Minimum Android API version for App - android

I am new to Android development and had a question on what should be the minimum Android version to pick for an app (phones only, not tablet) that is intended for the USA market.
I have been looking at this (https://developer.android.com/about/dashboards/index.html) and thinking may be API 10(Gingerbread) is the way to go. However some folks have suggested that I can safely pick API 15(Ice Cream Sandwich) and I should be fine.
What are other app developers doing?

Android Studio has it defaulted to ICS (API 15), which will get you 100% of tablets.
This table shows that API 15 would get you 85.8% of all Android Devices currently being used.
The problem is that some of the APIs use methods that are preferred over the older APIs and you will run into a lot of times where you need to handle one way for an older API level, and a second way for a newer API. So you have a lot of potential for if < API 16 do x, else do y.
So you need to weigh the maintenance cost vs what percent of the market you want to capture. Personally, I chose API 16 because the 11% of tablets created more work to maintain API 15 then benefit of having that user base.

Related

List of devices on which Renderscript doesn't work

My app needs Renderscript since it performs some image processing that would take several seconds in Java. Before publishing I have tested it on a number of devices, even some older models (e.g. Samsung Galaxy Tab 2, API 17), and the app worked quite well, even on these devices. From this, I didn't see a reason to set the minimum API higher than 17. Now, some weeks after publishing on Google Play I see that the app crashes on certain devices such as Galaxy S3 (m0) with API 17 or Galaxy S3 Mini Value Edition (goldenvess3g) with API 18.
android.support.v8.renderscript.s: Error loading RS jni library: java.lang.UnsatisfiedLinkError: unknown failure
As such that is not surprising, since I knew about certain processor types that do not support Renderscript or other device specific issues that can cause problems. Questions:
Is there a (approximative) way to find out, which of the 6'811 Android devices with API >= 17 do NOT support Renderscript? For example based on the terms in brackets (m0, goldenvess3g) which are possibly related to processor types? If so, I could exclude these devices on Google Play.
If there is no such possibility, would you recommend to set minimum API higher, e.g. API 19? Sounds naive, but I didn't find consistent info on this.
Thanks a lot for your feedback.
According to android.renderscript documentation, it is available since API level 11. Since your min API level is 17, I would recommend to use it instead of android.support.v8.renderscript.
Support library APIs are meant to be used if one is targeting devices running lower versions of Android, which, apparently, is not the case for you.

What are API levels in Android?

I am starting to learn android development. I downloaded adt-bundle-windows-x86 from the android site. Now when I open the SDK manager that comes with the bundle it enlists a number of API levels. My phone has ICS. But when I saw wiki for the same it seems we can have more than one API levels for a single code name.
Which one is to be used? I want backward compatibility and also not miss on the new features that might have been introduced in ICS. what do these API levels mean and how do I decide which one to use?
Here is a link to the list of Platform Version - API Level - VERSION_CODE - Notes
This link shows data about the relative number of devices running a given version of the Android platform.
I recommend:
minimum sdk version = Android 2.3.3 - Gingerbread - Api level 10
target sdk version = Android 4.3 - JellyBean - Api level 18
NOTE the target sdk version most of the time should be the latest release which at current is JellyBean
Here you can find a list of api levels, code names and usage statistics.-
http://developer.android.com/about/dashboards/index.html
You should try making your application compatible with as much devices as possible, so I'd recommend to make sure that works fine at least on Android 2.3.3 - Gingearbread - Api level 10
Regarding new features, sadly, keeping in mind old devices sometimes means forgetting about some new cool features or apis which are included to make our lives much easier.
I think this can help you a lotclick
You should set api level as minimum as possible like 2.3.3 gingerbread. 35% of android devices still runs on Gingerbread. But as per your question it seems like you wanted to start development from 4.0.4 ICS. So set your min SDK 14. And as far as new graphical or library changes google provides support library for use.
One suggestion set max api level as high as possible. I mean 4.3 for now. hope this would help

Targeting the most appropriate API

Currently, I tend to target all my app development to API 8, so that I can hit the largest number of devices 'out there', basically from Android 2.2 upwards.
Do any experienced Android developers reading this have a perspective on what features, as a developer am I 'missing out' on, and more importantly, what are my users missing out on? In this day and age, what API is the 'best' one for my apps to target? Or is there no such thing, and each app should be targeted for a given API on its merits?
I'm not looking for pointers such as read the android developer docs (I have, or at least what I consider the salient parts), I'm more interested in the views of experienced developers as to how they decide which API to target.
Thanks.
if you set your target and minSdkVersion to 7 and use support (compatibility) library v4, then your app will support nearly 95% of all android phones, and still you are able to use modern features of newer APIs (by using support library).
I usually target the minimum API required by the apps functionality. If there is a minor feature needing a higher API, I make it optional instead of increasing the minimum for the whole app. In addition to using ActionBarSherlock and the compatibility libraries, I occasionally back port a few things from later APIs to keep the current basis.
While I decide the minimum on a per app basis, most of my apps target 2.1, as they were written almost one and a half years ago. Now days, I have new apps target 2.2, though I plan to change it to 2.3 very soon.
I guess my point is that there is no defined minimum API target. You should choose the one which offers maximum user reach, along with as much major functionality as possible. UI elements like the action bar and ViewPager can be used via libraries, and the ones not available in libraries can sometimes be back ported. However, it is usually not worth it to sacrifice users running a lower API version just for a better UI.

Which is the highest version of Android on which a Android 2.0 app will work?

I am using a textbook which uses android V2.0. Can you tell me which version of android can run apps for version 2.0 without any problems ?
If you are going for just running the app, then any device with API level 5 (Android 2.0) and up (that includes Jelly Bean and any future versions) will be able to run your app without any problems. The developer docs have an API level guide here.
However, you should familiarize yourself with subsequent versions of Android so that you can make an informed decision on what version you should use, and what features you will be unable to use.
For example, you can see on the Supporting Multiple Screen Sizes page that Android 3.2 (API level 13) introduced new features for supporting multiple screen sizes. If you use API level 5, your application may not scale correctly on some devices (namely tablets).
Though it is tempting to try to support as many devices as possible, there is a definite trade off involved with using a lower API level. For some apps, it doesn't really matter if it scales correctly, but it is something that you need to take into consideration when choosing a target or minimum API level.

Android Apps: What is the recommended targetSdk for broadest appeal?

I have an Android app that only needs internet access and would like to target API level 3 (1.5) to reach the broadest handset base. However, it appears that targeting API level 3 implicitly requires two additional permissions that are visible to users: modify sd card, and read phone state.
See: Android permissions: Phone Calls: read phone state and identity)
So the connundrum, do I target API level 4 and turn away users running 1.5, or do I target API level 3 and turn away users who are upset that my app is requesting so many permissions that it shouldn't need?
What is the smartest thing to do here? Are there really a lot of users still limited to API level 3?
I appreciate any wisdom offered! Thanks!
Providing an app that works with 1.6 will also give you the users of 2.1 and 2.2 for free, therefore Ravi Vyas argumentation is bit flawed.
If you don't need the newer features I would stick with 1.6(target level 4) and if you have some spare time create a new version of your app for target level 3 and set max and minSdk in the manifest to 3. This way you have support for the 1.5er people but nobody sees that there are two versions of your app in the market.
According to this chart, Android 1.5 still makes up about 34% of the market. So you might want to take that into account.
Currently 2.1 holds the largest market share at 37.2% , this is going to see an increase as more new phones come out and old phones get an upgrade , so until 2.2 comes out 2.1 is the best bet. In some ways is best to keep up with the updated versions where you can provide more features and your user base is always on the rise as Google tries to reduce fragmentation.
Android Platform | Percent of Devices
Android 1.5 | 34.1%
Android 1.6 | 28.0%
Android 2.1 | 37.2%
Source
Updated Chart :
I Still feel its better to code for 2.1 instead of 1.6 and 1.5 , before you had the added features , now you have nearly half the Android population.

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