Initializing an GoogleApiClient object - android

I want to use Cloud Save in my application but I can't find any example code. My first problem is the initialization and this is what I tried:
GoogleApiClient.Builder apiBuild = new GoogleApiClient.Builder(getApplicationContext());
GoogleApiClient api = apiBuild.build();
The error says that I should first add at least one API so i guess I should use
apiBuild.addApi(API);
But I don't know what API I should use for Cloud Save, does anyone?
It would be great if you could give me a complete example code.

According to this link...
The new Google Play Games Saved Games service introduced in July 2014 offers improved functionality for saving game state information and visually displaying player game progression. Game developers are highly encouraged to migrate from the Cloud Save (AppState) service to the new Saved Games (Snapshot) service as soon as possible. A new version of Cloud Save is coming soon.
At the bottom of the link, it takes you to a page where you can use this new services on android.
Here is the link.
So it appears that the api you should be adding is apiBuild.addApi(Drive.API);

Related

Firebase Dynamic Links - Can't get Url in android after install app from play store

If I install the app when clicking the dynamic link. All of that information from dynamic should be still available when I open the app for the first time.How can I get that information? It is not working when I use this: getInitialLink() returns Promise<string|null>;
Since, you haven't mentioned - I'm assuming you are having problems with shorter urls, if that's the case try putting the longer url.
Or refer here on Simon's answer: When I use the long instead of short links, everything works perfectly fine.
On Android, you use the getInvitation() method to get data from the Dynamic Link:
AppInvite.AppInviteApi.getInvitation(mGoogleApiClient, this, false).setResultCallback
(/* ... */);
Then, in the callback, you can get the data passed in the Dynamic Links link parameter by calling the getDeepLink() method:
Firebase Documentation - Use Case
For future reference or detailed answer on Firebase Dynamic Links
Behave just like normal Links
In cases where the application doesn’t require installation (say, if it’s already installed) then clicking the Dynamic Link will automatically open the link to the desired screen.
Dynamic Links have a very simple process flow:
The user begins by clicking the Dynamic Link
If the the needs of the Dynamic Link target are satisfied (this is, the application being installed) then the user is navigated to the target location
Otherwise, if the application requires install in order to navigate
to the Dynamic Link target, the the user is taken to the point of
install for the application. Once the application has been installed,
the user is navigated to the target location of the Dynamic Link
And if that wasn’t all, we can integrate Dynamic Links with Firebase Analytics to track the interaction with any links that we generate for our applications. But if we only require simple tracking, then we can use the automatic built-in analytics from the Dynamic Links panel within the Firebase Console where we can also obtain attribution and referrer information for interacted links with no extra effort required from our side.
What makes it different from Google Analytics?
One of the first things that came to my mind when I read about Firebase Analytics was, “What about my Google Analytics setup?”. So if you already have Google Analytics in place, then why would you make the switch to Firebase Analytics? Well, here’s a couple of differences between the two:
Audiences
We can use Firebase Analytics to create Audiences — these are groups of users that we can then interact with using other Firebase service such as Firebase Notifications and / or Firebase Remote Config.
Integration with other Firebase Services
An awesome thing with Firebase Analytics is that we can integrate other Firebase services with analytics. For example, creating an Audience of users who have experienced a crash reported through Firebase Crash Reporting.
Lower Method Count
The Google Analytics dependency on Android has a total count of 18,607 methods and has a total of 4kb used for dependancies. On the other hand, Firebase Core (for Analytics) has a method count of 15,130 and only 1kb used for dependancies.
Automatic Tracking
When we add the firebase core dependency, it will automatically begin tracking a collection of user engagement events and device information for us — this is useful if you’re looking to only collect the minimal data for your app.
Unlimited Reporting
For up to 500 events, Firebase Analytics provides us with unlimited reporting straight out of the box for free!
No Singleton Initialisation
When setting up Google Analytics on Android we are required to initialize a Singleton instance. Firebase Analytics are simply available by fetching the instance directly from where we wish to track data. This isn’t much effort obviously but just makes the setup flow slightly easier.
Single Console
All of the data for every Firebase service is available for a single console. That makes it both easier and quicker for us to navigate from checking the analytic stats for our app to viewing the latest crash reports.
It looks like this is a react-native-firebase open bug for android
For fix the only thing that is required to be changed in module code:
private boolean isInvitation(PendingDynamicLinkData pendingDynamicLinkData) {
return FirebaseAppInvite.getInvitation(pendingDynamicLinkData) != null;
}
to
private boolean isInvitation(PendingDynamicLinkData pendingDynamicLinkData) {
FirebaseAppInvite invite = FirebaseAppInvite.getInvitation(pendingDynamicLinkData);
if (invite != null && invite.getInvitationId() != null && !invite.getInvitationId().isEmpty()) {
return true;
}
return false;
}
Bug reference : https://github.com/invertase/react-native-firebase/issues/1273
Please Check Your Manifest file
open AndroidManifest.file => In your activity tag there is intent-filter tag put below line in that tag.
<data android:scheme="https" android:host="your.dynamic.link" />
<data android:scheme="http" android:host="your.dynamic.link" />
If already done then check this link for the full blog on the dynamic link with react native.
Link: http://blog.logicwind.com/react-native-dynamic-links-using-firebase/
I hope this will help. sorry for the typos.

Firebase DynamicLinks - Can i see analytics of link created by the new buildShortDynamicLink API?

I'm using the new buildShortDynamicLink API of Firebase (And it's great).
And i see there are two methodes for the ShortDynamicLink result:
Uri shortLink = task.getResult().getShortLink();
Uri flowchartLink = task.getResult().getPreviewLink();
I tried to use both but still the link doesn't apear in the Firebase dashboard.
What is getPreviewLink used for anyway?
Thanks.
Only analytics for links created in the console will show up in the console.
You can still access the analytics for your short links created via the API by using the Firebase Dynamic Links Rest API as described here (https://firebase.google.com/docs/reference/dynamic-links/analytics).
The getPreview returns the url to a visual flowchart that helps illustrate clearly how the link will work in each context. You can use it to debug the link if you want and to visually see how it will behave in different contexts.
Full disclosure: I work for Firebase.
This is expected. Only links created through the dashboard will show up there.
Think about it from this perspective: when your users are creating hundreds or even thousands of links per day, it will quickly make the dashboard completely useless if they all show up there.
At Branch.io (full disclosure: I'm on the Branch team), we take the same approach by default, though we do offer a manual flag you can change on programmatically-generated links to have them show up on the dashboard if desired.

How to autoupdate android app without playstore? Like Facebook app or any Contest app

How do apps update internally automatically without updating from playstore?
I mean the internal data of app is changed (via internet) without updating from playstore. For eg any Contest app, or Facebook app. Here the newsfeed is updated automatically.
What is the technical term for that?
Any tutorial on it?
If you would like to check if you app has updates (without interacting with Google Play), you'd have to poll a server (providing your current version) and let the server check if there is a newer version available. If that is the case, let the server respond with a changelog and an url to the newer version.
Luckily, there are libraries to do this:
AppUpdater. Android Library that checks for updates on your own server (or Google Play, Github, etc). Great documentation. This library notifies your apps' updates by showing a Material dialog, Snackbar or notification.
Android Auto Update. Chinese library, but should do the trick, one of the most popular libraries to do this, but this can be just because Google Play is not available in China.
AppUpdateChecker A simple non-Market way to keep your app updated.
All it requires to set up is a URL pointing to a JSON document describing your app's changes.
Auto Updater This project allows to automatically update a running APK application using a private update server (see apk-updater) instead of Google Play updater. Also comes with a server script.
SmartUpdates. Older library, but instructions in English and also provides a server script.
WVersionManager. Checks for updates, but actual update has to be downloaded from the Play Store.
Answer from Mdlc is about updating the app itself but not the content.
What initially asked is how to create an App with dynamic content such Facebook or any other newsfeed app.
Any kind of such apps has 2 parts:
Server
Client
Server stores the whole information you need and client make requests to that server and displays information.
Let's say server stores in DB one entry called News#1. Client requests list of news and get back array[News#1] as response and show one tile on screen. Then somebody creates new entry News#2. On next request to the server client will get array of 2 elements: array[News#1, News#2] and displays this dynamic content.
REST Api Client is what to start with.
https://github.com/bitstadium/HockeySDK-Android/blob/develop/hockeysdk/src/main/java/net/hockeyapp/android/tasks/DownloadFileTask.java#L194 has the perfect and still working implementation on opening a downloaded APK file...
private fun install(downloadedAPK: File, context: Context) {
val intent = Intent(Intent.ACTION_INSTALL_PACKAGE)
intent.setDataAndType(Uri.fromFile(downloadedAPK),
"application/vnd.android.package-archive")
intent.flags = Intent.FLAG_ACTIVITY_NEW_TASK
var oldVmPolicy: StrictMode.VmPolicy? = null
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
oldVmPolicy = StrictMode.getVmPolicy()
val policy = StrictMode.VmPolicy.Builder()
.penaltyLog()
.build()
StrictMode.setVmPolicy(policy)
}
context.startActivity(intent)
if (oldVmPolicy != null) {
StrictMode.setVmPolicy(oldVmPolicy)
}
}
Also have a look on AppCenter (Former HockeyApp) in-app updates https://learn.microsoft.com/en-us/appcenter/distribution/inappupdates
Here is the alternate
https://developer.android.com/guide/app-bundle/in-app-updates#update_readiness
try this google library to update from the application
dependencies {
implementation 'com.google.android.play:core:1.5.0'
...}
You can try this library: implementation 'com.github.vermat516:HelperLibrary:1.0.1'
This is best from my view we only have to write is:
new UniversalHelper(this).updateApp();
Rest of the work will automatically done by the library
This is response how your app will look like[This]

Youtube Data API with OAuth2.0 on Android

I'm trying to use the YouTubeData API with OAuth 2.0 authentication on Android, and i'm kind of struggling with it.
I've searched a lot online, but there's not much help for the Android implementation.
First of all, it's not clear to me what's the best way to obtain an OAuth token. In the doc they suggest that for Android is better to obtain it using the Google Play services lib. Is that true? if yes, it should be pretty trivial following this guide: https://developers.google.com/android/guides/http-auth.
But at this point i will have the token in a String object .. how should I use it with the YouTubeData API? Should I place it somewhere in the YouTube.Builder ?
YouTube youtube = new YouTube.Builder(Auth.HTTP_TRANSPORT, Auth.JSON_FACTORY, new HttpRequestInitializer() {
public void initialize(HttpRequest request) throws IOException {
}
}).setApplicationName("AppName").build();
if yes, does anyone know where?
Searching on StackOverflow i've come across this question: What to do after getting Auth Token - Android Youtube API. Here Ibrahim Ulukaya says it's better to use GoogleAccountCredential. For what i've understood (Access to Google API - GoogleAccountCredential.usingOAuth2 vs GoogleAuthUtil.getToken()) the Android version of GoogleAccountCredential should use the GoogleAuthUtil provided from the Google Play services lib, so it could be pretty useful to simplify the process. I've looked at the sample project suggested from Ibrahim Ulukaya (https://github.com/youtube/yt-direct-lite-android) and i've implemented everything as he does. But it doesn't seem to work very well as i'm only obtaining this message in the logcat: "There was an IO error: com.google.android.gms.auth.UserRecoverableAuthException: NeedPermission : null".
(Note that I've enabled all the required APIs on the Google Console, and created the Client ID for my app)
At this point i'm kind of lost.
Should I use directly the GoogleAuthUtil from the Google Play services lib? in this case once obtained the token as a String how can i use it with the YouTubeData APIs?
Or should I use the GoogleAccountCredential ? in this case someone knows how can I solve the "NeedPersmission : null" error?
---- EDIT:
details on what my app is trying to do: being this my first experience with this kind of APIs I started from the easy stuff: retrieve video information and then play those videos, without any user authentication. I managed to do that pretty easily, but for my app's purpose i need to access the user data, in particular users must be able to like and comment videos.
So I started implementing OAuth2, trying to do the same exact queries I was doing before (retrieve video info).
Wow. The documentation on this is super confusing. Full disclosure, I'm not an Android developer but I am a Java developer who has worked with Google apps and OAuth2.
Google Play or not Google Play? First off, Google Play Services will only be available on Android devices with Google Play Services installed (so not OUYA, Amazon devices, etc.). Google state that "the Google Play library will give you the best possible performance and experience.".
There are numerous discussions (e.g. here, here) from actual Android developers that list the various merits of Google Play verses other techniques. I would imagine that once you are able to get your application working using one method, then it should be an easy enough to change if you so desire.
Much of the example code about uses the Android AccountManager (Tasks and Calendars being favourite examples) so that is what I will show.
Your example code looks like it might be for a simple search, I would guess that many of the YouTube API interactions do not require OAuth2, in other code I've seen this empty HttpRequestInitializer implementation referred to as a no-op function. (e.g. GeolocationSearch.java).
It sounds like you want access to YouTube API operations that need account credentials. You can do something similar to this Android Calendar example (CalendarSampleActivity.java) except with YouTube, like the example answer from here.
// Google Accounts
credential = GoogleAccountCredential.usingOAuth2(this, YouTubeScopes.YOUTUBE, YouTubeScopes.YOUTUBE_READONLY);
SharedPreferences settings = getPreferences(Context.MODE_PRIVATE);
credential.setSelectedAccountName(settings.getString(PREF_ACCOUNT_NAME, null));
// YouTube client
service =
new com.google.api.services.youtube.YouTube.Builder(transport, jsonFactory, credential)
.setApplicationName("Google-YouTubeAndroidSample/1.0").build();
I hope this helps.
In the initialize method of the HttpRequestInitializer you can set headers of the request. According to Googles documention for Oath2 for devices https://developers.google.com/identity/protocols/OAuth2ForDevices if you have an access token you should put it in the Authorization: Bearer HTTP header.
YouTube youtube = new YouTube.Builder(Auth.HTTP_TRANSPORT, Auth.JSON_FACTORY, new HttpRequestInitializer() {
public void initialize(HttpRequest request) throws IOException {
request.put("Authorization", "Bearer " + yourAccessTokenString);
}
}).setApplicationName("AppName").build();
Remember the space after the Bearer in the authorization header value

Deprecation of v1.0 of the API - What do I change to my existing code?

I am new to android development and learning. I'm creating an app which stores favorite twitter searches as tags which are clicked on and opened with. In my strings.xml I defined one of the tags as: <string name="searchURL">http://search.twitter.com/search?q=</string>
When I use the http://search.twitter.com/search?q= URL, I'am introduced to:
The Twitter REST API v1 is no longer active. Please migrate to API v1.1.
https://dev.twitter.com/docs/api/1.1/overview
I was wondering, what changes I should make to migrate to new version. Is it a simple change in the searchURL ?
from the link you sent:
At this time, all authentication requires user context, but in the
coming weeks we'll be pushing out support for a form of authentication
not requiring a user context.
I think that perfectly answer your question, isn't it?

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