Database in android studio [closed] - android

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I'm a windows phone developer and newly I started developing android apps using android studio.
I need to create a database and store in it values and retrieve the updated values on screen, so I need help in:
Creating the database.
How to show values from the database on screen?

to create database , you need to extend SQLiteOpenHelper and need a constructor that takes Context.
lets say you name this class DBOperator. The table creation process will look something like this ,
public class DbOperator extends SQLiteOpenHelper {
private static final int DATABASE_VERSION = 1;
private static final String DATABASE_NAME = "DB_NAME";
protected static final String FIRST_TABLE_NAME = "FIRST_TABLE";
protected static final String SECOND_TABLE_NAME = "SECOND_TABLE";
public static final String CREATE_FIRST_TABLE = "create table if not exists "
+ FIRST_TABLE_NAME
+ " ( _id integer primary key autoincrement, COL1 TEXT NOT NULL, COL2 TEXT NOT NULL,COL3 TEXT, COL4 int, COL5 TEXT,"
+ "COL6 TEXT,COL7 REAL, COL8 INTEGER,COL9 TEXT not null);";
public static final String CREATE_SECOND_TABLE = "create table if not exists "
+ SECOND_TABLE_NAME+.........
public DbOperator(Context context) {
super(context, DATABASE_NAME, null, DATABASE_VERSION);
}
#Override
public void onCreate(SQLiteDatabase db) {
db.execSQL(CREATE_SFIRST_TABLE);
db.execSQL(CREATE_SECOND_TABLE);
//db.close();
}
#Override
public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) {
//THIS WILL BE EXECUTED WHEN YOU UPDATED VERSION OF DATABASE_VERSION
//YOUR DROP AND CREATE QUERIES
}
}
Now your data manipulation class ( add, delete , update ) will look something like this ,
public class FirstTableDML extends DbOperator {
public FirstTableDML(Context context) {
super(context);
}
private static final String COL_ID = "_id";
private static final String COL1 = "COL1";
private static final String COL2 = "COL2";
........
.......
public void deleteFirstTableDataList(List<FirstTableData> firstTableDataList) {
for (FirstTableData data : firstTableDataList)
deleteFirstTableDetailData(data);
}
public void deleteFirstTableDetailData(FirstTableData item) {
SQLiteDatabase db = this.getWritableDatabase();
db.delete(FIRST_TABLE_NAME, item.getId() + "=" + COL_ID, null);
db.close();
}
/**this method retrieves all the records from table and returns them as list of
FirstTableData types. Now you use this list to display detail on your screen as per your
requirements.
*/
public List< FirstTableData > getFirstTableDataList() {
List< FirstTableData > firstTableDataList = new ArrayList< FirstTableData >();
String refQuery = "Select * From " + FIRST_TABLE_NAME;
SQLiteDatabase db = this.getWritableDatabase();
Cursor cursor = db.rawQuery(refQuery, null);
try {
if (cursor.moveToFirst()) {
do {
FirstTableData itemData = new FirstTableData();
itemData.setId(cursor.getInt(0));
itemData.setCol1(cursor.getString(1));
itemData.setCol2(cursor.getInt(2));
.....
.....
firstTableDataList.add(itemData);
} while (cursor.moveToNext());
}
} finally {
db.close();
}
Collections.sort(itemDataList);
return itemDataList;
}
public int addFirstTableData(FirstTableData data) {
SQLiteDatabase db = this.getWritableDatabase();
ContentValues values = new ContentValues();
values.put(COL1, data.getCol1());
values.put(COL2, data.getCol2());
.....
.....
long x=db.insert(FIRST_TABLE_NAME, null, values);
db.close();
return (int)x;
}
public void updateItemDetailData(FirstTableData data) {
SQLiteDatabase db = this.getWritableDatabase();
ContentValues values = new ContentValues();
values.put(COL1, data.getCol1());
values.put(COL2, data.getCol2());
values.put(COL3, data.getCol3());
.....
.....
db.update(FIRST_TABLE_NAME, values, COL_ID + "=" + data.getId(), null);
db.close();
}
}
P.S : *Data class are POJO data class representing the corresponding table.
Since you said you are not totally new to these, I have not provided any helper comments as most of the method names are self explanatory.
Hope it helps you to get started.

To creating a database for Android application, there are 2 ways:
Create database and tables using Code
Use existing database
1) Create database and tables using Code
In this scenario, you have to write a class and code to create database and tables for it. You have to use different classes and interfaces like SQLiteOpenHelper, SQLiteDatabase, etc. Check answer posted by Jimmy above.
2) Use existing database
In this scenario, you can use your existing sqlite database inside your android application. You have to place database file inside assets folder and write a code to copy that existing database on to either internal or external storage.
Regarding best scenario, I would say it's depend on the application functionality and nature, if your database is small then you should go with 1st scenario and if your database is large with many tables then you should go with 2nd scenario because you would be creating database using any GUI based SQLite browser and which would help you to make less mistakes. (When I say less mistakes using GUI, believe me there are chances of creating tables by code).
How to show values from the database on screen?
For that you have to write a SQL query which gives you Cursor in return which is a set of resultant data, so you have to iterate through the cursor data and prepare a set of data in terms of ArrayList or Array or HashMap.
You can display this set of data in ListView or GridView.
P.S. I am not posting links to any tutorials or examples as there are plenty of information/examples available on web, so suggesting you to search around the given points.

A good way to start is to read about Storage Options on the official Android documentation website: http://developer.android.com/guide/topics/data/data-storage.html

Related

Creating a SQLite database for the game Tic Tac toe and connecting it to the main Activity [closed]

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I want to create a SQLite database for the game Tic Tac Toe on Android Studio that has the names and score of the players. Every time a user win, a point is added on the scoreboard.
How would I do this?
Stage 1 - Database Design
First design the database, you have identified Data as User name, and score, assuming you don't want historical data then a single table would suffice.
So design would be a table, perhaps called scoreboard, with columns :-
username
score and
To perhaps aid future changes a column name id that uniquely identifies a user (e.g. say you had two Toms or even two Tom smiths), this identifier (which is generally available) will be an alias of rowid. As Cursor Adapters require the id to be named _id then that will be used.
As such you could have a table that is created using the following SQL :-
CREATE TABLE IF NOT EXISTS scoreboard
(
_id INTEGER PRIMARY KEY,
username TEXT,
score INTEGER
);
Stage 2 - Creating the Database
When getting started with SQLite for Android it is probably best to utilise a subclass of SQLiteOpenHelper as what many refer to as the DBHelper.
So create a class say DBHelper.java which extends the SQLiteOpenHelper class.
Note you must include overrides for the onCreate method and the onUpgrade method.
If using Android Studio when adding a new class;
input, DBHelper in the **Name* field,
type SQLiteOpenHelper in the Superclass field (by the time you've typed SQL you will see SQLiteOpenHelper double click is) and
then tick/check the Show Select Overrides Dialog.
Click OK
You will presented with the Overrides Dialog select (Ctrl + CLick) the following 3 (SQLiteOpenHelper(context"Context,name:String,factory:CursorFactory,version:int) will be selected) :-
SQLiteOpenHelper(context"Context,name:String,factory:CursorFactory,version:int)
onCreate(.....
onUpgrade(.....
Then click OK.
You will then have :-
public class DBHelper extends SQLiteOpenHelper {
public DBHelper(Context context, String name, SQLiteDatabase.CursorFactory factory, int version) {
super(context, name, factory, version);
}
#Override
public void onCreate(SQLiteDatabase sqLiteDatabase) {
}
#Override
public void onUpgrade(SQLiteDatabase sqLiteDatabase, int i, int i1) {
}
}
Define some constants
Between the class and the constructor add some constants so you have a single source for names of tables/columns etc e.g. :-
public static final String DBNAME = "tictactoe.db"; // Database name
public static final int DBVERSION = 1; // Database version #
public static final String TB_SCOREBOARD = "scoreboard"; // table name
public static final String COL_SCOREBOARD_ID = BaseColumns._ID; // use default id column name
public static final String COL_SCOREBOARD_USERNAME = "username";
public static final String COL_SCOREBOARD_SCORE = "score";
Ready to create the Table
The onCreate method will be called when you try to open the database (and the database is actually created). Generally it is here that you create the tables.
Note one of the more common issues newcomers have is that they think that onCreate runs every time a database is opened. It is not it only runs once when the database is first created.
as such any changes (say you add a new column) WILL NOT BE MADE if the databade still exists (easiest solution when developing an App is to delete the App's Data or uninstall the App and rerun the App).
So in the onCreate method :-
create a String of the SQL to create the table (i.e. the CREATE IF NOT EXISTS.... previously shown). However, do so utilising the CONSTANTS (see below).
call the SQLiteDatabase execSQL method to run the SQL.
Alter the constructor's signature (make it easier to call).
As the database name and version are known (they are constant) and that a cursor factory needn't be used (null will signify this) the super call in the constructor can be replaced with :-
super(context, DBNAME, null, DBVERSION);
Therefore the signature for the DBHelper class can be changed to :-
public DBHelper(Context context) {
super(context, DBNAME, null, DBVERSION);
}
So the DBHelper class in full (at present) can be :-
public class DBHelper extends SQLiteOpenHelper {
public static final String DBNAME = "tictactoe.db"; // Database name
public static final int DBVERSION = 1; // Database version #
public static final String TB_SCOREBOARD = "scoreboard"; // table name
public static final String COL_SCOREBOARD_ID = BaseColumns._ID; // use default id column name
public static final String COL_SCOREBOARD_USERNAME = "username";
public static final String COL_SCOREBOARD_SCORE = "score";
public DBHelper(Context context) {
super(context, DBNAME, null, DBVERSION);
}
#Override
public void onCreate(SQLiteDatabase sqLiteDatabase) {
String crtsql = "CREATE TABLE IF NOT EXISTS " +
TB_SCOREBOARD + // The table name
"(" +
COL_SCOREBOARD_ID + " INTEGER PRIMARY KEY," + //The _id column
COL_SCOREBOARD_USERNAME + " TEXT, " + // username column
COL_SCOREBOARD_SCORE + " INTEGER" + // score column (no trailing comma as last)
")" ;
sqLiteDatabase.execSQL(crtsql);
}
#Override
public void onUpgrade(SQLiteDatabase sqLiteDatabase, int i, int i1) {
}
}
Stage 3 - TEST what has been so far
Believe it or not the above is sufficient to create the database and the table and hence the columns within the table (not to actually add any data or anything useful but at least).
Typically you would use the database in an activity. For the purposes of this testing a basic MainActivity will be used.
It's actually very simple we just create a DBHelper instance (passing the Context).
BUT doing so won't create a database it's only when either the getWritableDatabase or getReadableDatabase methods are called that an attempt is made to open or create the database. So a second line will do this (could be done in one line) :-
public class MainActivity extends AppCompatActivity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
DBHelper mDBHlpr = new DBHelper(this); // get DBHelper instance
mDBHlpr.getWritableDatabase(); // force an open (wouldn't normally do this)
}
}
Note you wouldn't normally have a call to getWritableDatabase as will be seen each method to access the table(s) will do this, so the very first time one of these would result in the onCreate method being called.
Note there is much confusion with getReadableDatabase, in short it doesn't make it so you can't update/change data unless the database can only be read.
i.e. getReadabledatabase will get a writable database unless in the very rare scenario the database can only be read (when getWritableDatabase would fail with an unable to open database error).
VERY RARELY is there any use coding getReadableDatabase.
Do the above and Run the App - nothing much will happen, but hopefully it shouldn't crash.
Now if you can (depends on emulator (I use genymotion which gives you root access)) use Android Studion's Device Explorer* to look at **/data/data/<your_package_name>/databases/ and hopefully you will see :-
package and actual database are highlighted.
database is just a file (can be copied and opened in other SQLite tools (can even be copied to android (emulator/device permitting))).
journal is SQLite's file that records what's being done and in cases of errors allows data to be rolled back (i.e. just accept it exists).
A believe that size should be 16K (depends upon data and structure of the database). It shouldn't be 0 though.
If you can't use Device Explorer then you can go into settings and check the App's data (if you have other uses of App data then check subtract this (check before running)), it should be 0 (after subtracting other data). in which case that's an indication that the database exists.
Stage 4 - Adding and Manipulating Data
At this stage a database exists with a table but no data itself exists. So a means of adding data (inserting rows) (a table has rows a row consisting of the columns as per the definition of the table).
It's no use adding data unless that data can be accessed so a means of extracting the data (querying) is required.
As a method of changing (updating) the score is required a means of doing this is required.
So what is needed now are 3 things :-
an insertRow method
a getAllData method (say to list scoreboard)
a updateScore method (which will adjust the score according to a number)
Typically such methods are added to the Database Helper (so they will be here)
The insertRow method
When inserting a row we need to add the name and the score (we could have defined the score column as score INTEGER DEFAULT 0 and then just the name would be required).
Although you don't know it yet id's can be very useful so the method will return the id of the newly inserted row, which due to using _id INTEGER PRIMARY KEY (and specifically this (or INTEGER PRIMARY KEY AUTOINCREMENT). will be generated automatically (i.e. the _id column is an alias of the very special but normally hidden rowid column (see link below for more info on rowid)).
the latter, AUTOINCREMENT, is very rarely needed but is seen very often more here SQLite Autoincrement, this also explains rowid)
So a method such as the following could be added :-
public long insertRow(String username, int initial_score) {
// SQL equivalent of :-
// INSERT INTO scoreboard (username,score) VALUES('the user name',0)
ContentValues cv = new ContentValues(); // Used by convenience method for column/value pairs
cv.put(COL_SCOREBOARD_SCORE,username); // The username to be added
cv.put(COL_SCOREBOARD_SCORE,initial_score); // The score to be added
SQLiteDatabase db = this.getWritableDatabase(); // Get a SQLiteDatabase instance
return db.insert(TB_SCOREBOARD,null,cv); // Insert it using conveniece method
/*
Note if row cannot be inserted then return will be -1
If inserted the id will be returned,
first ever insert will be 1,
then likely 2
then likely 3
NEVER ASSUME 1,2,3.......... though
ALWAYS ASSUME IT WILL BE A UNIQUE VALUE
i.e. NEVER CODE SPECIFIC ID's
*/
}
You may wish to read insert
The Activity could use this using for example :-
mDBHlpr.insertRow("Rumplestiltskin the 3rd",10000000); // The winner :)
mDBHlpr.insertRow("Fred Blogs",0); // New user would normally start with score 0
Adds 2 rows first with high score, 2nd as you would probably add a new user
The getAllData method
With Android you extract data into what's called a Cursor, which is like a spreadsheet it has rows and columns (columns as you specify so they needn't be all the columns, can also be other columns (e.g. derived/calculated or from other tables).
You create a Cursor (at least a normal one) by querying the table or tables in the database (note this doesn't cover all aspects). So use will be made of the convenience query method (well 1 of the 4) using :-
public Cursor getAlldata() {
// The columns to retrieve
String[] columns = new String[]{
COL_SCOREBOARD_ID,
COL_SCOREBOARD_USERNAME,
COL_SCOREBOARD_SCORE
};
// NOTE normally for all columns you would use the above but
// instead pass null as the 2nd parameter to the query method
return this.getWritableDatabase().query(
TB_SCOREBOARD,
columns,
null,
null,
null,
null,
null
);
}
You may wish to read query
This could be used in the Activity along the lines of :-
Cursor csr = mDBHlpr.getAlldata();
csr.close(); //YOU SHOULD ALWAYS CLOSE A CURSOR WHEN DONE WITH IT
The updateScore method
Without getting too complex and sticking to convenience methods the process of updating a score will :-
get the old score (according to id)
update the new score by adding the new score (if it's minus then reducing the score)
As such 2 parameters are required the id and the amount to adjust the score by.
-Id's should be long (you will see many uses of int but long copes with all possible id's).
-adjustment will be integer (long if very high scores are expected)
A diversion for getScoreById method
As getting a user's score may be useful another method will be created to do this. This also makes use of a Cursor that selects specific data rather than all via an SQL WHERE clause. So a method getScoreById will also be created. This will return the current score as an int and is passed a long as the id.
This could be :-
public int getScoreById(long id) {
int rv = -1; // just in case the id doesn't exist return -1 so invalid adjustment can be detected
String[] columns = new String[]{COL_SCOREBOARD_SCORE}; // only want the score
String whereclause = COL_SCOREBOARD_ID + "=?"; // will be WHERE _id=? (? replaced by respective whereargs element)
String[] whereargs = new String[]{String.valueOf(id)}; // ? will be replaced with id
Cursor csr = this.getWritableDatabase().query(
TB_SCOREBOARD,
columns,
whereclause,
whereargs,
null,
null,
null
);
if (csr.moveToFirst()) {
//rv = csr.getInt(0); // Hard coded column offsets bad so :-
rv = csr.getInt(csr.getColumnIndex(COL_SCOREBOARD_SCORE));
}
csr.close(); // Done with the cursor so close it
return rv; // return the current score
}
Back to the upDateScore method
Now that the score can be retrieved by the id via the getScoreById method then the the updateScore method could be :-
public boolean updateScore(long id, int adjustment) {
int newscore = getScoreById(id) + adjustment; // get the new score
// Check that the new score is valid (i.e. greater than 0)
// If it's invalid then don't do update by returning false but after
// issuing a message to the log (for development should be removed for production)
if (newscore < 0) {
Log.d("INVALIDSCORE",
"An invalid new score (less than 0) was returned. Update cancelled.");
return false;
}
// Prepare to use the update convenience method
String whereclause = COL_SCOREBOARD_ID + "=?";
String[] whereargs = new String[]{String.valueOf(id)};
ContentValues cv = new ContentValues();
cv.put(COL_SCOREBOARD_SCORE,newscore);
SQLiteDatabase db = this.getWritableDatabase();
// WARNING without a WHERE clause update would update ALL ROWS
// update returns number of rows updated as an int, so if this is
// greater than 0 true is returned else false.
return db.update(TB_SCOREBOARD,cv,whereclause,whereargs) > 0;
}
So the whole DBHelper class could be :-
public class DBHelper extends SQLiteOpenHelper {
public static final String DBNAME = "tictactoe.db"; // Database name
public static final int DBVERSION = 1; // Database version #
public static final String TB_SCOREBOARD = "scoreboard"; // table name
public static final String COL_SCOREBOARD_ID = BaseColumns._ID; // use default id column name
public static final String COL_SCOREBOARD_USERNAME = "username";
public static final String COL_SCOREBOARD_SCORE = "score";
public DBHelper(Context context) {
super(context, DBNAME, null, DBVERSION);
}
#Override
public void onCreate(SQLiteDatabase sqLiteDatabase) {
String crtsql = "CREATE TABLE IF NOT EXISTS " +
TB_SCOREBOARD + // The table name
"(" +
COL_SCOREBOARD_ID + " INTEGER PRIMARY KEY," + //The _id column
COL_SCOREBOARD_USERNAME + " TEXT, " + // username column
COL_SCOREBOARD_SCORE + " INTEGER" + // score column (no trailing comma as last)
")" ;
sqLiteDatabase.execSQL(crtsql);
}
#Override
public void onUpgrade(SQLiteDatabase sqLiteDatabase, int i, int i1) {
}
public long insertRow(String username, int initial_score) {
// SQL equivalent of :-
// INSERT INTO scoreboard (username,score) VALUES('the user name',0)
ContentValues cv = new ContentValues(); // Used by convenience method for column/value pairs
cv.put(COL_SCOREBOARD_SCORE,username); // The username to be added
cv.put(COL_SCOREBOARD_SCORE,initial_score); // The score to be added
SQLiteDatabase db = this.getWritableDatabase(); // Get a SQLiteDatabase instance
return db.insert(TB_SCOREBOARD,null,cv); // Insert it
/*
Note if row cannot be inserted then return will be -1
If insert the id will be returned,
first ever insert will be 1,
then likely 2
then likely 3
NEVER ASSUME 1,2,3.......... though
ALWAYS ASSUME IT WILL BE A UNIQUE VALUE
i.e. NEVER CODE SPECIFIC ID's
*/
}
public Cursor getAlldata() {
// The columns to retrieve
String[] columns = new String[]{
COL_SCOREBOARD_ID,
COL_SCOREBOARD_USERNAME,
COL_SCOREBOARD_SCORE
};
// NOTE normally for all columns you would use the above but
// instead pass null as the 2nd parameter to the query method
return this.getWritableDatabase().query(
TB_SCOREBOARD,
columns,
null,
null,
null,
null,
null
);
}
public boolean updateScore(long id, int adjustment) {
int newscore = getScoreById(id) + adjustment; // get the new score
// Check that the new score is valid (i.e. greater than 0)
// If it's invalid then don't do update by returning false but after
// issuing a message to the log (for development should be removed for production)
if (newscore < 0) {
Log.d("INVALIDSCORE",
"An invalid new score (less than 0) was returned. Update cancelled.");
return false;
}
// Prepare to use the update convenience method
String whereclause = COL_SCOREBOARD_ID + "=?";
String[] whereargs = new String[]{String.valueOf(id)};
ContentValues cv = new ContentValues();
cv.put(COL_SCOREBOARD_SCORE,newscore);
SQLiteDatabase db = this.getWritableDatabase();
// WARNING without a WHERE clause update would update ALL ROWS
// update returns number of rows updated as an int, so if this is
// greater than 0 true is returned else false.
return db.update(TB_SCOREBOARD,cv,whereclause,whereargs) > 0;
}
public int getScoreById(long id) {
int rv = -1; // just in case the id doesn't exist return -1 so invalid adjustment can be detected
String[] columns = new String[]{COL_SCOREBOARD_SCORE}; // only want the score
String whereclause = COL_SCOREBOARD_ID + "=?"; // will be WHERE _id=? (? replaced by respective whereargs element)
String[] whereargs = new String[]{String.valueOf(id)}; // ? will be replaced with id
Cursor csr = this.getWritableDatabase().query(
TB_SCOREBOARD,
columns,
whereclause,
whereargs,
null,
null,
null
);
if (csr.moveToFirst()) {
//rv = csr.getInt(0); // Hard coded column offsets bad so :-
rv = csr.getInt(csr.getColumnIndex(COL_SCOREBOARD_SCORE));
}
csr.close(); // Done with the cursor so close it
return rv; // return the current score
}
}
Stage 5 - Testing
The activity (based upon a new empty project) could now be :-
public class MainActivity extends AppCompatActivity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
DBHelper mDBHlpr = new DBHelper(this); // get DBHelper instance
//mDBHlpr.getWritableDatabase(); // force an open (wouldn't normally do this) Not needed now
mDBHlpr.insertRow("Rumplestiltskin the 3rd",10000000); // The winner :)
mDBHlpr.insertRow("Fred Blogs",0); // New user would normally start with score 0
mDBHlpr.updateScore(1,-9999999); //Set Rumplestiltskins's score to 0
// NOTE id should be 1 BUT hard coding id's is
// should be avoided (just used for demo purposes)
mDBHlpr.updateScore(2,1); // Increment Fred's score (see above re hard coded id's)
Cursor csr = mDBHlpr.getAlldata();
StringBuilder sb = new StringBuilder();
// Do something with the Extracted Data
while (csr.moveToNext()) { // Loop through all rows
long userid = csr.getLong(csr.getColumnIndex(DBHelper.COL_SCOREBOARD_ID));
String username = csr.getString(csr.getColumnIndex(DBHelper.COL_SCOREBOARD_USERNAME));
int userscore = csr.getInt(csr.getColumnIndex(DBHelper.COL_SCOREBOARD_SCORE));
sb.append("\n\tUsername=");
sb.append(username);
sb.append((" (ID="));
sb.append(userid);
sb.append(") Score=");
sb.append(userscore);
sb.append(".");
}
csr.close();
Log.d("SCOREBOARD",sb.toString());
}
}
Note cursor handling added
Result
note after numerous runs which will add duplicate usernames but with different id's)
:-
05-18 12:09:46.750 3018-3018/? D/INVALIDSCORE: An invalid new score (less than 0) was returned. Update cancelled.
05-18 12:09:46.754 3018-3018/? D/SCOREBOARD: Username=null (ID=1) Score=1.
Username=null (ID=2) Score=5.
Username=null (ID=3) Score=10000000.
Username=null (ID=4) Score=0.
Username=null (ID=5) Score=10000000.
Username=null (ID=6) Score=0.
Username=null (ID=7) Score=10000000.
Username=null (ID=8) Score=0.
Username=null (ID=9) Score=10000000.
Username=null (ID=10) Score=0.
Invalid Score is because once ID 1 is down to 1 the adjustment of -99999999 will be less than 0.
ID 2's score is 5 due to 5 runs (i.e. 10 rows/users).
Note
The above is a fully working albeit it not that useful, introduction/answer. As such any subsequent questions should really be other questions on Stack Overflow.*

How can I make an Android SQLite database that uses my laptop as a server?

I currently have a DatabaseHelper class in my code (extending SQLiteOpenHelper) which creates a table and inserts values into it. The problem with this however is that my app will store data of various users, which can be accessed by users - so doing it this way means that if (for instance) I registered an account in my app on one device, that account wouldn't exist on any other device (since the database is stored in the operating system itself).
For now, I want to use my laptop as a server for the database so that I will be able to log into the same account using any Android device. I installed sqlite on my desktop but I don't have a GUI or anything with it (and am really unsure how to use it). I already have logic for creating a table / inserting data etc. in code - would it be possible to keep this code but store the data somewhere on my laptop instead?
Here is the current code I have:
public class DatabaseHelper extends SQLiteOpenHelper {
public static final String DATABASE_NAME = "Accounts";
public static final String TABLE_NAME = "account_table";
public static final String COL_1 = "ID";
public static final String COL_2 = "USERNAME";
public static final String COL_3 = "EMAIL";
public static final String COL_4 = "PASSWORD";
public DatabaseHelper(Context context) {
super(context, DATABASE_NAME, null, 1);
}
#Override
public void onCreate(SQLiteDatabase db) {
db.execSQL("create table " + TABLE_NAME + "(ID INTEGER PRIMARY KEY AUTOINCREMENT, USERNAME TEXT, EMAIL TEXT, PASSWORD TEXT)");
}
#Override
public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) {
db.execSQL("DROP TABLE IF EXISTS "+ TABLE_NAME);
onCreate(db);
}
public boolean insertData(String username, String emailAddress, String password) {
SQLiteDatabase db = this.getWritableDatabase();
ContentValues cv = new ContentValues();
cv.put(COL_2, username);
cv.put(COL_3, emailAddress);
cv.put(COL_4, password);
long result = db.insert(TABLE_NAME, null, cv);
return (result != -1);
}
public int Login(String username,String password)
{
String[] selectionArgs = new String[]{username, password};
try
{
int i = 0;
Cursor c = null;
SQLiteDatabase db = this.getReadableDatabase();
c = db.rawQuery("select * from " + TABLE_NAME + " where username=? and password=?", selectionArgs);
c.moveToFirst();
i = c.getCount();
c.close();
return i;
}
catch(Exception e)
{
e.printStackTrace();
}
return 0;
}
}
Thanks in advance for any insight!
would it be possible to keep this code but store the data somewhere on my laptop instead?
Not directly. That code is for writing to a local SQLite database using Android's SQLite classes.
SQLite is not a server. The fact that you have SQLite on your notebook is insufficient, as nobody but the person sitting at that notebook can access it. You will need to set up some sort of communications between the Android device and the notebook, such as implementing a Web service on the notebook. The means that you use to talk to that Web service (or whatever) will result in different code.
What you can do is:
Store the data locally using your existing code, and have some separate synchronization mechanism to transfer that data to your notebook (e.g., via a Web service), or
Switch to some sort of database that handles such synchronization for you automatically (e.g., Couchbase Mobile)

How do I connect my SQLite database to my android app?

HELP! Okay so I have been designing an android app for quite some time now and I have been manually putting all this data into strings and then just pulling them up in my layouts, but then a friend of mine suggested I put all the necessary data into a database and then just pull it out of there on each activity....sounds good....Accept I have been reading tutorial after tutorial on how this works and it seems much harder than just making lots and lots of strings and the examples in the tutorials each serve their own purpose which is not mine and dose not make understanding any easier for me. All I will be needing this database to do is read and display the info where I want it on the layouts. I created this database with SQLite Database Browser.
Database structure:
Name - fishindex_db
Tables - fish, states, reg
Rows:
fish - _id, name, desc, loc
states - _id, name, abbr, updated
reg - _id, name, size, season, quantity, notes
so now say I want to display all the content from primary key (_id) 12 from the reg table in a layout list view how is this done? need .java and .xml code example please.
These are two tutorials you can use to get you up and running in terms of what you want to achieve:
Android SQLite Database Tutorial
How to connect Android with PHP, MySQL - this one takes it a bit further in showing you how to connect to production databases and consume web services.
Hope this helps.
Take a look at the code to connect to fishindex_db
public class SQLiteHelper extends SQLiteOpenHelper {
private static final int DATABASE_VERSION = 1;
public static final String DATABASE_NAME = "fishindex_db.db";
public static final String TABLE_NAME = "fish";
public static final String _id = "id";
public static final String name = "name";
public static final String desc = "desc";
private SQLiteDatabase database;
SQLiteHelper sQLiteHelper = new SQLiteHelper(MainActivity.this);
public SQLiteHelper(Context context) {
super(context, DATABASE_NAME, null, DATABASE_VERSION);
}
//this is to get all records in fish table
public ArrayList<FishModel> getAllRecords() {
database = this.getReadableDatabase();
Cursor cursor = database.query(TABLE_NAME, null, null, null, null, null, null);
ArrayList<FishModel> fishes= new ArrayList<FishModel>();
FishModel fishModel;
if (cursor.getCount() > 0) {
for (int i = 0; i < cursor.getCount(); i++) {
cursor.moveToNext();
fishModel= new FishModel();
fishModel.setID(cursor.getString(0));
fishModel.setName(cursor.getString(1));
fishModel.setLastName(cursor.getString(2));
fishes.add(fishModel);
}
}
cursor.close();
database.close();
return contacts;
}

onCreate not being called after getWritableDatabase/getReadableDatabase

My app's got a database with three tables in it: one to store the names of the people it tracks, one to track an ongoing event, and one - for lack of a better term - for settings.
I load the first table when the app starts. I ask for a readable database to load in members to display, and later I write to the database when the list changes. I've had no problems here.
The other two tables, however, I can't get to work. The code in the helper classes is identical with the exception of class names and column names, and (at least until the point where I try to access the table) the code to use the table is nearly identical as well.
Here's the code for my helper class (I've got a separate helper for each table, and as I said, it's identical except for class names and columns):
public class db_MembersOpenHelper extends SQLiteOpenHelper
{
public static final String TABLE_NAME = "members_table";
public static final String[] COLUMN_NAMES = new String[] {
Constants.KEY_ID,
"name",
"score"
};
private static final String TABLE_CREATE = "CREATE TABLE " + TABLE_NAME + " ("
+ COLUMN_NAMES[0] + " INTEGER PRIMARY KEY autoincrement, "
+ COLUMN_NAMES[1] + " TEXT, "
+ COLUMN_NAMES[2] + " INTEGER);";
public db_MembersOpenHelper(Context context)
{
super(context, Constants.DATABASE_NAME, null, Constants.DATABASE_VERSION);
}
#Override
public void onCreate(SQLiteDatabase db) { db.execSQL(TABLE_CREATE); }
#Override
public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion)
{
Log.w("TaskDBAdapter", "Upgrading from version " + oldVersion + " to " + newVersion + ".");
// Do nothing. We do not have any updated DB version
}
}
Here's how I use it successfully:
db_MembersOpenHelper membersDbHelper = new db_MembersOpenHelper(this);
SQLiteDatabase membersDb = membersDbHelper.getReadableDatabase();
Cursor membersResult = membersDb.query(TABLE_NAME, null, null, null, null, null, null);
members = new HashMap<String, Integer>();
membersResult.moveToFirst();
for(int r = 0; r < membersResult.getCount(); r++)
{
members.put(membersResult.getString(1), membersResult.getInt(2));
membersResult.moveToNext();
}
membersDb.close();
And here's where it fails:
db_PlayersOpenHelper playersDbHelper = new db_PlayersOpenHelper(this);
final SQLiteDatabase playersDb = playersDbHelper.getWritableDatabase();
if(newGame)
{
for(String name : players)
{
ContentValues row = new ContentValues();
row.put(COLUMN_NAMES[1], name);
row.put(COLUMN_NAMES[2], (Integer)null);
playersDb.insert(TABLE_NAME, null, row);
}
}
The first one works like a charm. The second results in ERROR/Database(6739): Error inserting achievement_id=null name=c
android.database.sqlite.SQLiteException: no such table: players_table: , while compiling: INSERT INTO players_table(achievement_id, name) VALUES(?, ?);
...
I did do some testing, and the onCreate method is not being called at all for the tables that aren't working. Which would explain why my phone thinks the table doesn't exist, but I don't know why the method isn't getting called.
I can't figure this out; what am I doing so wrong with the one table that I accidentally did right with the other?
I think the problem is that you are managing three tables with with three helpers, but only using one database. SQLiteOpenHelper manages on database, not one table. For example, it checks to see whether the database, not table, exists when it starts. It already does, so onCreate() does not fire.
I would manage all tables with one helper.
Let me see if I get this right. You are trying to create one database with three tables. But when you create the database, you create just one table; you are somehow instantiating the same database at a different place and wonder why its onCreate method doesn't get called. Is this a correct interpretation?
My strategy would be to try and create all three tables in the single onCreate() method.
If you are working with multiple tables, then you have to create all of the tables at once. If you have run your application first and later you update your database, then it will not upgrade your DB.
Now delete your application, then run it again.
There is one more solution but it is not proper. You can declare onOpen method in which you can call onCreate. And add IF NOT EXISTS before table name in your create table string. – Sourabh just now edit

Database to create a database

I'm using Sqlite with android to develop and app which can be customizable (for the dev) in the future. I have created a database with the data which is then to be used to create the database for the application. So if any changes need to be made in the future or I write an app for somebody else in the future then all I have to do is change this original database. The idea behind this is the dev's database will set up all the UI and everything to do with the app.
I am stuck on what to do next I have the database I need in the app as the dev fully populated. My idea was to create another DBHelper class and within that reference the original DBHelper class and query within the new DB Class. So this is the second DBHelper class that i'm trying to create a database from a previous database:
public class appDbHelper extends SQLiteOpenHelper {
private static final String DATABASE_NAME = "library.db"; //database name
Cursor all, tables, options, ui_type;
SQLiteDatabase database;
public appDbHelper(Context context) {
super(context, DATABASE_NAME, null, 1);
DBHandler databaseHelper = new DBHandler(context);
database = databaseHelper.getReadableDatabase();
all = database.rawQuery("SELECT * FROM config", null);
tables = database.rawQuery("SELECT * FROM table_names", null);
options = database.rawQuery("SELECT * FROM options", null);
ui_type = database.rawQuery("SELECT * FROM ui_type", null);
}
#Override
public void onCreate(SQLiteDatabase db) {
for(int i=0; i<tables.getCount(); i++){
tables.moveToPosition(i+1);
String sql = "";
for(int j = 0; i < all.getCount(); j++){
if (all.moveToFirst()) {
do{
sql = ", " + all.getString(2) + " " + all.getString(5).toUpperCase();
}
while (all.moveToNext());
}
}
Log.v("DatabaseSQL", sql);
database.execSQL( "CREATE TABLE " + tables.getString(1) + "(_id INTEGER PRIMARY KEY AUTOINCREMENT"+sql+");");
}
}
But I have a feeling this is not the way to go about what I need to do. Any help will be greatly appreciated.
I think you do it wrong and to complicated. You provide a database to read data from where you could easily just create some inserts and your configuration will be implemented.
Two solutions:
From my own project: DatabaseAdapter.onCreate()
There you should see the database setup and the filling of the database with data. The data itself are added with simple inserts which contains data based on constants. So a programmer can easily change the data by changing the constants.
With that you don't have to handle 2 databases, you don't need to provide another database and read them.
As android supports database locations you could also skip this all and just open an sqlite database file you provide in your res/raw or asset folder or anywhere on the sdcard.
I recommend to do one of the two ways mentioned above.

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