Best Way to Frequently Poll a Server from an Android App - android

I have an Android app which needs to poll a web server at 2 second intervals.
So I would like to know what the best way to do this would be. My first thought was to use an AlarmManager but I believe this is no good for anything more frequent than about 5 minute intervals. I have also considered using a service but I am concerned this will drain the battery. Are there any options I haven't considered? What is the best way to poll a server very frequently without killing the battery?
I also know that GCM is the ideal way to sync with a server but unfortunately it is not an option at this time.
Edit: ok, it seems from your comments that it is as I feared and there's no good solution for this. I will probably implement it in a service and press for a push mechanism instead. Thanks for your help.

The solution I have come to is gaining agreement to redesign so that the server pushes to the app only when the data has changed (it won't change that often, realistically).
In the meantime I have made some small changes to the service so that it cancels all requests when the app isn't in the foreground and reduced the poll time to 5 seconds (better than nothing, right).

Related

Periodic background check for a very simple task (Android)

I'm currently making an app in Android that is checking an API which returns two things. Some text and a colour.
However I want this to be checked for updates every 15 minutes in the background and check every 5 seconds when the app is open. When running in the background it should give a notification if the status is changed.
Now I have checked numerous stackoverflow q&a's and forums, docs etc.. But I can't seem to find a good baseline for what I need. So many documentation that contradicts eachother.. I think that I need an Alarm Manager or a Service... but what do you guys suggest for my problem? The app may not harm the battery too much.
What I really would like to have is that the application doesn't have to "poll" the server every 15 minutes but that the application gets interrupted like.. "hey, there is a new status update". I can't imagine that messaging apps are constantly polling a server for updates? I haven't found much information about that topic... Any help is appreciated. Not asking for code but directions to get where I want to go.
Many thanks
If you're looking to poll the server every X seconds/minutes, AlarmManager(android guide, tutorial) is exactly what you need. However, as you point out this is probably not the best way to go about things. While the app is open you may want to look in to passing messages between the device and server via an open Web Socket. Once your app is closed you could, instead of the app polling the server, have the server push a notification, via GCM or some such, to the app when an update is available.
If you are doing both the server side project and the mobile application, You can use Any messaging service rather than polling for the server, Because there has to be a pusher implementation from the server side to push the status to the MS.
For now GMS is free, I hope it will remain the same :). Otherwise, You can use AlarmManager and IntentService to achieve your goal.

Establishing a persistent connection in Android

For one of the screens in my android application, I need to listen to server indeterminately - ie; I have few fields in the screen whose values change continuously so long the screen is kept open. The values to be updated will be provided by the server continuously. I understand that normal http connection would not be a solution here. Also, I do not wish to make continuous http requests owing to performance reasons. What is the best way out in order to accomplish this.Is GCM Cloud Connection Server a good solution for my requirement. Or are there better solutions? Please advise.
Any help is much appreciated.
I think there are a two options. If you don't own the server yourself I would start a service to run in the background and bind to it. The service would poll the server at some time interval depending upon how often you want the values to update. The activity would then receive periodic updates and update the views. Given that the information that you're updating is really not all that large, updates every 30s to a minute wouldn't take a toll on performance at all since all of the work would be done in an asynchronous task.
Using an AlarmManager to accomplish this.
If you own the server then you could implement the GCM model, and only send updates when data changes. This is assuming that every user of the app would get the same set of updates of course.
Introduction to GCM
Keeping screen on could be battery consuming. If you own the server the changes can be pushed to the app using the GCM service.
As far as I understand, GCM bundles push messages from several server trying to push the messages together and hence is an optimised way to communicate.
Alternatively, you can bring up a server which can keep polling the original server and push the changes to the app through GCM.

Ideal Polling Mechanism/Interval for Android client/server application

I am planning to implement a chat application in Android, and need to make a few design decisions related to polling the server for updates:
How often should I poll for new messages? Will polling every minute be a good choice?
How can real time chat be supported? Should the polling be done every 5 seconds in case the user sends message and then return to long polling interval in case no new message is received?
I also need to make sure the application does not drain the battery quickly. I need to design the application on similar lines as WhatsApp. I am not sure how does it manage polling, but I know its not a battery killer.
You should look into XMPP.
WhatsApp uses a modified version of XMPP.
Here's a tutorial to get started.
Polling is not the answer for this type of application. If your application is solely Android base you should look at the Google Cloud Messaging Framework (http://developer.android.com/google/gcm/index.html).
This allows you to push messages to individual clients over xmpp (or http ping to pull). This way they can get updates almost instantly.
For the chat I'd make two different kind of polling.
First if the application is in background (every minute or something like this) and if the app is started every second or maybe long polling: http://en.wikipedia.org/wiki/Push_technology#Long_polling
For avoiding to be a battery killer, you should stop the loop for polling when screen off, or make the interval to be very long when screen off
Maybe you can keep a long lived connection to make a real time chat.
Using GCM is a better choice

Android battery drain - application design

I am designing an Android application that needs to receive constantly changing information (so the update interval must be very small).
Right now I am reading this information by consuming a REST WebService, but I am wondering if this is the best approach, regarding the battery drainage. This application would have to refresh the data being shown very often (specifically GPS data read from another system).
I have been reading about Google Cloud Messaging but I didn't find any comparisons between the two approaches.. Theoretically both approaches fit my needs since the data changes so frequently that it doesn't really matter whether it is updated by request or on a timer..
So my question is: Should I stick with WebServices or shift to GCM? Is there another battery-efficient solution?
Thanks in advance!
GCM utilises a connection that is already there - using this over your current polling methods is definitely recommended and will be much friendlier with the battery.
Think about it, in your case GCM will send you a notification to let you know you need to refresh data so instead of just calling refresh you have: receive the notification, process it and then call refresh. So if you need to refresh so often, like just say each minute and it's constant just skip the notification.
I would set a recurring alarm, get the intent in a BroadcastReceiver and trigger an IntentService for the refresh

Service with AsyncTask performing a request every X time

I want to be reassured that I'm doing this the best practice way :
I have a list which order is changing on the server, therefore, I want every 20-30 sec. to perform a request to see if there were any changes in the order. So, I've created a Service which is bound to the Activity with the ListView, and the service every 20-30 sec. performs a request with an AsyncTask.
I chose to perform it with a Service because I want the list to be updated constantly, even when the application is in the background, And the AsyncTask is because I don't want it to be performed on the main thread.
Is this the right way to do it?
Thank you in advance,
Dan.
It will work, but your app will do a lot of unnecessary work. This will affect battery life. Besides that, according to documentation, if you use device radio, it stays full-powered at least for 20 seconds, which is also no good for battery. You have the following options:
Use Google Cloud Messaging. It will allow you to perform update only when this is really necessary.
If you don't want or cannot use GCM, follow this guide to optimize network access. Start with increasing the update interval (to 4 minutes at least).

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