because your Singleton's life will be tided to the Activity that has created it, so if your Application is running on low memory and Garbage Collector collects your paused Activities, it will release your Singleton instance because it's associated to that Activity.
Creating it inside your Application class will let it live inside your RAM as long as the user keeps using your app.
Then, to persists that session cross application uses, we save the credentials inside SharedPreferences encrypting the fields.
yes starting 2 or more asynctasks simultaneously may cause issues on some devices. i had experienced this issue few months back. i could not predict when the 2nd asyncTask would fail to run. The issue was intermittent may caused by usage of memory as i was executing ndk code in asynctask. but i remember well that it depended on memory of device.
Similar question had been asked before. I would post the link for the similar question.
AsyncTask.executeOnExecutor() before API Level 11
Some users suggest go for Service. My advice is don't go for that path yet. Using service is much more complicated. Even you are using service, you still have to deal with threading, as
Note that services, like other application objects, run in the main
thread of their hosting process. This means that, if your service is
going to do any CPU intensive (such as MP3 playback) or blocking (such
as networking) operations, it should spawn its own thread in which to
do that work....
If we can solve a problem in elegant way, don't go for the complicated way.
I would suggest that, try one of the APIs in java.util.concurrent as suggested in below
AsyncTask is designed to be a helper class around Thread and Handler
and does not constitute a generic threading framework. AsyncTasks
should ideally be used for short operations (a few seconds at the
most.) If you need to keep threads running for long periods of time,
it is highly recommended you use the various APIs provided by the
java.util.concurrent pacakge such as Executor, ThreadPoolExecutor and
FutureTask.
I can't give you any code example so far, as I do not know how you design your session managing mechanism.
If you think your long running session managing task shouldn't bind to the life cycle of your main application life cycle, then only you might want to consider Service. However, bear in mind that, communication among your main application and Service is much more cumbersome and complicated.
For more details, please refer to http://developer.android.com/guide/components/services.html, under section Should you use a service or a thread?

Android operations and threads

I'm currently writing and android app, and I was using HttpClients and those classes. I spent 2 hours trying to fix some errors until I read a post that said that you cant do that operation in the main thread. So they suggested I use AsyncTask.
So My question is, how do I know which operations should be done in a different Thread? is there a list where I can read them?
Any information would be good, thanks in advance.
A NetworkOnMainThreadException is thrown when an application attempts to perform a networking operation on its main thread. This is only thrown for applications targeting the Honeycomb SDK or higher. Applications targeting earlier SDK versions are allowed to do networking on their main event loop threads, but it's heavily discouraged.
Some examples of other operations that ICS and HoneyComb won't allow you to perform on the UI thread are:
Opening a Socket connection (i.e. new Socket()).
HTTP requests (i.e. HTTPClient and HTTPUrlConnection).
Attempting to connect to a remote MySQL database.
Downloading a file (i.e. Downloader.downloadFile()).
If you are attempting to perform any of these operations on the UI thread, you must wrap them in a worker thread. The easiest way to do this is to use of an AsyncTask, which allows you to perform asynchronous work on your user interface. An AsyncTask will perform the blocking operations in a worker thread and will publish the results on the UI thread, without requiring you to handle threads and/or handlers yourself.
The network exception is the only exception that will be thrown in android by blocking the UI-Thread. So you have to keep 3 rules in mind by programming in android.
Don't let the UI-Thread handle operations that will take more then 5 seconds to complete.
Don't let a broadcast receiver handle operations that will take more then 20 seconds to complete the onReceive ().
And don't handle network operations in the UI-Thread.
As other answers have said, Android is not thread safe, meaning:
You cannot manipulate the UI from a Background thread
You cannot do heavy tasks on the UI thread
Other operations of this sort could include processing large amounts of data/ database manipulation/HTTP requests/Network management. Really, I believe anything that doesn't require the UI thread but does involve large processing time should be moved to a seperate thread.
This makes logical sense, because if you were to do heavy processing, the user would feel a lag and User Experience would be compromised (and, ofcourse, could definitely be used to overload the system,etc.) Therefore, the system will kill the process and throw an error post-honeycomb.
As a result, you want to use an Async Task.
An Async Task really just opens a new Thread on which you can execute heavy processing or Network Connections. For Network Connections, I recommend the use of AsyncClients like this one that implement AsyncTask in an easier format for you to use. There are also libraries like UniversalImageLoader that will allow you to load Images into Grids/Lists.
I also highly reccomend you read the official Android documentation discussing this and there is a useful post on the Android blog about this as well. Lastly, I feel as if this post might be useful to you because it may include the error you encountered (Error because you performed the operation on the UI thread).
Other Resources I've found:
CommonsWare's Service
This StackOverflow Question has some good solutions.
In conclusion, here is an example of an AsyncTask being used. (nicely put answer from #Graham Smith).
Anything that takes a lot of time should be done in another thread. This includes large IO and network access. However I think only network access will throw an exception, anything else would cause an unresponsive UI. Although if you take way too long you'll trip a watchdog timer and the app will be killed.
As Gabe mentioned, you should do heavy tasks in separate threads.
there are two important things about android threads.
1 is the common threads..(the thread that do what you ask)
2 is the ui thread...(the thread that listens the user inreaction and draws ui)
you can change ui(Views act) only by ui thread.
on the other hand after honeycomb it is forbidden to do http requests in main thread.
(it is called strict mode)
in short, any operation that blocks user interaction should be done in another thread.
i hope this helps you.

Understanding when and why to use different Android threads

Hopefully someone can explain this to me or point me to a resource I can read to learn more. I am building an app that uses a ListView and a custom list adapter that I modeled off one of the many tutorials available online such as this one:
http://www.softwarepassion.com/android-series-custom-listview-items-and-adapters/
It worked fine. However, every example of how to do this runs the process of building the list of objects to be displayed and collecting the required data on separate threads.
I want to know why/couldn't you just put everything into onCreate? I can't see a reason why you would need separate threads to make this happen. Is there some general form/standard for when/what must me run on certain threads?
The Android docs on this are very good, as with most things.
The upshot is: the UI should always be responsive. So if you have some operation that will take enough time that the user will notice, you might want to consider not running it in the UI thread. Some common examples are network IO and database accesses. It's something of a case-by-case basis though, so you have to make the call for yourself a bit.
Well, if building the list of objects is not a relatively short process, doing it in onCreate() would be blocking/slowing the main thread. If you use a separate thread, it will allow the android os to load all of the UI elements while you are waiting for the list to be populated. Then when the list of objects is ready, you can instantly populate the already initialized UI, as opposed to waiting to initialize the UI until after the list of objects is built. It ensures that your application will always be responsive for the user.
Because you only have 0.5 sec to execute onCreate — after which the dreaded ADN (application not responding) error message is displayed. So unless your list view is super simple you won't make it it in time. And even if your list view is super simple it is better to learn it the proper way.
BTW: I don't even use threads, I use one or more Services to do all the work. Even more difficult to implement but more robust and responsive as well.
The reason you don't do things in onCreate or on the UI thread is for responsiveness. If your app takes too long to process, the user gets shown an App Not Responding dialog.
my teacher once said: every software can be written in a single (big) for loop.
And if you think: it can be... maybe at NDK level.
Some SDK developers wanted to make the software developers tasks easier and that's, why exists the SDK's and frameworks.
Unless you don't need anything from multitasking you should use single threading.
Sometimes there are time limitations, sometimes UI/background/networking limitations and need to do stuff in diff threads.
If you see source code of Asyntask and Handler, you will see their code purely in Java. (of course, there some exceptions, but that is not an important point).
Why does it mean ? It means no magic in Asyntask or Handler. They just make your job easier as a developer.
For example: If ProgramA calls methodA(), methodA() would run in a different thread with ProgramA.You can easily test by:
Thread t = Thread.currentThread();
int id = t.getId();
And why you should use new thread ? You can google for it. Many many reasons.
So, what is the difference ?
AsyncTask and Handler are written in Java (internally use a Thread), so everything you can do with Handler or AsyncTask, you can achieve using a Thread too.
What Handler and AsyncTask really help you with?
The most obvious reason is communication between caller thread and worker thread. (Caller Thread: A thread which calls the Worker Thread to perform some task.A Caller Thread may not be the UI Thread always). And, of course, you can communicate between two thread by other ways, but there are many disadvantages, for eg: Main thread isn't thread-safe (in most of time), in other words, DANGEROUS.
That is why you should use Handler and AsyncTask. They do most of the work for you, you just need to know what methods to override.
Difference Handler and AsyncTask: Use AsyncTask when Caller thread is a UI Thread. This is what android document says:
AsyncTask enables proper and easy use of the UI thread. This class allows to perform background operations and publish results on the UI thread without having to manipulate threads and/or handlers
I want to emphasize on two points:
1) Easy use of the UI thread (so, use when caller thread is UI Thread).
2) No need to manipulate handlers. (means: You can use Handler instead of AsyncTask, but AsyncTask is an easier option).
There are many things in this post I haven't said yet, for example: what is UI Thread, of why it easier. You must know some method behind each kind and use it, you will completely understand why..
#: when you read Android document, you will see:
Handler allows you to send and process Message and Runnable objects associated with a thread's MessageQueue
They may seem strange at first.Just understand that, each thread has each message queue. (like a To do List), and thread will take each message and do it until message queue emty. (Ah, maybe like you finish your work and go to bed). So, when Handler communicates, it just gives a message to caller thread and it will wait to process. (sophiscate ? but you just know that, Handler can communicate with caller thread in safe-way)

Categories

Resources