I added logs to the code just to understand the order and time of its execution, but so far it is just confusing!
When I execute this code and start the server, I get these outputs
"start server", "ServerThread"
"listening", "ServerThread"
"connection arrived", "ServerThread"
And stops there, and when I connect to the server I only get
"connection accepted", "ServerThread"
As if it was hanging on
socket = serverSocket.accept();
Isn't it suppost to exit the try for some sort of exception and print the whole thing again?
class ServerThread implements Runnable {
public void run() {
Socket socket = null;
try {
Log.e("start server", "ServerThread");
serverSocket = new ServerSocket(SERVERPORT);
} catch (IOException e) {
e.printStackTrace();
Log.e("IO error at starting server", "ServerThread");
} catch (Exception e) {
Log.e("Exc at starting server", "ServerThread");
}
while (!Thread.currentThread().isInterrupted()) {
Log.e("listening", "ServerThread");
try {
Log.e("connection arrived", "ServerThread");
socket = serverSocket.accept();
Log.e("connection accepted", "ServerThread");
CommunicationThread commThread = new CommunicationThread(
socket);
new Thread(commThread).start();
} catch (IOException e) {
e.printStackTrace();
Log.e("IO error at accept", "ServerThread");
} catch (Exception e) {
Log.e("Exc at accept", "ServerThread");
}
}
}
}
This is a blocker method, it will block until you receive a connection.
take a look at the docs: http://docs.oracle.com/javase/7/docs/api/java/net/ServerSocket.html#accept()
Related
We are about to release the new version of our software, and for the version afterward, our goal is to make the connection process for our Bluetooth SPP connections more reliable. We use the RN42 module in our products, and currently, at times it may take more than one try to connect to our boards.
Here is my current code:
class ConnectThread extends Thread {
BluetoothDevice mDevice;
public ConnectThread(BluetoothDevice device) throws SecurityException, NoSuchMethodException {
mDevice = device;
UUID uuid = UUID.fromString("00001101-0000-1000-8000-00805F9B34FB");
try {
btSocket = mDevice.createInsecureRfcommSocketToServiceRecord(uuid);
} catch (IOException e) {
Log.e("Error", "Could not create socket!");
}
}
public void cancel() {
interrupt();
try {
Log.i("Treadmill", "in connect thread cancellation");
btSocket.close();
} catch (IOException localIOException) {
Log.e("Treadmill", "exception + " + localIOException.getMessage());
}
}
public void run() {
btAdapter.cancelDiscovery();
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
Log.e("whatever", "InterruptedException: " + e.getMessage(), e);
}
try {
btSocket.connect();
Log.i("Treadmill", "After Connect");
} catch (IOException ioe) {
Log.i("Treadmill", "Trying Fallback");
try {
Method m;
try {
btSocket.close();
m = mDevice.getClass().getMethod("createInsecureRfcommSocket", new Class[]{int.class});
btSocket = (BluetoothSocket) m.invoke(mDevice, 1);
Thread.sleep(500);
btSocket.connect();
} catch (IllegalArgumentException e) {
Log.e("whatever", "IllegalArgumentException: " + e.getMessage(), e);
} catch (IllegalAccessException e) {
Log.e("whatever", "IllegalAccessException: " + e.getMessage(), e);
} catch (InvocationTargetException e) {
Log.e("whatever", "InvocationTargetException: " + e.getMessage(), e);
} catch (NoSuchMethodException e) {
Log.e("whatever", "NoSuchMethodException: " + e.getMessage(), e);
} catch (InterruptedException e) {
Log.e("whatever", "InterruptedException: " + e.getMessage(), e);
}
} catch (IOException ioe2) {
Log.e("Treadmill", "Failed to connect to Bluetooth device: " + ioe2.getMessage());
eventHandler.obtainMessage(MESSAGE_ERRORCONNECT, 0, 0, getResources().getString(R.string.connerr) + ": " + ioe2.getMessage()).sendToTarget();
try {
btSocket.close();
} catch (IOException localIOException2) {
Log.e("Error", "IO Exception!");
}
return;
}
}
eventHandler.obtainMessage(MESSAGE_CONNECT, 0, 0, "").sendToTarget();
synchronized (this) {
connectThread = null;
}
manageConnectedSocket(btSocket);
}
}
Even with the fallback to reflection the connection intermittently fails on some devices. I get the following error:
find_rfc_slot_by_id unable to find RFCOMM slot id: XX (XX being a number that increments on each attempted connection).
followed by this:
Failed to connect to Bluetooth device: read failed, socket might closed or timeout, read ret: -1
Does anyone know how to avoid these errors.
Interestingly, for comparison. I am testing on two tablets. One tablet, the Samsung Galaxy Tab 4 seems to work extremely well, while another, the Astro Tab A10, seems to be a bit more intermittent unless you wait several seconds between connecting and disconnecting.
For more reliable connection means even app was closed, Bluetooth should be keep connected in the background.
Below is the working solution I followed in my app to keep Bluetooth connection background.
First create a class which extends service, because service runs in the background even app closed until you call stopService or stopSelf methods
while starting BluetoothService class pass Bluetooth Mac address to connect and run in the background.
Sample code:
#Override
public int onStartCommand(Intent intent, int flags, int startId) {
if (intent != null){
String deviceg = intent.getStringExtra("bluetooth_device");
if (deviceg != null){
connectToDevice(deviceg);
}
}
return START_STICKY;
}
Below is the connect to device method which identifies mac Address into Bluetooth Device.
public synchronized void connectToDevice(String macAddress){
BluetoothDevice device = mBluetoothAdapter.getRemoteDevice(macAddress);
if (mConnectedThread != null){
mConnectedThread.cancel();
mConnectedThread = null;
}
mConnectThread = new ConnectBtThread(device);
toast("connecting");
mConnectThread.start();
}
This is my Thread class inside BluetoothService which runs in a separate thread
Code:
private class ConnectBtThread extends Thread{
private final BluetoothSocket mSocket;
private final BluetoothDevice mDevice;
public ConnectBtThread(BluetoothDevice device){
mDevice = device;
BluetoothSocket socket = null;
try {
socket = device.createInsecureRfcommSocketToServiceRecord(UUID.fromString(B_UUID));
} catch (IOException e) {
e.printStackTrace();
}
mSocket = socket;
}
#Override
public void run() {
if (mBluetoothAdapter.isDiscovering()){
mBluetoothAdapter.cancelDiscovery();
}
try {
mSocket.connect();
Log.d("service","Bluetooth one running (connected)");
} catch (IOException e) {
try {
mSocket.close();
} catch (IOException e1) {
e1.printStackTrace();
}
e.printStackTrace();
}
connected(mSocket);
}
public void cancel(){
try {
mSocket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
It works perfectly fine for our app.
If you want to access service methods bind this service to your activity
I'm developing an Android app that is going to send camera stream to a Node.js web server by Socket. When the app has to create the socket the app doesn't execute the code inside the try statement but even though launchs any catch exception.
MyThread.java
protected Void doInBackground(Void... unused) {
OutputStream os = null;
try {Log.d("MyCameraApp", "HERE1");
mSocket = new Socket(ip, port);
if (mSocket != null) {Log.d("MyCameraApp", "SOCKET CONNECTED");
try {
os = mSocket.getOutputStream();
while (true) {
DataOutputStream dos = new DataOutputStream(os);
dos.writeInt(4);
dos.writeUTF("####");
dos.writeInt(mFrameBuffer.size());
dos.writeUTF("-##-");
dos.flush();
dos.write(mFrameBuffer.toByteArray());
dos.flush();
Thread.sleep(1000 / 15);
}
} catch (Exception e) {
e.printStackTrace();
try {
if (os != null)
os.close();
} catch (Exception e2) {
e.printStackTrace();
}
}
}
else {
Log.d("MyCameraApp", "SOCKET NULL");
}
}
catch(UnknownHostException e) {
Log.d("MyCameraApp", "CATCH SOCKET");
e.printStackTrace();
}
catch (IOException e) {
e.printStackTrace();
}
return null;
}
CameraActivity.java
try {
mThread = new MyThread(getApplicationContext(), SERVERIP, SERVERPORT);
mThread.execute();Log.d("MyCameraApp", "WELL DONE");
}
catch(Exception e) {
e.printStackTrace();
Log.d("MyCameraApp", "CATCH");
}
The CameraActivity create a mThread object and the app only displays the log 'HERE1' inside the try, before the socket is created and then displays the log 'WELL DONE'.
I have a basic Node.js server that only is listening in the correspondent port, nothing else.
What is wrong?
Thanks in advance!
The Android device was connected by wifi and the pc was connected by Ethernet... differents subnets.
I have been trying to create an android chat app using smack 4.1. Message sending and receiving is working fine, but the problem is same message is getting several times with in the mXmppConnection.addAsyncStanzaListener.I don't know if i have missed to add something to the connection.
This is my connection class:
XMPPTCPConnectionConfiguration.Builder configBuilder = new XMPPTCPConnectionConfiguration.builder();
configBuilder.setUsernameAndPassword(mUser, "password#123");
configBuilder.setPort(5555);
configBuilder.setServiceName("tvm.myname.com");
configBuilder.setDebuggerEnabled(true); configBuilder.setSecurityMode(ConnectionConfiguration.SecurityMode.disabled);
try
{
XMPPTCPConnection mConnection = new XMPPTCPConnection(configBuilder.build());
mConnection.connect();
mConnection.login();
}
catch (SmackException e)
{
}
And this the code where message receives:
mXmppConnection.addAsyncStanzaListener(new StanzaListener() {
#Override
public void processPacket(Stanza packet) throws SmackException.NotConnectedException {
Message message = (Message)packet;
Log.i("XMPPClient", "****** message " + message);
// code for handling message
} `enter code here`
},null);
The real problem is i am getting the message several times..the value of message is printing in the logs several time. Please help me....
FINALLY GOT SOLUTION
The issue is not with the client but due to careless coding. I have been assigning single instance of connection object to a class variable and listener is adding to these reference object every time. So that leads to calling listener multiple times....The fix is done by adding listener to the singleton connection object.
I don't know is there any best approach for keeping the xmpp connection stable through out the application.If anyone knows a better solution please post the answer here. I am using a global connection variable, all the chat operations are done by making use of this static connection variable. This is working for me.
For sending and receiving messages using smack we need to make connection with xmpp server.
public static AbstractXMPPConnection getInstance(Context context) {
mContext = context;
sendMessageCallBack = (XmppSendMessageCallBack) context;
if (mConnection == null) {
mInstance = new XmppClient();
mUser = new Preferences(context).getPhone();
setUserToServer();
}
return mConnection;
}
private static void setUserToServer() {
new Thread(new Runnable() {
#Override
public void run() {
try {
Looper.prepare();
/** connecting to server ***/
XMPPTCPConnectionConfiguration.Builder configBuilder = XMPPTCPConnectionConfiguration.builder();
configBuilder.setServiceName(Constants.HOST_URL);
configBuilder.setDebuggerEnabled(true);
configBuilder.setSendPresence(true);
configBuilder.setConnectTimeout(XMPPTCPConnectionConfiguration.DEFAULT_CONNECT_TIMEOUT);
configBuilder.setSecurityMode(ConnectionConfiguration.SecurityMode.disabled);
String[] sslProtocols = {"starttls"
, "no_sslv3"
, "no_tlsv1"};
configBuilder.setEnabledSSLProtocols(sslProtocols);
mConnection = new XMPPTCPConnection(configBuilder.build());
mConnection.setPacketReplyTimeout(120000);
mConnection.connect();
// Log into the server
if(mConnection!=null) {
mConnection.login(mUser, "password#123");
reConnectionSetUp();
PingManager pingManager = PingManager.getInstanceFor(mConnection);
pingManager.setPingInterval(60000);
pingManager.pingMyServer();
pingManager.registerPingFailedListener(new PingFailedListener() {
#Override
public void pingFailed() {
if (mConnection != null && !mConnection.isConnected())
setUserToServer();
}
});
setUpListenersForXmppConnection(mConnection);
}
} catch (SmackException.ConnectionException e) {
Log.e("XmppClient", "ConnectionException :", e);
Toast.makeText(mContext,"failed to connect to server",Toast.LENGTH_SHORT).show();
} catch (SmackException.NoResponseException e) {
Log.e("XmppClient", "NoResponseException :", e);
Toast.makeText(mContext,"Connection time out please try again",Toast.LENGTH_SHORT).show();
} catch (XMPPException e) {
Log.e("XmppClient", "XMPPException :", e);
}catch (IOException e) {
Log.e("XmppClient", "IOException :", e);
}catch (SmackException.NotConnectedException e) {
Log.e("XmppClient", "NotConnectedException :", e);
reConnectionSetUp();
}catch (SmackException e) {
Log.e("XmppClient", "SmackException :", e);
}catch (NullPointerException e) {
Log.e("XmppClient", "NullPointerException :", e);
}
}
}).start();
}
private static void setUpListenersForXmppConnection(AbstractXMPPConnection xmppConnection){
try {
if(xmppConnection!=null) {
sendOnlineStatus();
/** adding connection listener **/
xmppConnection.addConnectionListener(mInstance);
/** adding privacy manager to connection **/
if(xmppConnection!=null)
mPrivacyListManager = PrivacyListManager.getInstanceFor(xmppConnection);
/** adding packet listener for receving incoming packets **/
StanzaFilter filter = MessageTypeFilter.NORMAL;
if(xmppConnection!=null && mInstance!=null)
xmppConnection.addSyncStanzaListener(mInstance, null);
}
} catch (SmackException e) {
Log.e("XmppClient", "IOException :", e);
} catch (XMPPException e) {
Log.e("XmppClient", "XMPPException :", e);
e.printStackTrace();
} catch (NullPointerException e) {
Log.e("XmppClient", "NullPointerException :", e);
} catch (ConcurrentModificationException e){
Log.e("XmppClient", "ConcurrentModificationException :", e);
} catch (IllegalArgumentException e){
e.printStackTrace();
}catch (RetrofitError e){
Log.e("XmppClient", "RetrofitError :", e);
}
}
When we receive a message the following method will be invoked
#Override
public void processPacket(Stanza packet) throws SmackException.NotConnectedException {
if(packet instanceof Message) {
Message message = (Message) packet;
// Do your task
}
}
We can send message by creating a message object of smack like this,
Message message = new Message();
message.setFrom(senderId);
message.setBody(body);
message.setSubject(subject);
message.setTo(receiverId);
try {
if(mConnection!=null){
ChatManager chatManager = ChatManager.getInstanceFor(mConnection);
if(chatManager!=null){
chatManager.createChat(message.getTo(), new ChatStateListener() {
#Override
public void stateChanged(Chat chat, ChatState state) {
Log.e("XMPPClient", "******* stateChanged "+state);
}
#Override
public void processMessage(Chat chat, Message message) {
Log.e("XMPPClient", "******* processMessage "+message.getSubject());
}
}).sendMessage(message);
}
}
sendMessageCallBack.messageSuccessfullySend(message.getStanzaId(), status);
}catch (SmackException.NotConnectedException e){
Log.e("XMPPClient", "******* NotConnectedException ", e);
sendMessageCallBack.messageSendingFailed("");
}catch(NullPointerException e){
Log.e("XMPPClient", "******* NullPointerException ", e);
sendMessageCallBack.messageSendingFailed("");
}catch (Exception e){
sendMessageCallBack.messageSendingFailed("No Network");
}
Same problem I have faced but I got the solution, you don't unregistered your BroadcastReceiver when you logout from app below is code of logout and also you make all the connection is singleton.
try {
Presence pr=new Presence(Presence.Type.unavailable);
pr.setStatus(RoosterConnection.getConnection().getUser() + "false");
RoosterConnection.getConnection().sendStanza(pr);
if (mConnection != null) {
mConnection.disconnect();
}
// mBus.unregister(this);
mConnection = null;
// Unregister the message broadcast receiver.
if (uiThreadMessageReceiver != null) {
mApplicationContext.unregisterReceiver(uiThreadMessageReceiver);
uiThreadMessageReceiver = null;
}
Intent intent = new Intent(this,LoginActivity.class);
startActivity(intent);
finish();}catch(SmackException.NotConnectedException e){ e.printStackTrace();}catch(InterruptedException e){
e.printStackTrace();}
Just use addSyncStanzaListener instead addAsyncStanzaListener
As the title explains I'm having a hard time sending some data via Bluetooth to my PC. I'm trying to establish a connection with my android phone as client and my PC as server. When I'm trying to actually establish a connection via BluetoothSocket.connect() my phone prompts for a pin. After entering it my PC also prompts for the same pin but before I can enter it, the connect() - method throws an IOException. I assume that the connect()-Method times out before I can enter the correct pin on my PC, but how can I get it to wait long enough for me to enter the PIN?
EDIT: After Re-Pairing the PC with my Phone it worked, because the pairing dialog doesn't appear in my app anymore. If I unpair the PC and start my app, the pairing dialog pops up but disappears after several seconds and the socket throws an exception ("connection reset by peer"). Apparently the connection is reset before the pairing is done, but why?
Here is my code:
private void connectToDevice(BluetoothDevice device)
{
mBluetoothAdapter.cancelDiscovery();
BluetoothSocket socket = null;
try
{
socket = device.createRfcommSocketToServiceRecord(UUID.fromString("00001101- 0000- 1000-8000-00805F9B34FB"));
}
catch (IOException e)
{
Log.e("HeliRemote", "Couldn't get socket.");
return;
}
try
{
socket.connect();
}
catch (IOException e)
{
try
{
socket.close();
}
catch (IOException e1)
{
Log.e("HeliRemote", "Couldn't close connection");
}
// That's the message I get in LogCat
Log.e("HeliRemote", "Couldn't connect to Socket.");
return;
}
Log.i("HeliRemote", "connected.");
}
I would be glad if somebody could give me any good words of advice regarding the problem.
Method m = mBluetoothDevice.getClass().getMethod("createRfcommSocket", new Class[] {int.class});
mBluetoothSocket = (BluetoothSocket) m.invoke(mBluetoothDevice, 1);
// mBluetoothSocket = mBluetoothDevice.createRfcommSocketToServiceRecord(applicationUUID);
mBluetoothAdapter.cancelDiscovery();
mBluetoothSocket.connect();
}
catch (IOException eConnectException)
{
Log.d(TAG, "CouldNotConnectToSocket", eConnectException);
closeSocket(mBluetoothSocket);
return;
} catch (SecurityException e) {
Log.d(TAG, "CouldNotConnectToSocket", e);
closeSocket(mBluetoothSocket);
} catch (NoSuchMethodException e) {
Log.d(TAG, "CouldNotConnectToSocket", e);
closeSocket(mBluetoothSocket);
} catch (IllegalArgumentException e) {
Log.d(TAG, "CouldNotConnectToSocket", e);
closeSocket(mBluetoothSocket);
} catch (IllegalAccessException e) {
Log.d(TAG, "CouldNotConnectToSocket", e);
closeSocket(mBluetoothSocket);
} catch (InvocationTargetException e) {
Log.d(TAG, "CouldNotConnectToSocket", e);
closeSocket(mBluetoothSocket);
}
}
try this one...
i run some code to connect to a server, send it an Object and then receive another Object.
while running this on my Android enulator (v2.2) i get - java.net.SocketException: Socket is closed
the connection to the server is successful and i'm able to send the object but when i'm trying to do socket.getInputStream() it throws the exception
this is my connector class:
public class ConnectionToServer {
UserProblemRequest sentProblem;
Problem responseProblem;
Socket socket;
public ConnectionToServer(){
sentProblem = null;
responseProblem = null;
socket = null;
}
public void connect(){
try {
Log.d(TAG, "Connecting...");
socket = new Socket(Utils.SERVER_IP, Utils.SERVER_PORT);
Log.d(TAG, "SUCCESS: Connected!");
} catch (UnknownHostException e) {
Log.d(TAG, "ERROR: Falied to connect! (UnknownHostException)");
e.printStackTrace();
} catch (IOException e) {
Log.d(TAG, "ERROR: Falied to connect! (IOException)");
e.printStackTrace();
}
}
public void setProblemFromByteArray(byte[] data, boolean isFile){
sentProblem = new UserProblemRequest();
sentProblem.fileBArray = data.clone();
if (isFile){
sentProblem.requestType = Utils.requestType_IMAGE;
}
else {
sentProblem.requestType = Utils.RequestType_STRING;
}
}
public void sendProblem(){
ObjectOutputStream os;
try {
os = new ObjectOutputStream(socket.getOutputStream());
Log.d(TAG, "Sending file to server...");
os.writeObject(sentProblem);
os.flush();
os.close();
} catch (IOException e) {
Log.d(TAG, "ERROR: Falied to send file to server!");
e.printStackTrace();
}
Log.d(TAG, "SUCCESS: File sent to server!");
}
public void closeConnection(){
try {
socket.close();
} catch (IOException e) {
Log.d(TAG, "failed to close socket");
e.printStackTrace();
}
}
public Problem reciveResponseFromServer(){
ObjectInputStream ois;
try {
ois = new ObjectInputStream(socket.getInputStream());
responseProblem = (Problem) ois.readObject();
} catch (StreamCorruptedException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
} catch (ClassNotFoundException e) {
e.printStackTrace();
}
return responseProblem;
}
}
and i use this code to run it:
ConnectionToServer serverConnection = new ConnectionToServer();
serverConnection.connect();
serverConnection.setProblemFromByteArray(temp_data, true);
serverConnection.sendProblem();
Problem responseProblem = serverConnection.reciveResponseFromServer();
serverConnection.closeConnection();
any ideas?
Does closing the ObjectOutputStream() in sendProblem() wind up closing the underlying socket so that when you getInputStream() in reciveResponseFromServer() the socket is already closed?