I have been thinking about developing my own custom Viber sticker but I can't get to any good source to give me some information about this.
Does anyone know how to do this? Or is it possible at all? If yes, please let me know what do I need to do so.
Thanks.
When you send/recieve a sticker, it doesnt really send it, just opens the image from the local store from your phone.
What I did on my Android is download a stickers set that I dont like.
Connect the phone to the computer and open the vyber folder, and search for the folder containing the set I downloaded.
Then I uploaded my custom stickers to this folder using the same names to overwrite the files.
Since vyber doesnt send the stickers, when you send the custom sticker people dont see your stikers, they see the original files on their phones. So I repeat the process on the phones of my boyfriend and my sister.
I can only use the stickers with them, but it is better than nothing.
Also you can just have a folder in your gallery and send them as image files is not the same, but it works.
Related
Currently I want to make a list like pictures and images on the server when I click on it, it will download the images to the memory device. If the image is downloaded, it will not download again and the image that is not there will be downloaded. Then I want to ask for a solution from everyone, how should I handle the download to be clean and good for performance. Or do you have an example for me to refer to? Thank you!
There are some ways to find out if your image already exists in your phone storage but the best way to find it out is by image name, compare image names before downloading.
like a media file say video by any means like bluetooth or wifi. The point is i dont want someone to copy my video when phone is in their hands when i am not around?
If you want to do this via programmatically, store your media files in a separate file and prefix your folder with a "." (dot). then folder will be invisible.
if you need more information.. i would like to help.. first try it yourself and ask for source code help
If you want some android application.. check following application from android app store
1) Hide Something - Photo, Video
2) File Hide Expert
3) Hide Images Videos and Files
Can someone please point me in the right direction. I have been googling for ages and I'm not getting great results.
I want my app to allow the user to download a file from the USB/SDcard. Specifically an image, which then later gets used in my app.
I can't seem to find anything, been searching for open file dialogs and nothing..
So:
1) User inserts USB device/SDCard.
2) User gets file browser dialog.
3) User finds image from USB/SDCard
4) App grabs image and stores it for later use.
Thanks :)
I think what you are looking for is how to work with external storage in Android. there is a very good tutorial from android site: http://developer.android.com/guide/topics/data/data-storage.html#filesExternal. hope this helps.
To browse for images on the SDCard this thread is very helpful:
How to pick an image from gallery (SD Card) for my app?
I would suggest using the Android Gallery interface for images as it is much easier for the user than browsing files.
My app has a string containing the URL to a file, typically something like a Word document or a PDF file. I want to give the user a way to download the file the same way they would if they had clicked on a link in the browser (letting the browser store it in the default location, etc).
At the moment I am doing this by launching an ACTION_VIEW intent. It works in most cases, but there are several problems with it. Often the browser window tries to display a message which for some reason immediately disappears and can't be read. Sometimes the download fails and I can't detect that. If it does succeed, all the user really sees is a small icon in the top status bar that they have to know to look for.
Is there a better way to do this? Some way to start a dedicated DOWNLOAD action instead of invoking the whole browser?
Could I download the file myself in my own code and then somehow cause it to end up in the same place as if the browser had downloaded it?
Thanks.
You can download it with your own code, and place it in the \Download folder on the SD card. Alternatively, you could use the DownloadManager available on API 9 and above.
How to implement SD Card Gallery into our application directly?
I know it is possible in iphone . We can implement and access photos of sdcard directly without any customization in iphone.
I want to implement the same interface of Gallery into android app.
Please let me know...
Thank you.
Here is a link to get you started.
http://developer.android.com/resources/tutorials/views/hello-gallery.html
and this one will give you a rough idea too. Of course, you will have to improvise later to make it function just the way you want it to.
Android How to preview an image, using its file path from SDcard, from my application