Optimal way to implement Navigation Drawer in Android app - android

There are two ways of implementing the Navigation Drawer in the Android app
1) Create a single activity that sets the DrawerLayout as the content view and then have multiple fragments get swapped in and out of the same activity
2) Declare and define the Navigation Drawer in the BaseActivity and then have all activities inherit from the BaseActivity.
Are there performance considerations in these implementations?

No performance considerations for you to worry about. Implementation-wise it makes basically no difference, 2) would just be more convenient if you had multiple Activities with a NavigationDrawer. What you are describing are just two different use cases for a NavigationDrawer.
Regarding your questions
As I said you are just describing two different use cases for a NavigationDrawer:
1) Create a single activity that sets the DrawerLayout as the content
view and then have multiple fragments get swapped in and out of the
same activity
This would be an app where you have one MainActivity with a NavigationDrawer which is used to switch between the some content. The detail views in this case would not have a NavigationDrawer.
2) Declare and define the Navigation Drawer in the BaseActivity and
then have all activities inherit from the BaseActivity.
This describes an app which would have the NavigationDrawer to quickly switch between content from any level. You can just open the NavigationDrawer in a detail view and go directly to a different part of the app.
In the end whether you implement 1) or 2) really is just a matter of personal preference and convenience and most importantly how you want your app to work.
One thing I can add is that it is rather uncommon to have a NavigationDrawer at every level in your app. NavigationDrawers are supposed to be top level menus so the user can easily navigate between different parts of the app that have nothing inherently to do with each other. Once you are in a specific part of your app it is best practice to simply use drill-down navigation.

Related

Best practise to use bottom navigation in android: activity vs fragment

I am coming from iOS and working to port an iOS app on android. In iOS there is the storyboard where you can connect different view (activities) and embed them into tab bars and navigation bars. I am having an issue to understand what is the best way to implement bottom navigation in android...
Let say I have 3 bottom navigation items with the following
tab1
page1.1
page1.2
tab2
page2.1
page2.2
page2.3
tab3
page3.1
page3.2
page3.3
As an example in tab1 I have page1.1. Then let say I have a button in page1.1 which bring me in page1.2. If I go back from page1.2 I want to go back to page1.1. Same story for page2.1, I can go to page 2.2 and from page2.2 I can go to page2.3. I also want to go from page3.2 to page 1.2
I have read fragments are the best way to do it (each page.x is to become a different fragment with a different layout) but it does not seem very easy. I have also read I can use activities but many suggest not to use it
What do you recommend that I focus on? Are there any other solution to consider on top of fragment and activities? Thanks
You should use Fragments with a Single Activity. If you don't, you will have to copy/include one bottom bar in multiple Activities. It might be useful in some cases however when Activity is switched, your bar will redraw which might turn out to be a bad user experience.
I have read fragments are the best way to do it (each page.x is to become a different fragment with a different layout) but it does not seem very easy
Using Fragments might actually make it easier than if you use Activities. If you use Fragments, you can have one Activity be in control of every fragment that is being displayed, meaning that you can control navigation based on which fragment is being shown. This way, you can handle some special scenarios that do not fall into usual navigation behavior.
Doing the same in Activities would be a little more difficult since you'd have to continuously pass around data in Intents and it would be difficult to control the behavior since your logic will be spread across Activities.
What do you recommend that I focus on? Are there any other solution to consider on top of fragment and activities?
These two are only recommended solutions. If some of your UI elements are same in all pages while some part of it is changed constantly, then its best to use Fragments with single Activity. For screens that are completely different or that are not part of your navigation flow, you add more Activities for them instead of Fragments.
For example, You can use Fragments in One Activity with Bottom Navigation Bar, but for settings screen or profile screen, you should make separate Activites.

Navigation drawer with fragments or activities?

I know it was answered before but I am still confused, if I should use fragments or activities for navigation drawer.
What is better practice? Google does not say anything about it and I am a little dissapointed.
Also, if I create a new project from Android studio with navigation drawer template, what I get is one single activity and one single fragment, but there is also separate fragment for navigation drawer and inside it, there is an interface and above it is a comment saying: "Callbacks interface that all activities using this fragment must implement.". It confuses me even more because I think I should use activities, but I am not sure.
I will keep it very simple: When you switch between activities , user has a bit of feeling as if we are taking him to another view(as if we are making him switch somewhere and the whole view is changed with a sudden blink) but when you do same stuff in one activity and changing views through fragment, it is very smooth. Moreover passing data from one fragment to other is very easy and less expensive as android says activity transactions are expensive.
Yet many times it depends on your requirement.
Keep in mind that a nav-drawer can be used for different user interactions. By the common usage as a navigation element, you will implement it by fragment(s). In this approach the drawer is placed on the left side.
An other approach can be to perform actions by pressing an drawer entry. In this situation you wont replace any fragments and only implement the drawer to the activities which should be able to perform this particular interaction (maybe: "send contact per a email")

Navigation hierarchy on Android?

I've recently been looking into the navigation system that Android uses with as intention to port my iOS app that uses an UITabBarController containing multiple UINavigationControllers. To replace the tab bar (which is not available on Android) I settled on using the built in DrawerLayout.
From what I've read, navigation in Android is generally done by creating an Intent, providing it with extras and then just replacing the current activity. This automatically makes sure the back button works, and optionally the back button in the top left if enabled.
However, I am not sure how to implement this way of navigation with the navigation drawer. The tutorial tells me to create a DrawerLayout containing a FrameLayout and a ListLayout where the FrameLayout will contain the actual application and the ListLayout will contain the navigation. This would mean that when I use the method described above to "navigate", it would replace the activity and thus removing the drawer.
What would be the best way to implement what I want (basic navigation with back button support while maintaining a global drawer navigation menu)? The possible options I can come up with is always keeping the same activity and dynamically replacing the FrameLayout, but that would mean a lot of boilerplate to render and possibly a hack to support the back button (and there would be no animations :(). The other option would be to just render the drawer on every activity (via subclassing or something), but that would mean that if the user navigates a lot the back button "stack" would become quite large.
I have tried to explain what I need in as much detail as possible, but it is quite hard to explain the concept. Basically, I want something similar to the UINavigationControllers in the UITabBarController.
You can either have one Activity with one NavigationDrawer and present the user with different views by switching Fragments back and forth within that one Activity. You would use the FragmentManager to switch between different Fragments.
Or you can use multiple Activities that all have a NavigationDrawer.
Second option might sound more difficult but it really isn't. You create a base Activity that all your Activities inherit from and all let them have their own NavigationDrawer, no problem.
Sure there's something in between or something completely different, but that's the most straightforward approaches I can think of.
The tutorial you've probably used (the one with the planets) is imho a bit misleading because it assumes a very basic app structure. If you have only little different 'screens' that might work, for a very complex application it's not suitable (again, in my opinion).
I've always opted for the second option because handling the navigation / backstack is just easier with Activities / Intents.
There's loads of different flags that you can set to your Intent to influence their navigation behaviour.
Also see this and that documentation. These documents might have been written when the NavigationDrawer pattern was not all that common but they are still useful.

Is it possible (or advisable) to use Activity as switched component of ActionBar's navigation tab or drop-down navigation

I have 2 Activities. One of it is displaying line chart, another is displaying pie chart. I would like to embed both in a single launched Activity. User is allowed to perform single click, to switch between line chart and pie chart.
I realize ActionBar's navigation tab, or drop-down navigation is the best candidate to help me achieve this purpose.
From Android API demo, and guideline found from http://developer.android.com/guide/topics/ui/actionbar.html, I realize all switched components are implemented as Fragment, not Activity
Does it mean that I need to port my previous 2 Activities into 2 Fragments, in order to embed them into ActionBar's tab navigation view/ drop-down navigation view?
Is there any other ways I can do without porting? But, is it advisable as I do not find an official example by using Activity.
In API demo, I realize most Fragment is implemented in the following pattern.
public class FragmentStack extends Activity {
...
public static class CountingFragment extends Fragment {
// CountingFragment never access any members in FragmentStack
}
}
Is there any reason to do so? Why don't they have CountingFragment is a separated file?
If you want to embed in a single activity, the preferred way is to use fragments. You could probably also use custom views, but Fragments have a well defined lifecycle and handle a lot thigs for you. So it might be a good idea to extract functionality into fragments, and have the activities only as shells, embedding the fragments (if you still need this with your new design). You can switch between fragments any way you like: with buttons, dropdowns or any other UI that fits your app; you don't necessarily have to use the action bar. As for 3. there is nothing wrong with defining fragments in separate files. Activity and fragment are in the same file in samples mostly to make it easier to follow the sample.

Why fragments, and when to use fragments instead of activities?

In Android API 11+, Google has released a new class called Fragment.
In the videos, Google suggests that whenever possible (link1, link2), we should use fragments instead of activities, but they didn't explain exactly why.
What's the purpose of fragments and some possible uses of them (other than some UI examples that can be easily be achieved by simple views/layouts)?
My question is about fragments:
What are the purposes of using a fragment?
What are the advantages and disadvantages of using fragments compared to using activities/views/layouts?
Bonus questions:
Can you give some really interesting uses for fragments? Things that Google didn't mention in their videos?
What's the best way to communicate between fragments and the activities that contain them?
What are the most important things to remember when you use fragments? Any tips and warnings from your experience?
#1 & #2 what are the purposes of using a fragment & what are the
advantages and disadvantages of using fragments compared to using
activities/views/layouts?
Fragments are Android's solution to creating reusable user interfaces. You can achieve some of the same things using activities and layouts (for example by using includes). However; fragments are wired in to the Android API, from HoneyComb, and up. Let me elaborate;
The ActionBar. If you want tabs up there to navigate your app, you quickly see that ActionBar.TabListener interface gives you a FragmentTransaction as an input argument to the onTabSelected method. You could probably ignore this, and do something else and clever, but you'd be working against the API, not with it.
The FragmentManager handles «back» for you in a very clever way. Back does not mean back to the last activity, like for regular activities. It means back to the previous fragment state.
You can use the cool ViewPager with a FragmentPagerAdapter to create swipe interfaces. The FragmentPagerAdapter code is much cleaner than a regular adapter, and it controls instantiations of the individual fragments.
Your life will be a lot easier if you use Fragments when you try to create applications for both phones and tablets. Since the fragments are so tied in with the Honeycomb+ APIs, you will want to use them on phones as well to reuse code. That's where the compatibility library comes in handy.
You even could and should use fragments for apps meant for phones only. If you have portability in mind. I use ActionBarSherlock and the compatibility libraries to create "ICS looking" apps, that look the same all the way back to version 1.6. You get the latest features like the ActionBar, with tabs, overflow, split action bar, viewpager etc.
Bonus 2
The best way to communicate between fragments are intents. When you press something in a Fragment you would typically call StartActivity() with data on it. The intent is passed on to all fragments of the activity you launch.
Not sure what video(s) you are referring to, but I doubt they are saying you should use fragments instead of activities, because they are not directly interchangeable. There is actually a fairly detailed entry in the Dev Guide, consider reading it for details.
In short, fragments live inside activities, and each activity can host many fragments. Like activities, they have a specific lifecycle, unlike activities, they are not top-level application components. Advantages of fragments include code reuse and modularity (e.g., using the same list view in many activities), including the ability to build multi-pane interfaces (mostly useful on tablets). The main disadvantage is (some) added complexity. You can generally achieve the same thing with (custom) views in a non-standard and less robust way.
A Fragment is a piece of an application's user interface or behavior that can be placed in an Activity which enable a more modular activity design. It will not be wrong if we say a fragment is a kind of subactivity.
Following are important points about a fragment:
A fragment has its own layout and its own behavior with its own lifecycle callbacks.
You can add or remove fragments in an activity while the activity is running.
You can combine multiple fragments in a single activity to build a multi-pane UI.
A fragment can be used in multiple activities.
The fragment life cycle is closely related to the lifecycle of its host activity.
When the activity is paused, all the fragments available in the acivity will also be stopped.
A fragment can implement a behavior that has no user interface component.
Fragments were added to the Android API in Android 3 (Honeycomb) with API version 11.
For more details, please visit the official site, Fragments.
Activities are the full screen components in the app with the toolbar, everything else are preferably Fragments.
One full screen parent activity with a toolbar can have multiple panes, scrollable pages, dialogs, etc. (all fragments), all of which can be accessed from the parent and communicate via the parent.
Example:
Activity A, Activity B, Activity C:
All activities need to have same code repeated, to show a basic
toolbar for example, or inherit from a parent activity (becomes
cumbersome to manage).
To move from one activity to the other, either all of them need to be in memory (overhead) or one needs to be destroyed for the other to open.
Communication between activities can be done via Intents.
vs
Activity A, Fragment 1, Fragment 2, Fragment 3:
No code repetition, all screens have toolbars etc. from that one activity.
Several ways to move from one fragment to next - view pager, multi pane etc.
Activity has most data, so minimal inter-fragment communication needed. If still necessary, can be done via interfaces easily.
Fragments do not need to be full screen, lots of flexibility in designing them.
Fragments do not need to inflate layout if views are not necessary.
Several activities can use the same fragment.
This is important information that I found on fragments:
Historically each screen in an Android app was implemented as a separate Activity. This creates a challenge in passing information between screens because the Android Intent mechanism does not allow passing a reference type (i.e. object) directly between Activities. Instead the object must be serialized or a globally accessible reference made available.
By making each screen a separate Fragment, this data passing headache
is completely avoided. Fragments always exist within the context of a
given Activity and can always access that Activity. By storing the
information of interest within the Activity, the Fragment for each
screen can simply access the object reference through the Activity.
Source: https://www.pluralsight.com/blog/software-development/android-fragments
Fragments are of particular use in some cases like where we want to keep a navigation drawer in all our pages. You can inflate a frame layout with whatever fragment you want and still have access to the navigation drawer.
If you had used an activity, you would have had to keep the drawer in all activities which makes for redundant code. This is one interesting use of a fragment.
I'm new to Android and still think a fragment is helpful this way.
I know this was already discussed to death, but I'd like to add some more points:
Frags can be used to populate Menus and can handle MenuItem clicks on their own. Thus giving futher modulation options for your Activities. You can do ContextualActionBar stuff and so on without your Activity knowing about it and can basically decouple it from the basic stuff your Activity handles (Navigation/Settings/About).
A parent Frag with child Frags can give you further options to modulize your components. E.g. you can easily swap Frags around, put new Frags inside a Pager or remove them, rearrange them. All without your Activity knowing anything about it just focusing on the higher level stuff.
Fragment can be thought of as non-root components in a composite tree of ui elements while activities sit at the top in the forest of composites(ui trees).
A rule of thumb on when not to use Fragment is when as a child the fragment has a conflicting attribute, e.g., it may be immersive or may be using a different style all together or has some other architectural / logical difference and doesn't fit in the existing tree homogeneously.
A rule of thumb on when to prefer Activity over Fragment is when the task (or set of coherent task) is fully independent and reusable and does some heavy weight lifting and should not be burdened further to conform to another parent-child composite (SRP violation, second responsibility would be to conform to the composite). For e.g., a MediaCaptureActivity that captures audio, video, photos etc and allows for edits, noise removal, annotations on photos etc and so on. This activity/module may have child fragments that do more granular work and conform to a common display theme.
Fragments lives within the Activity and has:
its own lifecycle
its own layout
its own child fragments and etc.
Think of Fragments as a sub activity of the main activity it belongs to, it cannot exist of its own and it can be called/reused again and again. Hope this helps :)
A fragment lives inside an activity, while an activity lives by itself.
If you've ever written front-end before, so used front-end components like(React, Vue or Angular). Think about fragments like reusable components within an activity.
1.Purposes of using a fragment?
Ans:
Dealing with device form-factor differences.
Passing information between app screens.
User interface organization.
Advanced UI metaphors.
Why fragments?
Fragments were created to replace most of the activity use cases. And see this Android Dev Summit session.
When to use fragments instead of activities?
Always, unless you really need an API that is only available in activity.

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