Android drawable folder image size - android

I am pretty new to Android and I am doing a pet project in order for me to learn Android. Basically I want to display six images on the screen. I have noticed the drawable folders and I have 256x256px inages in the drawable-xhdpi folder. In the Nexus 5 preview in android studio it looks great but in Nexus 7 (2012 version) the images are very small and both Nexus 5 and Nexus 7 are using the drawables-xhdpi folder.
This is my code:
<ImageView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_below="#+id/imageMars"
android:id="#+id/imageJupiter"
android:src="#drawable/jupiter"
android:contentDescription="#string/content_desc_jupiter"
android:layout_toRightOf="#+id/imageVenus"
android:adjustViewBounds="true"/>
How can I make the images look bigger on the Nexus 7, but without being to big for the nexus 5?
And I want the application to look good on other devices too, so I don't think that setting a fixed size for the image(70dp x 70dp for example) would work
Thank you

Best practice in Android is to provide the correct size images in each of those folders and let the system choose the best one based on the device. Supporting Multiple Screens is a must read.
Basically what happens is the system will navigate to the folder that would best satisfy its screen, if the image it needs is there, great; if not it will navigate to the next best folder and so on. If it cannot use the best for the device it will use the best you gave and try its best to make it look as good as possible. Sometimes this isn't so great. It can stretch or shrink images into an ugly state.
So again, the best thing to do is provide multiple sizes of the same image in each of the folders to get the desired results.
Edit (response to commentary):
Guess not. In Eclipse/ADT I've got
Nexus 4 # 768x1280 - Normal xhdpi
Nexus 7 (2012) # 800x1280 - Large tvdpi
So regardless of "larger" the fact remains that they're pulling resources from different drawable folders. The tvdpi is said to be not needed in most apps because it's somewhere between mdpi and hdpi and those folders are usually sufficient. Maybe add the tvdpi and see if it varies at all and make sure you've correctly scaled your images based on the folder.
Edit:
Alright, the behavior you're experiencing is normal - unfortunately I suppose - but I found a solution. I've personally never faced this because I learned it's better to utilize the extra area on larger screens to put more content on there.
Anyway, as if you didn't have enough drawable folders, you need another drawable folder, or three, along with more images - yeah!
In my previous edit I mentioned the "Normal" and "Large" modifiers of the drawable folders as they appear in Eclipse ADT. Well, it turns out that those are valid folders as well and certain devices with small, large, or xlarge screens will use them.
I was able to get larger images by adding another res directory titled drawable-xlarge-xhdpi; this is for the Nexus 10. I enlarged your jupiter file to 512x512 and...
Note: I read that this isn't a recommended solution but could not see anywhere in the Android docs that warned against it. Research may be necessary!

You should provide different image sizes for different display sizes/resolutions. That what the drawable-100w, etc folders are.
If you don't want to do that but you still want the images resized to use all the available space, you will have to do resize the ImageView elements programmatically.

Related

App Crashes. Error Inflating XML. Cant find image because xxxhdpi folder is not there

Switched my eclipse project to Android studio. I was maintaining resources under drawable-mdpi folder only. Now in studio the preview of XML loads images correctly. However when I run the app in a device with resolution higher than mdpi the app crashes, shows error inflating binary XML.
After a long analysis I found the issue that the device was trying to load images from its corresponding density folder which is not available. So I created the folder drawable-xhdpi and put images in that folder. Now the app works fine.
Why android studio can't pick image from other density drawable folder and resize which is possible by eclipse. I can't maintain 5 different drawable folders because there are lots of images.
you have to add "drawable-hdpi" resource directory and paste all the hdpi resources there because currently 70% android devices supports hdpi resolution images.
if you only maintain the hdpi, then it is also ok.
android manages all remaining resouces from hdpi resouce directory.
Android application resource directories provide different layout designs for different screen sizes and different drawables. These different drawables are used by android to support a major range of all the android devices present out there. It's a standard practice to put your resources considering these densities. Coming back to your query:
Why android studio can't pick image from other density drawable folder and resize which is possible by eclipse. I can't maintain 5 different drawable folders because there are lots of images.
For your case,In order to maintain this you could create a drawable with nodpi and put your all resources there. nodpi focus resources for all densities.Your resources should be density-independent resources. The system does not scale resources tagged with this qualifier, regardless of the current screen's density.
Hope this will clear your doubts, for more insight you can also look this.
you don't need to add all images to each difference size folder but depending the size of the image you might need to add images to different folders.
simple example is this can occour once you add high res/size images in normal drawble folder
Skipped 100 frames! The application may be doing too much work on its main thread.
This might not crash your app but will make it's performance down.
and
Different density folders were added later on for Android which means that...
If you wanted to be lazy and just add one asset the best choice would probably be the HDPI asset if your min app target < 8 and XHDPI if its >= 8. This is because the system will scale the resource up and down, but you would still want to start off with the highest resolution possible.
If you want to have complete control over how the assets are scaled then you can by all means provide your own for all / some of the densitys. In practise I generally provide HDPI / XHDPI as above and give all the resource buckets for things like logos / AB icons / App icons etc. I generally find the auto scaling to be pretty good and work for most situations, but will occasionally have to supply and extra LD/MD asset if its a small asset / contains small text etc. Plus if i duplicated all assets for things like XXXHDPI I would get pretty good apk bloat.
You can also use IDEs built in tools to add a single asset for many densitys at once. In Android Studio 0.6 this is File->New->Image Asset and a wizard will appear.
I have never noticed or heard of any perfomance impact of allowing Android to scale assets automatically - presumably this is done in hardware.
It may not look great when auto scaling down to LDPI say so you can optionally provide your own scaled assets for all other densities.
taken from : https://developer.android.com/guide/topics/resources/providing-resources.html#AlternativeResources
Do we need to add all images with different dpi to Android Apps

How to create separate layouts for Nexus 5X and Nexus 6P?

Since the launch of Nexus 5X and Nexus 6P, I have noticed my layout designed previously looks relatively small on these new two devices. I tried creating multiple Layout resource folders but nothing seems to be working efficiently. After going through multiple tutorials and blogs, I am still struggling with this issue. Any kind of help or tutorial would be really appreciated.
Using multiple layouts is the correct way to solve Layout problem only. Besides, you also need adding suitable drawable resolutions and dimensions.
See more:
Make sure to use dp and sp as your scale.
Make sure if the correct layout folder is being picked by the mobile phone (see note below)
Resolution of image assets must be proportional to the dpi - check the Android icon resolution requirements and scale your image assets accordingly.
*To determine if the app does pick the layout folder you intend the app to pick - you could change the background for different layout folders and determine which one it picks *

How to create layouts properly (Android)

i´m pretty new to android development and creating different layouts for each resolution wasn´t really that easy for me.
So, I was able to optimize my app for most devices (in eclipse), but i´m still having some problems here and there:
do I really have to copy the same images with different resolutions for each device-resolution into the respective folder? I´m currently using the hdpi, large-hdpi, mdpi and xdpi folders...
isnt it possible to use one drawable-folder and just scale the images down?
is there an extra drawable-folder for those 5.1in (WVGA)/5.4in (FWVGA) devices? In eclipse they´re labeled with mdpi, but these devices are using the large-hdpi folder and those images are too big, but perfect for i.e. nexus 7.
i´m also using 4 different layout-folders (layout-sw360dp, sw480dp, sw600dp & sw720dp). Is that a proper way to create a layout for each device-group?
Hopefully someone is able to help me with this.
Thanks in advance!
1) Yes you have to copy the images with different resolutions for each device resolution into respective folder. Because if you don't do that you will have unexpected results on different screen sized i.e. misplaced controls and layout will not be proper.
2) If you scale the images then they will get stretched or squeezed and you will not get proper result on the screen.
3) Folders sometimes behave differently on different devices. Sometimes they don't use the folders they are intended to use.
4) Yeah! as recommended in the documentation it is a good practice to use different folder as you can't be sure of the screen sizes in android.

Android muliple screen support?

I have to design an application which to support under three resolution. for that i use the code in manifest
and also create three folder layout , layout-large, layout-small for supporting three resolution, correspondingly i put the different resolution of image in drawable-hdpi ,drawable-ldpi ,drawable-mdpi , but whenever i run the app in different resolution it going to take low resolution image instead of different resolution i use.
I don`t know where i made the mistake, whether i have to add some code in layout xml or not. I also search the android developer forum and i do the application design as they insist.
Any one suggest some idea to achieve this.Thanks
There are two things you could check: have you set the minimum SDK version of your app to use version 4 (Android 1.6) support for this started?
Secondly, the layout-large and layout-small folders are designed for different sized screens (think tablet vs phone), and not resolution. If you're changing the resolution (DPI) of the device, you'll need to use layout-hdpi, layout-ldpi etc.
Further, if it's only the images you're changing, you should be placing the different images in drawable-hdpi, drawable-ldpi etc, and not layout-xxxx. If on a supported device, Android will pick the image from the correct folder, so you'll only have one layout folder (or 2 if you use layout-land)
Some (or all :S) of these points are covered in this link, to another question on StackOverflow. Try to use the search function before asking a question. Also, you'll find people are more receptive to providing answers to users with higher accept percentages.
Android - layout-large folder is been ignored
Edit: for multiple screen support, also look at Fragments to better organise and fit your content for both large and small screen devices (dev.Android, worked example)

Android - Screen Resolution and Screen Density

As per managing resources(images) in > Android 1.6 version, we need to keep different-resolutions image in Drawable-Hdpi, Drawable-Mdpi, Drawable-Lpi folder particularly.
And as per this page: http://developer.android.com/guide/practices/screens_support.html ,
In Low density section - there are three resolutions used: 240*320 , 240x400 , 240x432 for the Small screen, Normal Screen, Large Screen particularly.
same way for Medium density section - there are three resolutions used: 320x480 , 480x800 , 480x854 for the Small screen, Normal Screen, Large Screen particularly.
and same way for High density ........
but i am confused here:
(1) How do i come to know that whether small, Normal or Large screen is used, i mean is there any way to know ?
(2) How do i come to know which type of density i am using ?
(3) And in Drawable-Hdpi, Drawable-Mdpi, Drawable-ldpi folder, which resolution's image we should keep particularly?
There are specific Android API calls that can, at runtime tell you what density and (small/large/normal) screen size a handset has. However, as a developer we should not need to worry about individual handsets at all. All we need to do is to have ldpi/mdpi/hdpi assets and small/normal/large layouts in the apk. Android internally handles everything.
Dont forget to get an indepth understanding of how Android determines which assets to use and aliasing here.
Why do you want to know the actual density? It's Android's business. But I'm sure there is a way to retrieve this information.
For development I put everything in the hdpi-folder. I also could put everything in a general Drawable Folder.
At the time u publish u can decide if u want to provide already downscaled resources for ldpi and mdpi. However, thats not necessary.
Update: Retrieve actual density with this class and best practices
Update 2: I found a 25 min video from Motorola discussing all those issues: Working with multiple screens
1) Change the content of the layout in different folders i.e layout-small, layout-large, etc Now test it in Different emulator with different screen resolution.
2) For Finding out density of the Device use
Log.d("Density", "" + (getResources().getDisplayMetrics().density));

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