I'm using a Samsung Galaxy S3 running Android 4.3. I've installed the latest Samsung Kies as well as the Android SDK. I'm able to run the Android SDK in Eclipse and properly compile/run/debug applications via Eclipse, but I cannot seem to get it working with Adobe Flash CS6 - it compiles the SWF and hangs on the "Publishing..." progress bar.
AIR 3.2 for Android Settings are correct, and when I compile the SWF to an APK file and then move the file over to the phone via File Manager I am able to install and run applications successfully. I can't, however, publish directly to the phone or debug on the device over USB.
I've definitely done my research and have been through all the normal stuff like USB debugging and all that. Everything works great in Eclipse with the Android SDK - just not in Adobe Flash Pro CS6. I've read in this thread that others simply have not been able to do it either with Samsung devices running Android 4.2.2+ Can anyone shed some definitive light on this issue?
UPDATE: I got it to work! I had to copy the adb.exe file from the Android SDK to the one being used by Adobe Flash Pro CS6. I'm working on turning my experience into a blog post with pictures and step-by-step instructions and I will elaborate on every step of the process. Stay tuned...
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I have tried all the possible available online solutions to install Google Play services and ARM translation v1.1 on my Genymotion 2.3.0 version with Android Studio but I am not able to flash the downloaded zip. I have also tried multiple emulators 4.2.2 and 4.4.4 Android release version Genymotion devices. I tried the instructions mentioned at the following link :
http://forum.xda-developers.com/showthread.php?t=2528952%5d
Specifically I am stuck at the point It should say "File transfer in progress", once it asks you to flash it click "OK". Since the emulator never asks me to flash the ARM translation file but simply copies it to the /sdcard/download.
I am basically trying to start a login activity with Google Plus. I got the sample code from here. I also tried using the default login activity that is provided but Android Studio but it does not seem to work.
FYI I have a MacBook Pro and recently upgraded my OS to OS X Yosemite.
I managed to solve this myself. This is an issue with Mac only. Following are the errors and there solution :
Error 1. Files copied to /sdcard/downloads
Solution - uncheck the Safri->preferences->general->open "safe" files after downloading.
Why : Safari unzips the downloaded file which renders it useless to be flashed onto Genymotion.
Error 2: Failed to Deploy file
Solution - restart your Macbook (not your Genymotion). This seems to be an issue when you put the macbook to sleep with Genymotion Emulator in ON state.
Why : There seems to be some issue with Genymotion and Android Studio connection after Macbook mwake-up from Sleep state.
I am developing a mobile application using PhoneGap 2.9 and Eclipse Juno for Android. I run with no problems my application in my mobile phone but when I connect another mobile phone or Android tablet, Eclipse doesn't recognize them as devices so, I can't run my application.
I checked that those devices have not the minimum API level that is required and that the development tools and USB debugging are enabled in all of them.
I don't know if this has something to do with my problem, but the only device that runs the application and being recognized, is the one that I connected with Eclipse from the very first time.
This is the specific tutorial that I used in order to solve my problem. Except from that tutorial, i used this tutorial to download and manually install the USB Driver needed. Also with this tutorial, I installed the driver in my hardware device (Android Phone). I haven't test it with Android tablets but it works fine with other mobile phones than mine.
I can not debug my simple Flex Mobile Project on my Samsung Galaxy S3. It is a default application with two empty views. Nothing more.
When I try to run the application it says:
"Adobe AIR is required on your device before deploying the projects to it. Would you like to install it now".
If I click "Yes" the launch stops on 57% and nothing happens.
The strange thing is that I have Adobe AIR installed on the phone.
It will be a different version of AIR. What version are u compiling for?
Compile a captive apk to see if the App runs or is corrupted. Also for remote debugging I would reccomend using Monster Debugger
I am having trouble debugging my android app on my phone. My Phone is an LG Optimus G running on android version 4.0.4. Everywhere says to update the driver, but when I do that, my computer doesn't recognize it. I have android ADT installed with SDK versions 4.2, 4.0.3, 2.3.3, and 2.2. I think it might be the fact that my phone is a 4.0.4 and not 4.0.3. And I have USB debugging enabled on my phone. The emulator is just to choppy and laggy to debug on. And one more thing, I have tried debugging already and it has not found the device, although i can find all of the files and pictures on File Explorer. Please help.
If you are on Windows I suggest you try downloading PdaNet http://pdanet.co/, this app is used to share Internet from your android phone to your PC, BUT ALSO helps you install the correct drivers for your Android.
I've found that using this program is the most simple way to get most Android phones working on Windows, plus if you don't want the software you can just uninstall it and the drivers will be kept.
I have downloaded eclipse and the Android sdk and I have now used eclipse to design an android app which runs fine on the emulator. I have also downloaded and installed Kies for file transfer between PC and Samsung phone. I used Kies to download a free app from Android market and checked the format of the downloaded files, one is an ‘app file’, the other is ‘image files’. Do I have to somehow turn the saved files from my eclipse created app into the above file types for transfer to my phone? If so how? If not, which files do I transfer to my phone?
Hope someone can help, apologies if I have missed something simple and obvious. Thanks.
If you're just looking to test/debug your app on your own phone, then you can do that straight from Eclipse's Run menu once you've set up your environment properly. See Developing on a Device from the Android developer site.
There's also information on signing and publishing your app to the Market.
You just have to enable "Usb debugging mode" under settings\application in your phone.
If you have the android sdk, the phone drivers and the eclipse android plugin properly setup you should be able to debug your application in your phone using eclipse.